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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "c_dod_player.h"
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#include "dodoverview.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class C_DODBombDispenserMapIcon : public C_BaseEntity
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{
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DECLARE_CLASS( C_DODBombDispenserMapIcon, C_BaseEntity );
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DECLARE_NETWORKCLASS();
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public:
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virtual ~C_DODBombDispenserMapIcon();
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virtual void OnDataChanged( DataUpdateType_t type );
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};
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IMPLEMENT_NETWORKCLASS_ALIASED( DODBombDispenserMapIcon, DT_DODBombDispenserMapIcon )
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BEGIN_NETWORK_TABLE(C_DODBombDispenserMapIcon, DT_DODBombDispenserMapIcon )
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END_NETWORK_TABLE()
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C_DODBombDispenserMapIcon::~C_DODBombDispenserMapIcon( void )
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{
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GetDODOverview()->RemoveObjectByIndex( entindex() );
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}
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void C_DODBombDispenserMapIcon::OnDataChanged( DataUpdateType_t type )
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{
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BaseClass::OnDataChanged( type );
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if ( type == DATA_UPDATE_CREATED )
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{
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GetDODOverview()->AddObject( "sprites/obj_icons/icon_bomb_dispenser", entindex(), -1 );
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}
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} |