mirror of
https://github.com/nillerusr/source-engine.git
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74 lines
1.1 KiB
C++
74 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DODMENUBACKGROUND_H
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#define DODMENUBACKGROUND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <vgui/ISurface.h>
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#include "vgui_controls/BitmapImagePanel.h"
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using namespace vgui;
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static int iTopDims[8] =
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{
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41, 30,
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562, 30,
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599, 67,
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41, 67
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};
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static int iMainDims[8] =
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{
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41, 67,
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599, 67,
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599, 465,
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41, 465
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};
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static int iBoxDims[8] =
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{
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69, 83,
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86, 83,
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86, 89,
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69, 89
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};
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static int iLineDims[6] =
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{
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69, 89,
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558, 89,
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568, 99
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};
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class CDODMenuBackground : public vgui::EditablePanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODMenuBackground, vgui::EditablePanel );
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public:
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CDODMenuBackground( Panel *parent);
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void Init();
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void ApplySchemeSettings( IScheme *pScheme );
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virtual void Paint( void );
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private:
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vgui::Vertex_t m_BackgroundTopVerts[4];
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vgui::Vertex_t m_BackgroundMainVerts[4];
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vgui::Vertex_t m_BoxVerts[4];
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int m_LineDims[6];
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int m_iBackgroundTexture;
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};
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#endif //DODMENUBACKGROUND_H
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