source-engine/game/client/c_team_objectiveresource.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

465 lines
16 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: An entity that networks the state of the game's objectives.
//
//=============================================================================
#include "cbase.h"
#include "c_team_objectiveresource.h"
#include "igameevents.h"
#include "teamplayroundbased_gamerules.h"
#include "c_baseplayer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define RESOURCE_THINK_TIME 0.1
extern ConVar mp_capstyle;
extern ConVar mp_capdeteriorate_time;
//-----------------------------------------------------------------------------
// Purpose: Owner recv proxy
//-----------------------------------------------------------------------------
void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
// hacks? Not sure how else to get the index of the integer that is
// being transmitted.
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
ObjectiveResource()->SetOwningTeam( index, pData->m_Value.m_Int );
}
//-----------------------------------------------------------------------------
// Purpose: capper recv proxy
//-----------------------------------------------------------------------------
void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
ObjectiveResource()->SetCappingTeam( index, pData->m_Value.m_Int );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void RecvProxy_CapLayout( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
ObjectiveResource()->SetCapLayout( pData->m_Value.m_pString );
}
IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_BaseTeamObjectiveResource, DT_BaseTeamObjectiveResource, CBaseTeamObjectiveResource)
RecvPropInt( RECVINFO(m_iTimerToShowInHUD) ),
RecvPropInt( RECVINFO(m_iStopWatchTimer) ),
RecvPropInt( RECVINFO(m_iNumControlPoints) ),
RecvPropBool( RECVINFO(m_bPlayingMiniRounds) ),
RecvPropBool( RECVINFO(m_bControlPointsReset) ),
RecvPropInt( RECVINFO(m_iUpdateCapHudParity) ),
RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions),
RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_flLazyCapPerc), RecvPropFloat( RECVINFO(m_flLazyCapPerc[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iTeamIcons), RecvPropInt( RECVINFO(m_iTeamIcons[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iTeamOverlays), RecvPropInt( RECVINFO(m_iTeamOverlays[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iTeamReqCappers), RecvPropInt( RECVINFO(m_iTeamReqCappers[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_flTeamCapTime), RecvPropTime( RECVINFO(m_flTeamCapTime[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iPreviousPoints), RecvPropInt( RECVINFO(m_iPreviousPoints[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bTeamCanCap), RecvPropBool( RECVINFO(m_bTeamCanCap[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iTeamBaseIcons), RecvPropInt( RECVINFO(m_iTeamBaseIcons[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iBaseControlPoints), RecvPropInt( RECVINFO(m_iBaseControlPoints[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bInMiniRound), RecvPropBool( RECVINFO(m_bInMiniRound[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iWarnOnCap), RecvPropInt( RECVINFO(m_iWarnOnCap[0]) ) ),
RecvPropArray( RecvPropString( RECVINFO( m_iszWarnSound[0]) ), m_iszWarnSound ),
RecvPropArray3( RECVINFO_ARRAY(m_flPathDistance), RecvPropFloat( RECVINFO(m_flPathDistance[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iCPGroup), RecvPropInt( RECVINFO(m_iCPGroup[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bCPLocked), RecvPropBool( RECVINFO(m_bCPLocked[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_nNumNodeHillData), RecvPropInt( RECVINFO(m_nNumNodeHillData[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_flNodeHillData), RecvPropFloat( RECVINFO(m_flNodeHillData[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bTrackAlarm), RecvPropBool( RECVINFO(m_bTrackAlarm[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_flUnlockTimes), RecvPropFloat( RECVINFO(m_flUnlockTimes[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bHillIsDownhill), RecvPropBool( RECVINFO(m_bHillIsDownhill[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_flCPTimerTimes), RecvPropFloat( RECVINFO(m_flCPTimerTimes[0]) ) ),
// state variables
RecvPropArray3( RECVINFO_ARRAY(m_iNumTeamMembers), RecvPropInt( RECVINFO(m_iNumTeamMembers[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iTeamInZone), RecvPropInt( RECVINFO(m_iTeamInZone[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bBlocked), RecvPropInt( RECVINFO(m_bBlocked[0]) ) ),
RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ),
RecvPropArray3( RECVINFO_ARRAY(m_bCPCapRateScalesWithPlayers), RecvPropBool( RECVINFO(m_bCPCapRateScalesWithPlayers[0]) ) ),
RecvPropString( RECVINFO(m_pszCapLayoutInHUD), 0, RecvProxy_CapLayout ),
RecvPropFloat( RECVINFO(m_flCustomPositionX) ),
RecvPropFloat( RECVINFO(m_flCustomPositionY) ),
END_RECV_TABLE()
C_BaseTeamObjectiveResource *g_pObjectiveResource = NULL;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_BaseTeamObjectiveResource::C_BaseTeamObjectiveResource()
{
m_iNumControlPoints = 0;
m_iPrevNumControlPoints = 0;
m_pszCapLayoutInHUD[0] = 0;
m_iUpdateCapHudParity = 0;
m_bControlPointsReset = false;
int i;
for ( i=0; i < MAX_CONTROL_POINTS; i++ )
{
m_flCapTimeLeft[i] = 0;
m_flCapLastThinkTime[i] = 0;
m_flLastCapWarningTime[i] = 0;
m_bWarnedOnFinalCap[i] = false; // have we warned
m_iWarnOnCap[i] = CP_WARN_NORMAL; // should we warn
m_iCPGroup[i] = -1;
m_iszWarnSound[i][0] = 0; // what sound should be played
m_flLazyCapPerc[i] = 0.0;
m_flUnlockTimes[i] = 0.0;
m_flCPTimerTimes[i] = -1.0;
for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ )
{
int iTeamIndex = TEAM_ARRAY( i, team );
m_iTeamIcons[ iTeamIndex ] = 0;
m_iTeamOverlays[ iTeamIndex ] = 0;
m_iTeamReqCappers[ iTeamIndex ] = 0;
m_flTeamCapTime[ iTeamIndex ] = 0.0f;
m_iNumTeamMembers[ iTeamIndex ] = 0;
for ( int ipoint = 0; ipoint < MAX_PREVIOUS_POINTS; ipoint++ )
{
int iIntIndex = ipoint + (i * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS);
m_iPreviousPoints[ iIntIndex ] = -1;
}
}
}
for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ )
{
m_iTeamBaseIcons[team] = 0;
}
for ( i=0; i < TEAM_TRAIN_MAX_TEAMS; i++ )
{
m_nNumNodeHillData[i] = 0;
m_bTrainOnHill[i] = false;
}
for ( i=0; i < TEAM_TRAIN_HILLS_ARRAY_SIZE; i++ )
{
m_flNodeHillData[i] = 0;
}
m_flCustomPositionX = -1.f;
m_flCustomPositionY = -1.f;
g_pObjectiveResource = this;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_BaseTeamObjectiveResource::~C_BaseTeamObjectiveResource()
{
g_pObjectiveResource = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::OnPreDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnPreDataChanged( updateType );
m_iPrevNumControlPoints = m_iNumControlPoints;
m_iOldUpdateCapHudParity = m_iUpdateCapHudParity;
m_bOldControlPointsReset = m_bControlPointsReset;
m_flOldCustomPositionX = m_flCustomPositionX;
m_flOldCustomPositionY = m_flCustomPositionY;
memcpy( m_flOldLazyCapPerc, m_flLazyCapPerc, sizeof(float)*m_iNumControlPoints );
memcpy( m_flOldUnlockTimes, m_flUnlockTimes, sizeof(float)*m_iNumControlPoints );
memcpy( m_flOldCPTimerTimes, m_flCPTimerTimes, sizeof(float)*m_iNumControlPoints );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( m_bOldControlPointsReset != m_bControlPointsReset || m_iNumControlPoints != m_iPrevNumControlPoints )
{
// Tell everyone we know how many control points we have
IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_initialized" );
if ( event )
{
gameeventmanager->FireEventClientSide( event );
}
}
if ( m_iUpdateCapHudParity != m_iOldUpdateCapHudParity )
{
UpdateControlPoint( "controlpoint_updateimages" );
}
for ( int i = 0; i < m_iNumControlPoints; i++ )
{
if ( m_flOldLazyCapPerc[i] != m_flLazyCapPerc[i] )
{
m_flCapTimeLeft[i] = m_flLazyCapPerc[i] * m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ];
}
if ( m_flOldUnlockTimes[i] != m_flUnlockTimes[i] )
{
IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_unlock_updated" );
if ( event )
{
event->SetInt( "index", i );
event->SetFloat( "time", m_flUnlockTimes[i] );
gameeventmanager->FireEventClientSide( event );
}
}
if ( m_flOldCPTimerTimes[i] != m_flCPTimerTimes[i] )
{
IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_timer_updated" );
if ( event )
{
event->SetInt( "index", i );
event->SetFloat( "time", m_flCPTimerTimes[i] );
gameeventmanager->FireEventClientSide( event );
}
}
}
if ( m_flOldCustomPositionX != m_flCustomPositionX || m_flOldCustomPositionY != m_flCustomPositionY )
{
UpdateControlPoint( "controlpoint_updatelayout" );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::UpdateControlPoint( const char *pszEvent, int index_ )
{
IGameEvent *event = gameeventmanager->CreateEvent( pszEvent );
if ( event )
{
event->SetInt( "index", index_ );
gameeventmanager->FireEventClientSide( event );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float C_BaseTeamObjectiveResource::GetCPCapPercentage( int index_ )
{
Assert( 0 <= index_ && index_ <= m_iNumControlPoints );
float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(index_,m_iCappingTeam[index_]) ];
if( flCapLength <= 0 )
return 0.0f;
float flElapsedTime = flCapLength - m_flCapTimeLeft[index_];
if( flElapsedTime > flCapLength )
return 1.0f;
return ( flElapsedTime / flCapLength );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int C_BaseTeamObjectiveResource::GetNumControlPointsOwned( void )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return 0;
int iTeam = pPlayer->GetTeamNumber();
int nOwned = 0;
for ( int i = 0; i < GetNumControlPoints(); ++i )
{
if ( GetOwningTeam( i ) == iTeam )
{
++nOwned;
}
}
return nOwned;
}
//-----------------------------------------------------------------------------
// Purpose:
// team -
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::SetOwningTeam( int index_, int team )
{
if ( team == m_iCappingTeam[index_] )
{
// successful cap, reset things
m_iCappingTeam[index_] = TEAM_UNASSIGNED;
m_flCapTimeLeft[index_] = 0.0f;
m_flCapLastThinkTime[index_] = 0;
}
m_iOwner[index_] = team;
UpdateControlPoint( "controlpoint_updateowner", index_ );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::SetCappingTeam( int index_, int team )
{
if ( team != GetOwningTeam( index_ ) && ( team > LAST_SHARED_TEAM ) )
{
m_flCapTimeLeft[index_] = m_flTeamCapTime[ TEAM_ARRAY( index_,team) ];
}
else
{
m_flCapTimeLeft[index_] = 0.0;
}
m_iCappingTeam[index_] = team;
m_bWarnedOnFinalCap[index_] = false;
m_flCapLastThinkTime[index_] = gpGlobals->curtime;
SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME );
UpdateControlPoint( "controlpoint_updatecapping", index_ );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::SetCapLayout( const char *pszLayout )
{
Q_strncpy( m_pszCapLayoutInHUD, pszLayout, MAX_CAPLAYOUT_LENGTH );
UpdateControlPoint( "controlpoint_updatelayout" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_BaseTeamObjectiveResource::CapIsBlocked( int index_ )
{
Assert( 0 <= index_ && index_ <= m_iNumControlPoints );
if ( m_flCapTimeLeft[index_] )
{
// Blocked caps have capping teams & cap times, but no players on the point
if ( GetNumPlayersInArea( index_, m_iCappingTeam[index_] ) == 0 )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BaseTeamObjectiveResource::ClientThink()
{
BaseClass::ClientThink();
for ( int i = 0; i < MAX_CONTROL_POINTS; i++ )
{
if ( m_flCapTimeLeft[i] )
{
if ( !IsCPBlocked(i) )
{
bool bDeteriorateNormally = true;
// Make sure there is only 1 team on the cap
int iPlayersCapping = GetNumPlayersInArea( i, GetTeamInZone(i) );
if ( iPlayersCapping > 0 )
{
float flReduction = gpGlobals->curtime - m_flCapLastThinkTime[i];
if ( mp_capstyle.GetInt() == 1 && m_bCPCapRateScalesWithPlayers[i] )
{
// Diminishing returns for successive players.
for ( int iPlayer = 1; iPlayer < iPlayersCapping; iPlayer++ )
{
flReduction += ((gpGlobals->curtime - m_flCapLastThinkTime[i]) / (float)(iPlayer+1));
}
}
if ( GetTeamInZone(i) == m_iCappingTeam[i] )
{
bDeteriorateNormally = false;
m_flCapTimeLeft[i] -= flReduction;
if ( !m_bWarnedOnFinalCap[i] )
{
// If this the local player's team, warn him
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( pPlayer )
{
if ( m_iCappingTeam[i] != TEAM_UNASSIGNED &&
pPlayer->GetTeamNumber() != m_iCappingTeam[i] &&
GetCapWarningLevel( i ) == CP_WARN_FINALCAP )
{
// Prevent spam
if ( gpGlobals->curtime > ( m_flLastCapWarningTime[i] + 5 ) )
{
pPlayer->EmitSound( GetWarnSound( i ) );
m_bWarnedOnFinalCap[i] = true;
m_flLastCapWarningTime[i] = gpGlobals->curtime;
}
}
}
}
}
else if ( GetOwningTeam(i) == TEAM_UNASSIGNED && GetTeamInZone(i) != TEAM_UNASSIGNED )
{
bDeteriorateNormally = false;
m_flCapTimeLeft[i] += flReduction;
}
}
if ( bDeteriorateNormally )
{
// Caps deteriorate over time
// If we're not cappable at all right now, wipe all progress
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->TeamMayCapturePoint(m_iCappingTeam[i],i) )
{
float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ];
float flDecreaseScale = m_bCPCapRateScalesWithPlayers[i] ? mp_capdeteriorate_time.GetFloat() : flCapLength;
float flDecrease = (flCapLength / flDecreaseScale) * (gpGlobals->curtime - m_flCapLastThinkTime[i]);
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->InOvertime() )
{
flDecrease *= 6;
}
m_flCapTimeLeft[i] += flDecrease;
}
else
{
m_flCapTimeLeft[i] = 0.0;
}
m_bWarnedOnFinalCap[i] = false;
}
}
UpdateControlPoint( "controlpoint_updatelayout", i );
m_flCapLastThinkTime[i] = gpGlobals->curtime;
}
}
SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME );
}