mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
137 lines
3.3 KiB
Python
Executable File
137 lines
3.3 KiB
Python
Executable File
#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'GameUI'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('GAMEUI_EXPORTS',1)
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conf.define('NO_STEAM',1)
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conf.define('VERSION_SAFE_STEAM_API_INTERFACES',1)
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def build(bld):
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source = [
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'BackgroundMenuButton.cpp',
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'BasePanel.cpp',
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'GameConsole.cpp',
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'GameUI_Interface.cpp',
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'ModInfo.cpp',
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'MouseMessageForwardingPanel.cpp',
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'../common/GameUI/ObjectList.cpp',
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'PanelListPanel.cpp',
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'RunGameEngine.cpp',
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'../common/GameUI/scriptobject.cpp',
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'Sys_Utils.cpp',
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'TextEntryBox.cpp',
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'TGAImagePanel.cpp',
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'../public/vgui_controls/vgui_controls.cpp',
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'VGuiSystemModuleLoader.cpp',
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'BonusMapsDatabase.cpp',
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'../common/language.cpp',
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'../common/imageutils.cpp',
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'SaveGameBrowserDialog.cpp',
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'gameui_util.cpp',
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'BitmapImagePanel.cpp',
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'CommandCheckButton.cpp',
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'CvarNegateCheckButton.cpp',
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'../common/GameUI/cvarslider.cpp',
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'CvarTextEntry.cpp',
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'CvarToggleCheckButton.cpp',
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'HapticControlBox.cpp',
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'KeyToggleCheckButton.cpp',
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'LabeledCommandComboBox.cpp',
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'URLButton.cpp',
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'vcontrolslistpanel.cpp',
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'BenchmarkDialog.cpp',
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'BonusMapsDialog.cpp',
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'CommentaryDialog.cpp',
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'CommentaryExplanationDialog.cpp',
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'ContentControlDialog.cpp',
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'CustomTabExplanationDialog.cpp',
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'GameConsoleDialog.cpp',
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'LoadGameDialog_Xbox.cpp',
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'LoadGameDialog.cpp',
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'MultiplayerAdvancedDialog.cpp',
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'NewGameDialog.cpp',
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'PlayerListDialog.cpp',
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'SaveGameDialog_Xbox.cpp',
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'SaveGameDialog.cpp',
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'LoadCommentaryDialog.cpp',
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'LoadingDialog.cpp',
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'BaseSaveGameDialog.cpp',
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'CreateMultiplayerGameBotPage.cpp',
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'CreateMultiplayerGameDialog.cpp',
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'CreateMultiplayerGameGameplayPage.cpp',
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'CreateMultiplayerGameServerPage.cpp',
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'OptionsDialog_Xbox.cpp',
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'ControllerDialog.cpp',
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'matchmaking/achievementsdialog.cpp',
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'matchmaking/basedialog.cpp',
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'matchmaking/dialogmenu.cpp',
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'matchmaking/leaderboarddialog.cpp',
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'matchmaking/matchmakingbasepanel.cpp',
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'matchmaking/pausedialog.cpp',
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'matchmaking/sessionlobbydialog.cpp',
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'matchmaking/sessionoptionsdialog.cpp',
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'matchmaking/sessionbrowserdialog.cpp',
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'matchmaking/welcomedialog.cpp',
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'OptionsDialog.cpp',
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'OptionsSubAudio.cpp',
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'OptionsSubDifficulty.cpp',
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'OptionsSubGame.cpp',
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'OptionsSubKeyboard.cpp',
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'OptionsSubMouse.cpp',
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'OptionsSubTouch.cpp',
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'OptionsSubMultiplayer.cpp',
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'OptionsSubPortal.cpp',
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'OptionsSubVideo.cpp',
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'OptionsSubVoice.cpp',
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'../public/tier0/memoverride.cpp',
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]
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if bld.env.DEST_OS == 'win32':
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source += [
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'LogoFile.cpp',
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'ChangeGameDialog.cpp',
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'OptionsSubHaptics.cpp'
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]
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includes = [
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'.',
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'../public',
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'../public/tier0',
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'../public/tier1',
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'../common',
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'../common/GameUI'
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]
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defines = []
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libs = ['tier0','vgui_controls','tier1','tier2','tier3','vstdlib','vtf','bitmap','mathlib','SDL2','steam_api','matsys_controls','JPEG','PNG','ZLIB']
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32', 'GDI32']
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install_path = bld.env.LIBDIR
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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