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26 lines
593 B
C++
26 lines
593 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GAMEUI_H
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#define GAMEUI_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IGameUI;
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//-----------------------------------------------------------------------------
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// Purpose: Accessor function to get game ui interface
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//-----------------------------------------------------------------------------
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inline IGameUI *gameui()
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{
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extern IGameUI *g_pGameUI;
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return g_pGameUI;
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}
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#endif // GAMEUI_H
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