source-engine/game/client/imgui/imgui_system.h

62 lines
2.2 KiB
C++

/*********************************************************************************
* MIT License
*
* Copyright (c) 2023 Strata Source Contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*********************************************************************************/
#pragma once
#include "appframework/IAppSystem.h"
#include "inputsystem/InputEnums.h"
#include "utlvector.h"
struct DearImGuiSysData_t
{
void *context;
void *( *memallocfn )( size_t sz, void *user_data );
void ( *memfreefn )( void *ptr, void *user_data );
};
class IImguiWindow;
abstract_class IImguiSystem
{
public:
virtual bool Init() = 0;
virtual void Shutdown() = 0;
virtual DearImGuiSysData_t GetData() = 0;
virtual void Render() = 0;
virtual void RegisterWindowFactories( IImguiWindow * *arrpWindows, int nCount ) = 0;
virtual void UnregisterWindowFactories( IImguiWindow * *ppWindows, int nCount ) = 0;
virtual IImguiWindow *FindWindow( const char *szName ) = 0;
virtual void GetAllWindows( CUtlVector<IImguiWindow *> & windows ) = 0;
virtual void SetWindowVisible( IImguiWindow* pWindow, bool bVisible, bool bEnableInput = true ) = 0;
};
extern IImguiSystem *g_pImguiSystem;