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62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*********************************************************************************
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* MIT License
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*
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* Copyright (c) 2023 Strata Source Contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*********************************************************************************/
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#pragma once
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#include "appframework/IAppSystem.h"
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#include "inputsystem/InputEnums.h"
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#include "utlvector.h"
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struct DearImGuiSysData_t
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{
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void *context;
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void *( *memallocfn )( size_t sz, void *user_data );
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void ( *memfreefn )( void *ptr, void *user_data );
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};
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class IImguiWindow;
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abstract_class IImguiSystem
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{
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public:
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virtual bool Init() = 0;
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virtual void Shutdown() = 0;
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virtual DearImGuiSysData_t GetData() = 0;
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virtual void Render() = 0;
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virtual void RegisterWindowFactories( IImguiWindow * *arrpWindows, int nCount ) = 0;
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virtual void UnregisterWindowFactories( IImguiWindow * *ppWindows, int nCount ) = 0;
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virtual IImguiWindow *FindWindow( const char *szName ) = 0;
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virtual void GetAllWindows( CUtlVector<IImguiWindow *> & windows ) = 0;
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virtual void SetWindowVisible( IImguiWindow* pWindow, bool bVisible, bool bEnableInput = true ) = 0;
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};
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extern IImguiSystem *g_pImguiSystem;
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