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Taken from Portal2 code. feat(sv_allow_mobile_portals): Added `sv_allow_mobile_portals` doesn't really work, most of it is not implemented yet. feat(sv_autojump_): Added `sv_autojump_` does what it says - auto jumps. fix(d1_canals_01): Fix crash when vortigaunt charges your suit. fix(CRagdollPropAttached): Check if `pRefObject` is nullptr so we can feed a combine apc to a barnacle. |
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| .. | ||
| c_npc_advisor.cpp | ||
| c_npc_puppet.cpp | ||
| c_prop_coreball.cpp | ||
| c_prop_scalable.cpp | ||
| c_vehicle_jeep_episodic.cpp | ||
| c_vort_charge_token.cpp | ||
| c_weapon_hopwire.cpp | ||
| episodic_screenspaceeffects.cpp | ||
| episodic_screenspaceeffects.h | ||
| flesh_internal_material_proxy.cpp | ||