source-engine/game/client/episodic
tupoy-ya 4bebd92781
feat(Portal Simulation): Portals now work with displacements.
Taken from Portal2 code.

feat(sv_allow_mobile_portals): Added `sv_allow_mobile_portals` doesn't
really work, most of it is not implemented yet.

feat(sv_autojump_): Added `sv_autojump_` does what it says - auto jumps.

fix(d1_canals_01): Fix crash when vortigaunt charges your suit.

fix(CRagdollPropAttached): Check if `pRefObject` is nullptr so we can
feed a combine apc to a barnacle.
2023-10-01 18:30:10 +05:00
..
c_npc_advisor.cpp 1 2020-04-22 12:56:21 -04:00
c_npc_puppet.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_coreball.cpp 1 2020-04-22 12:56:21 -04:00
c_prop_scalable.cpp 1 2020-04-22 12:56:21 -04:00
c_vehicle_jeep_episodic.cpp 1 2020-04-22 12:56:21 -04:00
c_vort_charge_token.cpp feat(Portal Simulation): Portals now work with displacements. 2023-10-01 18:30:10 +05:00
c_weapon_hopwire.cpp 1 2020-04-22 12:56:21 -04:00
episodic_screenspaceeffects.cpp 1 2020-04-22 12:56:21 -04:00
episodic_screenspaceeffects.h 1 2020-04-22 12:56:21 -04:00
flesh_internal_material_proxy.cpp 1 2020-04-22 12:56:21 -04:00