mirror of
https://github.com/nillerusr/source-engine.git
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2374 lines
65 KiB
C++
2374 lines
65 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifdef IS_WINDOWS_PC
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#include <windows.h>
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#endif
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#include "bitmap/imageformat.h"
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#include "basetypes.h"
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#include "tier0/dbg.h"
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#include <malloc.h>
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#include <memory.h>
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#include "mathlib/mathlib.h"
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#include "mathlib/vector.h"
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#include "tier1/utlmemory.h"
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#include "tier1/strtools.h"
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#include "mathlib/compressed_vector.h"
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#include "nvtc.h"
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#ifdef POSIX
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typedef int32 *DWORD_PTR;
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#endif
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#include "ATI_Compress.h"
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#include "bitmap/float_bm.h"
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#define STB_DXT_IMPLEMENTATION
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#include "stb_dxt.h"
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// Should be last include
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Various important function types for each color format
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//-----------------------------------------------------------------------------
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typedef void (*UserFormatToRGBA8888Func_t )( const uint8 *src, uint8 *dst, int numPixels );
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typedef void (*RGBA8888ToUserFormatFunc_t )( const uint8 *src, uint8 *dst, int numPixels );
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namespace ImageLoader
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{
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// Color Conversion functions
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static void RGBA8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToABGR8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToRGB888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGR888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToRGB565( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToI8( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToIA88( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToP8( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToA8( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToRGB888_BLUESCREEN( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGR888_BLUESCREEN( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToARGB8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGRA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGRX8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGR565( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGRX5551( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGRA5551( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToBGRA4444( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToUV88( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToUVWQ8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA8888ToUVLX8888( const uint8 *src, uint8 *dst, int numPixels );
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//static void RGBA8888ToRGBA16161616F( const uint8 *src, uint8 *dst, int numPixels );
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static void ABGR8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGB888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGR888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGB565ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void I8ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void IA88ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void P8ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void A8ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGB888_BLUESCREENToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGR888_BLUESCREENToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void ARGB8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGRA8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGRX8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGR565ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGRX5551ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGRA5551ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void BGRA4444ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void UV88ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void UVWQ8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void UVLX8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static void RGBA16161616ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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//static void RGBA16161616FToRGBA8888( const uint8 *src, uint8 *dst, int numPixels );
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static UserFormatToRGBA8888Func_t GetUserFormatToRGBA8888Func_t( ImageFormat srcImageFormat )
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{
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switch( srcImageFormat )
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{
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case IMAGE_FORMAT_RGBA8888:
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return RGBA8888ToRGBA8888;
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case IMAGE_FORMAT_ABGR8888:
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return ABGR8888ToRGBA8888;
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case IMAGE_FORMAT_RGB888:
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return RGB888ToRGBA8888;
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case IMAGE_FORMAT_BGR888:
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return BGR888ToRGBA8888;
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case IMAGE_FORMAT_RGB565:
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return NULL;
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case IMAGE_FORMAT_I8:
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return I8ToRGBA8888;
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case IMAGE_FORMAT_IA88:
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return IA88ToRGBA8888;
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case IMAGE_FORMAT_A8:
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return A8ToRGBA8888;
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case IMAGE_FORMAT_RGB888_BLUESCREEN:
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return RGB888_BLUESCREENToRGBA8888;
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case IMAGE_FORMAT_BGR888_BLUESCREEN:
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return BGR888_BLUESCREENToRGBA8888;
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case IMAGE_FORMAT_ARGB8888:
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return ARGB8888ToRGBA8888;
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case IMAGE_FORMAT_BGRA8888:
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return BGRA8888ToRGBA8888;
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case IMAGE_FORMAT_BGRX8888:
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return BGRX8888ToRGBA8888;
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case IMAGE_FORMAT_BGR565:
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return BGR565ToRGBA8888;
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case IMAGE_FORMAT_BGRX5551:
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return BGRX5551ToRGBA8888;
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case IMAGE_FORMAT_BGRA5551:
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return BGRA5551ToRGBA8888;
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case IMAGE_FORMAT_BGRA4444:
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return BGRA4444ToRGBA8888;
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case IMAGE_FORMAT_UV88:
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return UV88ToRGBA8888;
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case IMAGE_FORMAT_UVWQ8888:
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return UVWQ8888ToRGBA8888;
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case IMAGE_FORMAT_UVLX8888:
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return UVLX8888ToRGBA8888;
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case IMAGE_FORMAT_RGBA16161616:
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return RGBA16161616ToRGBA8888;
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case IMAGE_FORMAT_RGBA16161616F:
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return NULL;
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#if defined( _X360 )
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case IMAGE_FORMAT_LINEAR_RGBA8888:
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return RGBA8888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_ABGR8888:
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return ABGR8888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_RGB888:
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return RGB888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_BGR888:
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return BGR888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_I8:
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return I8ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_ARGB8888:
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return ARGB8888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_BGRA8888:
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return BGRA8888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_BGRX8888:
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return BGRX8888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_BGRX5551:
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return BGRX5551ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_RGBA16161616:
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return RGBA16161616ToRGBA8888;
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#endif
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default:
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return NULL;
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}
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}
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static RGBA8888ToUserFormatFunc_t GetRGBA8888ToUserFormatFunc_t( ImageFormat dstImageFormat )
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{
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switch( dstImageFormat )
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{
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case IMAGE_FORMAT_RGBA8888:
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return RGBA8888ToRGBA8888;
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case IMAGE_FORMAT_ABGR8888:
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return RGBA8888ToABGR8888;
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case IMAGE_FORMAT_RGB888:
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return RGBA8888ToRGB888;
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case IMAGE_FORMAT_BGR888:
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return RGBA8888ToBGR888;
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case IMAGE_FORMAT_RGB565:
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return NULL;
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case IMAGE_FORMAT_I8:
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return RGBA8888ToI8;
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case IMAGE_FORMAT_IA88:
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return RGBA8888ToIA88;
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case IMAGE_FORMAT_A8:
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return RGBA8888ToA8;
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case IMAGE_FORMAT_RGB888_BLUESCREEN:
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return RGBA8888ToRGB888_BLUESCREEN;
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case IMAGE_FORMAT_BGR888_BLUESCREEN:
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return RGBA8888ToBGR888_BLUESCREEN;
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case IMAGE_FORMAT_ARGB8888:
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return RGBA8888ToARGB8888;
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case IMAGE_FORMAT_BGRA8888:
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return RGBA8888ToBGRA8888;
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case IMAGE_FORMAT_BGRX8888:
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return RGBA8888ToBGRX8888;
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case IMAGE_FORMAT_BGR565:
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return RGBA8888ToBGR565;
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case IMAGE_FORMAT_BGRX5551:
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return RGBA8888ToBGRX5551;
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case IMAGE_FORMAT_BGRA5551:
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return RGBA8888ToBGRA5551;
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case IMAGE_FORMAT_BGRA4444:
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return RGBA8888ToBGRA4444;
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case IMAGE_FORMAT_UV88:
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return RGBA8888ToUV88;
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case IMAGE_FORMAT_UVWQ8888:
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return RGBA8888ToUVWQ8888;
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case IMAGE_FORMAT_UVLX8888:
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return RGBA8888ToUVLX8888;
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case IMAGE_FORMAT_RGBA16161616F:
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return NULL;
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#if defined( _X360 )
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case IMAGE_FORMAT_LINEAR_RGBA8888:
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return RGBA8888ToRGBA8888;
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case IMAGE_FORMAT_LINEAR_ABGR8888:
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return RGBA8888ToABGR8888;
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case IMAGE_FORMAT_LINEAR_RGB888:
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return RGBA8888ToRGB888;
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case IMAGE_FORMAT_LINEAR_BGR888:
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return RGBA8888ToBGR888;
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case IMAGE_FORMAT_LINEAR_I8:
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return RGBA8888ToI8;
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case IMAGE_FORMAT_LINEAR_ARGB8888:
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return RGBA8888ToARGB8888;
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case IMAGE_FORMAT_LINEAR_BGRA8888:
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return RGBA8888ToBGRA8888;
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case IMAGE_FORMAT_LINEAR_BGRX8888:
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return RGBA8888ToBGRX8888;
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case IMAGE_FORMAT_LINEAR_BGRX5551:
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return RGBA8888ToBGRX5551;
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#endif
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default:
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return NULL;
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}
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}
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#pragma pack(1)
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struct DXTColBlock
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{
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WORD col0;
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WORD col1;
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// no bit fields - use bytes
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BYTE row[4];
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};
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struct DXTAlphaBlock3BitLinear
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{
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BYTE alpha0;
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BYTE alpha1;
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BYTE stuff[6];
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};
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#pragma pack()
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static inline void GetColorBlockColorsBGRA8888( DXTColBlock *pBlock, BGRA8888_t *col_0,
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BGRA8888_t *col_1, BGRA8888_t *col_2,
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BGRA8888_t *col_3, WORD & wrd )
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{
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// input data is assumed to be x86 order
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// swap to target platform for proper dxt decoding
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WORD color0 = LittleShort( pBlock->col0 );
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WORD color1 = LittleShort( pBlock->col1 );
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// convert to full precision correctly.
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// If this was a perf problem, we could optimize it. But this isn't used in any hotpaths
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// (now) so let's just do the correct but slow fp math.
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col_0->a = 0xff;
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col_0->r = ( uint8 ) round( ( ( BGR565_t* ) &color0 )->r * 255.0f / 31.0f );
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col_0->g = ( uint8 ) round( ( ( BGR565_t* ) &color0 )->g * 255.0f / 63.0f );
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col_0->b = ( uint8 ) round( ( ( BGR565_t* ) &color0 )->b * 255.0f / 31.0f );
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col_1->a = 0xff;
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col_1->r = ( uint8 ) round( ( ( BGR565_t* ) &color1 )->r * 255.0f / 31.0f );
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col_1->g = ( uint8 ) round( ( ( BGR565_t* ) &color1 )->g * 255.0f / 63.0f );
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col_1->b = ( uint8 ) round( ( ( BGR565_t* ) &color1 )->b * 255.0f / 31.0f );
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if ( color0 > color1 )
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{
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// Four-color block: derive the other two colors.
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// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
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// These two bit codes correspond to the 2-bit fields
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// stored in the 64-bit block.
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wrd = ((WORD)col_0->r * 2 + (WORD)col_1->r )/3;
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// no +1 for rounding
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// as bits have been shifted to 888
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col_2->r = (BYTE)wrd;
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wrd = ((WORD)col_0->g * 2 + (WORD)col_1->g )/3;
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col_2->g = (BYTE)wrd;
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wrd = ((WORD)col_0->b * 2 + (WORD)col_1->b )/3;
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col_2->b = (BYTE)wrd;
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col_2->a = 0xff;
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wrd = ((WORD)col_0->r + (WORD)col_1->r *2 )/3;
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col_3->r = (BYTE)wrd;
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wrd = ((WORD)col_0->g + (WORD)col_1->g *2 )/3;
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col_3->g = (BYTE)wrd;
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wrd = ((WORD)col_0->b + (WORD)col_1->b *2 )/3;
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col_3->b = (BYTE)wrd;
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col_3->a = 0xff;
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}
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else
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{
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// Three-color block: derive the other color.
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// 00 = color_0, 01 = color_1, 10 = color_2,
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// 11 = transparent.
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// These two bit codes correspond to the 2-bit fields
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// stored in the 64-bit block.
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// explicit for each component, unlike some refrasts...????
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wrd = ((WORD)col_0->r + (WORD)col_1->r )/2;
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col_2->r = (BYTE)wrd;
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wrd = ((WORD)col_0->g + (WORD)col_1->g )/2;
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col_2->g = (BYTE)wrd;
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wrd = ((WORD)col_0->b + (WORD)col_1->b )/2;
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col_2->b = (BYTE)wrd;
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col_2->a = 0xff;
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col_3->r = 0x00; // random color to indicate alpha
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col_3->g = 0xff;
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col_3->b = 0xff;
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col_3->a = 0x00;
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}
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}
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template <class CDestPixel>
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static inline void DecodeColorBlock( CDestPixel *pOutputImage, DXTColBlock *pColorBlock, int width,
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BGRA8888_t *col_0, BGRA8888_t *col_1,
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BGRA8888_t *col_2, BGRA8888_t *col_3 )
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{
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// width is width of image in pixels
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DWORD bits;
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int r,n;
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// bit masks = 00000011, 00001100, 00110000, 11000000
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const DWORD masks[] = { 3 << 0, 3 << 2, 3 << 4, 3 << 6 };
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const int shift[] = { 0, 2, 4, 6 };
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// r steps through lines in y
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for ( r=0; r < 4; r++, pOutputImage += width-4 ) // no width*4 as DWORD ptr inc will *4
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{
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// width * 4 bytes per pixel per line
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// each j dxtc row is 4 lines of pixels
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// n steps through pixels
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for ( n=0; n < 4; n++ )
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{
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bits = pColorBlock->row[r] & masks[n];
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bits >>= shift[n];
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switch( bits )
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{
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case 0:
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*pOutputImage = *col_0;
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pOutputImage++; // increment to next output pixel
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break;
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case 1:
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*pOutputImage = *col_1;
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pOutputImage++;
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break;
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case 2:
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*pOutputImage = *col_2;
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pOutputImage++;
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break;
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case 3:
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*pOutputImage = *col_3;
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pOutputImage++;
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break;
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default:
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Assert( 0 );
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pOutputImage++;
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break;
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}
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}
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}
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}
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template <class CDestPixel>
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static inline void DecodeAlpha3BitLinear( CDestPixel *pImPos, DXTAlphaBlock3BitLinear *pAlphaBlock, int width, int nChannelSelect = 3 )
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{
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static BYTE gBits[4][4];
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static WORD gAlphas[8];
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static BGRA8888_t gACol[4][4];
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gAlphas[0] = pAlphaBlock->alpha0;
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gAlphas[1] = pAlphaBlock->alpha1;
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// 8-alpha or 6-alpha block?
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if( gAlphas[0] > gAlphas[1] )
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{
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// 8-alpha block: derive the other 6 alphas.
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// 000 = alpha_0, 001 = alpha_1, others are interpolated
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gAlphas[2] = ( 6 * gAlphas[0] + gAlphas[1]) / 7; // bit code 010
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gAlphas[3] = ( 5 * gAlphas[0] + 2 * gAlphas[1]) / 7; // Bit code 011
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gAlphas[4] = ( 4 * gAlphas[0] + 3 * gAlphas[1]) / 7; // Bit code 100
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gAlphas[5] = ( 3 * gAlphas[0] + 4 * gAlphas[1]) / 7; // Bit code 101
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gAlphas[6] = ( 2 * gAlphas[0] + 5 * gAlphas[1]) / 7; // Bit code 110
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gAlphas[7] = ( gAlphas[0] + 6 * gAlphas[1]) / 7; // Bit code 111
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}
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else
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{
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// 6-alpha block: derive the other alphas.
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// 000 = alpha_0, 001 = alpha_1, others are interpolated
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|
|
gAlphas[2] = (4 * gAlphas[0] + gAlphas[1]) / 5; // Bit code 010
|
|
gAlphas[3] = (3 * gAlphas[0] + 2 * gAlphas[1]) / 5; // Bit code 011
|
|
gAlphas[4] = (2 * gAlphas[0] + 3 * gAlphas[1]) / 5; // Bit code 100
|
|
gAlphas[5] = ( gAlphas[0] + 4 * gAlphas[1]) / 5; // Bit code 101
|
|
gAlphas[6] = 0; // Bit code 110
|
|
gAlphas[7] = 255; // Bit code 111
|
|
}
|
|
|
|
// Decode 3-bit fields into array of 16 BYTES with same value
|
|
|
|
// first two rows of 4 pixels each:
|
|
// pRows = (Alpha3BitRows*) & ( pAlphaBlock->stuff[0] );
|
|
const DWORD mask = 0x00000007; // bits = 00 00 01 11
|
|
|
|
DWORD bits = *( (DWORD*) & ( pAlphaBlock->stuff[0] ));
|
|
|
|
gBits[0][0] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[0][1] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[0][2] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[0][3] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[1][0] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[1][1] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[1][2] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[1][3] = (BYTE)( bits & mask );
|
|
|
|
// now for last two rows:
|
|
bits = *( (DWORD*) & ( pAlphaBlock->stuff[3] )); // last 3 bytes
|
|
|
|
gBits[2][0] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[2][1] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[2][2] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[2][3] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[3][0] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[3][1] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[3][2] = (BYTE)( bits & mask );
|
|
bits >>= 3;
|
|
gBits[3][3] = (BYTE)( bits & mask );
|
|
|
|
// decode the codes into alpha values
|
|
int row, pix;
|
|
for ( row = 0; row < 4; row++ )
|
|
{
|
|
for ( pix=0; pix < 4; pix++ )
|
|
{
|
|
gACol[row][pix].a = (BYTE) gAlphas[ gBits[row][pix] ];
|
|
|
|
Assert( gACol[row][pix].r == 0 );
|
|
Assert( gACol[row][pix].g == 0 );
|
|
Assert( gACol[row][pix].b == 0 );
|
|
}
|
|
}
|
|
|
|
// Write out alpha values to the image bits
|
|
for ( row=0; row < 4; row++, pImPos += width-4 )
|
|
{
|
|
for ( pix = 0; pix < 4; pix++ )
|
|
{
|
|
// zero the alpha bits of image pixel
|
|
switch ( nChannelSelect )
|
|
{
|
|
case 0:
|
|
pImPos->r = ( *(( BGRA8888_t *) &(gACol[row][pix])) ).a;
|
|
pImPos->g = 0; // Danger...stepping on the other color channels
|
|
pImPos->b = 0;
|
|
pImPos->a = 0;
|
|
break;
|
|
case 1:
|
|
pImPos->g = ( *(( BGRA8888_t *) &(gACol[row][pix])) ).a;
|
|
break;
|
|
case 2:
|
|
pImPos->b = ( *(( BGRA8888_t *) &(gACol[row][pix])) ).a;
|
|
break;
|
|
default:
|
|
case 3:
|
|
pImPos->a = ( *(( BGRA8888_t *) &(gACol[row][pix])) ).a;
|
|
break;
|
|
}
|
|
|
|
pImPos++;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class CDestPixel>
|
|
static void ConvertFromDXT1( const uint8 *src, CDestPixel *dst, int width, int height )
|
|
{
|
|
Assert( sizeof( BGRA8888_t ) == 4 );
|
|
Assert( sizeof( RGBA8888_t ) == 4 );
|
|
Assert( sizeof( RGB888_t ) == 3 );
|
|
Assert( sizeof( BGR888_t ) == 3 );
|
|
Assert( sizeof( BGR565_t ) == 2 );
|
|
Assert( sizeof( BGRA5551_t ) == 2 );
|
|
Assert( sizeof( BGRA4444_t ) == 2 );
|
|
|
|
int realWidth = 0;
|
|
int realHeight = 0;
|
|
CDestPixel *realDst = NULL;
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if ( width < 4 || height < 4 )
|
|
{
|
|
realWidth = width;
|
|
realHeight = height;
|
|
// round up to the nearest four
|
|
width = ( width + 3 ) & ~3;
|
|
height = ( height + 3 ) & ~3;
|
|
realDst = dst;
|
|
dst = ( CDestPixel * )_alloca( width * height * sizeof( CDestPixel ) );
|
|
Assert( dst );
|
|
}
|
|
Assert( !( width % 4 ) );
|
|
Assert( !( height % 4 ) );
|
|
|
|
int xblocks, yblocks;
|
|
xblocks = width >> 2;
|
|
yblocks = height >> 2;
|
|
CDestPixel *pDstScan = dst;
|
|
DWORD *pSrcScan = ( DWORD * )src;
|
|
|
|
DXTColBlock *pBlock;
|
|
BGRA8888_t col_0, col_1, col_2, col_3;
|
|
WORD wrdDummy;
|
|
|
|
int i, j;
|
|
for ( j = 0; j < yblocks; j++ )
|
|
{
|
|
// 8 bytes per block
|
|
pBlock = ( DXTColBlock * )( ( uint8 * )pSrcScan + j * xblocks * 8 );
|
|
for ( i=0; i < xblocks; i++, pBlock++ )
|
|
{
|
|
GetColorBlockColorsBGRA8888( pBlock, &col_0, &col_1, &col_2, &col_3, wrdDummy );
|
|
|
|
// now decode the color block into the bitmap bits
|
|
// inline func:
|
|
pDstScan = dst + i*4 + j*4*width;
|
|
DecodeColorBlock<CDestPixel>( pDstScan, pBlock, width, &col_0, &col_1, &col_2, &col_3 );
|
|
}
|
|
}
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if ( realDst )
|
|
{
|
|
int x, y;
|
|
for ( y = 0; y < realHeight; y++ )
|
|
{
|
|
for ( x = 0; x < realWidth; x++ )
|
|
{
|
|
realDst[x+(y*realWidth)] = dst[x+(y*width)];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class CDestPixel>
|
|
static void ConvertFromDXT5( const uint8 *src, CDestPixel *dst, int width, int height )
|
|
{
|
|
int realWidth = 0;
|
|
int realHeight = 0;
|
|
CDestPixel *realDst = NULL;
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if ( width < 4 || height < 4 )
|
|
{
|
|
realWidth = width;
|
|
realHeight = height;
|
|
// round up to the nearest four
|
|
width = ( width + 3 ) & ~3;
|
|
height = ( height + 3 ) & ~3;
|
|
realDst = dst;
|
|
dst = ( CDestPixel * )_alloca( width * height * sizeof( CDestPixel ) );
|
|
Assert( dst );
|
|
}
|
|
Assert( !( width % 4 ) );
|
|
Assert( !( height % 4 ) );
|
|
|
|
int xblocks, yblocks;
|
|
xblocks = width >> 2;
|
|
yblocks = height >> 2;
|
|
|
|
CDestPixel *pDstScan = dst;
|
|
DWORD *pSrcScan = ( DWORD * )src;
|
|
|
|
DXTColBlock *pBlock;
|
|
DXTAlphaBlock3BitLinear *pAlphaBlock;
|
|
|
|
BGRA8888_t col_0, col_1, col_2, col_3;
|
|
WORD wrd;
|
|
|
|
int i,j;
|
|
for ( j=0; j < yblocks; j++ )
|
|
{
|
|
// 8 bytes per block
|
|
// 1 block for alpha, 1 block for color
|
|
pBlock = (DXTColBlock*) ( (uint8 *)pSrcScan + j * xblocks * 16 );
|
|
|
|
for ( i=0; i < xblocks; i++, pBlock ++ )
|
|
{
|
|
// inline
|
|
// Get alpha block
|
|
pAlphaBlock = (DXTAlphaBlock3BitLinear*) pBlock;
|
|
|
|
// inline func:
|
|
// Get color block & colors
|
|
pBlock++;
|
|
|
|
GetColorBlockColorsBGRA8888( pBlock, &col_0, &col_1, &col_2, &col_3, wrd );
|
|
|
|
pDstScan = dst + i*4 + j*4*width;
|
|
|
|
// Decode the color block into the bitmap bits
|
|
// inline func:
|
|
DecodeColorBlock<CDestPixel>( pDstScan, pBlock, width, &col_0, &col_1, &col_2, &col_3 );
|
|
|
|
// Overwrite the previous alpha bits with the alpha block
|
|
// info
|
|
DecodeAlpha3BitLinear( pDstScan, pAlphaBlock, width );
|
|
}
|
|
}
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if ( realDst )
|
|
{
|
|
int x, y;
|
|
for( y = 0; y < realHeight; y++ )
|
|
{
|
|
for( x = 0; x < realWidth; x++ )
|
|
{
|
|
realDst[x+(y*realWidth)] = dst[x+(y*width)];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class CDestPixel>
|
|
static void ConvertFromDXT5IgnoreAlpha( const uint8 *src, CDestPixel *dst, int width, int height )
|
|
{
|
|
int realWidth = 0;
|
|
int realHeight = 0;
|
|
CDestPixel *realDst = NULL;
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if ( width < 4 || height < 4 )
|
|
{
|
|
realWidth = width;
|
|
realHeight = height;
|
|
// round up to the nearest four
|
|
width = ( width + 3 ) & ~3;
|
|
height = ( height + 3 ) & ~3;
|
|
realDst = dst;
|
|
dst = ( CDestPixel * )_alloca( width * height * sizeof( CDestPixel ) );
|
|
Assert( dst );
|
|
}
|
|
Assert( !( width % 4 ) );
|
|
Assert( !( height % 4 ) );
|
|
|
|
int xblocks, yblocks;
|
|
xblocks = width >> 2;
|
|
yblocks = height >> 2;
|
|
|
|
CDestPixel *pDstScan = dst;
|
|
DWORD *pSrcScan = ( DWORD * )src;
|
|
|
|
DXTColBlock *pBlock;
|
|
|
|
BGRA8888_t col_0, col_1, col_2, col_3;
|
|
WORD wrd;
|
|
|
|
int i,j;
|
|
for ( j=0; j < yblocks; j++ )
|
|
{
|
|
// 8 bytes per block
|
|
// 1 block for alpha, 1 block for color
|
|
pBlock = (DXTColBlock*) ( (uint8 *)pSrcScan + j * xblocks * 16 );
|
|
|
|
for( i=0; i < xblocks; i++, pBlock ++ )
|
|
{
|
|
// inline func:
|
|
// Get color block & colors
|
|
pBlock++;
|
|
|
|
GetColorBlockColorsBGRA8888( pBlock, &col_0, &col_1, &col_2, &col_3, wrd );
|
|
|
|
pDstScan = dst + i*4 + j*4*width;
|
|
|
|
// Decode the color block into the bitmap bits
|
|
// inline func:
|
|
DecodeColorBlock<CDestPixel>( pDstScan, pBlock, width, &col_0, &col_1, &col_2, &col_3 );
|
|
}
|
|
}
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if( realDst )
|
|
{
|
|
int x, y;
|
|
for( y = 0; y < realHeight; y++ )
|
|
{
|
|
for( x = 0; x < realWidth; x++ )
|
|
{
|
|
realDst[x+(y*realWidth)] = dst[x+(y*width)];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
template <class CDestPixel>
|
|
static void ConvertFromATIxN( const uint8 *src, CDestPixel *dst, int width, int height, bool bATI2N )
|
|
{
|
|
int realWidth = 0;
|
|
int realHeight = 0;
|
|
CDestPixel *realDst = NULL;
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if ( width < 4 || height < 4 )
|
|
{
|
|
realWidth = width;
|
|
realHeight = height;
|
|
// round up to the nearest four
|
|
width = ( width + 3 ) & ~3;
|
|
height = ( height + 3 ) & ~3;
|
|
realDst = dst;
|
|
dst = ( CDestPixel * )_alloca( width * height * sizeof( CDestPixel ) );
|
|
Assert( dst );
|
|
}
|
|
Assert( !( width % 4 ) );
|
|
Assert( !( height % 4 ) );
|
|
|
|
int xblocks, yblocks;
|
|
xblocks = width >> 2;
|
|
yblocks = height >> 2;
|
|
|
|
CDestPixel *pDstScan = dst;
|
|
DWORD *pSrcScan = ( DWORD * )src;
|
|
|
|
DXTAlphaBlock3BitLinear *pBlock;
|
|
|
|
int nBytesPerBlock = bATI2N ? 16 : 8;
|
|
|
|
int i,j;
|
|
for ( j=0; j < yblocks; j++ )
|
|
{
|
|
// 8 bytes per block
|
|
// 1 block for x, 1 block for y
|
|
pBlock = (DXTAlphaBlock3BitLinear*) ( (uint8 *)pSrcScan + j * xblocks * nBytesPerBlock );
|
|
|
|
for ( i=0; i < xblocks; i++, pBlock++ )
|
|
{
|
|
pDstScan = dst + i*4 + j*4*width;
|
|
DecodeAlpha3BitLinear( pDstScan, pBlock, width, 0 );
|
|
|
|
if ( bATI2N )
|
|
{
|
|
pBlock++;
|
|
DecodeAlpha3BitLinear( pDstScan, pBlock, width, 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Deal with the case where we have a dimension smaller than 4.
|
|
if ( realDst )
|
|
{
|
|
int x, y;
|
|
for( y = 0; y < realHeight; y++ )
|
|
{
|
|
for( x = 0; x < realWidth; x++ )
|
|
{
|
|
realDst[x+(y*realWidth)] = dst[x+(y*width)];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static DWORD GetDXTCEncodeType( ImageFormat imageFormat )
|
|
{
|
|
switch ( imageFormat )
|
|
{
|
|
case IMAGE_FORMAT_DXT1:
|
|
return S3TC_ENCODE_RGB_FULL;
|
|
case IMAGE_FORMAT_DXT1_ONEBITALPHA:
|
|
return S3TC_ENCODE_RGB_FULL | S3TC_ENCODE_RGB_ALPHA_COMPARE;
|
|
case IMAGE_FORMAT_DXT3:
|
|
return S3TC_ENCODE_RGB_FULL | S3TC_ENCODE_ALPHA_EXPLICIT;
|
|
case IMAGE_FORMAT_DXT5:
|
|
return S3TC_ENCODE_RGB_FULL | S3TC_ENCODE_ALPHA_INTERPOLATED;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Convert RGBA input to ATI1N or ATI2N format
|
|
bool ConvertToATIxN( const uint8 *src, ImageFormat srcImageFormat,
|
|
uint8 *dst, ImageFormat dstImageFormat,
|
|
int width, int height, int srcStride, int dstStride )
|
|
{
|
|
#if !defined( _X360 ) && !defined( POSIX )
|
|
|
|
// from rgb(a) to ATIxN
|
|
if( srcStride != 0 || dstStride != 0 )
|
|
return false;
|
|
|
|
// If we're not the right format for the ATI compressor, we bail
|
|
if ( srcImageFormat != IMAGE_FORMAT_ARGB8888 )
|
|
return false;
|
|
|
|
// Define source image parameters and copy the bits into buffer
|
|
ATI_TC_Texture srcTexture;
|
|
srcTexture.dwSize = sizeof( srcTexture );
|
|
srcTexture.dwWidth = width;
|
|
srcTexture.dwHeight = height;
|
|
srcTexture.dwPitch = srcStride;
|
|
srcTexture.format = ATI_TC_FORMAT_ARGB_8888;
|
|
srcTexture.dwDataSize = ATI_TC_CalculateBufferSize( &srcTexture );
|
|
srcTexture.pData = (ATI_TC_BYTE*) malloc( srcTexture.dwDataSize );
|
|
memcpy( srcTexture.pData, src, srcTexture.dwDataSize );
|
|
|
|
ATI_TC_Texture destTexture;
|
|
destTexture.dwSize = sizeof( destTexture );
|
|
destTexture.dwWidth = width;
|
|
destTexture.dwHeight = height;
|
|
destTexture.dwPitch = 0;
|
|
destTexture.format = dstImageFormat == IMAGE_FORMAT_ATI2N ? ATI_TC_FORMAT_ATI2N : ATI_TC_FORMAT_ATI1N; // Assume it can only be one of these two...
|
|
destTexture.dwDataSize = ATI_TC_CalculateBufferSize( &destTexture );
|
|
destTexture.pData = (ATI_TC_BYTE*) dst;
|
|
|
|
ATI_TC_ERROR errATI = ATI_TC_ConvertTexture( &srcTexture, &destTexture, NULL, NULL, NULL, NULL ); // Convert it!
|
|
|
|
free( srcTexture.pData ); // Free temporary buffers
|
|
|
|
if ( errATI != ATI_TC_OK )
|
|
return false;
|
|
|
|
return true;
|
|
#else
|
|
Assert( 0 );
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
|
|
bool ConvertToDXTLegacy( const uint8 *src, ImageFormat srcImageFormat,
|
|
uint8 *dst, ImageFormat dstImageFormat,
|
|
int width, int height, int srcStride, int dstStride )
|
|
{
|
|
#if !defined( _X360 ) && !defined( POSIX )
|
|
// from rgb(a) to dxtN
|
|
if( srcStride != 0 || dstStride != 0 )
|
|
return false;
|
|
|
|
DDSURFACEDESC descIn;
|
|
DDSURFACEDESC descOut;
|
|
memset( &descIn, 0, sizeof(descIn) );
|
|
memset( &descOut, 0, sizeof(descOut) );
|
|
float weight[3] = {0.3086f, 0.6094f, 0.0820f};
|
|
DWORD dwEncodeType = GetDXTCEncodeType( dstImageFormat );
|
|
|
|
// Setup descIn
|
|
descIn.dwSize = sizeof(descIn);
|
|
descIn.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_LPSURFACE |
|
|
/*DDSD_PITCH | */ DDSD_PIXELFORMAT;
|
|
descIn.dwWidth = width;
|
|
descIn.dwHeight = height;
|
|
descIn.lPitch = width * ImageLoader::SizeInBytes( srcImageFormat );
|
|
descIn.lpSurface = ( LPVOID *) src;
|
|
descIn.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT );
|
|
switch ( srcImageFormat )
|
|
{
|
|
case IMAGE_FORMAT_RGBA8888:
|
|
descIn.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
descIn.ddpfPixelFormat.dwRGBBitCount = 32;
|
|
descIn.ddpfPixelFormat.dwRBitMask = 0x0000ff;
|
|
descIn.ddpfPixelFormat.dwGBitMask = 0x00ff00;
|
|
descIn.ddpfPixelFormat.dwBBitMask = 0xff0000;
|
|
// must set this anyway or S3TC will lock up!!!
|
|
descIn.ddpfPixelFormat.dwRGBAlphaBitMask = 0xff000000;
|
|
break;
|
|
case IMAGE_FORMAT_BGRA8888:
|
|
descIn.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
descIn.ddpfPixelFormat.dwRGBBitCount = 32;
|
|
descIn.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
|
descIn.ddpfPixelFormat.dwGBitMask = 0x00ff00;
|
|
descIn.ddpfPixelFormat.dwBBitMask = 0x0000FF;
|
|
// must set this anyway or S3TC will lock up!!!
|
|
descIn.ddpfPixelFormat.dwRGBAlphaBitMask = 0xff000000;
|
|
break;
|
|
case IMAGE_FORMAT_BGRX8888:
|
|
descIn.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
descIn.ddpfPixelFormat.dwRGBBitCount = 32;
|
|
descIn.ddpfPixelFormat.dwRBitMask = 0xFF0000;
|
|
descIn.ddpfPixelFormat.dwGBitMask = 0x00ff00;
|
|
descIn.ddpfPixelFormat.dwBBitMask = 0x0000FF;
|
|
// must set this anyway or S3TC will lock up!!!
|
|
descIn.ddpfPixelFormat.dwRGBAlphaBitMask = 0xff000000;
|
|
break;
|
|
case IMAGE_FORMAT_RGB888:
|
|
descIn.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
descIn.ddpfPixelFormat.dwRGBBitCount = 24;
|
|
descIn.ddpfPixelFormat.dwRBitMask = 0x0000ff;
|
|
descIn.ddpfPixelFormat.dwGBitMask = 0x00ff00;
|
|
descIn.ddpfPixelFormat.dwBBitMask = 0xff0000;
|
|
descIn.ddpfPixelFormat.dwRGBAlphaBitMask = 0xff000000;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
// Setup descOut
|
|
descOut.dwSize = sizeof( descOut );
|
|
|
|
// Encode the texture
|
|
S3TCencode( &descIn, NULL, &descOut, dst, dwEncodeType, weight );
|
|
return true;
|
|
#else
|
|
Assert( 0 );
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
template < typename SrcPixel_t >
|
|
void CompressSTB( uint8 *pDstBytes, ImageFormat dstFmt, const uint8 *pSrcBytes, int nWidth, int nHeight )
|
|
{
|
|
const bool cbWriteAlpha = ( dstFmt == IMAGE_FORMAT_DXT5 );
|
|
const uint32 cDstStride = ( dstFmt == IMAGE_FORMAT_DXT1 ) ? 8 : 16;
|
|
|
|
const uint32 cPixX = (uint32) nWidth;
|
|
const uint32 cPixY = (uint32) nHeight;
|
|
const uint32 cSrcPitch = cPixX * sizeof( SrcPixel_t );
|
|
const uint32 cLastX = cPixX - 1;
|
|
const uint32 cLastY = cPixY - 1;
|
|
|
|
// STB always takes blocks as 4x4 of RGBA8888_t
|
|
RGBA8888_t srcBlock[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
|
SrcPixel_t* pSrcs[4] = { 0, 0, 0, 0 };
|
|
|
|
for ( uint32 y = 0; y < cPixY; y += 4 )
|
|
{
|
|
// This handles clamping for cPixY % 4 != 0
|
|
pSrcs[ 0 ] = ( SrcPixel_t* ) ( pSrcBytes + cSrcPitch * Min( y + 0, cLastY ) );
|
|
pSrcs[ 1 ] = ( SrcPixel_t* ) ( pSrcBytes + cSrcPitch * Min( y + 1, cLastY ) );
|
|
pSrcs[ 2 ] = ( SrcPixel_t* ) ( pSrcBytes + cSrcPitch * Min( y + 2, cLastY ) );
|
|
pSrcs[ 3 ] = ( SrcPixel_t* ) ( pSrcBytes + cSrcPitch * Min( y + 3, cLastY ) );
|
|
|
|
for ( uint x = 0; x < cPixX; x += 4 )
|
|
{
|
|
for ( uint i = 0; i < 4; ++i )
|
|
{
|
|
uint32 offsetX = Min( x + i, cLastX );
|
|
srcBlock[ 0 + i ] = pSrcs[ 0 ][ offsetX ];
|
|
srcBlock[ 4 + i ] = pSrcs[ 1 ][ offsetX ];
|
|
srcBlock[ 8 + i ] = pSrcs[ 2 ][ offsetX ];
|
|
srcBlock[ 12 + i ] = pSrcs[ 3 ][ offsetX ];
|
|
}
|
|
|
|
stb_compress_dxt_block( pDstBytes, ( const uint8* ) srcBlock, cbWriteAlpha, STB_DXT_NORMAL );
|
|
pDstBytes += cDstStride;
|
|
}
|
|
}
|
|
}
|
|
|
|
inline ImageFormat GetTrueImageFormat( ImageFormat fmt )
|
|
{
|
|
switch ( fmt )
|
|
{
|
|
case IMAGE_FORMAT_DXT1_RUNTIME:
|
|
return IMAGE_FORMAT_DXT1;
|
|
case IMAGE_FORMAT_DXT5_RUNTIME:
|
|
return IMAGE_FORMAT_DXT5;
|
|
default: /* expected */
|
|
break;
|
|
}
|
|
|
|
return fmt;
|
|
}
|
|
|
|
bool ConvertToDXTRuntime( const uint8 *src, ImageFormat srcImageFormat,
|
|
uint8 *dst, ImageFormat dstImageFormat,
|
|
int width, int height, int srcStride, int dstStride )
|
|
{
|
|
if ( srcStride != 0 || dstStride != 0 )
|
|
return false;
|
|
|
|
dstImageFormat = GetTrueImageFormat( dstImageFormat );
|
|
|
|
switch ( srcImageFormat )
|
|
{
|
|
case IMAGE_FORMAT_RGBA8888: CompressSTB<RGBA8888_t>( dst, dstImageFormat, src, width, height ); return true;
|
|
case IMAGE_FORMAT_RGB888: CompressSTB<RGB888_t> ( dst, dstImageFormat, src, width, height ); return true;
|
|
case IMAGE_FORMAT_BGRA8888: CompressSTB<BGRA8888_t>( dst, dstImageFormat, src, width, height ); return true;
|
|
case IMAGE_FORMAT_BGRX8888: CompressSTB<BGRX8888_t>( dst, dstImageFormat, src, width, height ); return true;
|
|
default:
|
|
Assert( !"Unexpected format here, wtf." );
|
|
break;
|
|
};
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ConvertToDXT( const uint8 *src, ImageFormat srcImageFormat,
|
|
uint8 *dst, ImageFormat dstImageFormat,
|
|
int width, int height, int srcStride, int dstStride )
|
|
{
|
|
// The STB compressor (the new compressor) is faster and higher quality in most cases, and has less error overall
|
|
// than the S3TC compressor. So use it by default, unless we're working with a format that STB doesn't support.
|
|
bool bUseNewCompressor = dstImageFormat != IMAGE_FORMAT_DXT1_ONEBITALPHA
|
|
&& dstImageFormat != IMAGE_FORMAT_DXT3;
|
|
|
|
// bool bUseNewCompressor = dstImageFormat == IMAGE_FORMAT_DXT1_RUNTIME
|
|
// || dstImageFormat == IMAGE_FORMAT_DXT5_RUNTIME;
|
|
|
|
if ( bUseNewCompressor )
|
|
return ConvertToDXTRuntime( src, srcImageFormat, dst, dstImageFormat, width, height, srcStride, dstStride );
|
|
|
|
return ConvertToDXTLegacy( src, srcImageFormat, dst, dstImageFormat, width, height, srcStride, dstStride );
|
|
}
|
|
|
|
// HDRFIXME: This assumes that the 16-bit integer values are 4.12 fixed-point.
|
|
void ConvertImageFormat_RGBA16161616_To_RGB323232F( unsigned short *pSrcImage, float *pDstImage, int width, int height )
|
|
{
|
|
int srcSize = width * height * 4;
|
|
unsigned short *pSrcEnd = pSrcImage + srcSize;
|
|
unsigned short *pSrcScan = pSrcImage;
|
|
float *pDstScan = pDstImage;
|
|
for ( ; pSrcScan < pSrcEnd; pSrcScan += 4, pDstScan += 3 )
|
|
{
|
|
pDstScan[0] = ( ( float )pSrcScan[0] ) * ( 1.0f / ( ( float )( 1 << 12 ) ) );
|
|
pDstScan[1] = ( ( float )pSrcScan[1] ) * ( 1.0f / ( ( float )( 1 << 12 ) ) );
|
|
pDstScan[2] = ( ( float )pSrcScan[2] ) * ( 1.0f / ( ( float )( 1 << 12 ) ) );
|
|
}
|
|
}
|
|
|
|
// HDRFIXME: This assumes that the 16-bit integer values are 4.12 fixed-point.
|
|
void ConvertImageFormat_RGB323232F_To_RGBA16161616( float *pSrcImage, unsigned short *pDstImage, int width, int height )
|
|
{
|
|
int srcSize = width * height * 3;
|
|
float *pSrcEnd = pSrcImage + srcSize;
|
|
float *pSrcScan = pSrcImage;
|
|
unsigned short *pDstScan = pDstImage;
|
|
for ( ; pSrcScan < pSrcEnd; pSrcScan += 3, pDstScan += 4 )
|
|
{
|
|
|
|
pDstScan[0] = ( unsigned short )min( 65535.0f, ( pSrcScan[0] * ( ( ( float )( 1 << 12 ) ) ) ) );
|
|
pDstScan[1] = ( unsigned short )min( 65535.0f, ( pSrcScan[1] * ( ( ( float )( 1 << 12 ) ) ) ) );
|
|
pDstScan[2] = ( unsigned short )min( 65535.0f, ( pSrcScan[2] * ( ( ( float )( 1 << 12 ) ) ) ) );
|
|
pDstScan[3] = 65535;
|
|
}
|
|
}
|
|
|
|
void ConvertImageFormat_RGBA16161616F_To_RGB323232F( float16 *pSrcImage, float *pDstImage, int width, int height )
|
|
{
|
|
int srcSize = width * height * 4;
|
|
float16 *pSrcEnd = pSrcImage + srcSize;
|
|
float16 *pSrcScan = pSrcImage;
|
|
float *pDstScan = pDstImage;
|
|
for( ; pSrcScan < pSrcEnd; pSrcScan += 4, pDstScan += 3 )
|
|
{
|
|
pDstScan[0] = pSrcScan[0].GetFloat();
|
|
pDstScan[1] = pSrcScan[1].GetFloat();
|
|
pDstScan[2] = pSrcScan[2].GetFloat();
|
|
}
|
|
}
|
|
|
|
void ConvertImageFormat_RGBA16161616F_To_RGBA323232F( float16 *pSrcImage, float *pDstImage, int width, int height , size_t src_stride)
|
|
{
|
|
size_t s_stride=src_stride/2;
|
|
for(int y=0; y<height; y++)
|
|
{
|
|
float16 const *pSrcScan=pSrcImage;
|
|
float *pDstScan = pDstImage;
|
|
for(int x=0; x<width; x++)
|
|
{
|
|
pDstScan[0] = pSrcScan[0].GetFloat();
|
|
pDstScan[1] = pSrcScan[1].GetFloat();
|
|
pDstScan[2] = pSrcScan[2].GetFloat();
|
|
pDstScan[3] = pSrcScan[3].GetFloat();
|
|
pDstScan+=4;
|
|
pSrcScan+=4;
|
|
}
|
|
pSrcImage += s_stride;
|
|
pDstImage+=4*width;
|
|
}
|
|
}
|
|
|
|
|
|
void ConvertImageFormat_RGB323232F_To_RGBA16161616F( float *pSrcImage, float16 *pDstImage, int width, int height )
|
|
{
|
|
int srcSize = width * height * 3;
|
|
float *pSrcEnd = pSrcImage + srcSize;
|
|
float *pSrcScan = pSrcImage;
|
|
float16 *pDstScan = pDstImage;
|
|
for( ; pSrcScan < pSrcEnd; pSrcScan += 3, pDstScan += 4 )
|
|
{
|
|
pDstScan[0].SetFloat( pSrcScan[0] );
|
|
pDstScan[1].SetFloat( pSrcScan[1] );
|
|
pDstScan[2].SetFloat( pSrcScan[2] );
|
|
}
|
|
}
|
|
|
|
void ConvertImageFormat_RGB323232F_To_RGBA8888( float *pSrcImage, uint8 *dst, int width, int height )
|
|
{
|
|
FloatBitMap_t flbm;
|
|
flbm.AllocateRGB( width, height );
|
|
|
|
// Set the pixels
|
|
for ( int y = 0; y < height; ++ y )
|
|
{
|
|
for ( int x = 0; x < width; ++ x )
|
|
{
|
|
float *pf = &pSrcImage[ 3 * ( x + width * y ) ];
|
|
PixRGBAF fpix;
|
|
fpix.Red = pf[0];
|
|
fpix.Green = pf[1];
|
|
fpix.Blue = pf[2];
|
|
fpix.Alpha = 0.f;
|
|
|
|
flbm.WritePixelRGBAF( x, y, fpix );
|
|
}
|
|
}
|
|
// memcpy( flbm.RGBAData, pSrcImage, width * height * 4 );
|
|
|
|
flbm.CompressTo8Bits( 8.0 );
|
|
|
|
// Now, get the pixels
|
|
for ( int y = 0; y < height; ++ y )
|
|
{
|
|
for ( int x = 0; x < width; ++ x )
|
|
{
|
|
PixRGBAF fpix = flbm.PixelRGBAF( x, y );
|
|
PixRGBA8 pix8 = PixRGBAF_to_8( fpix );
|
|
|
|
uint8 *pch = &dst[ 4 * ( x + width * y ) ];
|
|
|
|
pch[0] = pix8.Red;
|
|
pch[1] = pix8.Green;
|
|
pch[2] = pix8.Blue;
|
|
pch[3] = pix8.Alpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConvertImageFormat_RGB323232F_To_BGRA8888( float *pSrcImage, uint8 *dst, int width, int height )
|
|
{
|
|
FloatBitMap_t flbm;
|
|
flbm.AllocateRGB( width, height );
|
|
|
|
// Set the pixels
|
|
for ( int y = 0; y < height; ++ y )
|
|
{
|
|
for ( int x = 0; x < width; ++ x )
|
|
{
|
|
float *pf = &pSrcImage[ 3 * ( x + width * y ) ];
|
|
PixRGBAF fpix;
|
|
fpix.Red = pf[0];
|
|
fpix.Green = pf[1];
|
|
fpix.Blue = pf[2];
|
|
fpix.Alpha = 0.f;
|
|
|
|
flbm.WritePixelRGBAF( x, y, fpix );
|
|
}
|
|
}
|
|
// memcpy( flbm.RGBAData, pSrcImage, width * height * 4 );
|
|
|
|
flbm.CompressTo8Bits( 8.0 );
|
|
|
|
// Now, get the pixels
|
|
for ( int y = 0; y < height; ++ y )
|
|
{
|
|
for ( int x = 0; x < width; ++ x )
|
|
{
|
|
PixRGBAF fpix = flbm.PixelRGBAF( x, y );
|
|
PixRGBA8 pix8 = PixRGBAF_to_8( fpix );
|
|
|
|
uint8 *pch = &dst[ 4 * ( x + width * y ) ];
|
|
|
|
pch[0] = pix8.Blue;
|
|
pch[1] = pix8.Green;
|
|
pch[2] = pix8.Red;
|
|
pch[3] = pix8.Alpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
// HDRFIXME: This assumes that the 16-bit integer values are 4.12 fixed-point.
|
|
void ConvertImageFormat_RGBA16161616_To_RGBA16161616F( unsigned short *pSrcImage, float *pDstImage, int width, int height )
|
|
{
|
|
int srcSize = width * height * 4;
|
|
unsigned short *pSrcEnd = pSrcImage + srcSize;
|
|
unsigned short *pSrcScan = pSrcImage;
|
|
float16 *pDstScan = ( float16 * )pDstImage;
|
|
for( ; pSrcScan < pSrcEnd; pSrcScan += 4, pDstScan += 4 )
|
|
{
|
|
pDstScan[0].SetFloat( pSrcScan[0] * ( 1.0f / ( float )( 1 << 16 ) ) );
|
|
pDstScan[1].SetFloat( pSrcScan[1] * ( 1.0f / ( float )( 1 << 16 ) ) );
|
|
pDstScan[2].SetFloat( pSrcScan[2] * ( 1.0f / ( float )( 1 << 16 ) ) );
|
|
pDstScan[3].SetFloat( pSrcScan[3] * ( 1.0f / ( float )( 1 << 16 ) ) );
|
|
}
|
|
}
|
|
|
|
void ConvertImageFormat_RGBA16161616F_To_RGBA16161616( float16 *pSrcImage, unsigned short *pDstImage, int width, int height )
|
|
{
|
|
int srcSize = width * height * 4;
|
|
float16 *pSrcEnd = pSrcImage + srcSize;
|
|
float16 *pSrcScan = pSrcImage;
|
|
unsigned short *pDstScan = pDstImage;
|
|
for( ; pSrcScan < pSrcEnd; pSrcScan += 4, pDstScan += 4 )
|
|
{
|
|
int i;
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
float val;
|
|
val = pSrcScan[i].GetFloat();
|
|
val *= ( float )( 1 << 12 );
|
|
val = max( val, 0.f );
|
|
val = min( val, 65535.0f );
|
|
pDstScan[i] = ( unsigned short )val;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ConvertImageFormat( const uint8 *src, ImageFormat srcImageFormat,
|
|
uint8 *dst, ImageFormat dstImageFormat,
|
|
int width, int height, int srcStride, int dstStride )
|
|
{
|
|
// HDRFIXME: WE NEED A BIGGER INTERMEDIATE FORMAT!!!!!
|
|
if ( srcImageFormat == IMAGE_FORMAT_RGBA16161616 )
|
|
{
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGB323232F )
|
|
{
|
|
Assert( srcStride == 0 && dstStride == 0 );
|
|
ConvertImageFormat_RGBA16161616_To_RGB323232F( ( unsigned short * )src, ( float * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA16161616F )
|
|
{
|
|
Assert( srcStride == 0 && dstStride == 0 );
|
|
ConvertImageFormat_RGBA16161616_To_RGBA16161616F( ( unsigned short * )src, ( float * )dst, width, height );
|
|
return true;
|
|
}
|
|
}
|
|
else if ( srcImageFormat == IMAGE_FORMAT_RGBA16161616F )
|
|
{
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGB323232F )
|
|
{
|
|
Assert( srcStride == 0 && dstStride == 0 );
|
|
ConvertImageFormat_RGBA16161616F_To_RGB323232F( ( float16 * )src, ( float * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA32323232F )
|
|
{
|
|
Assert( dstStride == 0 );
|
|
ConvertImageFormat_RGBA16161616F_To_RGBA323232F( ( float16 * )src, ( float * )dst, width, height, srcStride );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA16161616 )
|
|
{
|
|
Assert( srcStride == 0 && dstStride == 0 );
|
|
ConvertImageFormat_RGBA16161616F_To_RGBA16161616( ( float16 * )src, ( unsigned short * )dst, width, height );
|
|
return true;
|
|
}
|
|
}
|
|
else if ( srcImageFormat == IMAGE_FORMAT_RGB323232F )
|
|
{
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA16161616 )
|
|
{
|
|
Assert( srcStride == 0 && dstStride == 0 );
|
|
ConvertImageFormat_RGB323232F_To_RGBA16161616( ( float * )src, ( unsigned short * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA16161616F )
|
|
{
|
|
Assert( srcStride == 0 && dstStride == 0 );
|
|
ConvertImageFormat_RGB323232F_To_RGBA16161616F( ( float * )src, ( float16 * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA8888 )
|
|
{
|
|
Assert( srcStride == 0 );
|
|
ConvertImageFormat_RGB323232F_To_RGBA8888( ( float * )src, dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA8888 )
|
|
{
|
|
Assert( srcStride == 0 );
|
|
ConvertImageFormat_RGB323232F_To_BGRA8888( ( float * )src, dst, width, height );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Fast path for just copying a compressed texture
|
|
if ( ( ( dstImageFormat == IMAGE_FORMAT_DXT1 || dstImageFormat == IMAGE_FORMAT_DXT1_RUNTIME ||
|
|
dstImageFormat == IMAGE_FORMAT_DXT3 ||
|
|
dstImageFormat == IMAGE_FORMAT_DXT5 || dstImageFormat == IMAGE_FORMAT_DXT5_RUNTIME ||
|
|
dstImageFormat == IMAGE_FORMAT_ATI1N ||
|
|
dstImageFormat == IMAGE_FORMAT_ATI2N ) && ( srcImageFormat == dstImageFormat ) ) ||
|
|
( dstImageFormat == IMAGE_FORMAT_DXT5 && srcImageFormat == IMAGE_FORMAT_DXT5_RUNTIME ) ||
|
|
( dstImageFormat == IMAGE_FORMAT_DXT1 && srcImageFormat == IMAGE_FORMAT_DXT1_RUNTIME ) ||
|
|
( dstImageFormat == IMAGE_FORMAT_DXT5_RUNTIME && srcImageFormat == IMAGE_FORMAT_DXT5 ) ||
|
|
( dstImageFormat == IMAGE_FORMAT_DXT1_RUNTIME && srcImageFormat == IMAGE_FORMAT_DXT1 ) )
|
|
{
|
|
// Fast path for compressed textures . . stride doesn't make as much sense.
|
|
// Assert( srcStride == 0 && dstStride == 0 );
|
|
|
|
int memRequired;
|
|
memRequired = GetMemRequired( width, height, 1, srcImageFormat, false );
|
|
memcpy( dst, src, memRequired );
|
|
return true;
|
|
}
|
|
else if ( ( srcImageFormat == IMAGE_FORMAT_RGBA8888 ||
|
|
srcImageFormat == IMAGE_FORMAT_RGB888 || // RGBA source
|
|
srcImageFormat == IMAGE_FORMAT_BGRA8888 || //
|
|
srcImageFormat == IMAGE_FORMAT_BGRX8888 ) && // and
|
|
( dstImageFormat == IMAGE_FORMAT_DXT1 || //
|
|
dstImageFormat == IMAGE_FORMAT_DXT3 || // DXT compressed dest
|
|
dstImageFormat == IMAGE_FORMAT_DXT5 ||
|
|
dstImageFormat == IMAGE_FORMAT_DXT1_RUNTIME ||
|
|
dstImageFormat == IMAGE_FORMAT_DXT5_RUNTIME ) )
|
|
{
|
|
return ConvertToDXT( src, srcImageFormat, dst, dstImageFormat, width, height, srcStride, dstStride );
|
|
}
|
|
else if ( ( srcImageFormat == IMAGE_FORMAT_ARGB8888 ) && // RGBA source and
|
|
( dstImageFormat == IMAGE_FORMAT_ATI1N || dstImageFormat == IMAGE_FORMAT_ATI2N ) ) // ATI compressed dest
|
|
{
|
|
return ConvertToATIxN( src, srcImageFormat, dst, dstImageFormat, width, height, srcStride, dstStride );
|
|
}
|
|
else if ( ( dstImageFormat == IMAGE_FORMAT_RGBA8888 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRX8888 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRA8888 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRA4444 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRA5551 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRX5551 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGR565 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGR888 ||
|
|
dstImageFormat == IMAGE_FORMAT_RGB888 ) &&
|
|
( srcImageFormat == IMAGE_FORMAT_DXT1 ||
|
|
srcImageFormat == IMAGE_FORMAT_DXT3 ||
|
|
srcImageFormat == IMAGE_FORMAT_DXT5 ||
|
|
srcImageFormat == IMAGE_FORMAT_ATI1N ||
|
|
srcImageFormat == IMAGE_FORMAT_ATI2N ) )
|
|
{
|
|
// from dxtN to rgb(a)
|
|
if ( srcStride != 0 || dstStride != 0 )
|
|
{
|
|
return false;
|
|
}
|
|
if ( srcImageFormat == IMAGE_FORMAT_DXT1 )
|
|
{
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA8888 )
|
|
{
|
|
ConvertFromDXT1( src, ( RGBA8888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA8888 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRX8888 )
|
|
{
|
|
ConvertFromDXT1( src, ( BGRA8888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGB888 )
|
|
{
|
|
ConvertFromDXT1( src, ( RGB888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGR888 )
|
|
{
|
|
ConvertFromDXT1( src, ( BGR888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGR565 )
|
|
{
|
|
ConvertFromDXT1( src, ( BGR565_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA5551 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRX5551 )
|
|
{
|
|
ConvertFromDXT1( src, ( BGRA5551_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA4444 )
|
|
{
|
|
ConvertFromDXT1( src, ( BGRA4444_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
}
|
|
else if ( srcImageFormat == IMAGE_FORMAT_ATI2N )
|
|
{
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA8888 )
|
|
{
|
|
ConvertFromATIxN( src, ( BGRA8888_t * )dst, width, height, true );
|
|
return true;
|
|
}
|
|
}
|
|
else if ( srcImageFormat == IMAGE_FORMAT_ATI1N )
|
|
{
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA8888 )
|
|
{
|
|
ConvertFromATIxN( src, ( BGRA8888_t * )dst, width, height, false );
|
|
return true;
|
|
}
|
|
}
|
|
else if ( srcImageFormat == IMAGE_FORMAT_DXT5 )
|
|
{
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGBA8888 )
|
|
{
|
|
ConvertFromDXT5( src, ( RGBA8888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA8888 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRX8888 )
|
|
{
|
|
ConvertFromDXT5( src, ( BGRA8888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_RGB888 )
|
|
{
|
|
ConvertFromDXT5IgnoreAlpha( src, ( RGB888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGR888 )
|
|
{
|
|
ConvertFromDXT5IgnoreAlpha( src, ( BGR888_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGR565 )
|
|
{
|
|
ConvertFromDXT5IgnoreAlpha( src, ( BGR565_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA5551 ||
|
|
dstImageFormat == IMAGE_FORMAT_BGRX5551 )
|
|
{
|
|
ConvertFromDXT5( src, ( BGRA5551_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
if ( dstImageFormat == IMAGE_FORMAT_BGRA4444 )
|
|
{
|
|
ConvertFromDXT5( src, ( BGRA4444_t * )dst, width, height );
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
else if ( dstImageFormat == IMAGE_FORMAT_DXT1 ||
|
|
dstImageFormat == IMAGE_FORMAT_DXT3 ||
|
|
dstImageFormat == IMAGE_FORMAT_DXT5 ||
|
|
dstImageFormat == IMAGE_FORMAT_ATI1N ||
|
|
dstImageFormat == IMAGE_FORMAT_ATI2N ||
|
|
srcImageFormat == IMAGE_FORMAT_DXT1 ||
|
|
srcImageFormat == IMAGE_FORMAT_DXT3 ||
|
|
srcImageFormat == IMAGE_FORMAT_DXT5 ||
|
|
srcImageFormat == IMAGE_FORMAT_ATI1N ||
|
|
srcImageFormat == IMAGE_FORMAT_ATI2N )
|
|
{
|
|
// DxtN to DxtN
|
|
Assert( IsPC() );
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// uncompressed textures
|
|
int line;
|
|
int srcPixelSize = SizeInBytes(srcImageFormat);
|
|
int dstPixelSize = SizeInBytes(dstImageFormat);
|
|
|
|
if ( srcStride == 0 )
|
|
{
|
|
srcStride = srcPixelSize * width;
|
|
}
|
|
if ( dstStride == 0 )
|
|
{
|
|
dstStride = dstPixelSize * width;
|
|
}
|
|
|
|
// Fast path...
|
|
if( ( srcImageFormat == dstImageFormat ) ||
|
|
((srcImageFormat == IMAGE_FORMAT_BGRA8888) && (dstImageFormat == IMAGE_FORMAT_BGRX8888)) )
|
|
{
|
|
if ( IsX360() && ( srcStride == dstStride ) && ( width*srcPixelSize == srcStride ) )
|
|
{
|
|
// fastest path
|
|
memcpy( dst, src, height*srcStride );
|
|
return true;
|
|
}
|
|
|
|
for ( line = 0; line < height; ++line )
|
|
{
|
|
memcpy( dst, src, width*srcPixelSize );
|
|
dst += dstStride;
|
|
src += srcStride;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// format conversion
|
|
uint8 *lineBufRGBA8888 = (uint8 *)_alloca(width*4);
|
|
|
|
UserFormatToRGBA8888Func_t userFormatToRGBA8888Func;
|
|
RGBA8888ToUserFormatFunc_t RGBA8888ToUserFormatFunc;
|
|
|
|
userFormatToRGBA8888Func = GetUserFormatToRGBA8888Func_t( srcImageFormat );
|
|
RGBA8888ToUserFormatFunc = GetRGBA8888ToUserFormatFunc_t( dstImageFormat );
|
|
|
|
if ( !userFormatToRGBA8888Func || !RGBA8888ToUserFormatFunc )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for ( line = 0; line < height; line++ )
|
|
{
|
|
userFormatToRGBA8888Func( src + line * srcStride, lineBufRGBA8888, width );
|
|
RGBA8888ToUserFormatFunc( lineBufRGBA8888, dst + line * dstStride, width );
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Color conversion routines
|
|
//-----------------------------------------------------------------------------
|
|
void ConvertIA88ImageToNormalMapRGBA8888( const uint8 *src, int width,
|
|
int height, uint8 *dst,
|
|
float bumpScale )
|
|
{
|
|
float heightScale = ( 1.0f / 255.0f ) * bumpScale;
|
|
float c, cx, cy;
|
|
float maxDim = ( width > height ) ? width : height;
|
|
float ooMaxDim = 1.0f / maxDim;
|
|
|
|
int s, t;
|
|
for( t = 0; t < height; t++ )
|
|
{
|
|
uint8 *dstPixel = &dst[t * width * 4];
|
|
for( s = 0; s < width; s++ )
|
|
{
|
|
c = src[( t * width + s ) * 2];
|
|
cx = src[( t * width + ((s+1)%width) ) * 2];
|
|
cy = src[( ((t+1)%height) * width + s ) * 2];
|
|
|
|
/*
|
|
// \Z (out of screen)
|
|
// \
|
|
// \
|
|
// \
|
|
// \----------- X
|
|
// |
|
|
// |
|
|
// |
|
|
// |
|
|
// |
|
|
// Y
|
|
*/
|
|
|
|
Vector xVect, yVect, normal;
|
|
xVect[0] = ooMaxDim;
|
|
xVect[1] = 0.0f;
|
|
xVect[2] = (cx - c) * heightScale;
|
|
|
|
yVect[0] = 0.0f;
|
|
yVect[1] = ooMaxDim;
|
|
yVect[2] = (cy - c) * heightScale;
|
|
|
|
CrossProduct( xVect, yVect, normal );
|
|
VectorNormalize( normal );
|
|
|
|
/* Repack the normalized vector into an RGB unsigned byte
|
|
vector in the normal map image. */
|
|
dstPixel[0] = ( uint8 )( 128 + 127*normal[0] );
|
|
dstPixel[1] = ( uint8 )( 128 + 127*normal[1] );
|
|
dstPixel[2] = ( uint8 )( 128 + 127*normal[2] );
|
|
dstPixel[3] = src[( ( t * width + s ) * 2 ) + 1];
|
|
dstPixel += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( const uint8 *src, int width, int height,
|
|
uint8 *dst_ )
|
|
{
|
|
unsigned const char *lastPixel = src + width * height * 4;
|
|
char *dst = ( char * )dst_; // NOTE: this is signed!!!!
|
|
|
|
for( ; src < lastPixel; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = ( char )( ( ( int )src[0] ) - 127 );
|
|
dst[1] = ( char )( ( ( int )src[1] ) - 127 );
|
|
dst[2] = ( char )( ( ( int )src[2] ) - 127 );
|
|
dst[3] = ( char )( ( ( int )src[3] ) - 127 );
|
|
}
|
|
}
|
|
|
|
void ConvertNormalMapRGBA8888ToDUDVMapUVLX8888( const uint8 *src, int width, int height,
|
|
uint8 *dst_ )
|
|
{
|
|
unsigned const char *lastPixel = src + width * height * 4;
|
|
char *dst = ( char * )dst_; // NOTE: this is signed!!!!
|
|
|
|
for( ; src < lastPixel; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = ( char )( ( ( int )src[0] ) - 127 );
|
|
dst[1] = ( char )( ( ( int )src[1] ) - 127 );
|
|
|
|
uint8 *pUDst = (uint8 *)dst;
|
|
pUDst[2] = src[3];
|
|
pUDst[3] = 0xFF;
|
|
}
|
|
}
|
|
|
|
void ConvertNormalMapRGBA8888ToDUDVMapUV88( const uint8 *src, int width, int height,
|
|
uint8 *dst_ )
|
|
{
|
|
unsigned const char *lastPixel = src + width * height * 4;
|
|
char *dst = ( char * )dst_; // NOTE: this is signed!!!!
|
|
|
|
for( ; src < lastPixel; src += 4, dst += 2 )
|
|
{
|
|
dst[0] = ( char )( ( ( int )src[0] ) - 127 );
|
|
dst[1] = ( char )( ( ( int )src[1] ) - 127 );
|
|
}
|
|
}
|
|
|
|
void NormalizeNormalMapRGBA8888( uint8 *src, int numTexels )
|
|
{
|
|
uint8 *lastPixel = src + numTexels * 4;
|
|
|
|
for( uint8 *pixel = src; pixel < lastPixel; pixel += 4 )
|
|
{
|
|
Vector tmpVect;
|
|
tmpVect[0] = ( ( float )pixel[0] - 128.0f ) * ( 1.0f / 127.0f );
|
|
tmpVect[1] = ( ( float )pixel[1] - 128.0f ) * ( 1.0f / 127.0f );
|
|
tmpVect[2] = ( ( float )pixel[2] - 128.0f ) * ( 1.0f / 127.0f );
|
|
|
|
VectorNormalize( tmpVect );
|
|
|
|
pixel[0] = ( uint8 )( 128 + 127 * tmpVect[0] );
|
|
pixel[1] = ( uint8 )( 128 + 127 * tmpVect[1] );
|
|
pixel[2] = ( uint8 )( 128 + 127 * tmpVect[2] );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Image rotation
|
|
//-----------------------------------------------------------------------------
|
|
bool RotateImageLeft( const uint8 *src, uint8 *dst,
|
|
int widthHeight, ImageFormat imageFormat )
|
|
{
|
|
#define SRC(x,y) src[((x)+(y)*widthHeight)*sizeInBytes]
|
|
#define DST(x,y) dst[((x)+(y)*widthHeight)*sizeInBytes]
|
|
if( IsCompressed( imageFormat ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int x, y;
|
|
|
|
uint8 tmp[4][16];
|
|
int halfWidthHeight = widthHeight >> 1;
|
|
int sizeInBytes = SizeInBytes( imageFormat );
|
|
Assert( sizeInBytes <= 16 && sizeInBytes > 0 );
|
|
|
|
for( y = 0; y < halfWidthHeight; y++ )
|
|
{
|
|
for( x = 0; x < halfWidthHeight; x++ )
|
|
{
|
|
memcpy( tmp[0], &SRC( x, y ), sizeInBytes );
|
|
memcpy( tmp[1], &SRC( y, widthHeight-x-1 ), sizeInBytes );
|
|
memcpy( tmp[2], &SRC( widthHeight-x-1, widthHeight-y-1 ), sizeInBytes );
|
|
memcpy( tmp[3], &SRC( widthHeight-y-1, x ), sizeInBytes );
|
|
memcpy( &DST( x, y ), tmp[3], sizeInBytes );
|
|
memcpy( &DST( y, widthHeight-x-1 ), tmp[0], sizeInBytes );
|
|
memcpy( &DST( widthHeight-x-1, widthHeight-y-1 ), tmp[1], sizeInBytes );
|
|
memcpy( &DST( widthHeight-y-1, x ), tmp[2], sizeInBytes );
|
|
}
|
|
}
|
|
#undef SRC
|
|
#undef DST
|
|
return true;
|
|
}
|
|
|
|
bool RotateImage180( const uint8 *src, uint8 *dst,
|
|
int widthHeight, ImageFormat imageFormat )
|
|
{
|
|
// OPTIMIZE: do this transformation directly.
|
|
if( RotateImageLeft( src, dst, widthHeight, imageFormat ) )
|
|
{
|
|
return RotateImageLeft( dst, dst, widthHeight, imageFormat );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool FlipImageVertically( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride )
|
|
{
|
|
if( IsCompressed( imageFormat ) )
|
|
return false;
|
|
|
|
int nSizeInBytes = SizeInBytes( imageFormat );
|
|
int nRowBytes = nSizeInBytes * nWidth;
|
|
int nSrcStride = nRowBytes;
|
|
if ( nDstStride == 0 )
|
|
{
|
|
nDstStride = nRowBytes;
|
|
}
|
|
|
|
uint8 *pSrcRow = (uint8*)pSrc;
|
|
uint8 *pDstRow = (uint8*)pDst + ((nHeight-1) * nDstStride);
|
|
if ( pSrc == pDst )
|
|
{
|
|
uint8* pTemp = (uint8*)_alloca( nRowBytes );
|
|
int nHalfHeight = nHeight >> 1;
|
|
for ( int i = 0; i < nHalfHeight; i++ )
|
|
{
|
|
memcpy( pTemp, pSrcRow, nRowBytes );
|
|
memcpy( pSrcRow, pDstRow, nRowBytes );
|
|
memcpy( pDstRow, pTemp, nRowBytes );
|
|
|
|
pSrcRow += nSrcStride;
|
|
pDstRow -= nDstStride;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( int i = 0; i < nHeight; i++ )
|
|
{
|
|
memcpy( pDstRow, pSrcRow, nRowBytes );
|
|
pSrcRow += nSrcStride;
|
|
pDstRow -= nDstStride;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FlipImageHorizontally( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride )
|
|
{
|
|
if( IsCompressed( imageFormat ) )
|
|
return false;
|
|
|
|
uint8 tmp[16];
|
|
int nSizeInBytes = SizeInBytes( imageFormat );
|
|
int nRowBytes = nSizeInBytes * nWidth;
|
|
Assert( nSizeInBytes <= 16 && nSizeInBytes > 0 );
|
|
int nSrcStride = nRowBytes;
|
|
if ( nDstStride == 0 )
|
|
{
|
|
nDstStride = nRowBytes;
|
|
}
|
|
|
|
int x, y;
|
|
uint8 *pSrcRow = (uint8*)pSrc;
|
|
uint8 *pDstRow = (uint8*)pDst;
|
|
if ( pSrc == pDst )
|
|
{
|
|
int nHalfWidth = nWidth >> 1;
|
|
for( y = 0; y < nHeight; y++ )
|
|
{
|
|
uint8 *pSrcPixel = pSrcRow;
|
|
uint8 *pDstPixel = pDstRow + nRowBytes - nSizeInBytes;
|
|
for( x = 0; x < nHalfWidth; x++ )
|
|
{
|
|
memcpy( tmp, pSrcPixel, nSizeInBytes );
|
|
memcpy( pSrcPixel, pDstPixel, nSizeInBytes );
|
|
memcpy( pDstPixel, tmp, nSizeInBytes );
|
|
|
|
pSrcPixel += nSizeInBytes;
|
|
pDstPixel -= nSizeInBytes;
|
|
}
|
|
|
|
pSrcRow += nSrcStride;
|
|
pDstRow += nDstStride;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( y = 0; y < nHeight; y++ )
|
|
{
|
|
uint8 *pSrcPixel = pSrcRow;
|
|
uint8 *pDstPixel = pDstRow + nRowBytes - nSizeInBytes;
|
|
for( x = 0; x < nWidth; x++ )
|
|
{
|
|
memcpy( pDstPixel, pSrcPixel, nSizeInBytes );
|
|
pSrcPixel += nSizeInBytes;
|
|
pDstPixel -= nSizeInBytes;
|
|
}
|
|
|
|
pSrcRow += nSrcStride;
|
|
pDstRow += nDstStride;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Image rotation
|
|
//-----------------------------------------------------------------------------
|
|
bool SwapAxes( uint8 *src, int widthHeight, ImageFormat imageFormat )
|
|
{
|
|
#define SRC(x,y) src[((x)+(y)*widthHeight)*sizeInBytes]
|
|
if( IsCompressed( imageFormat ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int x, y;
|
|
|
|
uint8 tmp[4];
|
|
int sizeInBytes = SizeInBytes( imageFormat );
|
|
Assert( sizeInBytes <= 4 && sizeInBytes > 0 );
|
|
|
|
for( y = 0; y < widthHeight; y++ )
|
|
{
|
|
for( x = 0; x < y; x++ )
|
|
{
|
|
memcpy( tmp, &SRC( x, y ), sizeInBytes );
|
|
memcpy( &SRC( x, y ), &SRC( y, x ), sizeInBytes );
|
|
memcpy( &SRC( y, x ), tmp, sizeInBytes );
|
|
}
|
|
}
|
|
#undef SRC
|
|
return true;
|
|
}
|
|
|
|
void RGBA8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
memcpy( dst, src, 4 * numPixels );
|
|
}
|
|
|
|
void RGBA8888ToABGR8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[3];
|
|
dst[1] = src[2];
|
|
dst[2] = src[1];
|
|
dst[3] = src[0];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToRGB888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 3 )
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGR888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 3 )
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToRGB565( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
Assert( 0 );
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 2 )
|
|
{
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToI8( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 1 )
|
|
{
|
|
dst[0] = ( uint8 )( 0.299f * src[0] + 0.587f * src[1] + 0.114f * src[2] );
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToIA88( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
// fixme: need to find the proper rgb weighting
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 2 )
|
|
{
|
|
dst[0] = ( uint8 )( 0.299f * src[0] + 0.587f * src[1] + 0.114f * src[2] );
|
|
dst[1] = src[3];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToP8( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
Assert( 0 );
|
|
}
|
|
|
|
void RGBA8888ToA8( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 1 )
|
|
{
|
|
dst[0] = src[3];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToRGB888_BLUESCREEN( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 3 )
|
|
{
|
|
if( src[3] == 0 )
|
|
{
|
|
dst[0] = 0;
|
|
dst[1] = 0;
|
|
dst[2] = 255;
|
|
}
|
|
else
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
}
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGR888_BLUESCREEN( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 3 )
|
|
{
|
|
if( src[3] == 0 )
|
|
{
|
|
dst[2] = 0;
|
|
dst[1] = 0;
|
|
dst[0] = 255;
|
|
}
|
|
else
|
|
{
|
|
dst[2] = src[0];
|
|
dst[1] = src[1];
|
|
dst[0] = src[2];
|
|
}
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToARGB8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[3];
|
|
dst[1] = src[0];
|
|
dst[2] = src[1];
|
|
dst[3] = src[2];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGRA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
dst[3] = src[3];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGRX8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGR565( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pDstShort = (unsigned short*)dst;
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, pDstShort ++ )
|
|
{
|
|
*pDstShort = ((src[0] >> 3) << 11) |
|
|
((src[1] >> 2) << 5) |
|
|
(src[2] >> 3);
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGRX5551( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pDstShort = (unsigned short*)dst;
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, pDstShort ++ )
|
|
{
|
|
*pDstShort = ((src[0] >> 3) << 10) |
|
|
((src[1] >> 3) << 5) |
|
|
(src[2] >> 3);
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGRA5551( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pDstShort = (unsigned short*)dst;
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, pDstShort ++ )
|
|
{
|
|
*pDstShort = ((src[0] >> 3) << 10) |
|
|
((src[1] >> 3) << 5) |
|
|
(src[2] >> 3) |
|
|
(src[3] >> 7) << 15;
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToBGRA4444( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pDstShort = (unsigned short*)dst;
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, pDstShort ++ )
|
|
{
|
|
*pDstShort = ((src[0] >> 4) << 8) |
|
|
((src[1] >> 4) << 4) |
|
|
(src[2] >> 4) |
|
|
((src[3] >> 4) << 12);
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToUV88( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 2 )
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
}
|
|
}
|
|
|
|
void RGBA8888ToUVWQ8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
RGBA8888ToRGBA8888( src, dst, numPixels );
|
|
}
|
|
|
|
void RGBA8888ToUVLX8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
RGBA8888ToRGBA8888( src, dst, numPixels );
|
|
}
|
|
|
|
void ABGR8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[3];
|
|
dst[1] = src[2];
|
|
dst[2] = src[1];
|
|
dst[3] = src[0];
|
|
}
|
|
}
|
|
|
|
void RGB888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 3;
|
|
for ( ; src < endSrc; src += 3, dst += 4 )
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
|
|
void BGR888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 3;
|
|
for ( ; src < endSrc; src += 3, dst += 4 )
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
|
|
void RGB565ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
Assert( 0 );
|
|
const uint8 *endSrc = src + numPixels * 2;
|
|
for ( ; src < endSrc; src += 2, dst += 4 )
|
|
{
|
|
}
|
|
}
|
|
|
|
void I8ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels;
|
|
for ( ; src < endSrc; src += 1, dst += 4 )
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[0];
|
|
dst[2] = src[0];
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
|
|
void IA88ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 2;
|
|
for ( ; src < endSrc; src += 2, dst += 4 )
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[0];
|
|
dst[2] = src[0];
|
|
dst[3] = src[1];
|
|
}
|
|
}
|
|
|
|
void P8ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
Assert( 0 );
|
|
}
|
|
|
|
void A8ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels;
|
|
for ( ; src < endSrc; src += 1, dst += 4 )
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[0];
|
|
dst[2] = src[0];
|
|
dst[3] = src[0];
|
|
}
|
|
}
|
|
|
|
void RGB888_BLUESCREENToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 3;
|
|
for ( ; src < endSrc; src += 3, dst += 4 )
|
|
{
|
|
if( src[0] == 0 && src[1] == 0 && src[2] == 255 )
|
|
{
|
|
dst[0] = 0;
|
|
dst[1] = 0;
|
|
dst[2] = 0;
|
|
dst[3] = 0;
|
|
}
|
|
else
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BGR888_BLUESCREENToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 3;
|
|
for ( ; src < endSrc; src += 3, dst += 4 )
|
|
{
|
|
if( src[2] == 0 && src[1] == 0 && src[0] == 255 )
|
|
{
|
|
dst[0] = 0;
|
|
dst[1] = 0;
|
|
dst[2] = 0;
|
|
dst[3] = 0;
|
|
}
|
|
else
|
|
{
|
|
dst[2] = src[0];
|
|
dst[1] = src[1];
|
|
dst[0] = src[2];
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ARGB8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[1];
|
|
dst[1] = src[2];
|
|
dst[2] = src[3];
|
|
dst[3] = src[0];
|
|
}
|
|
}
|
|
|
|
void BGRA8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
dst[3] = src[3];
|
|
}
|
|
}
|
|
|
|
void BGRX8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8 *endSrc = src + numPixels * 4;
|
|
for ( ; src < endSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = src[2];
|
|
dst[1] = src[1];
|
|
dst[2] = src[0];
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
|
|
void BGR565ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pSrcShort = (unsigned short*)src;
|
|
unsigned short* pEndSrc = pSrcShort + numPixels;
|
|
for ( ; pSrcShort < pEndSrc; pSrcShort++, dst += 4 )
|
|
{
|
|
int blue = (*pSrcShort & 0x1F);
|
|
int green = (*pSrcShort >> 5) & 0x3F;
|
|
int red = (*pSrcShort >> 11) & 0x1F;
|
|
|
|
// Expand to 8 bits
|
|
dst[0] = (red << 3) | (red >> 2);
|
|
dst[1] = (green << 2) | (green >> 4);
|
|
dst[2] = (blue << 3) | (blue >> 2);
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
|
|
void BGRX5551ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pSrcShort = (unsigned short*)src;
|
|
unsigned short* pEndSrc = pSrcShort + numPixels;
|
|
for ( ; pSrcShort < pEndSrc; pSrcShort++, dst += 4 )
|
|
{
|
|
int blue = (*pSrcShort & 0x1F);
|
|
int green = (*pSrcShort >> 5) & 0x1F;
|
|
int red = (*pSrcShort >> 10) & 0x1F;
|
|
|
|
// Expand to 8 bits
|
|
dst[0] = (red << 3) | (red >> 2);
|
|
dst[1] = (green << 3) | (green >> 2);
|
|
dst[2] = (blue << 3) | (blue >> 2);
|
|
dst[3] = 255;
|
|
}
|
|
}
|
|
|
|
void BGRA5551ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pSrcShort = (unsigned short*)src;
|
|
unsigned short* pEndSrc = pSrcShort + numPixels;
|
|
for ( ; pSrcShort < pEndSrc; pSrcShort++, dst += 4 )
|
|
{
|
|
int blue = (*pSrcShort & 0x1F);
|
|
int green = (*pSrcShort >> 5) & 0x1F;
|
|
int red = (*pSrcShort >> 10) & 0x1F;
|
|
int alpha = *pSrcShort & ( 1 << 15 );
|
|
|
|
// Expand to 8 bits
|
|
dst[0] = (red << 3) | (red >> 2);
|
|
dst[1] = (green << 3) | (green >> 2);
|
|
dst[2] = (blue << 3) | (blue >> 2);
|
|
// garymcthack
|
|
if( alpha )
|
|
{
|
|
dst[3] = 255;
|
|
}
|
|
else
|
|
{
|
|
dst[3] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BGRA4444ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short* pSrcShort = (unsigned short*)src;
|
|
unsigned short* pEndSrc = pSrcShort + numPixels;
|
|
for ( ; pSrcShort < pEndSrc; pSrcShort++, dst += 4 )
|
|
{
|
|
int blue = (*pSrcShort & 0xF);
|
|
int green = (*pSrcShort >> 4) & 0xF;
|
|
int red = (*pSrcShort >> 8) & 0xF;
|
|
int alpha = (*pSrcShort >> 12) & 0xF;
|
|
|
|
// Expand to 8 bits
|
|
// FIXME: shouldn't this be (red << 4) | red?
|
|
dst[0] = (red << 4) | (red >> 4);
|
|
dst[1] = (green << 4) | (green >> 4);
|
|
dst[2] = (blue << 4) | (blue >> 4);
|
|
dst[3] = (alpha << 4) | (alpha >> 4);
|
|
}
|
|
}
|
|
|
|
void UV88ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
const uint8* pEndSrc = src + numPixels * 2;
|
|
for ( ; src < pEndSrc; src += 2, dst += 4 )
|
|
{
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
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dst[2] = 0;
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dst[3] = 0;
|
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}
|
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}
|
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void UVWQ8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
RGBA8888ToRGBA8888( src, dst, numPixels );
|
|
}
|
|
|
|
void UVLX8888ToRGBA8888( const uint8 *src, uint8 *dst, int numPixels )
|
|
{
|
|
RGBA8888ToRGBA8888( src, dst, numPixels );
|
|
}
|
|
|
|
// HDRFIXME: This assumes that the 16-bit integer values are 4.12 fixed-point.
|
|
void RGBA16161616ToRGBA8888( const uint8 *src_, uint8 *dst, int numPixels )
|
|
{
|
|
unsigned short *src = ( unsigned short * )src_;
|
|
unsigned short *pEndSrc = src + numPixels * 4;
|
|
for ( ; src < pEndSrc; src += 4, dst += 4 )
|
|
{
|
|
dst[0] = min( 255, src[0] >> 4 );
|
|
dst[1] = min( 255, src[1] >> 4 );
|
|
dst[2] = min( 255, src[2] >> 4 );
|
|
dst[3] = min( 255, src[3] >> 8 );
|
|
}
|
|
}
|
|
|
|
} // ImageLoader namespace ends
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