mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
522 lines
12 KiB
C++
522 lines
12 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// Defines the entry point for the application.
|
|
//
|
|
//===========================================================================//
|
|
|
|
#include "reslistgenerator.h"
|
|
#include "filesystem.h"
|
|
#include "tier1/utlrbtree.h"
|
|
#include "tier1/fmtstr.h"
|
|
#include "characterset.h"
|
|
#include "tier1/utlstring.h"
|
|
#include "tier1/utlvector.h"
|
|
#include "tier1/utlbuffer.h"
|
|
#include "tier0/icommandline.h"
|
|
#include "tier1/KeyValues.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
bool SaveResList( const CUtlRBTree< CUtlString, int > &list, char const *pchFileName, char const *pchSearchPath )
|
|
{
|
|
FileHandle_t fh = g_pFullFileSystem->Open( pchFileName, "wt", pchSearchPath );
|
|
if ( fh != FILESYSTEM_INVALID_HANDLE )
|
|
{
|
|
for ( int i = list.FirstInorder(); i != list.InvalidIndex(); i = list.NextInorder( i ) )
|
|
{
|
|
g_pFullFileSystem->Write( list[ i ].String(), Q_strlen( list[ i ].String() ), fh );
|
|
g_pFullFileSystem->Write( "\n", 1, fh );
|
|
}
|
|
|
|
g_pFullFileSystem->Close( fh );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LoadResList( CUtlRBTree< CUtlString, int > &list, char const *pchFileName, char const *pchSearchPath )
|
|
{
|
|
CUtlBuffer buffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
if ( !g_pFullFileSystem->ReadFile( pchFileName, pchSearchPath, buffer ) )
|
|
{
|
|
// does not exist
|
|
return;
|
|
}
|
|
|
|
characterset_t breakSet;
|
|
CharacterSetBuild( &breakSet, "" );
|
|
|
|
// parse reslist
|
|
char szToken[ MAX_PATH ];
|
|
for ( ;; )
|
|
{
|
|
int nTokenSize = buffer.ParseToken( &breakSet, szToken, sizeof( szToken ) );
|
|
if ( nTokenSize <= 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
Q_strlower( szToken );
|
|
Q_FixSlashes( szToken );
|
|
|
|
// Ensure filename has "quotes" around it
|
|
CUtlString s;
|
|
if ( szToken[ 0 ] == '\"' )
|
|
{
|
|
Assert( Q_strlen( szToken ) > 2 );
|
|
Assert( szToken[ Q_strlen( szToken ) - 1 ] == '\"' );
|
|
s = szToken;
|
|
}
|
|
else
|
|
{
|
|
s = CFmtStr( "\"%s\"", szToken );
|
|
}
|
|
|
|
int idx = list.Find( s );
|
|
if ( idx == list.InvalidIndex() )
|
|
{
|
|
list.Insert( s );
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool ReslistLogLessFunc( CUtlString const &pLHS, CUtlString const &pRHS )
|
|
{
|
|
return CaselessStringLessThan( pLHS.Get(), pRHS.Get() );
|
|
}
|
|
|
|
void SortResList( char const *pchFileName, char const *pchSearchPath )
|
|
{
|
|
CUtlRBTree< CUtlString, int > sorted( 0, 0, ReslistLogLessFunc );
|
|
LoadResList( sorted, pchFileName, pchSearchPath );
|
|
|
|
// Now write it back out
|
|
SaveResList( sorted, pchFileName, pchSearchPath );
|
|
}
|
|
|
|
void MergeResLists( CUtlVector< CUtlString > &fileNames, char const *pchOutputFile, char const *pchSearchPath )
|
|
{
|
|
CUtlRBTree< CUtlString, int > sorted( 0, 0, ReslistLogLessFunc );
|
|
for ( int i = 0; i < fileNames.Count(); ++i )
|
|
{
|
|
LoadResList( sorted, fileNames[ i ].String(), pchSearchPath );
|
|
}
|
|
|
|
// Now write it back out
|
|
SaveResList( sorted, pchOutputFile, pchSearchPath );
|
|
}
|
|
|
|
class CWorkItem
|
|
{
|
|
public:
|
|
CWorkItem() = default;
|
|
|
|
CUtlString m_sSubDir;
|
|
CUtlString m_sAddCommands;
|
|
};
|
|
class CResListGenerator: public IResListGenerator
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
STATE_BUILDINGRESLISTS = 0,
|
|
STATE_GENERATINGCACHES,
|
|
};
|
|
|
|
CResListGenerator();
|
|
|
|
virtual void Init( char const *pchBaseDir, char const *pchGameDir );
|
|
virtual bool IsActive();
|
|
virtual void Shutdown();
|
|
virtual void Collate();
|
|
|
|
virtual void SetupCommandLine();
|
|
virtual bool ShouldContinue();
|
|
|
|
private:
|
|
|
|
bool InitCommandFile( char const *pchGameDir, char const *pchCommandFile );
|
|
void LoadMapList( char const *pchGameDir, CUtlVector< CUtlString > &vecMaps, char const *pchMapFile );
|
|
void CollateFiles( char const *pchResListFilename );
|
|
|
|
bool m_bInitialized;
|
|
bool m_bActive;
|
|
CUtlString m_sBaseDir;
|
|
CUtlString m_sGameDir;
|
|
CUtlString m_sFullGamePath;
|
|
|
|
CUtlString m_sFinalDir;
|
|
CUtlString m_sWorkingDir;
|
|
CUtlString m_sBaseCommandLine;
|
|
CUtlString m_sOriginalCommandLine;
|
|
CUtlString m_sInitialStartMap;
|
|
|
|
int m_nCurrentWorkItem;
|
|
CUtlVector< CWorkItem > m_WorkItems;
|
|
|
|
CUtlVector< CUtlString > m_MapList;
|
|
int m_nCurrentState;
|
|
};
|
|
|
|
static CResListGenerator g_ResListGenerator;
|
|
IResListGenerator *reslistgenerator = &g_ResListGenerator;
|
|
|
|
CResListGenerator::CResListGenerator() :
|
|
m_bInitialized( false ),
|
|
m_bActive( false ),
|
|
m_nCurrentWorkItem( 0 ),
|
|
m_nCurrentState( STATE_BUILDINGRESLISTS )
|
|
{
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
m_sFinalDir = "reslists";
|
|
m_sWorkingDir = "reslists_work";
|
|
}
|
|
|
|
void CResListGenerator::CollateFiles( char const *pchResListFilename )
|
|
{
|
|
CUtlVector< CUtlString > vecReslists;
|
|
|
|
for ( int i = 0; i < m_WorkItems.Count(); ++i )
|
|
{
|
|
char fn[ MAX_PATH ];
|
|
Q_snprintf( fn, sizeof( fn ), "%s\\%s\\%s\\%s", m_sFullGamePath.String(), m_sWorkingDir.String(), m_WorkItems[ i ].m_sSubDir.String(), pchResListFilename );
|
|
vecReslists.AddToTail( fn );
|
|
}
|
|
|
|
MergeResLists( vecReslists, CFmtStr( "%s\\%s\\%s", m_sFullGamePath.String(), m_sFinalDir.String(), pchResListFilename ), "GAME" );
|
|
}
|
|
|
|
void CResListGenerator::Init( char const *pchBaseDir, char const *pchGameDir )
|
|
{
|
|
if ( IsX360() )
|
|
{
|
|
// not used or supported
|
|
return;
|
|
}
|
|
|
|
// Because we have to call this inside the first Apps "PreInit", we need only Init on the very first call
|
|
if ( m_bInitialized )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_bInitialized = true;
|
|
|
|
m_sBaseDir = pchBaseDir;
|
|
m_sGameDir = pchGameDir;
|
|
|
|
char path[MAX_PATH];
|
|
Q_snprintf( path, sizeof(path), "%s/%s", m_sBaseDir.String(), m_sGameDir.String() );
|
|
Q_FixSlashes( path );
|
|
Q_strlower( path );
|
|
m_sFullGamePath = path;
|
|
|
|
const char *pchCommandFile = NULL;
|
|
if ( CommandLine()->CheckParm( "-makereslists", &pchCommandFile ) && pchCommandFile )
|
|
{
|
|
// base path setup, now can get and parse command file
|
|
InitCommandFile( path, pchCommandFile );
|
|
}
|
|
}
|
|
|
|
void CResListGenerator::Shutdown()
|
|
{
|
|
if ( !m_bActive )
|
|
return;
|
|
}
|
|
|
|
bool CResListGenerator::IsActive()
|
|
{
|
|
return m_bInitialized && m_bActive;
|
|
}
|
|
|
|
void CResListGenerator::Collate()
|
|
{
|
|
char szDir[MAX_PATH];
|
|
V_snprintf( szDir, sizeof( szDir ), "%s\\%s", m_sFullGamePath.String(), m_sFinalDir.String() );
|
|
g_pFullFileSystem->CreateDirHierarchy( szDir, "GAME" );
|
|
|
|
// Now create the collated/merged data
|
|
CollateFiles( "all.lst" );
|
|
CollateFiles( "engine.lst" );
|
|
for ( int i = 0 ; i < m_MapList.Count(); ++i )
|
|
{
|
|
CollateFiles( CFmtStr( "%s.lst", m_MapList[ i ].String() ) );
|
|
}
|
|
}
|
|
|
|
void CResListGenerator::SetupCommandLine()
|
|
{
|
|
if ( !m_bActive )
|
|
return;
|
|
|
|
switch ( m_nCurrentState )
|
|
{
|
|
case STATE_BUILDINGRESLISTS:
|
|
{
|
|
Assert( m_nCurrentWorkItem < m_WorkItems.Count() );
|
|
|
|
const CWorkItem &work = m_WorkItems[ m_nCurrentWorkItem ];
|
|
|
|
// Clean the working dir
|
|
char szWorkingDir[ 512 ];
|
|
Q_snprintf( szWorkingDir, sizeof( szWorkingDir ), "%s\\%s", m_sWorkingDir.String(), work.m_sSubDir.String() );
|
|
|
|
char szFullWorkingDir[MAX_PATH];
|
|
V_snprintf( szFullWorkingDir, sizeof( szFullWorkingDir ), "%s\\%s", m_sFullGamePath.String(), szWorkingDir );
|
|
g_pFullFileSystem->CreateDirHierarchy( szFullWorkingDir, "GAME" );
|
|
|
|
// Preserve startmap
|
|
char const *pszStartMap = NULL;
|
|
CommandLine()->CheckParm( "-startmap", &pszStartMap );
|
|
char szMap[ MAX_PATH ] = { 0 };
|
|
if ( pszStartMap )
|
|
{
|
|
Q_strncpy( szMap, pszStartMap, sizeof( szMap ) );
|
|
}
|
|
|
|
// Prepare stuff
|
|
// Reset command line based on current state
|
|
char szCmd[ 512 ];
|
|
Q_snprintf( szCmd, sizeof( szCmd ), "%s %s %s -reslistdir %s", m_sOriginalCommandLine.String(), m_sBaseCommandLine.String(), work.m_sAddCommands.String(), szWorkingDir );
|
|
|
|
Warning( "Reslists: Setting command line:\n'%s'\n", szCmd );
|
|
|
|
CommandLine()->CreateCmdLine( szCmd );
|
|
// Never rebuild caches by default, inly do it in STATE_GENERATINGCACHES
|
|
CommandLine()->AppendParm( "-norebuildaudio", NULL );
|
|
if ( szMap[ 0 ] )
|
|
{
|
|
CommandLine()->AppendParm( "-startmap", szMap );
|
|
}
|
|
}
|
|
break;
|
|
case STATE_GENERATINGCACHES:
|
|
{
|
|
Collate();
|
|
|
|
// Prepare stuff
|
|
// Reset command line based on current state
|
|
char szCmd[ 512 ];
|
|
Q_snprintf( szCmd, sizeof( szCmd ), "%s -reslistdir %s -rebuildaudio", m_sOriginalCommandLine.String(), m_sFinalDir.String());
|
|
|
|
Warning( "Caches: Setting command line:\n'%s'\n", szCmd );
|
|
|
|
CommandLine()->CreateCmdLine( szCmd );
|
|
|
|
CommandLine()->RemoveParm( "-norebuildaudio" );
|
|
CommandLine()->RemoveParm( "-makereslists" );
|
|
|
|
++m_nCurrentState;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool CResListGenerator::ShouldContinue()
|
|
{
|
|
if ( !m_bActive )
|
|
return false;
|
|
|
|
bool bContinueAdvancing = false;
|
|
do
|
|
{
|
|
switch ( m_nCurrentState )
|
|
{
|
|
default:
|
|
break;
|
|
case STATE_BUILDINGRESLISTS:
|
|
{
|
|
CommandLine()->RemoveParm( "-startmap" );
|
|
|
|
// Advance to next time
|
|
++m_nCurrentWorkItem;
|
|
|
|
if ( m_nCurrentWorkItem >= m_WorkItems.Count())
|
|
{
|
|
// Will stay in the loop
|
|
++m_nCurrentState;
|
|
bContinueAdvancing = true;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
case STATE_GENERATINGCACHES:
|
|
{
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
} while ( bContinueAdvancing );
|
|
|
|
return false;
|
|
}
|
|
|
|
void CResListGenerator::LoadMapList( char const *pchGameDir, CUtlVector< CUtlString > &vecMaps, char const *pchMapFile )
|
|
{
|
|
char fullpath[ 512 ];
|
|
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", pchGameDir, pchMapFile );
|
|
|
|
// Load them in
|
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
|
|
if ( g_pFullFileSystem->ReadFile( fullpath, "GAME", buf ) )
|
|
{
|
|
char szMap[ MAX_PATH ];
|
|
while ( true )
|
|
{
|
|
buf.GetLine( szMap, sizeof( szMap ) );
|
|
if ( !szMap[ 0 ] )
|
|
break;
|
|
|
|
// Strip trailing CR/LF chars
|
|
int len = Q_strlen( szMap );
|
|
while ( len >= 1 && ( szMap[ len - 1 ] == '\n' || szMap[ len - 1 ] == '\r' ) )
|
|
{
|
|
szMap[ len - 1 ] = 0;
|
|
len = Q_strlen( szMap );
|
|
}
|
|
|
|
CUtlString newMap;
|
|
newMap = szMap;
|
|
vecMaps.AddToTail( newMap );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Error( "Unable to maplist file %s\n", fullpath );
|
|
}
|
|
}
|
|
|
|
bool CResListGenerator::InitCommandFile( char const *pchGameDir, char const *pchCommandFile )
|
|
{
|
|
if ( *pchCommandFile == '+' ||
|
|
*pchCommandFile == '-' )
|
|
{
|
|
Msg( "falling back to legacy reslists system\n" );
|
|
return false;
|
|
}
|
|
|
|
char fullpath[ 512 ];
|
|
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", pchGameDir, pchCommandFile );
|
|
|
|
CUtlBuffer buf;
|
|
if ( !g_pFullFileSystem->ReadFile( fullpath, "GAME", buf ) )
|
|
{
|
|
Error( "Unable to load '%s'\n", fullpath );
|
|
return false;
|
|
}
|
|
|
|
KeyValues *kv = new KeyValues( "reslists" );
|
|
if ( !kv->LoadFromBuffer( "reslists", (const char *)buf.Base() ) )
|
|
{
|
|
Error( "Unable to parse keyvalues from '%s'\n", fullpath );
|
|
kv->deleteThis();
|
|
return false;
|
|
}
|
|
|
|
CUtlString sMapListFile = kv->GetString( "maplist", "maplist.txt" );
|
|
LoadMapList( pchGameDir, m_MapList, sMapListFile );
|
|
if ( m_MapList.Count() <= 0 )
|
|
{
|
|
Error( "Maplist file '%s' empty or missing!!!\n", sMapListFile.String() );
|
|
kv->deleteThis();
|
|
return false;
|
|
}
|
|
|
|
char const *pszSolo = NULL;
|
|
if ( CommandLine()->CheckParm( "+map", &pszSolo ) && pszSolo )
|
|
{
|
|
m_MapList.Purge();
|
|
|
|
CUtlString newMap;
|
|
newMap = pszSolo;
|
|
m_MapList.AddToTail( newMap );
|
|
}
|
|
|
|
m_nCurrentWorkItem = CommandLine()->ParmValue( "-startstage", 0 );
|
|
|
|
char const *pszStartMap = NULL;
|
|
CommandLine()->CheckParm( "-startmap", &pszStartMap );
|
|
if ( pszStartMap )
|
|
{
|
|
m_sInitialStartMap = pszStartMap;
|
|
}
|
|
|
|
CommandLine()->RemoveParm( "-startstage" );
|
|
CommandLine()->RemoveParm( "-makereslists" );
|
|
CommandLine()->RemoveParm( "-reslistdir" );
|
|
CommandLine()->RemoveParm( "-norebuildaudio" );
|
|
CommandLine()->RemoveParm( "-startmap" );
|
|
|
|
m_sOriginalCommandLine = CommandLine()->GetCmdLine();
|
|
|
|
// Add it back in for first map
|
|
if ( pszStartMap )
|
|
{
|
|
CommandLine()->AppendParm( "-startmap", m_sInitialStartMap.String() );
|
|
}
|
|
|
|
m_sBaseCommandLine = kv->GetString( "basecommandline", "" );
|
|
m_sFinalDir = kv->GetString( "finaldir", m_sFinalDir.String() );
|
|
m_sWorkingDir = kv->GetString( "workdir", m_sWorkingDir.String() );
|
|
|
|
int i = 0;
|
|
do
|
|
{
|
|
char sz[ 32 ];
|
|
Q_snprintf( sz, sizeof( sz ), "%i", i );
|
|
KeyValues *subKey = kv->FindKey( sz, false );
|
|
if ( !subKey )
|
|
break;
|
|
|
|
CWorkItem work;
|
|
|
|
work.m_sSubDir = subKey->GetString( "subdir", "" );
|
|
work.m_sAddCommands = subKey->GetString( "addcommands", "" );
|
|
|
|
if ( work.m_sSubDir.Length() > 0 )
|
|
{
|
|
m_WorkItems.AddToTail( work );
|
|
}
|
|
else
|
|
{
|
|
Error( "%s: failed to specify 'subdir' for item %s\n", fullpath, sz );
|
|
}
|
|
|
|
++i;
|
|
} while ( true );
|
|
|
|
m_bActive = m_WorkItems.Count() > 0;
|
|
|
|
m_nCurrentWorkItem = clamp( m_nCurrentWorkItem, 0, m_WorkItems.Count() - 1 );
|
|
|
|
bool bCollate = CommandLine()->CheckParm( "-collate" ) ? true : false;
|
|
if ( bCollate )
|
|
{
|
|
Collate();
|
|
m_bActive = false;
|
|
exit( -1 );
|
|
}
|
|
|
|
kv->deleteThis();
|
|
|
|
/*
|
|
if ( m_bActive )
|
|
{
|
|
// Wipe console log
|
|
g_pFullFileSystem->RemoveFile( "console.log", "GAME" );
|
|
}
|
|
*/
|
|
return m_bActive;
|
|
}
|
|
|
|
|