source-engine/game/client/tf2base/vgui/tf_viewport.cpp
2022-08-10 19:52:28 +03:00

325 lines
8.9 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client DLL VGUI2 Viewport
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
// VGUI panel includes
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
#include <vgui/Cursor.h>
#include <vgui/IScheme.h>
#include <vgui/IVGui.h>
#include <vgui/ILocalize.h>
#include <vgui/VGUI.h>
// client dll/engine defines
#include "hud.h"
#include <voice_status.h>
// viewport definitions
#include <baseviewport.h>
#include "tf_viewport.h"
#include "tf_teammenu.h"
#include "vguicenterprint.h"
#include "text_message.h"
#include "tf_classmenu.h"
#include "tf_textwindow.h"
#include "tf_clientscoreboard.h"
#include "tf_spectatorgui.h"
#include "intromenu.h"
#include "tf_intromenu.h"
#include "tf_controls.h"
#include "tf_mapinfomenu.h"
#include "tf_roundinfo.h"
//#include "tf_overview.h"
/*
CON_COMMAND( spec_help, "Show spectator help screen")
{
if ( gViewPortInterface )
gViewPortInterface->ShowPanel( PANEL_INFO, true );
}
CON_COMMAND( spec_menu, "Activates spectator menu")
{
bool bShowIt = true;
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
if ( pPlayer && !pPlayer->IsObserver() )
return;
if ( args.ArgC() == 2 )
{
bShowIt = atoi( args[ 1 ] ) == 1;
}
if ( gViewPortInterface )
gViewPortInterface->ShowPanel( PANEL_SPECMENU, bShowIt );
}
*/
CON_COMMAND( showmapinfo, "Show map info panel" )
{
if ( !gViewPortInterface )
return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
// don't let the player open the team menu themselves until they're a spectator or they're on a regular team and have picked a class
if ( pPlayer )
{
if ( ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR ) ||
( ( pPlayer->GetTeamNumber() != TEAM_UNASSIGNED ) && ( pPlayer->GetPlayerClass()->GetClassIndex() != TF_CLASS_UNDEFINED ) ) )
{
// close all the other panels that could be open
gViewPortInterface->ShowPanel( PANEL_TEAM, false );
gViewPortInterface->ShowPanel( PANEL_CLASS_RED, false );
gViewPortInterface->ShowPanel( PANEL_CLASS_BLUE, false );
gViewPortInterface->ShowPanel( PANEL_INTRO, false );
gViewPortInterface->ShowPanel( PANEL_ROUNDINFO, false );
gViewPortInterface->ShowPanel( PANEL_MAPINFO, true );
}
}
}
CON_COMMAND( changeteam, "Choose a new team" )
{
if ( !gViewPortInterface )
return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
// don't let the player open the team menu themselves until they're on a team
if ( pPlayer && ( pPlayer->GetTeamNumber() != TEAM_UNASSIGNED ) )
{
gViewPortInterface->ShowPanel( PANEL_TEAM, true );
}
}
CON_COMMAND( changeclass, "Choose a new class" )
{
if ( !gViewPortInterface )
return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pPlayer && pPlayer->CanShowClassMenu() )
{
switch( pPlayer->GetTeamNumber() )
{
case TF_TEAM_RED:
gViewPortInterface->ShowPanel( PANEL_CLASS_RED, true );
break;
case TF_TEAM_BLUE:
gViewPortInterface->ShowPanel( PANEL_CLASS_BLUE, true );
break;
default:
break;
}
}
}
CON_COMMAND( togglescores, "Toggles score panel")
{
if ( !gViewPortInterface )
return;
IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD );
if ( !scoreboard )
return;
if ( scoreboard->IsVisible() )
{
gViewPortInterface->ShowPanel( scoreboard, false );
GetClientVoiceMgr()->StopSquelchMode();
}
else
{
gViewPortInterface->ShowPanel( scoreboard, true );
}
}
//-----------------------------------------------------------------------------
// Purpose: called when the VGUI subsystem starts up
// Creates the sub panels and initialises them
//-----------------------------------------------------------------------------
void TFViewport::Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager )
{
BaseClass::Start( pGameUIFuncs, pGameEventManager );
}
void TFViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
gHUD.InitColors( pScheme );
SetPaintBackgroundEnabled( false );
// Precache some font characters for the 360
if ( IsX360() )
{
wchar_t *pAllChars = L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789,.!:";
wchar_t *pNumbers = L"0123456789";
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "ScoreboardTeamName" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "ScoreboardMedium" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "ScoreboardSmall" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "ScoreboardVerySmall" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "TFFontMedium" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "TFFontSmall" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "HudFontMedium" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "HudFontMediumSmallSecondary" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "HudFontSmall" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "DefaultSmall" ), pAllChars );
vgui::surface()->PrecacheFontCharacters( pScheme->GetFont( "ScoreboardTeamScore" ), pNumbers );
}
}
//
// This is the main function of the viewport. Right here is where we create our class menu,
// team menu, and anything else that we want to turn on and off in the UI.
//
IViewPortPanel* TFViewport::CreatePanelByName(const char *szPanelName)
{
IViewPortPanel* newpanel = NULL;
// overwrite MOD specific panel creation
if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName ) == 0 )
{
newpanel = new CTFClientScoreBoardDialog( this );
}
else if ( Q_strcmp( PANEL_SPECGUI, szPanelName ) == 0 )
{
newpanel = new CTFSpectatorGUI( this );
}
else if ( Q_strcmp( PANEL_SPECMENU, szPanelName ) == 0 )
{
// newpanel = new CTFSpectatorGUI( this );
}
else if ( Q_strcmp( PANEL_OVERVIEW, szPanelName ) == 0 )
{
// newpanel = new CTFMapOverview( this );
}
else if ( Q_strcmp( PANEL_INFO, szPanelName ) == 0 )
{
newpanel = new CTFTextWindow( this );
}
else if ( Q_strcmp( PANEL_MAPINFO, szPanelName ) == 0 )
{
newpanel = new CTFMapInfoMenu( this );
}
else if ( Q_strcmp( PANEL_ROUNDINFO, szPanelName ) == 0 )
{
newpanel = new CTFRoundInfo( this );
}
else if ( Q_strcmp( PANEL_TEAM, szPanelName ) == 0 )
{
newpanel = new CTFTeamMenu( this );
}
else if ( Q_strcmp( PANEL_CLASS_RED, szPanelName ) == 0 )
{
newpanel = new CTFClassMenu_Red( this );
}
else if ( Q_strcmp( PANEL_CLASS_BLUE, szPanelName ) == 0 )
{
newpanel = new CTFClassMenu_Blue( this );
}
else if ( Q_strcmp( PANEL_INTRO, szPanelName ) == 0 )
{
newpanel = new CTFIntroMenu( this );
}
else
{
// create a generic base panel, don't add twice
newpanel = BaseClass::CreatePanelByName( szPanelName );
}
return newpanel;
}
void TFViewport::CreateDefaultPanels( void )
{
AddNewPanel( CreatePanelByName( PANEL_MAPINFO ), "PANEL_MAPINFO" );
AddNewPanel( CreatePanelByName( PANEL_TEAM ), "PANEL_TEAM" );
AddNewPanel( CreatePanelByName( PANEL_CLASS_RED ), "PANEL_CLASS_RED" );
AddNewPanel( CreatePanelByName( PANEL_CLASS_BLUE ), "PANEL_CLASS_BLUE" );
AddNewPanel( CreatePanelByName( PANEL_INTRO ), "PANEL_INTRO" );
AddNewPanel( CreatePanelByName( PANEL_ROUNDINFO ), "PANEL_ROUNDINFO" );
BaseClass::CreateDefaultPanels();
}
int TFViewport::GetDeathMessageStartHeight( void )
{
int y = YRES(2);
if ( IsX360() )
{
y = YRES(36);
}
if ( g_pSpectatorGUI && g_pSpectatorGUI->IsVisible() )
{
y = YRES(2) + g_pSpectatorGUI->GetTopBarHeight();
}
return y;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TFViewport::OnScreenSizeChanged( int iOldWide, int iOldTall )
{
BaseClass::OnScreenSizeChanged( iOldWide, iOldTall );
// we've changed resolution, let's try to figure out if we need to show any of our menus
if ( !gViewPortInterface )
return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pPlayer )
{
// are we on a team yet?
if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED )
{
engine->ClientCmd( "show_motd" );
}
else if ( ( pPlayer->GetTeamNumber() != TEAM_SPECTATOR ) && ( pPlayer->m_Shared.GetDesiredPlayerClassIndex() == TF_CLASS_UNDEFINED ) )
{
switch( pPlayer->GetTeamNumber() )
{
case TF_TEAM_RED:
gViewPortInterface->ShowPanel( PANEL_CLASS_RED, true );
break;
case TF_TEAM_BLUE:
gViewPortInterface->ShowPanel( PANEL_CLASS_BLUE, true );
break;
}
}
}
}