source-engine/game/client/tf2base/vgui/tf_intromenu.cpp
2022-08-10 19:52:28 +03:00

414 lines
10 KiB
C++

//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include <vgui/IVGui.h>
#include <vgui/ISurface.h>
#include <filesystem.h>
#include <vgui_controls/AnimationController.h>
#include "iclientmode.h"
#include "clientmode_shared.h"
#include "shareddefs.h"
#include "tf_shareddefs.h"
#include "tf_controls.h"
#include "tf_gamerules.h"
#ifdef _WIN32
#include "winerror.h"
#endif
#include "ixboxsystem.h"
#include "intromenu.h"
#include "tf_intromenu.h"
// used to determine the action the intro menu should take when OnTick handles a think for us
enum
{
INTRO_NONE,
INTRO_STARTVIDEO,
INTRO_BACK,
INTRO_CONTINUE,
};
using namespace vgui;
// sort function for the list of captions that we're going to show
int CaptionsSort( CVideoCaption* const *p1, CVideoCaption* const *p2 )
{
// check the start time
if ( (*p2)->m_flStartTime < (*p1)->m_flStartTime )
{
return 1;
}
return -1;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFIntroMenu::CTFIntroMenu( IViewPort *pViewPort ) : CIntroMenu( pViewPort )
{
m_pVideo = new CTFVideoPanel( this, "VideoPanel" );
m_pModel = new CModelPanel( this, "MenuBG" );
m_pCaptionLabel = new CTFLabel( this, "VideoCaption", "" );
#ifdef _X360
m_pFooter = new CTFFooter( this, "Footer" );
#else
m_pBack = new CTFButton( this, "Back", "" );
m_pOK = new CTFButton( this, "Skip", "" );
#endif
m_iCurrentCaption = 0;
m_flVideoStartTime = 0;
m_flActionThink = -1;
m_iAction = INTRO_NONE;
vgui::ivgui()->AddTickSignal( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CTFIntroMenu::~CTFIntroMenu()
{
m_Captions.PurgeAndDeleteElements();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "Resource/UI/IntroMenu.res" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::SetNextThink( float flActionThink, int iAction )
{
m_flActionThink = flActionThink;
m_iAction = iAction;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::OnTick()
{
// do we have anything special to do?
if ( m_flActionThink > 0 && m_flActionThink < gpGlobals->curtime )
{
if ( m_iAction == INTRO_STARTVIDEO )
{
if ( m_pVideo )
{
// turn on the captions if we have them
if ( LoadCaptions() )
{
if ( m_pCaptionLabel && !m_pCaptionLabel->IsVisible() )
{
m_pCaptionLabel->SetText( " " );
m_pCaptionLabel->SetVisible( true );
}
}
else
{
if ( m_pCaptionLabel && m_pCaptionLabel->IsVisible() )
{
m_pCaptionLabel->SetVisible( false );
}
}
m_pVideo->Activate();
m_pVideo->BeginPlayback( TFGameRules()->GetVideoFileForMap() );
m_pVideo->MoveToFront();
m_flVideoStartTime = gpGlobals->curtime;
}
}
else if ( m_iAction == INTRO_BACK )
{
m_pViewPort->ShowPanel( this, false );
m_pViewPort->ShowPanel( PANEL_MAPINFO, true );
}
else if ( m_iAction == INTRO_CONTINUE )
{
m_pViewPort->ShowPanel( this, false );
if ( GetLocalPlayerTeam() == TEAM_UNASSIGNED )
{
m_pViewPort->ShowPanel( PANEL_TEAM, true );
}
else
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
// only open the class menu if they're not on team Spectator and they haven't already picked a class
if ( pPlayer &&
( GetLocalPlayerTeam() != TEAM_SPECTATOR ) &&
( pPlayer->GetPlayerClass()->GetClassIndex() == TF_CLASS_UNDEFINED ) )
{
switch( GetLocalPlayerTeam() )
{
case TF_TEAM_RED:
m_pViewPort->ShowPanel( PANEL_CLASS_RED, true );
break;
case TF_TEAM_BLUE:
m_pViewPort->ShowPanel( PANEL_CLASS_BLUE, true );
break;
}
}
}
}
// reset our think
SetNextThink( -1, INTRO_NONE );
}
// check if we need to update our captions
if ( m_pCaptionLabel && m_pCaptionLabel->IsVisible() )
{
UpdateCaptions();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFIntroMenu::LoadCaptions( void )
{
bool bSuccess = false;
// clear any current captions
m_Captions.PurgeAndDeleteElements();
m_iCurrentCaption = 0;
if ( m_pCaptionLabel )
{
KeyValues *kvCaptions = NULL;
char strFullpath[MAX_PATH];
Q_strncpy( strFullpath, TFGameRules()->GetVideoFileForMap( false ), MAX_PATH ); // Assume we must play out of the media directory
Q_strncat( strFullpath, ".res", MAX_PATH ); // Assume we're a .res extension type
if ( g_pFullFileSystem->FileExists( strFullpath ) )
{
kvCaptions = new KeyValues( strFullpath );
if ( kvCaptions )
{
if ( kvCaptions->LoadFromFile( g_pFullFileSystem, strFullpath ) )
{
for ( KeyValues *pData = kvCaptions->GetFirstSubKey(); pData != NULL; pData = pData->GetNextKey() )
{
CVideoCaption *pCaption = new CVideoCaption;
if ( pCaption )
{
pCaption->m_pszString = ReadAndAllocStringValue( pData, "string" );
pCaption->m_flStartTime = pData->GetFloat( "start", 0.0 );
pCaption->m_flDisplayTime = pData->GetFloat( "length", 3.0 );
m_Captions.AddToTail( pCaption );
// we have at least one caption to show
bSuccess = true;
}
}
}
kvCaptions->deleteThis();
}
}
}
if ( bSuccess )
{
// sort the captions so we show them in the correct order (they're not necessarily in order in the .res file)
m_Captions.Sort( CaptionsSort );
}
return bSuccess;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::UpdateCaptions( void )
{
if ( m_pCaptionLabel && m_pCaptionLabel->IsVisible() && ( m_Captions.Count() > 0 ) )
{
CVideoCaption *pCaption = m_Captions[m_iCurrentCaption];
if ( pCaption )
{
if ( ( pCaption->m_flCaptionStart >= 0 ) && ( pCaption->m_flCaptionStart + pCaption->m_flDisplayTime < gpGlobals->curtime ) )
{
// fade out the caption
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "VideoCaptionFadeOut" );
// move to the next caption
m_iCurrentCaption++;
if ( !m_Captions.IsValidIndex( m_iCurrentCaption ) )
{
// we're done showing captions
m_pCaptionLabel->SetVisible( false );
}
}
// is it time to show the caption?
else if ( m_flVideoStartTime + pCaption->m_flStartTime < gpGlobals->curtime )
{
// have we already started this video?
if ( pCaption->m_flCaptionStart < 0 )
{
m_pCaptionLabel->SetText( pCaption->m_pszString );
pCaption->m_flCaptionStart = gpGlobals->curtime;
// fade in the next caption
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "VideoCaptionFadeIn" );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::ShowPanel( bool bShow )
{
if ( BaseClass::IsVisible() == bShow )
return;
// reset our think
SetNextThink( -1, INTRO_NONE );
if ( bShow )
{
Activate();
SetMouseInputEnabled( true );
if ( m_pVideo )
{
m_pVideo->Shutdown(); // make sure we're not currently running
SetNextThink( gpGlobals->curtime + m_pVideo->GetStartDelay(), INTRO_STARTVIDEO );
}
if ( m_pModel )
{
m_pModel->SetPanelDirty();
}
}
else
{
Shutdown();
SetVisible( false );
SetMouseInputEnabled( false );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::OnIntroFinished( void )
{
float flTime = gpGlobals->curtime;
if ( m_pModel && m_pModel->SetSequence( "UpSlow" ) )
{
// wait for the model sequence to finish before going to the next menu
flTime = gpGlobals->curtime + m_pVideo->GetEndDelay();
}
Shutdown();
SetNextThink( flTime, INTRO_CONTINUE );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::OnCommand( const char *command )
{
if ( !Q_strcmp( command, "back" ) )
{
float flTime = gpGlobals->curtime;
Shutdown();
// try to play the screenup sequence
if ( m_pModel && m_pModel->SetSequence( "Up" ) )
{
flTime = gpGlobals->curtime + 0.35f;
}
// wait for the model sequence to finish before going back to the mapinfo menu
SetNextThink( flTime, INTRO_BACK );
}
else if ( !Q_strcmp( command, "skip" ) )
{
Shutdown();
// continue right now
SetNextThink( gpGlobals->curtime, INTRO_CONTINUE );
}
else
{
BaseClass::OnCommand( command );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::OnKeyCodePressed( KeyCode code )
{
if ( code == KEY_XBUTTON_A )
{
OnCommand( "skip" );
}
else if ( code == KEY_XBUTTON_B )
{
OnCommand( "back" );
}
else
{
BaseClass::OnKeyCodePressed( code );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFIntroMenu::Shutdown( void )
{
if ( m_pVideo )
{
m_pVideo->Shutdown();
}
if ( m_pCaptionLabel && m_pCaptionLabel->IsVisible() )
{
m_pCaptionLabel->SetVisible( false );
}
m_iCurrentCaption = 0;
m_flVideoStartTime = 0;
}
const char *COM_GetModDirectory();