source-engine/game/client/tf2base/vgui/tf_classmenu.h
2022-08-10 19:52:28 +03:00

264 lines
8.3 KiB
C++

//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_CLASSMENU_H
#define TF_CLASSMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <classmenu.h>
#include <vgui_controls/EditablePanel.h>
#include "vgui_controls/KeyRepeat.h"
#include <filesystem.h>
#include <tf_shareddefs.h>
#include "cbase.h"
#include "tf_controls.h"
#include "tf_gamerules.h"
#include "basemodelpanel.h"
#include "imagemouseoverbutton.h"
#include "IconPanel.h"
#include <vgui_controls/CheckButton.h>
#include "GameEventListener.h"
#include "c_tf_playerresource.h"
using namespace vgui;
#define CLASS_COUNT_IMAGES 11
//-----------------------------------------------------------------------------
// This is the entire info panel for the specific class
//-----------------------------------------------------------------------------
class CTFClassInfoPanel : public vgui::EditablePanel
{
private:
DECLARE_CLASS_SIMPLE( CTFClassInfoPanel, vgui::EditablePanel );
public:
CTFClassInfoPanel( vgui::Panel *parent, const char *panelName ) : vgui::EditablePanel( parent, panelName )
{
}
virtual void SetVisible( bool state )
{
CModelPanel *pModelPanel = dynamic_cast<CModelPanel *>(FindChildByName( "classModel" ) );
if ( pModelPanel )
{
pModelPanel->SetPanelDirty();
if ( !state )
{
// stop the panel from running any VCD data
pModelPanel->DeleteVCDData();
}
}
CTFRichText *pRichText = dynamic_cast<CTFRichText *>(FindChildByName( "classInfo" ) );
if ( pRichText )
{
pRichText->InvalidateLayout( true, false );
}
BaseClass::SetVisible( state );
}
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CTFClassMenu : public CClassMenu
{
private:
DECLARE_CLASS_SIMPLE( CTFClassMenu, CClassMenu );
public:
CTFClassMenu( IViewPort *pViewPort );
virtual void Update( void );
virtual Panel *CreateControlByName( const char *controlName );
virtual void OnTick( void );
virtual void PaintBackground( void );
virtual void SetVisible( bool state );
virtual void PerformLayout();
MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page );
CON_COMMAND_MEMBER_F( CTFClassMenu, "join_class", Join_Class, "Send a joinclass command", 0 );
virtual void OnClose();
virtual void ShowPanel( bool bShow );
virtual void UpdateClassCounts( void ){}
protected:
virtual void ApplySchemeSettings( IScheme *pScheme );
virtual void OnKeyCodePressed( KeyCode code );
virtual CImageMouseOverButton<CTFClassInfoPanel> *GetCurrentClassButton();
virtual void OnKeyCodeReleased( vgui::KeyCode code );
virtual void OnThink();
virtual void UpdateNumClassLabels( int iTeam );
protected:
CImageMouseOverButton<CTFClassInfoPanel> *m_pClassButtons[TF_CLASS_MENU_BUTTONS];
CTFClassInfoPanel *m_pClassInfoPanel;
private:
#ifdef _X360
CTFFooter *m_pFooter;
#endif
ButtonCode_t m_iClassMenuKey;
int m_iCurrentClassIndex;
vgui::CKeyRepeatHandler m_KeyRepeat;
#ifndef _X360
CTFImagePanel *m_ClassCountImages[CLASS_COUNT_IMAGES];
CTFLabel *m_pCountLabel;
#endif
};
//-----------------------------------------------------------------------------
// Purpose: Draws the blue class menu
//-----------------------------------------------------------------------------
class CTFClassMenu_Blue : public CTFClassMenu
{
private:
DECLARE_CLASS_SIMPLE( CTFClassMenu_Blue, CTFClassMenu );
public:
CTFClassMenu_Blue( IViewPort *pViewPort ) : BaseClass( pViewPort )
{
m_pClassButtons[TF_CLASS_SCOUT] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "scout_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_SOLDIER] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "soldier_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_PYRO] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "pyro_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_DEMOMAN] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "demoman_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_MEDIC] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "medic_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_HEAVYWEAPONS] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "heavyweapons_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_SNIPER] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "sniper_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_ENGINEER] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "engineer_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_SPY] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "spy_blue", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_RANDOM] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "randompc_blue", m_pClassInfoPanel );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "Resource/UI/Classmenu_blue.res" );
for( int i = 0; i < GetChildCount(); i++ )
{
CImageMouseOverButton<CTFClassInfoPanel> *button = dynamic_cast<CImageMouseOverButton<CTFClassInfoPanel> *>( GetChild( i ) );
if ( button )
{
button->SetPreserveArmedButtons( true );
button->SetUpdateDefaultButtons( true );
}
}
}
virtual void ShowPanel( bool bShow )
{
if ( bShow )
{
// make sure the Red class menu isn't open
if ( gViewPortInterface )
{
gViewPortInterface->ShowPanel( PANEL_CLASS_RED, false );
}
}
BaseClass::ShowPanel( bShow );
}
virtual const char *GetName( void )
{
return PANEL_CLASS_BLUE;
}
virtual int GetTeamNumber( void )
{
return TF_TEAM_BLUE;
}
virtual void UpdateClassCounts( void ){ UpdateNumClassLabels( TF_TEAM_BLUE ); }
};
//-----------------------------------------------------------------------------
// Purpose: Draws the red class menu
//-----------------------------------------------------------------------------
class CTFClassMenu_Red : public CTFClassMenu
{
private:
DECLARE_CLASS_SIMPLE( CTFClassMenu_Red, CTFClassMenu );
public:
CTFClassMenu_Red( IViewPort *pViewPort ) : BaseClass( pViewPort )
{
m_pClassButtons[TF_CLASS_SCOUT] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "scout_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_SOLDIER] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "soldier_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_PYRO] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "pyro_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_DEMOMAN] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "demoman_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_MEDIC] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "medic_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_HEAVYWEAPONS] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "heavyweapons_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_SNIPER] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "sniper_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_ENGINEER] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "engineer_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_SPY] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "spy_red", m_pClassInfoPanel );
m_pClassButtons[TF_CLASS_RANDOM] = new CImageMouseOverButton<CTFClassInfoPanel>( this, "randompc_red", m_pClassInfoPanel );
}
virtual void ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "Resource/UI/Classmenu_red.res" );
for( int i = 0; i < GetChildCount(); i++ )
{
CImageMouseOverButton<CTFClassInfoPanel> *button = dynamic_cast<CImageMouseOverButton<CTFClassInfoPanel> *>( GetChild( i ) );
if ( button )
{
button->SetPreserveArmedButtons( true );
button->SetUpdateDefaultButtons( true );
}
}
}
virtual void ShowPanel( bool bShow )
{
if ( bShow )
{
// make sure the Red class menu isn't open
if ( gViewPortInterface )
{
gViewPortInterface->ShowPanel( PANEL_CLASS_BLUE, false );
}
}
BaseClass::ShowPanel( bShow );
}
virtual const char *GetName( void )
{
return PANEL_CLASS_RED;
}
virtual int GetTeamNumber( void )
{
return TF_TEAM_RED;
}
virtual void UpdateClassCounts( void ){ UpdateNumClassLabels( TF_TEAM_RED ); }
};
#endif // TF_CLASSMENU_H