source-engine/game/client/tf2base/tf_hud_statpanel.cpp
2022-08-10 22:19:19 +03:00

948 lines
32 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#ifdef _WIN32
#include "winerror.h"
#endif
#include "tf_hud_statpanel.h"
#include "tf_hud_winpanel.h"
#include <vgui/IVGui.h>
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "c_tf_playerresource.h"
#include <vgui_controls/Label.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "tf2base/c_tf_player.h"
#include "tf2base/c_tf_team.h"
#include "tf2base/tf_steamstats.h"
#include "filesystem.h"
#include "dmxloader/dmxloader.h"
#include "fmtstr.h"
#include "tf_statsummary.h"
#include "usermessages.h"
#include "hud_macros.h"
#include "ixboxsystem.h"
#include "achievementmgr.h"
#include "tf_hud_freezepanel.h"
#include "tf_gamestats_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DECLARE_HUDELEMENT_DEPTH( CTFStatPanel, 1 );
DECLARE_HUD_MESSAGE( CTFStatPanel, PlayerStatsUpdate );
BEGIN_DMXELEMENT_UNPACK( RoundStats_t )
DMXELEMENT_UNPACK_FIELD( "iNumShotsHit", "0", int, m_iStat[TFSTAT_SHOTS_HIT] )
DMXELEMENT_UNPACK_FIELD( "iNumShotsFired", "0", int, m_iStat[TFSTAT_SHOTS_FIRED] )
DMXELEMENT_UNPACK_FIELD( "iNumberOfKills", "0", int, m_iStat[TFSTAT_KILLS] )
DMXELEMENT_UNPACK_FIELD( "iNumDeaths", "0", int, m_iStat[TFSTAT_DEATHS] )
DMXELEMENT_UNPACK_FIELD( "iDamageDealt", "0", int, m_iStat[TFSTAT_DAMAGE] )
DMXELEMENT_UNPACK_FIELD( "iPlayTime", "0", int, m_iStat[TFSTAT_PLAYTIME] )
DMXELEMENT_UNPACK_FIELD( "iPointCaptures", "0", int, m_iStat[TFSTAT_CAPTURES] )
DMXELEMENT_UNPACK_FIELD( "iPointDefenses", "0", int, m_iStat[TFSTAT_DEFENSES] )
DMXELEMENT_UNPACK_FIELD( "iDominations", "0", int, m_iStat[TFSTAT_DOMINATIONS] )
DMXELEMENT_UNPACK_FIELD( "iRevenge", "0", int, m_iStat[TFSTAT_REVENGE] )
DMXELEMENT_UNPACK_FIELD( "iPointsScored", "0", int, m_iStat[TFSTAT_POINTSSCORED] )
DMXELEMENT_UNPACK_FIELD( "iBuildingsDestroyed", "0", int, m_iStat[TFSTAT_BUILDINGSDESTROYED] )
DMXELEMENT_UNPACK_FIELD( "iHeadshots", "0", int, m_iStat[TFSTAT_HEADSHOTS] )
DMXELEMENT_UNPACK_FIELD( "iHealthPointsHealed", "0", int, m_iStat[TFSTAT_HEALING] )
DMXELEMENT_UNPACK_FIELD( "iNumInvulnerable", "0", int, m_iStat[TFSTAT_INVULNS] )
DMXELEMENT_UNPACK_FIELD( "iKillAssists", "0", int, m_iStat[TFSTAT_KILLASSISTS] )
DMXELEMENT_UNPACK_FIELD( "iBackstabs", "0", int, m_iStat[TFSTAT_BACKSTABS] )
DMXELEMENT_UNPACK_FIELD( "iHealthPointsLeached", "0", int, m_iStat[TFSTAT_HEALTHLEACHED] )
DMXELEMENT_UNPACK_FIELD( "iBuildingsBuilt", "0", int, m_iStat[TFSTAT_BUILDINGSBUILT] )
DMXELEMENT_UNPACK_FIELD( "iSentryKills", "0", int, m_iStat[TFSTAT_MAXSENTRYKILLS] )
DMXELEMENT_UNPACK_FIELD( "iNumTeleports", "0", int, m_iStat[TFSTAT_TELEPORTS] )
END_DMXELEMENT_UNPACK( RoundStats_t, s_RoundStatsUnpack )
BEGIN_DMXELEMENT_UNPACK( ClassStats_t )
DMXELEMENT_UNPACK_FIELD( "iPlayerClass", "0", int, iPlayerClass )
DMXELEMENT_UNPACK_FIELD( "iNumberOfRounds", "0", int, iNumberOfRounds )
// RoundStats_t accumulated;
// RoundStats_t max;
END_DMXELEMENT_UNPACK( ClassStats_t, s_ClassStatsUnpack )
// priority order of stats to display record for; earlier position in list is highest
TFStatType_t g_statPriority[] = { TFSTAT_HEADSHOTS, TFSTAT_BACKSTABS, TFSTAT_MAXSENTRYKILLS, TFSTAT_HEALING, TFSTAT_KILLS, TFSTAT_KILLASSISTS,
TFSTAT_DAMAGE, TFSTAT_DOMINATIONS, TFSTAT_INVULNS, TFSTAT_BUILDINGSDESTROYED, TFSTAT_CAPTURES, TFSTAT_DEFENSES, TFSTAT_REVENGE, TFSTAT_TELEPORTS, TFSTAT_BUILDINGSBUILT,
TFSTAT_HEALTHLEACHED, TFSTAT_POINTSSCORED, TFSTAT_PLAYTIME };
// stat types that we don't display records for, kept in this list just so we can assert all stats appear in one list or the other
TFStatType_t g_statUnused[] = { TFSTAT_DEATHS, TFSTAT_UNDEFINED, TFSTAT_SHOTS_FIRED, TFSTAT_SHOTS_HIT };
// localization keys for stat panel text, must be in same order as TFStatType_t
const char *g_szLocalizedRecordText[] =
{
"",
"[shots hit]",
"[shots fired]",
"#StatPanel_Kills",
"[deaths]",
"#StatPanel_DamageDealt",
"#StatPanel_Captures",
"#StatPanel_Defenses",
"#StatPanel_Dominations",
"#StatPanel_Revenge",
"#StatPanel_PointsScored",
"#StatPanel_BuildingsDestroyed",
"#StatPanel_Headshots",
"#StatPanel_PlayTime",
"#StatPanel_Healing",
"#StatPanel_Invulnerable",
"#StatPanel_KillAssists",
"#StatPanel_Backstabs",
"#StatPanel_HealthLeached",
"#StatPanel_BuildingsBuilt",
"#StatPanel_SentryKills",
"#StatPanel_Teleports"
};
static CTFStatPanel *statPanel = NULL;
extern CAchievementMgr g_AchievementMgrTF;
//-----------------------------------------------------------------------------
// Purpose: Returns the static stats panel
//-----------------------------------------------------------------------------
CTFStatPanel *GetStatPanel()
{
return statPanel;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFStatPanel::CTFStatPanel( const char *pElementName )
: EditablePanel( NULL, "StatPanel" ), CHudElement( pElementName )
{
// Assert that all defined stats are in our prioritized list or explicitly unused
Assert( ARRAYSIZE( g_statPriority ) + ARRAYSIZE( g_statUnused ) == TFSTAT_MAX );
ResetDisplayedStat();
m_bStatsChanged = false;
m_bLocalFileTrusted = false;
m_flTimeLastSpawn = 0;
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_bShouldBeVisible = false;
SetScheme( "ClientScheme" );
statPanel = this;
m_bNeedToCalcMaxs = false;
m_pClassImage = new CTFClassImage( this, "StatPanelClassImage" );
m_iClassCurrentLife = TF_CLASS_UNDEFINED;
m_iTeamCurrentLife = TEAM_UNASSIGNED;
// Read stats from disk. (Definitive stat store for X360; for PC, whatever we get from Steam is authoritative.)
ReadStats();
RegisterForRenderGroup( "mid" );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CTFStatPanel::~CTFStatPanel()
{
if ( statPanel == this )
statPanel = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: called when level is shutting down
//-----------------------------------------------------------------------------
void CTFStatPanel::LevelShutdown()
{
// write out stats if they've changed
CalcMaxsAndRecords();
WriteStats();
UpdateStatSummaryPanel();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::Reset()
{
if ( gpGlobals->curtime > m_flTimeHide )
{
Hide();
}
}
//-----------------------------------------------------------------------------
// Purpose: Resets which stat is being displayed
//-----------------------------------------------------------------------------
void CTFStatPanel::ResetDisplayedStat()
{
m_iCurStatValue = 0;
m_iCurStatTeam = TEAM_UNASSIGNED;
m_statRecord = TFSTAT_UNDEFINED;
m_recordBreakType = RECORDBREAK_NONE;
m_iCurStatClass = TF_CLASS_UNDEFINED;
m_flTimeHide = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::Init()
{
// listen for events
HOOK_HUD_MESSAGE( CTFStatPanel, PlayerStatsUpdate );
ListenForGameEvent( "player_spawn" );
Hide();
CHudElement::Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::UpdateStats( int iMsgType )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer )
return;
// don't count stats if cheats on, commentary mode, etc
if ( !g_AchievementMgrTF.CheckAchievementsEnabled() )
return;
ClassStats_t &classStats = GetClassStats( m_iClassCurrentLife );
if ( iMsgType == STATMSG_PLAYERDEATH || iMsgType == STATMSG_PLAYERRESPAWN )
{
// if the player just died, accumulate current life into total and check for maxs and records
classStats.AccumulateRound( m_RoundStatsCurrentLife );
classStats.accumulated.m_iStat[TFSTAT_MAXSENTRYKILLS] = 0; // sentry kills is a max value rather than a count, meaningless to accumulate
CalcMaxsAndRecords();
// reset current life stats
m_iClassCurrentLife = TF_CLASS_UNDEFINED;
m_iTeamCurrentLife = TEAM_UNASSIGNED;
m_RoundStatsCurrentLife.Reset();
}
m_bStatsChanged = true;
if ( m_statRecord > TFSTAT_UNDEFINED )
{
bool bAlive = ( iMsgType != STATMSG_PLAYERDEATH );
if ( !bAlive || ( gpGlobals->curtime - m_flTimeLastSpawn < 3.0 ) )
{
// show the panel now if dead or very recently spawned
vgui::ivgui()->AddTickSignal( GetVPanel(), 1000 );
ShowStatPanel( m_iCurStatClass, m_iCurStatTeam, m_iCurStatValue, m_statRecord, m_recordBreakType, bAlive );
m_flTimeHide = gpGlobals->curtime + ( bAlive ? 12.0f : 20.0f );
m_statRecord = TFSTAT_UNDEFINED;
}
}
IGameEvent * event = gameeventmanager->CreateEvent( "player_stats_updated" );
if ( event )
{
event->SetBool( "forceupload", false );
gameeventmanager->FireEventClientSide( event );
}
UpdateStatSummaryPanel();
}
//-----------------------------------------------------------------------------
// Purpose: Sees if current life stats have broken records & keep track of max values
//-----------------------------------------------------------------------------
void CTFStatPanel::CalcMaxsAndRecords()
{
if ( m_iClassCurrentLife == TF_CLASS_UNDEFINED )
return;
ClassStats_t &classStats = GetClassStats( m_iClassCurrentLife );
ResetDisplayedStat();
m_iCurStatClass = m_iClassCurrentLife;
m_iCurStatTeam = m_iTeamCurrentLife;
// run through all stats we keep records for, update the max value, and if a record is set,
// remember the highest priority record
for ( int i= ARRAYSIZE( g_statPriority )-1; i >= 0; i-- )
{
TFStatType_t statType = g_statPriority[i];
int iCur = m_RoundStatsCurrentLife.m_iStat[statType];
int iMax = classStats.max.m_iStat[statType];
if ( iCur > iMax )
{
// Record was set, remember what stat set a record.
classStats.max.m_iStat[statType] = iCur;
m_iCurStatValue = iCur;
m_statRecord = statType;
m_recordBreakType = RECORDBREAK_BEST;
}
else if ( ( iCur > 0 ) && ( m_recordBreakType <= RECORDBREAK_TIE ) && ( iCur == iMax ) )
{
// if we haven't broken a record and we tied this one, display it
m_iCurStatValue = iCur;
m_statRecord = statType;
m_recordBreakType = RECORDBREAK_TIE;
}
else if ( ( iCur > 0 ) && ( m_recordBreakType <= RECORDBREAK_CLOSE ) && ( iCur >= (int) ( (float) iMax * 0.8f ) ) )
{
// if we haven't broken a record or tied a record but we came close to this one, display it
m_iCurStatValue = iCur;
m_statRecord = statType;
m_recordBreakType = RECORDBREAK_CLOSE;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::TestStatPanel( TFStatType_t statType, RecordBreakType_t recordType )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer )
return;
m_iCurStatClass = pPlayer->GetPlayerClass()->GetClassIndex();
ClassStats_t &classStats = GetClassStats( m_iCurStatClass );;
m_iCurStatValue = classStats.max.m_iStat[statType];
m_iCurStatTeam = pPlayer->GetTeamNumber();
ShowStatPanel( m_iCurStatClass, m_iCurStatTeam, m_iCurStatValue, statType, recordType, false );
}
//-----------------------------------------------------------------------------
// Purpose: Writes stat file. Used as primary storage for X360. For PC,
// Steam is authoritative but we write stat file for debugging (although
// we never read it).
//-----------------------------------------------------------------------------
void CTFStatPanel::WriteStats( void )
{
if ( !m_bStatsChanged )
return;
MEM_ALLOC_CREDIT();
DECLARE_DMX_CONTEXT();
CDmxElement *pPlayerStats = CreateDmxElement( "PlayerStats" );
CDmxElementModifyScope modify( pPlayerStats );
// get Steam ID. If not logged into Steam, use 0
int iSteamID = 0;
/*
if ( SteamUser() )
{
CSteamID steamID = SteamUser()->GetSteamID();
iSteamID = steamID.GetAccountID();
} */
// Calc CRC of all data to make the local data file somewhat tamper-resistant
int iCRC = CalcCRC( iSteamID );
pPlayerStats->SetValue( "iVersion", static_cast<int>( PLAYERSTATS_FILE_VERSION ) );
pPlayerStats->SetValue( "SteamID", iSteamID );
pPlayerStats->SetValue( "iTimestamp", iCRC ); // store the CRC with a non-obvious name
CDmxAttribute *pClassStatsList = pPlayerStats->AddAttribute( "aClassStats" );
CUtlVector< CDmxElement* >& classStats = pClassStatsList->GetArrayForEdit<CDmxElement*>();
modify.Release();
for( int i = 0; i < m_aClassStats.Count(); i++ )
{
const ClassStats_t &stat = m_aClassStats[ i ];
// strip out any garbage class data
if ( ( stat.iPlayerClass > TF_LAST_NORMAL_CLASS ) || ( stat.iPlayerClass < TF_FIRST_NORMAL_CLASS ) )
continue;
CDmxElement *pClass = CreateDmxElement( "ClassStats_t" );
classStats.AddToTail( pClass );
CDmxElementModifyScope modifyClass( pClass );
pClass->SetValue( "comment: classname", g_aPlayerClassNames_NonLocalized[ stat.iPlayerClass ] );
pClass->AddAttributesFromStructure( &stat, s_ClassStatsUnpack );
CDmxElement *pAccumulated = CreateDmxElement( "RoundStats_t" );
pAccumulated->AddAttributesFromStructure( &stat.accumulated, s_RoundStatsUnpack );
pClass->SetValue( "accumulated", pAccumulated );
CDmxElement *pMax = CreateDmxElement( "RoundStats_t" );
pMax->AddAttributesFromStructure( &stat.max, s_RoundStatsUnpack );
pClass->SetValue( "max", pMax );
}
if ( IsX360() )
{
#ifdef _X360
if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED )
return;
#endif
}
char szFilename[_MAX_PATH];
if ( IsX360() )
Q_snprintf( szFilename, sizeof( szFilename ), "cfg:/tf2_playerstats.dmx" );
else
Q_snprintf( szFilename, sizeof( szFilename ), "tf2_playerstats.dmx" );
{
MEM_ALLOC_CREDIT();
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( SerializeDMX( buf, pPlayerStats, szFilename ) )
{
filesystem->WriteFile( szFilename, "MOD", buf );
}
}
CleanupDMX( pPlayerStats );
if ( IsX360() )
{
xboxsystem->FinishContainerWrites();
}
m_bStatsChanged = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFStatPanel::ReadStats( void )
{
CDmxElement *pPlayerStats;
DECLARE_DMX_CONTEXT();
if ( IsX360() )
{
#ifdef _X360
if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED )
return false;
#endif
}
char szFilename[_MAX_PATH];
if ( IsX360() )
{
Q_snprintf( szFilename, sizeof( szFilename ), "cfg:/tf2_playerstats.dmx" );
}
else
{
Q_snprintf( szFilename, sizeof( szFilename ), "tf2_playerstats.dmx" );
}
MEM_ALLOC_CREDIT();
bool bOk = UnserializeDMX( szFilename, "MOD", true, &pPlayerStats );
if ( !bOk )
return false;
int iVersion = pPlayerStats->GetValue< int >( "iVersion" );
if ( iVersion > PLAYERSTATS_FILE_VERSION )
{
// file is beyond our comprehension
return false;
}
int iSteamID = pPlayerStats->GetValue<int>( "SteamID" );
int iCRCFile = pPlayerStats->GetValue<int>( "iTimestamp" );
const CUtlVector< CDmxElement* > &aClassStatsList = pPlayerStats->GetArray< CDmxElement * >( "aClassStats" );
int iCount = aClassStatsList.Count();
m_aClassStats.SetCount( iCount );
for( int i = 0; i < m_aClassStats.Count(); i++ )
{
CDmxElement *pClass = aClassStatsList[ i ];
ClassStats_t &stat = m_aClassStats[ i ];
pClass->UnpackIntoStructure(&stat, sizeof(stat), s_ClassStatsUnpack);
CDmxElement *pAccumulated = pClass->GetValue< CDmxElement * >( "accumulated" );
pAccumulated->UnpackIntoStructure(&stat.accumulated, sizeof(stat.accumulated), s_RoundStatsUnpack);
CDmxElement *pMax = pClass->GetValue< CDmxElement * >( "max" );
pMax->UnpackIntoStructure( &stat.max, sizeof(stat.max), s_RoundStatsUnpack );
}
CleanupDMX( pPlayerStats );
UpdateStatSummaryPanel();
// check file CRC and steam ID to see if we think this file has not been tampered with
int iCRC = CalcCRC( iSteamID );
// does file CRC match CRC generated from file data, and is there a Steam ID in the file
if ( ( iCRC == iCRCFile ) && ( iSteamID > 0 ) )
{
// does the file Steam ID match current Steam ID (so you can't hand around files)
/*CSteamID steamID = SteamUser()->GetSteamID();
if ( steamID.GetAccountID() == (uint32) iSteamID )
{
m_bLocalFileTrusted = true;
}*/
}
m_bStatsChanged = false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Calcs CRC of all stat data
//-----------------------------------------------------------------------------
int CTFStatPanel::CalcCRC( int iSteamID )
{
CRC32_t crc;
CRC32_Init( &crc );
// make a CRC of stat data
CRC32_ProcessBuffer( &crc, &iSteamID, sizeof( iSteamID ) );
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
{
// add each class' data to the CRC
ClassStats_t &classStats = GetClassStats( iClass );
CRC32_ProcessBuffer( &crc, &classStats, sizeof( classStats ) );
// since the class data structure is highly guessable from the file, add one other thing to make the CRC hard to hack w/o code disassembly
int iObfuscate = iClass * iClass;
CRC32_ProcessBuffer( &crc, &iObfuscate, sizeof( iObfuscate ) );
}
CRC32_Final( &crc );
return (int) ( crc & 0x7FFFFFFF );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::ShowStatPanel( int iClass, int iTeam, int iCurStatValue, TFStatType_t statType, RecordBreakType_t recordBreakType,
bool bAlive )
{
ClassStats_t &classStats = GetClassStats( iClass );
vgui::Label *pLabel = dynamic_cast<Label *>( FindChildByName( "summaryLabel" ) );
if ( !pLabel )
return;
const char *pRecordTextSuffix[RECORDBREAK_MAX] = { "", "close", "tie", "best" };
const char *pLocalizedTitle = bAlive ? "#StatPanel_Title_Alive" : "#StatPanel_Title_Dead";
SetDialogVariable( "title", g_pVGuiLocalize->Find( pLocalizedTitle ) );
SetDialogVariable( "stattextlarge", "" );
SetDialogVariable( "stattextsmall", "" );
if ( recordBreakType == RECORDBREAK_CLOSE )
{
// if we are displaying that the player got close to a record, show current & best values
char szCur[32],szBest[32];
wchar_t wzCur[32],wzBest[32];
GetStatValueAsString( iCurStatValue, statType, szCur, ARRAYSIZE( szCur ) );
GetStatValueAsString( classStats.max.m_iStat[statType], statType, szBest, ARRAYSIZE( szBest ) );
g_pVGuiLocalize->ConvertANSIToUnicode( szCur, wzCur, sizeof( wzCur ) );
g_pVGuiLocalize->ConvertANSIToUnicode( szBest, wzBest, sizeof( wzBest ) );
wchar_t *wzFormat = g_pVGuiLocalize->Find( "#StatPanel_Format_Close" );
wchar_t wzText[256];
g_pVGuiLocalize->ConstructString( wzText, sizeof( wzText ), wzFormat, 2, wzCur, wzBest );
SetDialogVariable( "stattextsmall", wzText );
}
else
{
// player broke or tied a record, just show current value
char szValue[32];
GetStatValueAsString( iCurStatValue, statType, szValue, ARRAYSIZE( szValue ) );
SetDialogVariable( "stattextlarge", szValue );
}
SetDialogVariable( "statdesc", g_pVGuiLocalize->Find( CFmtStr( "%s_%s", g_szLocalizedRecordText[statType],
pRecordTextSuffix[recordBreakType] ) ) );
// Set the class name. We can't use a dialog variable because it's a string that's already
// been set using a dialog variable, and apparently we don't support nested dialog variables.
wchar_t szOriginalSummary[ 256 ];
wchar_t szSummary[ 256 ];
// This is the field that "statdesc" completed for us
pLabel->GetText( szOriginalSummary, sizeof( szOriginalSummary ) );
const wchar_t *pszPlayerClass = L"undefined";
if ( ( iClass >= TF_FIRST_NORMAL_CLASS ) && ( iClass <= TF_LAST_NORMAL_CLASS ) )
{
pszPlayerClass = g_pVGuiLocalize->Find( g_aPlayerClassNames[ iClass ] );
}
g_pVGuiLocalize->ConstructString( szSummary, sizeof( szSummary ), szOriginalSummary, 1, pszPlayerClass );
pLabel->SetText( szSummary );
if ( m_pClassImage )
{
m_pClassImage->SetClass( iTeam, iClass, 0 );
}
Show();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::FireGameEvent( IGameEvent * event )
{
const char *pEventName = event->GetName();
if ( Q_strcmp( "player_spawn", pEventName ) == 0 )
{
Msg( "got player_spawn event\n" );
int iUserID = event->GetInt( "userid" );
if ( !C_TFPlayer::GetLocalTFPlayer() || ( C_TFPlayer::GetLocalTFPlayer()->GetUserID() != iUserID ) )
return;
// hide panel if we're currently showing it
Hide();
m_flTimeLastSpawn = gpGlobals->curtime;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/StatPanel_Base.res" );
vgui::Panel *pStatBox = FindChildByName("StatBox");
if ( pStatBox )
{
// Dirty hack: Make the statbox update now, and then change its bgColor.
// When it then gets ApplySchemeSetting called shortly after this, it doesn't
// reapply the scheme because its dirty-scheme flag has been removed.
pStatBox->ApplySchemeSettings( pScheme );
pStatBox->SetBgColor( GetSchemeColor("TransparentLightBlack", pScheme) );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::OnTick()
{
// see if it's time to hide the panel
if ( m_flTimeHide > 0 && gpGlobals->curtime > m_flTimeHide )
{
Hide();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::Show()
{
m_bShouldBeVisible = true;
HideLowerPriorityHudElementsInGroup( "mid" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::Hide()
{
m_bShouldBeVisible = false;
if ( m_flTimeHide > 0 )
{
m_flTimeHide = 0;
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
}
UnhideLowerPriorityHudElementsInGroup( "mid" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFStatPanel::ShouldDraw( void )
{
if ( !m_bShouldBeVisible )
return false;
if ( IsTakingAFreezecamScreenshot() )
return false;
return CHudElement::ShouldDraw();
}
//-----------------------------------------------------------------------------
// Purpose: called when the local player object is being destroyed
//-----------------------------------------------------------------------------
void CTFStatPanel::OnLocalPlayerRemove( C_TFPlayer *pPlayer )
{
// this handles the case of map change/server shutdown while player is still alive -- accumulate values for this life.
if ( pPlayer->IsAlive() && g_AchievementMgrTF.CheckAchievementsEnabled() )
{
m_RoundStatsCurrentLife.m_iStat[TFSTAT_PLAYTIME] = gpGlobals->curtime - m_flTimeCurrentLifeStart;
ClassStats_t &classStats = GetClassStats( m_iClassCurrentLife );
classStats.AccumulateRound( m_RoundStatsCurrentLife );
classStats.accumulated.m_iStat[TFSTAT_MAXSENTRYKILLS] = 0; // sentry kills is a max value rather than a count, meaningless to accumulate
m_bStatsChanged = true;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::ClearStatsInMemory( void )
{
m_aClassStats.RemoveAll();
m_bStatsChanged = true;
ResetDisplayedStat();
UpdateStatSummaryPanel();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatPanel::ResetStats( void )
{
ClearStatsInMemory();
WriteStats();
g_TFSteamStats.UploadStats();
}
//-----------------------------------------------------------------------------
// Purpose: returns class stat struct for specified class
//-----------------------------------------------------------------------------
ClassStats_t &CTFStatPanel::GetClassStats( int iClass )
{
Assert( statPanel );
Assert( iClass >= TF_FIRST_NORMAL_CLASS );
Assert( iClass <= TF_LAST_NORMAL_CLASS );
int i;
for( i = 0; i < statPanel->m_aClassStats.Count(); i++ )
{
if ( statPanel->m_aClassStats[i].iPlayerClass == iClass )
return statPanel->m_aClassStats[i];
}
ClassStats_t stats;
stats.iPlayerClass = iClass;
statPanel->m_aClassStats.AddToTail( stats );
return statPanel->m_aClassStats[statPanel->m_aClassStats.Count()-1];
}
//-----------------------------------------------------------------------------
// Purpose: Updates the stat summary panel w/current stats
//-----------------------------------------------------------------------------
void CTFStatPanel::UpdateStatSummaryPanel()
{
GStatsSummaryPanel()->SetStats( m_aClassStats );
}
//-----------------------------------------------------------------------------
// Purpose: Renders stat value as string
//-----------------------------------------------------------------------------
void CTFStatPanel::GetStatValueAsString( int iValue, TFStatType_t statType, char *value, int valuelen )
{
if ( TFSTAT_PLAYTIME == statType )
{
// Format time as a time string
Q_strncpy( value, FormatSeconds( iValue ), valuelen );
}
else
{
// all other stats are just displayed as #'s
Q_snprintf( value, valuelen, "%d", iValue );
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when we get a stat update for the local player
//-----------------------------------------------------------------------------
void CTFStatPanel::MsgFunc_PlayerStatsUpdate( bf_read &msg )
{
// get the fixed-size information
int iClass = msg.ReadByte();
int iMsgType = msg.ReadByte();
int iSendBits = msg.ReadLong();
bool bAlive = true;
bool bSpawned = false;
switch ( iMsgType )
{
case STATMSG_RESET:
m_RoundStatsCurrentGame.Reset();
m_RoundStatsLifeStart.Reset();
return;
case STATMSG_PLAYERSPAWN:
case STATMSG_PLAYERRESPAWN:
bSpawned = true;
break;
case STATMSG_PLAYERDEATH:
bAlive = false;
break;
case STATMSG_UPDATE:
break;
default:
Assert( false );
}
Assert( iClass >= TF_FIRST_NORMAL_CLASS && iClass <= TF_LAST_NORMAL_CLASS );
if ( iClass < TF_FIRST_NORMAL_CLASS || iClass > TF_LAST_NORMAL_CLASS )
return;
m_iClassCurrentLife = iClass;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pPlayer )
{
m_iTeamCurrentLife = pPlayer->GetTeamNumber();
}
// Msg( "Stat update: (msg %d) ", iMsgType );
// the bitfield indicates which stats are contained in the message. Set the stats appropriately.
int iStat = TFSTAT_FIRST;
while ( iSendBits > 0 )
{
if ( iSendBits & 1 )
{
int iVal = msg.ReadLong();
// Msg( "#%d=%d ", iStat, iVal );
m_RoundStatsCurrentGame.m_iStat[iStat] = iVal;
}
iSendBits >>= 1;
iStat++;
}
// Msg( "\n" );
// Calculate stat values for current life. Take current game stats and subtract what the values were at the start of this life
for ( iStat = TFSTAT_FIRST; iStat < TFSTAT_MAX; iStat++ )
{
if ( iStat == TFSTAT_MAXSENTRYKILLS )
{
// max sentry kills is special, it is a max value. Always use absolute value, do not use delta from earlier value.
m_RoundStatsCurrentLife.m_iStat[TFSTAT_MAXSENTRYKILLS] = m_RoundStatsCurrentGame.m_iStat[TFSTAT_MAXSENTRYKILLS];
continue;
}
int iDelta = m_RoundStatsCurrentGame.m_iStat[iStat] - m_RoundStatsLifeStart.m_iStat[iStat];
Assert( iDelta >= 0 );
m_RoundStatsCurrentLife.m_iStat[iStat] = iDelta;
}
if ( iMsgType == STATMSG_PLAYERDEATH || iMsgType == STATMSG_PLAYERRESPAWN )
{
m_RoundStatsCurrentLife.m_iStat[TFSTAT_PLAYTIME] = gpGlobals->curtime - m_flTimeCurrentLifeStart;
}
if ( bSpawned )
{
// if the player just spawned, use current stats as baseline to calculate stats for next life
m_RoundStatsLifeStart = m_RoundStatsCurrentGame;
m_flTimeCurrentLifeStart = gpGlobals->curtime;
}
// sanity check: the message should contain exactly the # of bytes we expect based on the bit field
Assert( !msg.IsOverflowed() );
Assert( 0 == msg.GetNumBytesLeft() );
// if byte count isn't correct, bail out and don't use this data, rather than risk polluting player stats with garbage
if ( msg.IsOverflowed() || ( 0 != msg.GetNumBytesLeft() ) )
return;
UpdateStats( iMsgType );
}
/**********************************************************************************/
void TestStatPanel( const CCommand &args )
{
int iPanelType;
if( args.ArgC() < 2 )
{
ConMsg( "Usage: teststatpanel < panel type > < optional record type >\n" );
ConMsg( "Usable panel types are %d to %d. Record types are %d to %d\n", TFSTAT_UNDEFINED + 1, TFSTAT_MAX - 1, RECORDBREAK_NONE+1, RECORDBREAK_MAX-1 );
return;
}
if ( statPanel )
{
iPanelType = atoi( args.Arg( 1 ) );
int iRecordType = RECORDBREAK_BEST;
if ( args.ArgC() >= 3 )
{
iRecordType = atoi( args.Arg( 2 ) );
}
if ( ( iPanelType <= TFSTAT_UNDEFINED ) || ( iPanelType >= TFSTAT_MAX ) || (iRecordType <= RECORDBREAK_NONE) || (iRecordType >= RECORDBREAK_MAX) )
{
ConMsg( "Usage: teststatpanel < panel type > < optional record type >\n" );
ConMsg( "Usable panel types are %d to %d. Record types are %d to %d\n", TFSTAT_UNDEFINED + 1, TFSTAT_MAX - 1, RECORDBREAK_NONE+1, RECORDBREAK_MAX-1 );
return;
}
statPanel->TestStatPanel( (TFStatType_t) iPanelType, (RecordBreakType_t)iRecordType );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void HideStatPanel()
{
if ( statPanel )
{
statPanel->Hide();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ResetPlayerStats()
{
if ( statPanel )
{
statPanel->ResetStats();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void RefreshPlayerStats()
{
if ( statPanel )
{
if ( !statPanel->ReadStats() )
{
// Read failed, need to clear everything
statPanel->ClearStatsInMemory();
}
}
}
ConCommand teststatpanel( "teststatpanel", TestStatPanel, "", FCVAR_DEVELOPMENTONLY );
ConCommand hidestatpanel( "hidestatpanel", HideStatPanel, "", FCVAR_DEVELOPMENTONLY );
ConCommand resetplayerstats( "resetplayerstats", ResetPlayerStats, "" );
ConCommand refreshplayerstats( "refreshplayerstats", RefreshPlayerStats, "", FCVAR_DEVELOPMENTONLY );