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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The transform operator class - shortcut to setting transform values from floats
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//
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//=============================================================================
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#ifndef DMETRANSFORMOPERATOR_H
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#define DMETRANSFORMOPERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeoperator.h"
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattribute.h"
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#include "datamodel/dmattributevar.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeTransform;
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//-----------------------------------------------------------------------------
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// A class representing a camera
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//-----------------------------------------------------------------------------
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class CDmeTransformOperator : public CDmeOperator
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{
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DEFINE_ELEMENT( CDmeTransformOperator, CDmeOperator );
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public:
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virtual void Operate();
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
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void SetTransform( CDmeTransform *pTransform );
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const CDmeTransform *GetTransform() const;
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protected:
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CDmaElement< CDmeTransform > m_transform;
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CDmaVar< float > m_positionX;
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CDmaVar< float > m_positionY;
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CDmaVar< float > m_positionZ;
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CDmaVar< float > m_orientationX;
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CDmaVar< float > m_orientationY;
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CDmaVar< float > m_orientationZ;
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CDmaVar< float > m_orientationW;
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};
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#endif // DMETRANSFORMOPERATOR_H
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