mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
961 lines
20 KiB
C++
961 lines
20 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*
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glapp.c - Simple OpenGL shell
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There are several options allowed on the command line. They are:
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-height : what window/screen height do you want to use?
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-width : what window/screen width do you want to use?
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-bpp : what color depth do you want to use?
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-window : create a rendering window rather than full-screen
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-fov : use a field of view other than 90 degrees
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*/
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#include "stdafx.h"
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#pragma warning(disable:4305)
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#pragma warning(disable:4244)
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#include <windows.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <mmsystem.h>
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#include "matsysapp.h"
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#include "cmdlib.h"
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#include "mathlib/mathlib.h"
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#include "materialsystem/imaterialproxyfactory.h"
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#include "filesystem.h"
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#include "materialsystem/imaterialproxy.h"
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#include "materialsystem/MaterialSystem_Config.h"
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#include "tier0/icommandline.h"
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#include "filesystem_tools.h"
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#include "materialsystem/imesh.h"
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#include "vstdlib/cvar.h"
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static int g_nCapture = 0;
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#define OSR2_BUILD_NUMBER 1111
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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SpewRetval_t MatSysAppSpewFunc( SpewType_t type, char const *pMsg )
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{
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printf( "%s", pMsg );
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OutputDebugString( pMsg );
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if( type == SPEW_ASSERT )
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return SPEW_DEBUGGER;
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else if( type == SPEW_ERROR )
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return SPEW_ABORT;
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else
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return SPEW_CONTINUE;
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}
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class MatSysAppMaterialProxyFactory : public IMaterialProxyFactory
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{
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public:
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virtual IMaterialProxy *CreateProxy( const char *proxyName )
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{
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CreateInterfaceFn clientFactory = Sys_GetFactoryThis();
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if( !clientFactory )
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{
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return NULL;
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}
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// allocate exactly enough memory for the versioned name on the stack.
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char proxyVersionedName[1024];
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strcpy( proxyVersionedName, proxyName );
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strcat( proxyVersionedName, IMATERIAL_PROXY_INTERFACE_VERSION );
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IMaterialProxy *materialProxy;
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materialProxy = ( IMaterialProxy * )clientFactory( proxyVersionedName, NULL );
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if( !materialProxy )
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{
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return NULL;
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}
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return materialProxy;
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}
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virtual void DeleteProxy( IMaterialProxy *pProxy )
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{
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if( pProxy )
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{
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pProxy->Release();
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}
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}
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};
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MatSysAppMaterialProxyFactory g_MatSysAppMaterialProxyFactory;
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MaterialSystemApp g_MaterialSystemApp;
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float fAngle = 0.0f;
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char *szFSDesc[] = { "Windowed", "Full Screen" };
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extern "C" unsigned int g_Time;
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unsigned int g_Time = 0;
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int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
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{
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return g_MaterialSystemApp.WinMain(hInstance, hPrevInstance, szCmdLine, iCmdShow);
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}
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BOOL isdigits( char *s )
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{
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int i;
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for (i = 0; s[i]; i++)
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{
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if ((s[i] > '9') || (s[i] < '0'))
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{
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return FALSE;
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}
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}
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return TRUE;
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}
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LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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{
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return g_MaterialSystemApp.WndProc(hwnd, iMsg, wParam, lParam);
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}
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// This function builds a list the screen resolutions supported by the display driver
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static void BuildModeList(screen_res_t* &pResolutions, int &iResCount)
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{
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DEVMODE dm;
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int mode;
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mode = 0;
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while(EnumDisplaySettings(NULL, mode, &dm))
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{
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mode++;
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}
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pResolutions = (screen_res_t *)malloc(sizeof(screen_res_t)*mode);
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mode = 0;
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while(EnumDisplaySettings(NULL, mode, &dm))
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{
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pResolutions[mode].width = dm.dmPelsWidth;
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pResolutions[mode].height = dm.dmPelsHeight;
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pResolutions[mode].bpp = dm.dmBitsPerPel;
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pResolutions[mode].flags = dm.dmDisplayFlags;
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pResolutions[mode].frequency = dm.dmDisplayFrequency;
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mode++;
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}
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iResCount = mode;
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}
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bool Sys_Error(const char *pMsg, ...)
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{
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va_list marker;
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char msg[4096];
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va_start(marker, pMsg);
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vsprintf(msg, pMsg, marker);
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va_end(marker);
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MessageBox(NULL, msg, "FATAL ERROR", MB_OK);
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g_MaterialSystemApp.Term();
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exit(1);
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return false;
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}
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void con_Printf(const char *pMsg, ...)
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{
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char msg[2048];
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va_list marker;
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va_start(marker, pMsg);
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vsprintf(msg, pMsg, marker);
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va_end(marker);
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OutputDebugString(msg);
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}
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bool MSA_IsKeyDown(char key)
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{
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return !!(GetAsyncKeyState(key) & 0x8000);
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}
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bool MSA_IsMouseButtonDown( int button )
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{
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if( button == MSA_BUTTON_LEFT )
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return !!(GetAsyncKeyState(VK_LBUTTON) & 0x8000);
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else
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return !!(GetAsyncKeyState(VK_RBUTTON) & 0x8000);
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}
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void MSA_Sleep(unsigned long count)
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{
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if(count > 0)
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Sleep(count);
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}
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static void MaterialSystem_Error( char *fmt, ... )
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{
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char str[4096];
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va_list marker;
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va_start(marker, fmt);
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vsprintf(str, fmt, marker);
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va_end(marker);
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Sys_Error(str);
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}
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static void MaterialSystem_Warning( char *fmt, ... )
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{
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}
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void InitMaterialSystemConfig(MaterialSystem_Config_t *pConfig)
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{
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memset( pConfig, 0, sizeof(*pConfig) );
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// pConfig->screenGamma = 2.2f;
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// pConfig->texGamma = 2.2;
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// pConfig->overbright = 2;
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pConfig->bAllowCheats = false;
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// pConfig->bLinearFrameBuffer = false;
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pConfig->skipMipLevels = 0;
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// pConfig->lightScale = 1.0f;
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pConfig->bFilterLightmaps = true;
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pConfig->bFilterTextures = true;
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pConfig->bMipMapTextures = true;
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pConfig->nShowMipLevels = 0;
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pConfig->bReverseDepth = false;
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pConfig->bCompressedTextures = true;
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// pConfig->bBumpmap = true;
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pConfig->bShowSpecular = true;
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pConfig->bShowDiffuse = true;
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// pConfig->maxFrameLatency = 1;
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pConfig->bDrawFlat = false;
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// pConfig->bLightingOnly = false;
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pConfig->bSoftwareLighting = false;
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pConfig->bEditMode = false; // No, we're not in WorldCraft.
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// pConfig->m_bForceTrilinear = false;
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pConfig->m_nForceAnisotropicLevel = 0;
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// pConfig->m_bForceBilinear = false;
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}
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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fov_x = 90; // error, set to 90
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x = width/tan(fov_x/360*M_PI);
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a = atan (height/x);
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a = a*360/M_PI;
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return a;
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}
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MaterialSystemApp::MaterialSystemApp()
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{
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Clear();
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}
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MaterialSystemApp::~MaterialSystemApp()
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{
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Term();
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}
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void MaterialSystemApp::Term()
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{
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int i;
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// Free the command line holder memory
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if (m_argc > 0)
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{
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// Free in reverse order of allocation
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for (i = (m_argc-1); i >= 0; i--)
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{
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free(m_argv[i]);
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}
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// Free the parameter "pockets"
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free(m_argv);
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}
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// Free the memory that holds the video resolution list
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if (m_pResolutions)
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free(m_pResolutions);
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if (m_hDC)
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{
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if (!ReleaseDC((HWND)m_hWnd, (HDC)m_hDC))
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{
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MessageBox(NULL, "ShutdownOpenGL - ReleaseDC failed\n", "ERROR", MB_OK);
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}
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m_hDC = NULL;
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}
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if (m_bFullScreen)
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{
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ChangeDisplaySettings( 0, 0 );
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}
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Clear();
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}
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void MaterialSystemApp::Clear()
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{
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m_pMaterialSystem = NULL;
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m_hMaterialSystemInst = 0;
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m_hInstance = 0;
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m_iCmdShow = 0;
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m_hWnd = 0;
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m_hDC = 0;
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m_bActive = false;
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m_bFullScreen = false;
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m_width = m_height = 0;
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m_centerx = m_centery = 0;
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m_bpp = 0;
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m_bChangeBPP = false;
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m_bAllowSoft = 0;
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g_nCapture = 0;
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m_szCmdLine = 0;
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m_argc = 0;
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m_argv = 0;
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m_glnWidth = 0;
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m_glnHeight = 0;
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m_gldAspect = 0;
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m_NearClip = m_FarClip = 0;
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m_fov = 90;
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m_pResolutions = 0;
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m_iResCount = 0;
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m_iVidMode = 0;
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}
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int MaterialSystemApp::WinMain(void *hInstance, void *hPrevInstance, char *szCmdLine, int iCmdShow)
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{
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MSG msg;
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HDC hdc;
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memset(&msg,0,sizeof(msg));
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CommandLine()->CreateCmdLine( Plat_GetCommandLine() );
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// Not changable by user
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m_hInstance = hInstance;
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m_iCmdShow = iCmdShow;
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m_pResolutions = 0;
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m_NearClip = 8.0f;
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m_FarClip = 28400.0f;
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// User definable
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m_fov = 90.0f;
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m_bAllowSoft = FALSE;
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m_bFullScreen = TRUE;
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// Get the current display device info
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hdc = GetDC( NULL );
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m_DevInfo.bpp = GetDeviceCaps(hdc, BITSPIXEL);
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m_DevInfo.width = GetSystemMetrics(SM_CXSCREEN);
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m_DevInfo.height = GetSystemMetrics(SM_CYSCREEN);
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ReleaseDC(NULL, hdc);
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// Parse the command line if there is one
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m_argc = 0;
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if (strlen(szCmdLine) > 0)
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{
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m_szCmdLine = szCmdLine;
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GetParameters();
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}
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// Default to 640 pixels wide
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m_width = FindNumParameter("-width", 640);
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m_height = FindNumParameter("-height", 480);
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m_bpp = FindNumParameter("-bpp", 32);
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m_fov = FindNumParameter("-fov", 90);
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// Check for windowed rendering
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m_bFullScreen = FALSE;
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if (FindParameter("-fullscreen"))
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{
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m_bFullScreen = TRUE;
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}
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// Build up the video mode list
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BuildModeList(m_pResolutions, m_iResCount);
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// Create the main program window, start up OpenGL and create our viewport
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if (CreateMainWindow( m_width, m_height, m_bpp, m_bFullScreen) != TRUE)
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{
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ChangeDisplaySettings(0, 0);
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MessageBox(NULL, "Unable to create main window.\nProgram will now end.", "FATAL ERROR", MB_OK);
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Term();
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return 0;
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}
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// Turn the cursor off for full-screen mode
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if (m_bFullScreen == TRUE)
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{
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// Probably want to do this all the time anyway
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ShowCursor(FALSE);
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}
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// We're live now
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m_bActive = TRUE;
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// Define this funciton to init your app
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AppInit();
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RECT rect;
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GetWindowRect( (HWND)m_hWnd, &rect );
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m_centerx = ( rect.left + rect.right ) / 2;
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m_centery = ( rect.top + rect.bottom ) / 2;
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// Begin the main program loop
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while (m_bActive == TRUE)
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{
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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if (m_pMaterialSystem)
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{
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RenderScene();
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}
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}
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if (m_bFullScreen == TRUE)
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{
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ShowCursor(TRUE);
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}
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// Release the parameter and video resolution lists
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Term();
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// Tell the app to cleanup.
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AppExit();
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return msg.wParam;
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}
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long MaterialSystemApp::WndProc(void *inhwnd, long iMsg, long wParam, long lParam)
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{
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if(inhwnd != m_hWnd)
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{
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return DefWindowProc((HWND)inhwnd, iMsg, wParam, lParam);
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}
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HWND hwnd = (HWND)inhwnd;
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switch (iMsg)
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{
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case WM_CHAR:
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switch(wParam)
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{
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case VK_ESCAPE:
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SendMessage(hwnd, WM_CLOSE, 0, 0);
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break;
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}
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AppChar( wParam );
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break;
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case WM_KEYDOWN:
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AppKey( wParam, true );
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break;
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case WM_KEYUP:
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AppKey( wParam, false );
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break;
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case WM_ACTIVATE:
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if ((LOWORD(wParam) != WA_INACTIVE) && ((HWND)lParam == NULL))
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{
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ShowWindow(hwnd, SW_RESTORE);
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SetForegroundWindow(hwnd);
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}
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else
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{
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if (m_bFullScreen)
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{
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ShowWindow(hwnd, SW_MINIMIZE);
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}
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}
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return 0;
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case WM_SETFOCUS:
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if(g_bCaptureOnFocus)
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{
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MouseCapture();
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}
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break;
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case WM_KILLFOCUS:
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if(g_bCaptureOnFocus)
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{
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MouseRelease();
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}
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break;
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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{
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if(!g_bCaptureOnFocus)
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{
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g_nCapture++;
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MouseCapture();
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}
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}
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break;
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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{
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if(!g_bCaptureOnFocus)
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{
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g_nCapture--;
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MouseRelease();
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}
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}
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break;
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case WM_CLOSE:
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Term();
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m_bActive = FALSE;
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break;
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case WM_DESTROY:
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PostQuitMessage (0);
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return 0;
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}
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return DefWindowProc (hwnd, iMsg, wParam, lParam);
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}
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bool MaterialSystemApp::InitMaterialSystem()
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{
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RECT rect;
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// Init libraries.
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MathLib_Init( true, true, true, 2.2f, 2.2f, 0.0f, 2.0f );
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SpewOutputFunc( MatSysAppSpewFunc );
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if ((m_hDC = GetDC((HWND)m_hWnd)) == NULL)
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{
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ChangeDisplaySettings(0, 0);
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MessageBox(NULL, "GetDC on main window failed", "FATAL ERROR", MB_OK);
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return FALSE;
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}
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// Load the material system DLL and get its interface.
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char *pDLLName = "MaterialSystem.dll";
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m_hMaterialSystemInst = LoadLibrary( pDLLName );
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if( !m_hMaterialSystemInst )
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{
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return Sys_Error( "Can't load MaterialSystem.dll\n" );
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}
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CreateInterfaceFn clientFactory = Sys_GetFactory( pDLLName );
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if ( clientFactory )
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{
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m_pMaterialSystem = (IMaterialSystem *)clientFactory( MATERIAL_SYSTEM_INTERFACE_VERSION, NULL );
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if ( !m_pMaterialSystem )
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{
|
|
return Sys_Error( "Could not get the material system interface from materialsystem.dll" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return Sys_Error( "Could not find factory interface in library MaterialSystem.dll" );
|
|
}
|
|
|
|
const char *pPath = CommandLine()->ParmValue("-game");
|
|
if(!pPath)
|
|
{
|
|
// If they didn't specify -game on the command line, use VPROJECT.
|
|
CmdLib_InitFileSystem( "." );
|
|
pPath = ".";
|
|
}
|
|
else
|
|
{
|
|
CmdLib_InitFileSystem( pPath );
|
|
}
|
|
// BUGBUG: Can't figure out why this is broken. EXECUTABLE_PATH should already be there
|
|
// but it isn't so the shader system is computing texture memory on each run...
|
|
g_pFullFileSystem->AddSearchPath( "U:\\main\\game\\bin", "EXECUTABLE_PATH", PATH_ADD_TO_TAIL );
|
|
|
|
const char *pShaderDLL = FindParameterArg("-shaderdll");
|
|
char defaultShaderDLL[256];
|
|
if(!pShaderDLL)
|
|
{
|
|
strcpy(defaultShaderDLL, "shaderapidx9.dll");
|
|
pShaderDLL = defaultShaderDLL;
|
|
}
|
|
|
|
if(!m_pMaterialSystem->Init(pShaderDLL, &g_MatSysAppMaterialProxyFactory, CmdLib_GetFileSystemFactory()))
|
|
return Sys_Error("IMaterialSystem::Init failed");
|
|
|
|
MaterialSystem_Config_t config;
|
|
InitMaterialSystemConfig(&config);
|
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true );
|
|
config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true );
|
|
|
|
if(!m_pMaterialSystem->SetMode(m_hWnd, config))
|
|
return Sys_Error("IMaterialSystem::SetMode failed");
|
|
|
|
m_pMaterialSystem->OverrideConfig(config, false);
|
|
GetClientRect((HWND)m_hWnd, &rect);
|
|
m_glnWidth= rect.right;
|
|
m_glnHeight = rect.bottom;
|
|
m_gldAspect = (float)m_glnWidth / m_glnHeight;
|
|
|
|
GetWindowRect( (HWND)m_hWnd, &rect );
|
|
m_centerx = (rect.left + rect.right) / 2;
|
|
m_centery = (rect.top + rect.bottom) / 2;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool MaterialSystemApp::CreateMainWindow(int width, int height, int bpp, bool fullscreen)
|
|
{
|
|
HWND hwnd;
|
|
WNDCLASSEX wndclass;
|
|
DWORD dwStyle, dwExStyle;
|
|
int x, y, sx, sy, ex, ey, ty;
|
|
|
|
if ((hwnd = FindWindow(g_szAppName, g_szAppName)) != NULL)
|
|
{
|
|
SetForegroundWindow(hwnd);
|
|
return 0;
|
|
}
|
|
|
|
wndclass.cbSize = sizeof (wndclass);
|
|
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
wndclass.lpfnWndProc = ::WndProc;
|
|
wndclass.cbClsExtra = 0;
|
|
wndclass.cbWndExtra = 0;
|
|
wndclass.hInstance = (HINSTANCE)m_hInstance;
|
|
wndclass.hIcon = 0;
|
|
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
|
|
wndclass.hbrBackground = (HBRUSH)COLOR_GRAYTEXT;
|
|
wndclass.lpszMenuName = NULL;
|
|
wndclass.lpszClassName = g_szAppName;
|
|
wndclass.hIconSm = 0;
|
|
|
|
|
|
if (!RegisterClassEx (&wndclass))
|
|
{
|
|
MessageBox(NULL, "Window class registration failed.", "FATAL ERROR", MB_OK);
|
|
return FALSE;
|
|
}
|
|
|
|
if (fullscreen)
|
|
{
|
|
dwExStyle = WS_EX_TOPMOST;
|
|
dwStyle = WS_POPUP | WS_VISIBLE;
|
|
x = y = 0;
|
|
sx = m_width;
|
|
sy = m_height;
|
|
}
|
|
else
|
|
{
|
|
dwExStyle = 0;
|
|
//dwStyle = WS_CAPTION | WS_SYSMENU | WS_THICKFRAME; // Use this if you want a "normal" window
|
|
dwStyle = WS_CAPTION;
|
|
ex = GetSystemMetrics(SM_CXEDGE);
|
|
ey = GetSystemMetrics(SM_CYEDGE);
|
|
ty = GetSystemMetrics(SM_CYSIZE);
|
|
// Center the window on the screen
|
|
x = (m_DevInfo.width / 2) - ((m_width+(2*ex)) / 2);
|
|
y = (m_DevInfo.height / 2) - ((m_height+(2*ey)+ty) / 2);
|
|
sx = m_width+(2*ex);
|
|
sy = m_height+(2*ey)+ty;
|
|
/*
|
|
Check to be sure the requested window size fits on the screen and
|
|
adjust each dimension to fit if the requested size does not fit.
|
|
*/
|
|
if (sx >= m_DevInfo.width)
|
|
{
|
|
x = 0;
|
|
sx = m_DevInfo.width-(2*ex);
|
|
}
|
|
if (sy >= m_DevInfo.height)
|
|
{
|
|
y = 0;
|
|
sy = m_DevInfo.height-((2*ey)+ty);
|
|
}
|
|
}
|
|
|
|
if ((hwnd = CreateWindowEx (dwExStyle,
|
|
g_szAppName, // window class name
|
|
g_szAppName, // window caption
|
|
dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, // window style
|
|
x, // initial x position
|
|
y, // initial y position
|
|
sx, // initial x size
|
|
sy, // initial y size
|
|
NULL, // parent window handle
|
|
NULL, // window menu handle
|
|
(HINSTANCE)m_hInstance, // program instance handle
|
|
NULL)) // creation parameters
|
|
== NULL)
|
|
{
|
|
ChangeDisplaySettings(0, 0);
|
|
MessageBox(NULL, "Window creation failed.", "FATAL ERROR", MB_OK);
|
|
return FALSE;
|
|
}
|
|
|
|
m_hWnd = hwnd;
|
|
|
|
if (!InitMaterialSystem())
|
|
{
|
|
m_hWnd = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
ShowWindow((HWND)m_hWnd, m_iCmdShow);
|
|
UpdateWindow((HWND)m_hWnd);
|
|
|
|
SetForegroundWindow((HWND)m_hWnd);
|
|
SetFocus((HWND)m_hWnd);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::RenderScene()
|
|
{
|
|
if(!m_pMaterialSystem)
|
|
return;
|
|
|
|
static DWORD lastTime = 0;
|
|
POINT cursorPoint;
|
|
float deltax = 0, deltay = 0, frametime;
|
|
|
|
DWORD newTime = GetTickCount();
|
|
DWORD deltaTime = newTime - lastTime;
|
|
|
|
if ( deltaTime > 1000 )
|
|
deltaTime = 0;
|
|
|
|
lastTime = newTime;
|
|
frametime = (float) ((double)deltaTime * 0.001);
|
|
g_Time = newTime;
|
|
|
|
if ( g_nCapture )
|
|
{
|
|
GetCursorPos( &cursorPoint );
|
|
SetCursorPos( m_centerx, m_centery );
|
|
|
|
deltax = (cursorPoint.x - m_centerx) * 0.1f;
|
|
deltay = (cursorPoint.y - m_centery) * -0.1f;
|
|
}
|
|
else
|
|
{
|
|
deltax = deltay = 0;
|
|
}
|
|
|
|
CMatRenderContextPtr pRenderContext(m_pMaterialSystem);
|
|
m_pMaterialSystem->BeginFrame(deltaTime);
|
|
|
|
pRenderContext->ClearBuffers(true, true);
|
|
pRenderContext->Viewport( 0, 0, m_width, m_height );
|
|
pRenderContext->MatrixMode(MATERIAL_PROJECTION);
|
|
pRenderContext->LoadIdentity();
|
|
pRenderContext->PerspectiveX(m_fov, m_gldAspect, m_NearClip, m_FarClip);
|
|
|
|
pRenderContext->MatrixMode(MATERIAL_VIEW);
|
|
pRenderContext->LoadIdentity();
|
|
|
|
pRenderContext->MatrixMode(MATERIAL_MODEL);
|
|
pRenderContext->LoadIdentity();
|
|
|
|
AppRender( frametime, deltax, deltay );
|
|
|
|
m_pMaterialSystem->SwapBuffers();
|
|
|
|
m_pMaterialSystem->EndFrame();
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::MouseCapture()
|
|
{
|
|
SetCapture( (HWND)m_hWnd );
|
|
ShowCursor(FALSE);
|
|
SetCursorPos( m_centerx, m_centery );
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::MouseRelease()
|
|
{
|
|
ShowCursor(TRUE);
|
|
ReleaseCapture();
|
|
|
|
SetCursorPos( m_centerx, m_centery );
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::GetParameters()
|
|
{
|
|
int count;
|
|
char *s, *tstring;
|
|
|
|
// Make a copy of the command line to count the parameters - strtok is destructive
|
|
tstring = (char *)malloc(sizeof(char)*(strlen(m_szCmdLine)+1));
|
|
strcpy(tstring, m_szCmdLine);
|
|
|
|
// Count the parameters
|
|
s = strtok(tstring, " ");
|
|
count = 1;
|
|
while (strtok(NULL, " ") != NULL)
|
|
{
|
|
count++;
|
|
}
|
|
free(tstring);
|
|
|
|
// Allocate "pockets" for the parameters
|
|
m_argv = (char **)malloc(sizeof(char*)*(count+1));
|
|
|
|
// Copy first parameter into the "pockets"
|
|
m_argc = 0;
|
|
s = strtok(m_szCmdLine, " ");
|
|
m_argv[m_argc] = (char *)malloc(sizeof(char)*(strlen(s)+1));
|
|
strcpy(m_argv[m_argc], s);
|
|
m_argc++;
|
|
|
|
// Copy the rest of the parameters
|
|
do
|
|
{
|
|
// get the next token
|
|
s = strtok(NULL, " ");
|
|
if (s != NULL)
|
|
{
|
|
// add it to the list
|
|
m_argv[m_argc] = (char *)malloc(sizeof(char)*(strlen(s)+1));
|
|
strcpy(m_argv[m_argc], s);
|
|
m_argc++;
|
|
}
|
|
}
|
|
while (s != NULL);
|
|
}
|
|
|
|
|
|
int MaterialSystemApp::FindNumParameter(const char *s, int defaultVal)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < (m_argc-1); i++)
|
|
{
|
|
if (stricmp(m_argv[i], s) == 0)
|
|
{
|
|
if (isdigits(m_argv[i+1]))
|
|
{
|
|
return(atoi(m_argv[i+1]));
|
|
}
|
|
else
|
|
{
|
|
return defaultVal;
|
|
}
|
|
}
|
|
}
|
|
return defaultVal;
|
|
}
|
|
|
|
|
|
bool MaterialSystemApp::FindParameter(const char *s)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < m_argc; i++)
|
|
{
|
|
if (stricmp(m_argv[i], s) == 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
const char *MaterialSystemApp::FindParameterArg( const char *s )
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < m_argc; i++)
|
|
{
|
|
if (stricmp(m_argv[i], s) == 0)
|
|
{
|
|
if( (i+1) < m_argc )
|
|
return m_argv[i+1];
|
|
else
|
|
return "";
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::SetTitleText(const char *fmt, ...)
|
|
{
|
|
char str[4096];
|
|
va_list marker;
|
|
|
|
va_start(marker, fmt);
|
|
vsprintf(str, fmt, marker);
|
|
va_end(marker);
|
|
|
|
::SetWindowText((HWND)m_hWnd, str);
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::MakeWindowTopmost()
|
|
{
|
|
::SetWindowPos((HWND)m_hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::AppShutdown()
|
|
{
|
|
SendMessage( (HWND)m_hWnd, WM_CLOSE, 0, 0 );
|
|
}
|
|
|
|
|
|
void MaterialSystemApp::QuitNextFrame()
|
|
{
|
|
PostMessage( (HWND)m_hWnd, WM_CLOSE, 0, 0 );
|
|
}
|
|
|
|
|