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https://github.com/nillerusr/source-engine.git
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94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ATTRIBUTEASSETPICKERPANEL_H
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#define ATTRIBUTEASSETPICKERPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/AttributeBasePickerPanel.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseAssetPickerFrame;
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//-----------------------------------------------------------------------------
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// CAttributeAssetPickerPanel
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//-----------------------------------------------------------------------------
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class CAttributeAssetPickerPanel : public CAttributeBasePickerPanel
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{
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DECLARE_CLASS_SIMPLE( CAttributeAssetPickerPanel, CAttributeBasePickerPanel );
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public:
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CAttributeAssetPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
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~CAttributeAssetPickerPanel();
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private:
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virtual CBaseAssetPickerFrame *CreateAssetPickerFrame() = 0;
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MESSAGE_FUNC_PARAMS( OnAssetSelected, "AssetSelected", kv );
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virtual void ShowPickerDialog();
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};
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//-----------------------------------------------------------------------------
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// Macro to quickly make new attribute types
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//-----------------------------------------------------------------------------
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#define DECLARE_ATTRIBUTE_ASSET_PICKER( _className ) \
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class _className : public CAttributeAssetPickerPanel \
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{ \
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DECLARE_CLASS_SIMPLE( _className, CAttributeAssetPickerPanel ); \
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public: \
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_className( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : \
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BaseClass( parent, info ) {} \
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private: \
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virtual CBaseAssetPickerFrame *CreateAssetPickerFrame(); \
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}
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#define IMPLEMENT_ATTRIBUTE_ASSET_PICKER( _className, _popupTitle, _assetType, _assetExt, _assetSubDir, _assetTextType ) \
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CBaseAssetPickerFrame *_className::CreateAssetPickerFrame() \
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{ \
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return new CAssetPickerFrame( this, _popupTitle, _assetType, _assetExt, _assetSubDir, _assetTextType ); \
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}
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//-----------------------------------------------------------------------------
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// Macro to quickly make new attribute types
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//-----------------------------------------------------------------------------
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#define DECLARE_ATTRIBUTE_ASSET_PREVIEW_PICKER( _className ) \
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class _className : public CAttributeAssetPickerPanel \
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{ \
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DECLARE_CLASS_SIMPLE( _className, CAttributeAssetPickerPanel ); \
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public: \
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_className( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : \
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BaseClass( parent, info ) {} \
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private: \
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virtual CBaseAssetPickerFrame *CreateAssetPickerFrame(); \
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}
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#define IMPLEMENT_ATTRIBUTE_ASSET_PREVIEW_PICKER( _className, _pickerClassName, _popupTitle ) \
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CBaseAssetPickerFrame *_className::CreateAssetPickerFrame() \
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{ \
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return new _pickerClassName( this, _popupTitle ); \
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}
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//-----------------------------------------------------------------------------
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// Assets
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//-----------------------------------------------------------------------------
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DECLARE_ATTRIBUTE_ASSET_PICKER( CAttributeBspPickerPanel );
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DECLARE_ATTRIBUTE_ASSET_PREVIEW_PICKER( CAttributeVmtPickerPanel );
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DECLARE_ATTRIBUTE_ASSET_PREVIEW_PICKER( CAttributeVtfPickerPanel );
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#endif // ATTRIBUTEASSETPICKERPANEL_H
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