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97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef BASEANIMSETCONTROLGROUPPANEL_H
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#define BASEANIMSETCONTROLGROUPPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "datamodel/dmehandle.h"
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#include "tier1/utlntree.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseAnimationSetEditor;
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class CDmeAnimationSet;
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namespace vgui
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{
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class TreeView;
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class IScheme;
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class Menu;
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};
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//-----------------------------------------------------------------------------
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// Panel which shows a tree of controls
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//-----------------------------------------------------------------------------
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class CBaseAnimSetControlGroupPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CBaseAnimSetControlGroupPanel, EditablePanel );
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public:
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CBaseAnimSetControlGroupPanel( vgui::Panel *parent, char const *className, CBaseAnimationSetEditor *editor );
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virtual ~CBaseAnimSetControlGroupPanel();
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void ChangeAnimationSet( CDmeAnimationSet *newAnimSet );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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protected:
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MESSAGE_FUNC_INT( OnTreeViewItemSelected, "TreeViewItemSelected", itemIndex );
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MESSAGE_FUNC_INT( OnTreeViewItemDeselected, "TreeViewItemDeselected", itemIndex );
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MESSAGE_FUNC( OnTreeViewItemSelectionCleared, "TreeViewItemSelectionCleared" );
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protected:
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enum
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{
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EP_EXPANDED = (1<<0),
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EP_SELECTED = (1<<1),
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};
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struct TreeItem_t
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{
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TreeItem_t() : m_pAttributeName() {}
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CUtlString m_pAttributeName;
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};
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// Used to build a list of open element for refresh
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struct TreeInfo_t
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{
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TreeInfo_t() : m_nFlags( 0 ) {}
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TreeItem_t m_Item; // points to the element referenced in an element array
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int m_nFlags;
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};
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typedef CUtlNTree< TreeInfo_t, int > OpenItemTree_t;
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// Expands all items in the open item tree if they exist
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void ExpandOpenItems( OpenItemTree_t &tree, int nOpenTreeIndex, int nItemIndex, bool makeVisible );
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// Builds a list of open items
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void BuildOpenItemList( OpenItemTree_t &tree, int nParent, int nItemIndex );
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void FillInDataForItem( TreeItem_t &item, int nItemIndex );
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// Finds the tree index of a child matching the particular element + attribute
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int FindTreeItem( int nParentIndex, const TreeItem_t &info );
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vgui::DHANDLE< CBaseAnimationSetEditor > m_hEditor;
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vgui::DHANDLE< vgui::TreeView > m_hGroups;
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CUtlVector< int > m_hSelectableIndices;
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CDmeHandle< CDmeAnimationSet > m_AnimSet;
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bool m_bStartItemWasSelected;
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CUtlVector< int > m_SavedSelectedGroups;
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CUtlSymbolTable m_SliderNames;
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CUtlVector< CDmeHandle< CDmElement > > m_GroupList;
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friend class CAnimGroupTree;
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};
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#endif // BASEANIMSETCONTROLGROUPPANEL_H
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