mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef IVGUI_H
|
|
#define IVGUI_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier1/interface.h"
|
|
#include <vgui/VGUI.h>
|
|
|
|
#include "appframework/IAppSystem.h"
|
|
|
|
class KeyValues;
|
|
|
|
namespace vgui
|
|
{
|
|
|
|
// safe handle to a panel - can be converted to and from a VPANEL
|
|
typedef unsigned long HPanel;
|
|
typedef int HContext;
|
|
|
|
enum
|
|
{
|
|
DEFAULT_VGUI_CONTEXT = ((vgui::HContext)~0)
|
|
};
|
|
|
|
// safe handle to a panel - can be converted to and from a VPANEL
|
|
typedef unsigned long HPanel;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Interface to core vgui components
|
|
//-----------------------------------------------------------------------------
|
|
class IVGui : public IAppSystem
|
|
{
|
|
public:
|
|
// activates vgui message pump
|
|
virtual void Start() = 0;
|
|
|
|
// signals vgui to Stop running
|
|
virtual void Stop() = 0;
|
|
|
|
// returns true if vgui is current active
|
|
virtual bool IsRunning() = 0;
|
|
|
|
// runs a single frame of vgui
|
|
virtual void RunFrame() = 0;
|
|
|
|
// broadcasts "ShutdownRequest" "id" message to all top-level panels in the app
|
|
virtual void ShutdownMessage(unsigned int shutdownID) = 0;
|
|
|
|
// panel allocation
|
|
virtual VPANEL AllocPanel() = 0;
|
|
virtual void FreePanel(VPANEL panel) = 0;
|
|
|
|
// debugging prints
|
|
virtual void DPrintf(PRINTF_FORMAT_STRING const char *format, ...) = 0;
|
|
virtual void DPrintf2(PRINTF_FORMAT_STRING const char *format, ...) = 0;
|
|
virtual void SpewAllActivePanelNames() = 0;
|
|
|
|
// safe-pointer handle methods
|
|
virtual HPanel PanelToHandle(VPANEL panel) = 0;
|
|
virtual VPANEL HandleToPanel(HPanel index) = 0;
|
|
virtual void MarkPanelForDeletion(VPANEL panel) = 0;
|
|
|
|
// makes panel receive a 'Tick' message every frame (~50ms, depending on sleep times/framerate)
|
|
// panel is automatically removed from tick signal list when it's deleted
|
|
virtual void AddTickSignal(VPANEL panel, int intervalMilliseconds = 0 ) = 0;
|
|
virtual void RemoveTickSignal(VPANEL panel) = 0;
|
|
|
|
// message sending
|
|
virtual void PostMessage(VPANEL target, KeyValues *params, VPANEL from, float delaySeconds = 0.0f) = 0;
|
|
|
|
// Creates/ destroys vgui contexts, which contains information
|
|
// about which controls have mouse + key focus, for example.
|
|
virtual HContext CreateContext() = 0;
|
|
virtual void DestroyContext( HContext context ) = 0;
|
|
|
|
// Associates a particular panel with a vgui context
|
|
// Associating NULL is valid; it disconnects the panel from the context
|
|
virtual void AssociatePanelWithContext( HContext context, VPANEL pRoot ) = 0;
|
|
|
|
// Activates a particular context, use DEFAULT_VGUI_CONTEXT
|
|
// to get the one normally used by VGUI
|
|
virtual void ActivateContext( HContext context ) = 0;
|
|
|
|
// whether to sleep each frame or not, true = sleep
|
|
virtual void SetSleep( bool state) = 0;
|
|
|
|
// data accessor for above
|
|
virtual bool GetShouldVGuiControlSleep() = 0;
|
|
|
|
// enables VR mode
|
|
virtual void SetVRMode( bool bVRMode ) = 0;
|
|
virtual bool GetVRMode() = 0;
|
|
|
|
// add a tick signal like above, but to the head of the list of tick signals
|
|
virtual void AddTickSignalToHead( VPANEL panel, int intervalMilliseconds = 0 ) = 0;
|
|
};
|
|
|
|
#define VGUI_IVGUI_INTERFACE_VERSION "VGUI_ivgui008"
|
|
|
|
};
|
|
|
|
|
|
#endif // IVGUI_H
|