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https://github.com/nillerusr/source-engine.git
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154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef GRAPHPANEL_H
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#define GRAPHPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PHandle.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui_controls/PropertyPage.h>
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#include <vgui_controls/Image.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/IScheme.h>
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#include "RemoteServer.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying information about a game server
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//-----------------------------------------------------------------------------
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class CGraphPanel : public vgui::PropertyPage, public IServerDataResponse
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{
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DECLARE_CLASS_SIMPLE( CGraphPanel, vgui::PropertyPage );
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public:
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CGraphPanel(vgui::Panel *parent, const char *name);
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~CGraphPanel();
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// property page handlers
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virtual void OnPageShow();
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virtual void OnPageHide();
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void PerformLayout();
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protected:
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// callback for receiving server data
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virtual void OnServerDataResponse(const char *value, const char *response);
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// called every frame to update stats page
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virtual void OnTick();
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private:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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typedef enum { SECONDS, MINUTES, HOURS } intervals;
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struct Points_t
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{
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float cpu; // the percent CPU usage
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float in; // the ingoing bandwidth in kB/sec
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float out; // the outgoing bandwidth in kB/sec
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float time; // the time this was recorded
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float fps; // the FPS of the server
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float ping; // the ping of the server
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float players; // the number of players currently on the server
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};
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// internal class for holding the graph picture
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class CGraphsImage: public vgui::Image
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{
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public:
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CGraphsImage();
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using Image::DrawLine;
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using Image::SetPos;
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bool AddPoint(Points_t p);
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void RemovePoints() { points.RemoveAll(); }
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void SaveSize(int x1,int y1) { x=x1;y=y1; SetSize(x1,y1);}
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void SetDraw(bool cpu_in,bool fps_in,bool net_in,bool net_out,bool ping_in,bool players_in);
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void SetScale(intervals time);
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void SetBgColor(Color col) { bgColor=col; }
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void SetAxisColor(Color col) { lineColor=col; }
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// return the pre-defined colors of each graph type
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Color GetCPUColor() { return CPUColor; }
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Color GetFPSColor() { return FPSColor; }
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Color GetInColor() { return NetInColor; }
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Color GetOutColor() { return NetOutColor; }
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Color GetPlayersColor() { return PlayersColor; }
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Color GetPingColor() { return PingColor; }
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// return the limits of various graphs
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void GetFPSLimits(float &max, float &min) { min=minFPS; max=maxFPS; }
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void GetInLimits(float &max, float &min) { min=minIn; max=maxIn; }
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void GetOutLimits(float &max, float &min) { min=minOut; max=maxOut; }
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void GetPingLimits(float &max, float &min) { min=minPing; max=maxPing; }
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void GetPlayerLimits(float &max, float &min) { min=minPlayers; max=maxPlayers; }
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virtual void Paint();
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private:
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void AvgPoint(Points_t p);
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void CheckBounds(Points_t p);
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CUtlVector<Points_t> points;
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int x,y; // the size
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float maxIn,minIn,maxOut,minOut; // max and min bandwidths
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float maxFPS,minFPS;
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float minPing,maxPing;
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float maxPlayers,minPlayers;
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bool cpu,fps,net_i,ping,net_o,players;
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intervals timeBetween;
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Points_t avgPoint;
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int numAvgs;
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Color bgColor,lineColor;
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// colors for the various graphs, set in graphpanel.cpp
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static Color CPUColor;
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static Color FPSColor;
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static Color NetInColor;
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static Color NetOutColor;
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static Color PlayersColor;
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static Color PingColor;
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};
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friend CGraphsImage; // so it can use the intervals enum
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vgui::Label *GetLabel(const char *name);
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void SetAxisLabels(Color c,char *max,char *mid,char *min);
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// msg handlers
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MESSAGE_FUNC( OnCheckButton, "CheckButtonChecked" );
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MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", panel, text );
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MESSAGE_FUNC( OnClearButton, "clear" );
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// GUI elements
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CGraphsImage *m_pGraphs;
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vgui::ImagePanel *m_pGraphsPanel;
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vgui::Button *m_pClearButton;
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vgui::CheckButton *m_pInButton;
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vgui::CheckButton *m_pOutButton;
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vgui::CheckButton *m_pFPSButton;
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vgui::CheckButton *m_pCPUButton;
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vgui::CheckButton *m_pPINGButton;
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vgui::CheckButton *m_pPlayerButton;
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vgui::ComboBox *m_pTimeCombo;
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vgui::ComboBox *m_pVertCombo;
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float m_flNextStatsUpdateTime;
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};
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#endif // GRAPHPANEL_H
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