mirror of
https://github.com/nillerusr/source-engine.git
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1183 lines
28 KiB
C++
1183 lines
28 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <windows.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <conio.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <io.h>
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#include <direct.h>
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#include <stdarg.h>
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#include "goldsrc_standin.h"
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#include "wadlib.h"
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#include "goldsrc_bspfile.h"
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extern FILE *wadhandle;
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#pragma pack( 1 )
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struct TGAHeader_t
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{
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unsigned char id_length;
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unsigned char colormap_type;
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unsigned char image_type;
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unsigned short colormap_index;
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unsigned short colormap_length;
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unsigned char colormap_size;
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unsigned short x_origin;
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unsigned short y_origin;
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unsigned short width;
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unsigned short height;
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unsigned char pixel_size;
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unsigned char attributes;
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};
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#pragma pack()
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typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
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typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
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typedef struct {
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int ident;
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int version;
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int type;
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int texFormat;
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float boundingradius;
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int width;
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int height;
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int numframes;
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float beamlength;
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synctype_t synctype;
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} dsprite_t;
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typedef struct {
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int origin[2];
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int width;
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int height;
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} dspriteframe_t;
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class RGBAColor
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{
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public:
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unsigned char r,g,b,a;
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};
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const char *g_pDefaultShader = "LightmappedGeneric";
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const char *g_pShader = g_pDefaultShader;
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bool g_bBMPAllowTranslucent = false;
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bool g_bDecal = false;
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bool g_bQuiet = false;
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#define MAX_VMT_PARAMS 16
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struct VTexVMTParam_t
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{
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const char *m_szParam;
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const char *m_szValue;
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};
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static VTexVMTParam_t g_VMTParams[MAX_VMT_PARAMS];
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static int g_NumVMTParams = 0;
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void PrintExitStuff()
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{
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if ( !g_bQuiet )
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{
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printf( "Press a key to quit.\n" );
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getch();
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}
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}
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RGBAColor* ConvertToRGBUpsideDown( byte *pBits, int width, int height, byte *pPalette, bool *bTranslucent )
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{
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RGBAColor *pRet = new RGBAColor[width*height];
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byte newPalette[256][3];
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for ( int i=0; i < 256; i++ )
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{
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newPalette[i][0] = pPalette[i*3+2];
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newPalette[i][1] = pPalette[i*3+1];
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newPalette[i][2] = pPalette[i*3+0];
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}
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// Write the lines upside-down.
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for ( int y=0; y < height; y++ )
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{
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byte *pLine = &pBits[(height-y-1)*width];
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for ( int x=0; x < width; x++ )
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{
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pRet[y*width+x].r = newPalette[pLine[x]][0];
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pRet[y*width+x].g = newPalette[pLine[x]][1];
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pRet[y*width+x].b = newPalette[pLine[x]][2];
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if ( pLine[x] == 255 )
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{
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*bTranslucent = true;
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pRet[y*width+x].a = 0;
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}
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else
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{
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pRet[y*width+x].a = 255;
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}
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}
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}
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return pRet;
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}
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void FloodSolidPixels( RGBAColor *pTexels, int width, int height )
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{
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byte *pAlphaMap = new byte[width*height];
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byte *pNewAlphaMap = new byte[width*height];
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for ( int y=0; y < height; y++ )
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for ( int x=0; x < width; x++ )
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pAlphaMap[y*width+x] = pTexels[y*width+x].a;
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bool bHappy = false;
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while ( !bHappy )
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{
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bHappy = true;
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memcpy( pNewAlphaMap, pAlphaMap, width * height );
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for ( int y=0; y < height; y++ )
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{
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RGBAColor *pLine = &pTexels[y*width];
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for ( int x=0; x < width; x++ )
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{
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if ( pAlphaMap[y*width+x] == 0 )
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{
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int nNeighbors = 0;
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int neighborTotal[3] = {0,0,0};
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// Blend all the neighboring solid pixels.
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for ( int offsetX=-1; offsetX <= 1; offsetX++ )
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{
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for ( int offsetY=-1; offsetY <= 1; offsetY++ )
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{
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int testX = x + offsetX;
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int testY = y + offsetY;
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if ( testX >= 0 && testY >= 0 && testX < width && testY < height )
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{
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if ( pAlphaMap[testY*width+testX] )
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{
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RGBAColor *pNeighbor = &pTexels[testY*width+testX];
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++nNeighbors;
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neighborTotal[0] += pNeighbor->r;
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neighborTotal[1] += pNeighbor->g;
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neighborTotal[2] += pNeighbor->b;
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}
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}
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}
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}
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if ( nNeighbors )
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{
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pNewAlphaMap[y*width+x] = 255;
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bHappy = false;
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pLine[x].r = (byte)( neighborTotal[0] / nNeighbors );
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pLine[x].g = (byte)( neighborTotal[1] / nNeighbors );
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pLine[x].b = (byte)( neighborTotal[2] / nNeighbors );
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}
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}
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}
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}
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memcpy( pAlphaMap, pNewAlphaMap, width * height );
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}
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delete [] pAlphaMap;
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delete [] pNewAlphaMap;
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}
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RGBAColor* ResampleImage( RGBAColor *pRGB, int width, int height, int newWidth, int newHeight )
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{
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RGBAColor *pResampled = new RGBAColor[newWidth * newHeight];
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for ( int y=0; y < newHeight; y++ )
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{
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float yPercent = (float)y / (newHeight - 1);
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float flSrcY = yPercent * (height - 1.00001f);
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int iSrcY = (int)flSrcY;
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float flYFrac = flSrcY - iSrcY;
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for ( int x=0; x < newWidth; x++ )
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{
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float xPercent = (float)x / (newWidth - 1);
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float flSrcX = xPercent * (width - 1.00001f);
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int iSrcX = (int)flSrcX;
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float flXFrac = flSrcX - iSrcX;
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byte *pSrc0 = ((byte*)&pRGB[iSrcY*width+iSrcX]);
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byte *pSrc1 = ((byte*)&pRGB[iSrcY*width+iSrcX+1]);
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byte *pSrc2 = ((byte*)&pRGB[(iSrcY+1)*width+iSrcX]);
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byte *pSrc3 = ((byte*)&pRGB[(iSrcY+1)*width+iSrcX+1]);
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byte *pDest = (byte*)&pResampled[y*newWidth+x];
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// Now blend the nearest 4 source pixels.
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for ( int i=0; i < 4; i++ )
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{
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//pDest[i] = pSrc0[i];
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float topColor = ( pSrc0[i]*(1-flXFrac) + pSrc1[i]*flXFrac );
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float bottomColor = ( pSrc2[i]*(1-flXFrac) + pSrc3[i]*flXFrac );
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pDest[i] = (byte)( topColor*(1-flYFrac) + bottomColor*flYFrac );
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}
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}
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}
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return pResampled;
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}
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bool WriteTGAFile(
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const char *pFilename,
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bool bAllowTranslucent,
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byte *pBits,
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int width,
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int height,
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byte *pPalette,
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bool bPowerOf2,
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bool *bTranslucent,
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bool *bResized
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)
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{
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*bResized = *bTranslucent = false;
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RGBAColor *pRGB = ConvertToRGBUpsideDown( pBits, width, height, pPalette, bTranslucent );
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// Unless the filename starts with '{', we don't allow translucency.
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if ( !bAllowTranslucent )
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*bTranslucent = false;
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// Flood the solid texel colors into the transparent texels.
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// Since we turn on point sampling for these textures, this only matters if we're resizing the texture.
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if ( *bTranslucent )
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{
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FloodSolidPixels( pRGB, width, height );
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}
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if ( bPowerOf2 )
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{
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// Is it not a power of 2?
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if ( (width & (width - 1)) || (height & (height - 1)) )
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{
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// Ok, resize it to the next highest power of 2.
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int newWidth = width;
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while ( (newWidth & (newWidth - 1)) )
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++newWidth;
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int newHeight = height;
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while ( (newHeight & (newHeight - 1)) )
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++newHeight;
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printf( "\t(%dx%d) -> (%dx%d)", width, height, newWidth, newHeight );
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RGBAColor *pResampled = ResampleImage( pRGB, width, height, newWidth, newHeight );
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delete [] pRGB;
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pRGB = pResampled;
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width = newWidth;
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height = newHeight;
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*bResized = true;
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}
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}
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// Write it..
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TGAHeader_t hdr;
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memset( &hdr, 0, sizeof( hdr ) );
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hdr.width = width;
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hdr.height = height;
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hdr.colormap_type = 0; // no, no colormap please
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hdr.image_type = 2; // uncompressed, true-color
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hdr.pixel_size = 32; // 32 bits per pixel
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FILE *fp = fopen( pFilename, "wb" );
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if ( !fp )
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return false;
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SafeWrite( fp, &hdr, sizeof( hdr ) );
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SafeWrite( fp, pRGB, sizeof( RGBAColor ) * width * height );
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fclose( fp );
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delete [] pRGB;
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return true;
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}
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int PrintUsage( const char *pExtra, ... )
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{
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va_list marker;
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va_start( marker, pExtra );
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vprintf( pExtra, marker );
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va_end( marker );
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printf(
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"%s \n"
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"\t[-AutoDir]\n"
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"\t\tAutomatically detects -basedir and -wadfile or -bmpfile based\n"
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"\t\ton the last parameter (it must be a WAD file or a BMP file.\n"
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"\t[-decal]\n"
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"\t\tCreates VMTs for decals and creates VMTs for model decals.\n"
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"\t[-onlytex <tex name>]\n"
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"\t[-shader <shader name>]\n"
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"\t\tSpecify the shader to use in the VMT file (default\n"
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"\t\tis LightmappedGeneric.\n"
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"\t[-vtex]\n"
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"\t\tIf -vtex is specified, then it calls vtex on each newly-created\n"
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"\t\t.TGA file.\n"
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"\t[-vmtparam <ParamName> <ParamValue>]\n"
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"\t\tif -vtex was specified, passes the parameters to that process.\n"
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"\t\tUsed to add parameters to the generated .vmt file\n"
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"\t-BaseDir <basedir>\n"
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"\t-game <basedir>\n"
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"\t\tSpecifies where the root mod directory is.\n"
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"\t-WadFile <wildcard>\n"
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"\t\t-wadfile will make (power-of-2) TGAs, VTFs, and VMTs for each\n"
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"\t\ttexture in the WAD. It will also place them under a directory\n"
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"\t\twith the name of the WAD. In addition, it will create\n"
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"\t\t.resizeinfo files in the materials directory if it has to\n"
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"\t\tresize the texture. Then Hammer's File->WAD To Material\n"
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"\t\tcommand will use them to rescale texture coordinates.\n"
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"\t-bmpfile <wildcard>\n"
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"\t\t-bmpfile acts like -WadFile but for BMP files, and it'll place\n"
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"\t\tthem in the root materials directory.\n"
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"\t-sprfile <wildcard>\n"
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"\t\tActs like -bmpfile, but ports a sprite.\n"
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"\t-Transparent (BMP files only)\n"
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"\t\tIf this is set, then it will treat palette index 255 as a\n"
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"\t\ttransparent pixel."
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"\t-SubDir <subdirectory>\n"
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"\t\t-SubDir tells it what directory under materials to place the\n"
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"\t\tfinal art. If using a WAD file, then it will automatically\n"
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"\t\tuse the WAD filename if no -SubDir is specified.\n"
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"\t-Quiet\n"
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"\t\tDon't print out anything or wait for a keypress on exit.\n"
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"\n"
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, __argv[0] );
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printf( "ex: %s -vtex -BaseDir c:\\hl2\\dod -WadFile c:\\hl1\\dod\\*.wad\n", __argv[0] );
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printf( "ex: %s -vtex -BaseDir c:\\hl2\\dod -bmpfile test.bmp -SubDir models\\props\n", __argv[0] );
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printf( "ex: %s -vtex -vmtparam $ignorez 1 -BaseDir c:\\hl2\\dod -sprfile test.spr -SubDir sprites\\props\n", __argv[0] );
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PrintExitStuff();
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return 1;
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}
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// Take something like "c:/a/b/c/filename.ext" and return "filename".
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void GetBaseFilename( const char *pWadFilename, char wadBaseName[512] )
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{
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const char *pBase = strrchr( pWadFilename, '\\' );
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if ( strrchr( pWadFilename, '/' ) > pBase )
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pBase = strrchr( pWadFilename, '/' );
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if ( pBase )
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strcpy( wadBaseName, pBase+1 );
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else
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strcpy( wadBaseName, pWadFilename );
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char *pDot = strchr( wadBaseName, '.' );
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if ( pDot )
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*pDot = 0;
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}
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const char *LastSlash( const char *pSrc )
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{
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const char *pRet = strrchr( pSrc, '/' );
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const char *pRet2 = strrchr( pSrc, '\\' );
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return (pRet > pRet2) ? pRet : pRet2;
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}
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void EnsureDirExists( const char *pDir )
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{
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if ( _access( pDir, 0 ) != 0 )
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{
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// We use the shell's "md" command here instead of the _mkdir() function because
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// md will create all the subdirectories leading up to the bottom one and _mkdir() won't.
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char cmd[1024];
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_snprintf( cmd, sizeof( cmd ), "md \"%s\"", pDir );
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system( cmd );
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if ( _access( pDir, 0 ) != 0 )
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Error( "\tCan't create directory: %s.\n", pDir );
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}
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}
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void WriteVMTFile( const char *pBaseDir, const char *pSubDir, const char *pName, bool bTranslucent )
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{
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char vmtFilename[512];
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sprintf( vmtFilename, "%s\\materials\\%s\\%s.vmt", pBaseDir, pSubDir, pName );
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FILE *fp = fopen( vmtFilename, "wt" );
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if ( !fp )
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{
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Error( "\tWriteVMTFile failed to open %s for writing.\n", vmtFilename );
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return;
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}
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fprintf( fp, "\"%s\"\n{\n", g_pShader );
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fprintf( fp, "\t\"$basetexture\"\t\"%s\\%s\"\n", pSubDir, pName );
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if ( bTranslucent || g_bDecal )
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{
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fprintf( fp, "\t\"$alphatest\"\t\"1\"\n" );
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fprintf( fp, "\t\"$ALPHATESTREFERENCE\"\t\"0.5\"\n" );
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}
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if ( g_bDecal )
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{
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fprintf( fp, "\t\"$decal\"\t\t\"1\"\n" );
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}
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int i;
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for( i=0;i<g_NumVMTParams;i++ )
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{
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fprintf( fp, "\t\"%s\" \"%s\"\n", g_VMTParams[i].m_szParam, g_VMTParams[i].m_szValue );
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}
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fprintf( fp, "}" );
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fclose( fp );
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}
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void WriteTXTFile( const char *pBaseDir, const char *pSubDir, const char *pName )
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{
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char filename[512];
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sprintf( filename, "%s\\materialsrc\\%s\\%s.txt", pBaseDir, pSubDir, pName );
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FILE *fp = fopen( filename, "wt" );
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if ( !fp )
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Error( "\tWriteTXTFile: can't open %s for writing.\n", filename );
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fprintf( fp, "\"pointsample\" \"1\"\n" );
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fclose( fp );
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}
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void WriteResizeInfoFile( const char *pBaseDir, const char *pSubDir, const char *pName, int width, int height )
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{
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char filename[512];
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sprintf( filename, "%s\\materials\\%s\\%s.resizeinfo", pBaseDir, pSubDir, pName );
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FILE *fp = fopen( filename, "wt" );
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if ( !fp )
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{
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Error( "\tWriteResizeInfoFile failed to open %s for writing.\n", filename );
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return;
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}
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fprintf( fp, "%d %d", width, height );
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fclose( fp );
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}
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void RunVTexOnFile( const char *pBaseDir, const char *pFilename )
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{
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char executableDir[MAX_PATH];
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GetModuleFileName( NULL, executableDir, sizeof( executableDir ) );
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char *pLastSlash = max( strrchr( executableDir, '/' ), strrchr( executableDir, '\\' ) );
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if ( !pLastSlash )
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Error( "Can't find filename in '%s'.\n", executableDir );
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|
|
*pLastSlash = 0;
|
|
|
|
// Set the vproject environment variable (vtex doesn't allow game yet).
|
|
char envStr[MAX_PATH];
|
|
_snprintf( envStr, sizeof( envStr ), "vproject=%s", pBaseDir );
|
|
putenv( envStr );
|
|
|
|
// Call vtex on this texture now.
|
|
char vtexCommand[1024];
|
|
sprintf( vtexCommand, "%s\\vtex.exe -quiet -nopause \"%s\"", executableDir, pFilename );
|
|
if ( system( vtexCommand ) != 0 )
|
|
{
|
|
Error( "\tCommand '%s' failed!\n", vtexCommand );
|
|
}
|
|
}
|
|
|
|
|
|
void WriteOutputFiles(
|
|
const char *pBaseDir,
|
|
const char *pSubDir,
|
|
const char *pName,
|
|
bool bAllowTranslucent,
|
|
byte *buffer,
|
|
int width,
|
|
int height,
|
|
byte *pPalette,
|
|
bool bVTex
|
|
)
|
|
{
|
|
bool bTranslucent, bResized;
|
|
bool bPowerOf2 = true;
|
|
|
|
char tgaFilename[1024];
|
|
sprintf( tgaFilename, "%s\\materialsrc\\%s\\%s.tga", pBaseDir, pSubDir, pName );
|
|
if ( !WriteTGAFile(
|
|
tgaFilename,
|
|
bAllowTranslucent,
|
|
buffer,
|
|
width,
|
|
height,
|
|
pPalette,
|
|
bPowerOf2,
|
|
&bTranslucent,
|
|
&bResized ) )
|
|
{
|
|
Error( "\tError writing %s.\n", tgaFilename );
|
|
}
|
|
|
|
// Write its .VMT file.
|
|
WriteVMTFile( pBaseDir, pSubDir, pName, bTranslucent );
|
|
|
|
// Write a text file for it if it's translucent so we can enable pointsample for vtex.
|
|
// if ( bTranslucent )
|
|
// WriteTXTFile( pBaseDir, pSubDir, pName );
|
|
|
|
// Write its .resizeinfo file.
|
|
if ( bResized )
|
|
{
|
|
WriteResizeInfoFile( pBaseDir, pSubDir, pName, width, height );
|
|
}
|
|
|
|
if ( bVTex )
|
|
{
|
|
RunVTexOnFile( pBaseDir, tgaFilename );
|
|
}
|
|
}
|
|
|
|
|
|
void EnsureDirectoriesExist( const char *pBaseDir, const char *pSubDir )
|
|
{
|
|
char materialsrcDir[512], materialsDir[512];
|
|
sprintf( materialsrcDir, "%s\\materialsrc\\%s", pBaseDir, pSubDir );
|
|
sprintf( materialsDir, "%s\\materials\\%s", pBaseDir, pSubDir );
|
|
EnsureDirExists( materialsrcDir );
|
|
EnsureDirExists( materialsDir );
|
|
}
|
|
|
|
|
|
void ProcessWadFile( const char *pWadFilename, const char *pBaseDir, const char *pSubDir, const char *pOnlyTex, bool bVTex )
|
|
{
|
|
if ( !g_bQuiet )
|
|
printf( "\n\n[WADFILE %s]\n\n", pWadFilename );
|
|
|
|
// If no -subdir was specified, then figure it out from the wad filename.
|
|
char wadBaseName[512];
|
|
if ( !pSubDir )
|
|
{
|
|
// Get the base wad filename.
|
|
GetBaseFilename( pWadFilename, wadBaseName );
|
|
pSubDir = wadBaseName;
|
|
}
|
|
|
|
EnsureDirectoriesExist( pBaseDir, pSubDir );
|
|
|
|
|
|
// Now process all the images in the wad.
|
|
W_OpenWad( pWadFilename );
|
|
|
|
#define MAXLUMP (640*480*85/64)
|
|
byte inbuffer[MAXLUMP];
|
|
|
|
for (int i = 0; i < numlumps; i++)
|
|
{
|
|
if ( pOnlyTex && stricmp( pOnlyTex, lumpinfo[i].name ) != 0 )
|
|
continue;
|
|
|
|
fseek( wadhandle, lumpinfo[i].filepos, SEEK_SET );
|
|
SafeRead ( wadhandle, inbuffer, lumpinfo[i].size );
|
|
|
|
miptex_t *qtex = (miptex_t *)inbuffer;
|
|
int width = LittleLong(qtex->width);
|
|
int height = LittleLong(qtex->height);
|
|
|
|
if ( width <= 0 || height <= 0 || width > 5000 || height > 5000 )
|
|
{
|
|
if ( !g_bQuiet )
|
|
printf("\tskipping %s @ %d size %d (not an image?)\n", lumpinfo[i].name, lumpinfo[i].filepos, lumpinfo[i].size );
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if ( !g_bQuiet )
|
|
printf( "\t%s", lumpinfo[i].name );
|
|
}
|
|
|
|
byte *pPalette = inbuffer + LittleLong( qtex->offsets[3] ) + width * height / 64 + 2;
|
|
byte *psrc, *pdest;
|
|
|
|
byte outbuffer[(640+320)*480];
|
|
|
|
// The old xwad put the mipmaps in there too, but we don't want that now (usually).
|
|
// copy in 0 image
|
|
psrc = inbuffer + LittleLong( qtex->offsets[0] );
|
|
pdest = outbuffer;
|
|
for (int t = 0; t < height; t++)
|
|
{
|
|
memcpy( pdest + t * width, psrc + t * width, width );
|
|
}
|
|
|
|
|
|
WriteOutputFiles(
|
|
pBaseDir, // base directory
|
|
pSubDir, // subdir under materials
|
|
qtex->name, // filename (w/o extension)
|
|
qtex->name[0] == '{', // allow transparency?
|
|
outbuffer,
|
|
width,
|
|
height,
|
|
pPalette,
|
|
bVTex
|
|
);
|
|
|
|
if ( !g_bQuiet )
|
|
printf( "\n" );
|
|
}
|
|
}
|
|
|
|
|
|
void ProcessBMPFile( const char *pBaseDir, const char *pSubDir, const char *pFilename, bool bVTex )
|
|
{
|
|
if ( !g_bQuiet )
|
|
printf( "[%s]\n", pFilename );
|
|
|
|
if ( !pSubDir )
|
|
pSubDir = ".";
|
|
|
|
// First make directories under materialsrc and materials if they don't exist.
|
|
EnsureDirectoriesExist( pBaseDir, pSubDir );
|
|
|
|
// Read in the 8-bit BMP file.
|
|
FILE *fp = fopen( pFilename, "rb" );
|
|
if ( !fp )
|
|
Error( "ProcessBMPFile( %s ) can't open the file for reading.\n", pFilename );
|
|
|
|
BITMAPFILEHEADER bfh;
|
|
BITMAPINFOHEADER bih;
|
|
unsigned char pixelData[512*512];
|
|
|
|
SafeRead( fp, &bfh, sizeof( bfh ) );
|
|
SafeRead( fp, &bih, sizeof( bih ) );
|
|
|
|
// Make sure it's an 8-bit one like we want.
|
|
if ( bih.biSize != sizeof( bih ) ||
|
|
bih.biPlanes != 1 ||
|
|
bih.biBitCount != 8 ||
|
|
bih.biCompression != BI_RGB ||
|
|
bih.biHeight < 0 ||
|
|
bih.biWidth * bih.biHeight > sizeof( pixelData ) )
|
|
{
|
|
Error( "ProcessBMPFile( %s ) - invalid format.\n", pFilename );
|
|
}
|
|
|
|
int nColorsUsed = 256;
|
|
if ( bih.biClrUsed != 0 )
|
|
{
|
|
nColorsUsed = bih.biClrUsed;
|
|
if ( nColorsUsed > 256 )
|
|
Error( "ProcessBMPFile( %s ) - bih.biClrUsed = %d.\n", pFilename, bih.biClrUsed );
|
|
}
|
|
|
|
RGBQUAD quadPalette[256];
|
|
SafeRead( fp, quadPalette, sizeof( quadPalette[0] ) * nColorsUsed );
|
|
|
|
// Usually, bfOffBits is the same place we are at now, but sometimes it's a little different.
|
|
fseek( fp, bfh.bfOffBits, SEEK_SET );
|
|
|
|
// Now read the bitmap data.
|
|
SafeRead( fp, pixelData, bih.biWidth * bih.biHeight );
|
|
|
|
fclose( fp );
|
|
|
|
|
|
// Convert the palette.
|
|
byte palette[256][3];
|
|
for ( int i=0; i < 256; i++ )
|
|
{
|
|
palette[i][0] = quadPalette[i].rgbRed;
|
|
palette[i][1] = quadPalette[i].rgbGreen;
|
|
palette[i][2] = quadPalette[i].rgbBlue;
|
|
}
|
|
|
|
// Unflip the pixel data.
|
|
for ( int y=0; y < bih.biHeight / 2; y++ )
|
|
{
|
|
byte tempLine[1024];
|
|
memcpy( tempLine, &pixelData[y*bih.biWidth], bih.biWidth );
|
|
memcpy( &pixelData[y*bih.biWidth], &pixelData[(bih.biHeight-y-1)*bih.biWidth], bih.biWidth );
|
|
memcpy( &pixelData[(bih.biHeight-y-1)*bih.biWidth], tempLine, bih.biWidth );
|
|
}
|
|
|
|
|
|
char baseFilename[512];
|
|
GetBaseFilename( pFilename, baseFilename );
|
|
|
|
// Save it out.
|
|
WriteOutputFiles(
|
|
pBaseDir, // base directory
|
|
pSubDir, // subdir under materials
|
|
baseFilename, // filename (w/o extension)
|
|
g_bBMPAllowTranslucent, // allow transparency
|
|
pixelData,
|
|
bih.biWidth,
|
|
bih.biHeight,
|
|
(byte*)palette,
|
|
bVTex
|
|
);
|
|
}
|
|
|
|
|
|
void ProcessSPRFile( const char *pBaseDir, const char *pSubDir, const char *pFilename, bool bVTex )
|
|
{
|
|
if ( !g_bQuiet )
|
|
printf( "[%s]\n", pFilename );
|
|
|
|
if ( !pSubDir )
|
|
pSubDir = ".";
|
|
|
|
char baseFilename[512];
|
|
GetBaseFilename( pFilename, baseFilename );
|
|
|
|
// First make directories under materialsrc and materials if they don't exist.
|
|
EnsureDirectoriesExist( pBaseDir, pSubDir );
|
|
|
|
// Read in the SPR file.
|
|
FILE *fp = fopen( pFilename, "rb" );
|
|
if ( !fp )
|
|
Error( "ProcessSPRFile( %s ) can't open the file for reading.\n", pFilename );
|
|
|
|
dsprite_t header;
|
|
SafeRead( fp, &header, sizeof( header ) );
|
|
|
|
// Make sure it's a sprite file.
|
|
if ( ((header.ident>>0) & 0xFF) != 'I' ||
|
|
((header.ident>>8) & 0xFF) != 'D' ||
|
|
((header.ident>>16) & 0xFF) != 'S' ||
|
|
((header.ident>>24) & 0xFF) != 'P' )
|
|
{
|
|
Warning( "WARNING: sprite %s is not a sprite file. Skipping.\n", pFilename );
|
|
fclose( fp );
|
|
return;
|
|
}
|
|
|
|
if ( header.version != 2 )
|
|
{
|
|
Warning( "WARNING: sprite %s is not a version 2 sprite file. Skipping.\n", pFilename );
|
|
fclose( fp );
|
|
return;
|
|
}
|
|
|
|
// Read the palette.
|
|
short cnt;
|
|
byte palette[768];
|
|
SafeRead( fp, &cnt, sizeof( cnt ) );
|
|
SafeRead( fp, palette, sizeof( palette ) );
|
|
|
|
// Read the frames.
|
|
int i;
|
|
for ( i=0; i < header.numframes; i++ )
|
|
{
|
|
spriteframetype_t type;
|
|
SafeRead( fp, &type, sizeof( type ) );
|
|
if ( type == SPR_SINGLE )
|
|
{
|
|
dspriteframe_t frame;
|
|
SafeRead( fp, &frame, sizeof( frame ) );
|
|
if ( frame.width > 5000 || frame.height > 5000 || frame.width < 1 || frame.height < 1 )
|
|
{
|
|
Warning( "WARNING: sprite %s has an invalid frame size (%d x %d) for frame %d.\n", pFilename, frame.width, frame.height, i );
|
|
fclose( fp );
|
|
return;
|
|
}
|
|
|
|
byte *frameData = new byte[frame.width * frame.height];
|
|
SafeRead( fp, frameData, frame.width * frame.height );
|
|
|
|
Msg( "\tFrame %d ", i );
|
|
|
|
// Write the TGA file for this frame.
|
|
bool bTranslucent, bResized;
|
|
char frameFilename[512];
|
|
_snprintf( frameFilename, sizeof( frameFilename ), "%s\\materialsrc\\%s\\%s%03d.tga", pBaseDir, pSubDir, baseFilename, i );
|
|
if ( !WriteTGAFile(
|
|
frameFilename,
|
|
g_bBMPAllowTranslucent,
|
|
frameData,
|
|
frame.width,
|
|
frame.height,
|
|
palette,
|
|
true, // allow power-of-2
|
|
&bTranslucent,
|
|
&bResized ) )
|
|
{
|
|
Error( "\tError writing %s.\n", frameFilename );
|
|
}
|
|
|
|
if ( !g_bQuiet )
|
|
printf( "\n" );
|
|
|
|
delete [] frameData;
|
|
}
|
|
else if ( type == SPR_GROUP )
|
|
{
|
|
Error( "Sprite %s uses type SPR_GROUP. Get a programmer to add support for it.\n", pFilename );
|
|
}
|
|
else
|
|
{
|
|
Warning( "WARNING: sprite %s has an invalid frame type (%d) for frame %d.\n", pFilename, type, i );
|
|
fclose( fp );
|
|
return;
|
|
}
|
|
}
|
|
|
|
fclose( fp );
|
|
|
|
//
|
|
// Generate a .txt file for the sprite.
|
|
//
|
|
char txtFilename[512];
|
|
sprintf( txtFilename, "%s\\materialsrc\\%s\\%s.txt", pBaseDir, pSubDir, baseFilename );
|
|
|
|
fp = fopen( txtFilename, "wt" );
|
|
if ( !fp )
|
|
Error( "\tProcessSPRFile: can't open %s for writing.\n", txtFilename );
|
|
|
|
fprintf( fp, "\"startframe\" \"0\"\n" );
|
|
fprintf( fp, "\"endframe\" \"%d\"\n", header.numframes-1 );
|
|
fprintf( fp, "\"nomip\" \"1\"\n" );
|
|
fprintf( fp, "\"nolod\" \"1\"\n" );
|
|
fclose( fp );
|
|
|
|
//
|
|
// Run VTEX on the .txt file?
|
|
//
|
|
if ( bVTex )
|
|
{
|
|
RunVTexOnFile( pBaseDir, txtFilename );
|
|
}
|
|
|
|
//
|
|
// Generate a .vmt file.
|
|
//
|
|
char vmtFilename[512];
|
|
_snprintf( vmtFilename, sizeof( vmtFilename ), "%s\\materials\\%s\\%s.vmt", pBaseDir, pSubDir, baseFilename );
|
|
fp = fopen( vmtFilename, "wt" );
|
|
if ( !fp )
|
|
Error( "\tProcessSPRFile: can't open %s for writing.\n", vmtFilename );
|
|
|
|
if ( g_pShader == g_pDefaultShader )
|
|
fprintf( fp, "\"UnlitGeneric\"\n" );
|
|
else
|
|
fprintf( fp, "\"%s\"\n", g_pShader );
|
|
|
|
fprintf( fp, "{\n" );
|
|
fprintf( fp, "\t\"$spriteorientation\" \"vp_parallel\"\n" );
|
|
fprintf( fp, "\t\"$spriteorigin\" \"[ 0.50 0.50 ]\"\n" );
|
|
fprintf( fp, "\t\"$basetexture\" \"%s/%s\"\n", pSubDir, baseFilename );
|
|
|
|
for( i=0;i<g_NumVMTParams;i++ )
|
|
{
|
|
fprintf( fp, "\t\"%s\" \"%s\"\n", g_VMTParams[i].m_szParam, g_VMTParams[i].m_szValue );
|
|
}
|
|
|
|
fprintf( fp, "}" );
|
|
|
|
fclose( fp );
|
|
}
|
|
|
|
|
|
void ExtractDirectory( const char *pFilename, char *prefix )
|
|
{
|
|
const char *pSlash = strrchr( pFilename, '/' );
|
|
if ( strrchr( pFilename, '\\' ) > pSlash )
|
|
pSlash = strrchr( pFilename, '\\' );
|
|
|
|
if ( pSlash )
|
|
{
|
|
memcpy( prefix, pFilename, pSlash - pFilename );
|
|
prefix[ pSlash - pFilename ] = 0;
|
|
}
|
|
else
|
|
{
|
|
strcpy( prefix, ".\\" );
|
|
}
|
|
}
|
|
|
|
|
|
// This allows them to have a WAD or BMP under their materialsrc directory and it'll try to figure out
|
|
// all the other parameters for them.
|
|
bool DragAndDropCheck(
|
|
const char **pBaseDir,
|
|
const char **pSubDir,
|
|
const char **pWadFilenames,
|
|
const char **pBMPFilenames,
|
|
const char **pSPRFilenames,
|
|
bool *bVTex )
|
|
{
|
|
const char *pLastParam = __argv[__argc-1];
|
|
|
|
// Get the first argument in upper case.
|
|
char arg1[512];
|
|
strncpy( arg1, pLastParam, sizeof( arg1 ) );
|
|
strupr( arg1 );
|
|
|
|
// Only handle it if there's a full path (with a colon).
|
|
if ( !strchr( arg1, ':' ) )
|
|
return false;
|
|
|
|
if ( strstr( arg1, ".WAD" ) )
|
|
*pWadFilenames = pLastParam;
|
|
else if ( strstr( arg1, ".BMP" ) )
|
|
*pBMPFilenames = pLastParam;
|
|
else if ( strstr( arg1, ".SPR" ) )
|
|
*pSPRFilenames = pLastParam;
|
|
else
|
|
return false;
|
|
|
|
// Ok, we know that argv[1] has a valid filename. Is it under materialsrc?
|
|
char *pMatSrc = strstr( arg1, "MATERIALSRC" );
|
|
if ( !pMatSrc || pMatSrc == arg1 )
|
|
return false;
|
|
|
|
// The base directory is everything before materialsrc.
|
|
static char baseDir[512];
|
|
*pBaseDir = baseDir;
|
|
memcpy( baseDir, arg1, pMatSrc-arg1 );
|
|
baseDir[pMatSrc-arg1-1] = 0;
|
|
|
|
// The subdirectory is everything after materialsrc, minus the filename.
|
|
char *pSubDirSrc = pMatSrc + strlen( "MATERIALSRC" ) + 1;
|
|
char *pEnd = strrchr( pSubDirSrc, '\\' );
|
|
if ( strrchr( pSubDirSrc, '/' ) > pEnd )
|
|
pEnd = strrchr( pSubDirSrc, '/' );
|
|
|
|
if ( !pEnd )
|
|
return false;
|
|
|
|
static char subDir[512];
|
|
*pSubDir = subDir;
|
|
memcpy( subDir, pSubDirSrc, pEnd - pSubDirSrc );
|
|
subDir[pEnd-pSubDirSrc] = 0;
|
|
|
|
// Always use vtex in drag-and-drop mode.
|
|
*bVTex = true;
|
|
return true;
|
|
}
|
|
|
|
|
|
int main (int argc, char **argv)
|
|
{
|
|
if (argc < 2)
|
|
{
|
|
return PrintUsage( "" );
|
|
}
|
|
|
|
bool bWriteTGA = true;
|
|
bool bWriteBMP = false;
|
|
bool bPowerOf2 = true;
|
|
bool bAutoDir = false;
|
|
|
|
bool bVTex = false;
|
|
const char *pBaseDir = NULL;
|
|
const char *pWadFilenames = NULL;
|
|
const char *pBMPFilenames = NULL;
|
|
const char *pSPRFilenames = NULL;
|
|
const char *pSubDir = NULL;
|
|
const char *pOnlyTex = NULL;
|
|
|
|
// Scan for options.
|
|
for ( int i=1; i < argc; i++ )
|
|
{
|
|
if ( (i+2) < argc )
|
|
{
|
|
if ( stricmp( argv[i], "-vmtparam" ) == 0 && g_NumVMTParams < MAX_VMT_PARAMS )
|
|
{
|
|
g_VMTParams[g_NumVMTParams].m_szParam = argv[i+1];
|
|
g_VMTParams[g_NumVMTParams].m_szValue = argv[i+2];
|
|
|
|
if( !g_bQuiet )
|
|
{
|
|
fprintf( stderr, "Adding .vmt parameter: \"%s\"\t\"%s\"\n",
|
|
g_VMTParams[g_NumVMTParams].m_szParam,
|
|
g_VMTParams[g_NumVMTParams].m_szValue );
|
|
}
|
|
|
|
g_NumVMTParams++;
|
|
|
|
i += 2;
|
|
}
|
|
}
|
|
|
|
if ( (i+1) < argc )
|
|
{
|
|
if ( stricmp( argv[i], "-basedir" ) == 0 )
|
|
{
|
|
pBaseDir = argv[i+1];
|
|
++i;
|
|
}
|
|
else if ( stricmp( argv[i], "-wadfile" ) == 0 )
|
|
{
|
|
pWadFilenames = argv[i+1];
|
|
++i;
|
|
}
|
|
else if ( stricmp( argv[i], "-bmpfile" ) == 0 )
|
|
{
|
|
pBMPFilenames = argv[i+1];
|
|
++i;
|
|
}
|
|
else if ( stricmp( argv[i], "-sprfile" ) == 0 )
|
|
{
|
|
pSPRFilenames = argv[i+1];
|
|
++i;
|
|
}
|
|
else if ( stricmp( argv[i], "-OnlyTex" ) == 0 )
|
|
{
|
|
pOnlyTex = argv[i+1];
|
|
++i;
|
|
}
|
|
else if ( stricmp( argv[i], "-SubDir" ) == 0 )
|
|
{
|
|
pSubDir = argv[i+1];
|
|
++i;
|
|
}
|
|
else if ( stricmp( argv[i], "-shader" ) == 0 )
|
|
{
|
|
g_pShader = argv[i+1];
|
|
++i;
|
|
}
|
|
}
|
|
|
|
if ( stricmp( argv[i], "-AutoDir" ) == 0 )
|
|
{
|
|
bAutoDir = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-Transparent" ) == 0 )
|
|
{
|
|
g_bBMPAllowTranslucent = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-Decal" ) == 0 )
|
|
{
|
|
g_bDecal = true;
|
|
if ( g_pShader == g_pDefaultShader )
|
|
g_pShader = "DecalModulate";
|
|
}
|
|
else if ( stricmp( argv[i], "-quiet" ) == 0 )
|
|
{
|
|
g_bQuiet = true;
|
|
}
|
|
else if ( stricmp( argv[i], "-vtex" ) == 0 )
|
|
{
|
|
bVTex = true;
|
|
}
|
|
}
|
|
|
|
if ( bAutoDir )
|
|
{
|
|
if ( !DragAndDropCheck( &pBaseDir, &pSubDir, &pWadFilenames, &pBMPFilenames, &pSPRFilenames, &bVTex ) )
|
|
return PrintUsage( "-AutoDir failed to setup directories." );
|
|
}
|
|
|
|
if ( !pBaseDir || (!pWadFilenames && !pBMPFilenames && !pSPRFilenames) )
|
|
return PrintUsage( "Missing a parameter.\n" );
|
|
|
|
char prefix[512];
|
|
|
|
// Scan through each wadfile.
|
|
if ( pWadFilenames )
|
|
{
|
|
ExtractDirectory( pWadFilenames, prefix );
|
|
|
|
_finddata_t findData;
|
|
long handle = _findfirst( pWadFilenames, &findData );
|
|
if ( handle != -1 )
|
|
{
|
|
do
|
|
{
|
|
if ( !(findData.attrib & _A_SUBDIR) )
|
|
{
|
|
char fullFilename[512];
|
|
sprintf( fullFilename, "%s\\%s", prefix, findData.name );
|
|
ProcessWadFile( fullFilename, pBaseDir, pSubDir, pOnlyTex, bVTex );
|
|
}
|
|
} while( _findnext( handle, &findData ) == 0 );
|
|
|
|
_findclose( handle );
|
|
}
|
|
}
|
|
|
|
// Process BMP files.
|
|
if ( pBMPFilenames )
|
|
{
|
|
ExtractDirectory( pBMPFilenames, prefix );
|
|
|
|
_finddata_t findData;
|
|
long handle = _findfirst( pBMPFilenames, &findData );
|
|
if ( handle != -1 )
|
|
{
|
|
do
|
|
{
|
|
if ( !(findData.attrib & _A_SUBDIR) )
|
|
{
|
|
char fullFilename[512];
|
|
sprintf( fullFilename, "%s\\%s", prefix, findData.name );
|
|
ProcessBMPFile( pBaseDir, pSubDir, fullFilename, bVTex );
|
|
}
|
|
} while( _findnext( handle, &findData ) == 0 );
|
|
|
|
_findclose( handle );
|
|
}
|
|
}
|
|
|
|
if ( pSPRFilenames )
|
|
{
|
|
ExtractDirectory( pSPRFilenames, prefix );
|
|
|
|
_finddata_t findData;
|
|
long handle = _findfirst( pSPRFilenames, &findData );
|
|
if ( handle != -1 )
|
|
{
|
|
do
|
|
{
|
|
if ( !(findData.attrib & _A_SUBDIR) )
|
|
{
|
|
char fullFilename[512];
|
|
sprintf( fullFilename, "%s\\%s", prefix, findData.name );
|
|
ProcessSPRFile( pBaseDir, pSubDir, fullFilename, bVTex );
|
|
}
|
|
} while( _findnext( handle, &findData ) == 0 );
|
|
|
|
_findclose( handle );
|
|
}
|
|
}
|
|
|
|
PrintExitStuff();
|
|
return 0;
|
|
}
|
|
|