mirror of
https://github.com/nillerusr/source-engine.git
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113 lines
4.1 KiB
C++
113 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "bsplib.h"
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#include "ibsppack.h"
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#include "cmdlib.h"
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#include "zip_utils.h"
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class CBSPPack : public IBSPPack
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{
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public:
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void LoadBSPFile( IFileSystem *pFileSystem, char *filename );
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void WriteBSPFile( char *filename );
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void ClearPackFile( void );
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void AddFileToPack( const char *relativename, const char *fullpath );
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void AddBufferToPack( const char *relativename, void *data, int length, bool bTextMode );
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void SetHDRMode( bool bHDR );
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bool SwapBSPFile( IFileSystem *pFileSystem, const char *filename, const char *swapFilename, bool bSwapOnLoad, VTFConvertFunc_t pVTFConvertFunc, VHVFixupFunc_t pVHVFixupFunc, CompressFunc_t pCompressFunc );
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bool RepackBSP( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer, eRepackBSPFlags repackFlags );
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bool GetPakFileLump( IFileSystem *pFileSystem, const char *pBSPFilename, void **pPakData, int *pPakSize );
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bool SetPakFileLump( IFileSystem *pFileSystem, const char *pBSPFilename, const char *pNewFilename, void *pPakData, int pakSize );
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bool GetBSPDependants( IFileSystem *pFileSystem, const char *pBSPFilename, CUtlVector< CUtlString > *pList );
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};
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void CBSPPack::LoadBSPFile( IFileSystem *pFileSystem, char *filename )
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{
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
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// This is shady, but the engine is the only client here and we want the same search paths it has.
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g_pFileSystem = g_pFullFileSystem = pFileSystem;
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::LoadBSPFile( filename );
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}
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void CBSPPack::WriteBSPFile( char *filename )
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{
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::WriteBSPFile( filename );
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}
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void CBSPPack::ClearPackFile( void )
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{
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::ClearPakFile( GetPakFile() );
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}
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void CBSPPack::AddFileToPack( const char *relativename, const char *fullpath )
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{
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// Compressing at this point would work, but the usual usage is creating a BSP and using RepackBSP() to apply lump
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// and pack compression as a final pass
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::AddFileToPak( GetPakFile(), relativename, fullpath, IZip::eCompressionType_None );
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}
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void CBSPPack::AddBufferToPack( const char *relativename, void *data, int length, bool bTextMode )
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{
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// Compressing at this point would work, but the usual usage is creating a BSP and using RepackBSP() to apply lump
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// and pack compression as a final pass
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::AddBufferToPak( GetPakFile(), relativename, data, length, bTextMode, IZip::eCompressionType_None );
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}
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void CBSPPack::SetHDRMode( bool bHDR )
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{
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::SetHDRMode( bHDR );
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}
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bool CBSPPack::SwapBSPFile(
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IFileSystem *pFileSystem,
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const char *filename,
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const char *swapFilename,
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bool bSwapOnLoad,
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VTFConvertFunc_t pVTFConvertFunc,
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VHVFixupFunc_t pVHVFixupFunc,
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CompressFunc_t pCompressFunc )
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{
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// This is shady, but the engine is the only client here and we want the same search paths it has.
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g_pFileSystem = g_pFullFileSystem = pFileSystem;
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return ::SwapBSPFile( filename, swapFilename, bSwapOnLoad, pVTFConvertFunc, pVHVFixupFunc, pCompressFunc );
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}
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bool CBSPPack::RepackBSP( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer, eRepackBSPFlags repackFlags )
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{
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return ::RepackBSP( inputBuffer, outputBuffer,
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( repackFlags & eRepackBSP_CompressLumps ) ? RepackBSPCallback_LZMA : NULL,
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( repackFlags & eRepackBSP_CompressPackfile ) ? IZip::eCompressionType_LZMA : IZip::eCompressionType_None );
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}
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bool CBSPPack::GetPakFileLump( IFileSystem *pFileSystem, const char *pBSPFilename, void **pPakData, int *pPakSize )
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{
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g_pFileSystem = g_pFullFileSystem = pFileSystem;
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return ::GetPakFileLump( pBSPFilename, pPakData, pPakSize );
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}
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bool CBSPPack::SetPakFileLump( IFileSystem *pFileSystem, const char *pBSPFilename, const char *pNewFilename, void *pPakData, int pakSize )
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{
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g_pFileSystem = g_pFullFileSystem = pFileSystem;
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return ::SetPakFileLump( pBSPFilename, pNewFilename, pPakData, pakSize );
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}
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bool CBSPPack::GetBSPDependants( IFileSystem *pFileSystem, const char *pBSPFilename, CUtlVector< CUtlString > *pList )
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{
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g_pFileSystem = g_pFullFileSystem = pFileSystem;
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return ::GetBSPDependants( pBSPFilename, pList );
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}
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EXPOSE_SINGLE_INTERFACE( CBSPPack, IBSPPack, IBSPPACK_VERSION_STRING );
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