mirror of
https://github.com/nillerusr/source-engine.git
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229 lines
8.5 KiB
C++
229 lines
8.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "CreateMultiplayerGameBotPage.h"
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using namespace vgui;
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#include <KeyValues.h>
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#include <vgui_controls/ComboBox.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/TextEntry.h>
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#include "filesystem.h"
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#include "PanelListPanel.h"
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#include "scriptobject.h"
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#include <tier0/vcrmode.h>
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#include "tier1/convar.h"
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#include "EngineInterface.h"
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#include "CvarToggleCheckButton.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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// for join team combo box
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enum BotGUITeamType
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{
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BOT_GUI_TEAM_RANDOM = 0,
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BOT_GUI_TEAM_CT = 1,
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BOT_GUI_TEAM_T = 2
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};
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// these must correlate with above enum
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static const char *joinTeamArg[] = { "any", "ct", "t", NULL };
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// for bot chatter combo box
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enum BotGUIChatterType
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{
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BOT_GUI_CHATTER_NORMAL = 0,
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BOT_GUI_CHATTER_MINIMAL = 1,
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BOT_GUI_CHATTER_RADIO = 2,
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BOT_GUI_CHATTER_OFF = 3
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};
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// these must correlate with above enum
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static const char *chatterArg[] = { "normal", "minimal", "radio", "off", NULL };
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extern void UTIL_StripInvalidCharacters( char *pszInput );
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameBotPage::SetJoinTeamCombo( const char *team )
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{
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if (team)
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{
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for( int i=0; joinTeamArg[i]; ++i )
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if (!stricmp( team, joinTeamArg[i] ))
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{
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m_joinTeamCombo->ActivateItemByRow( i );
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return;
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}
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}
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else
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{
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m_joinTeamCombo->ActivateItemByRow( BOT_GUI_TEAM_RANDOM );
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}
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}
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameBotPage::SetChatterCombo( const char *chatter )
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{
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if (chatter)
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{
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for( int i=0; chatterArg[i]; ++i )
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if (!stricmp( chatter, chatterArg[i] ))
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{
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m_chatterCombo->ActivateItemByRow( i );
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return;
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}
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}
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else
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{
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m_joinTeamCombo->ActivateItemByRow( BOT_GUI_CHATTER_NORMAL );
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}
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}
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CCreateMultiplayerGameBotPage::CCreateMultiplayerGameBotPage( vgui::Panel *parent, const char *name, KeyValues *botKeys ) : PropertyPage( parent, name )
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{
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m_pSavedData = botKeys;
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m_allowRogues = new CCvarToggleCheckButton( this, "BotAllowRogueCheck", "", "bot_allow_rogues" );
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m_allowPistols = new CCvarToggleCheckButton( this, "BotAllowPistolsCheck", "", "bot_allow_pistols" );
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m_allowShotguns = new CCvarToggleCheckButton( this, "BotAllowShotgunsCheck", "", "bot_allow_shotguns" );
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m_allowSubmachineGuns = new CCvarToggleCheckButton( this, "BotAllowSubmachineGunsCheck", "", "bot_allow_sub_machine_guns" );
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m_allowRifles = new CCvarToggleCheckButton( this, "BotAllowRiflesCheck", "", "bot_allow_rifles" );
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m_allowMachineGuns = new CCvarToggleCheckButton( this, "BotAllowMachineGunsCheck", "", "bot_allow_machine_guns" );
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m_allowGrenades = new CCvarToggleCheckButton( this, "BotAllowGrenadesCheck", "", "bot_allow_grenades" );
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m_allowSnipers = new CCvarToggleCheckButton( this, "BotAllowSnipersCheck", "", "bot_allow_snipers" );
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#ifdef CS_SHIELD_ENABLED
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m_allowShields = new CCvarToggleCheckButton( this, "BotAllowShieldCheck", "", "bot_allow_shield" );
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#endif // CS_SHIELD_ENABLED
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m_joinAfterPlayer = new CCvarToggleCheckButton( this, "BotJoinAfterPlayerCheck", "", "bot_join_after_player" );
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m_deferToHuman = new CCvarToggleCheckButton( this, "BotDeferToHumanCheck", "", "bot_defer_to_human" );
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// set up team join combo box
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// NOTE: If order of AddItem is changed, update the associated enum
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m_joinTeamCombo = new ComboBox( this, "BotJoinTeamCombo", 3, false );
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m_joinTeamCombo->AddItem( "#Cstrike_Random", NULL );
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m_joinTeamCombo->AddItem( "#Cstrike_Team_CT", NULL );
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m_joinTeamCombo->AddItem( "#Cstrike_Team_T", NULL );
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// set up chatter combo box
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// NOTE: If order of AddItem is changed, update the associated enum
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m_chatterCombo = new ComboBox( this, "BotChatterCombo", 4, false );
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m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Normal", NULL );
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m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Minimal", NULL );
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m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Radio", NULL );
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m_chatterCombo->AddItem( "#Cstrike_Bot_Chatter_Off", NULL );
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// create text entry fields for quota and prefix
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m_prefixEntry = new TextEntry( this, "BotPrefixEntry" );
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// set positions and sizes from resources file
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LoadControlSettings( "Resource/CreateMultiplayerGameBotPage.res" );
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// get initial values from bot keys
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m_joinAfterPlayer->SetSelected( botKeys->GetInt( "bot_join_after_player", 1 ) );
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m_allowRogues->SetSelected( botKeys->GetInt( "bot_allow_rogues", 1 ) );
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m_allowPistols->SetSelected( botKeys->GetInt( "bot_allow_pistols", 1 ) );
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m_allowShotguns->SetSelected( botKeys->GetInt( "bot_allow_shotguns", 1 ) );
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m_allowSubmachineGuns->SetSelected( botKeys->GetInt( "bot_allow_sub_machine_guns", 1 ) );
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m_allowMachineGuns->SetSelected( botKeys->GetInt( "bot_allow_machine_guns", 1 ) );
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m_allowRifles->SetSelected( botKeys->GetInt( "bot_allow_rifles", 1 ) );
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m_allowSnipers->SetSelected( botKeys->GetInt( "bot_allow_snipers", 1 ) );
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m_allowGrenades->SetSelected( botKeys->GetInt( "bot_allow_grenades", 1 ) );
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#ifdef CS_SHIELD_ENABLED
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m_allowShields->SetSelected( botKeys->GetInt( "bot_allow_shield", 1 ) );
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#endif // CS_SHIELD_ENABLED
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m_deferToHuman->SetSelected( botKeys->GetInt( "bot_defer_to_human", 1 ) );
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SetJoinTeamCombo( botKeys->GetString( "bot_join_team", "any" ) );
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SetChatterCombo( botKeys->GetString( "bot_chatter", "normal" ) );
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// set bot_prefix
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const char *prefix = botKeys->GetString( "bot_prefix" );
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if (prefix)
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SetControlString( "BotPrefixEntry", prefix );
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}
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//-----------------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------------
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CCreateMultiplayerGameBotPage::~CCreateMultiplayerGameBotPage()
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{
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// vgui handles deletion of children automatically through the hierarchy
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}
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//-----------------------------------------------------------------------------
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// Reset values
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameBotPage::OnResetChanges()
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{
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void UpdateValue( KeyValues *data, const char *cvarName, int value )
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{
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data->SetInt( cvarName, value );
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ConVarRef var( cvarName );
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var.SetValue( value );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void UpdateValue( KeyValues *data, const char *cvarName, const char *value )
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{
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data->SetString( cvarName, value );
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ConVarRef var( cvarName );
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var.SetValue( value );
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}
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//-----------------------------------------------------------------------------
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// Called to get data from the page
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameBotPage::OnApplyChanges()
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{
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UpdateValue( m_pSavedData, "bot_join_after_player", m_joinAfterPlayer->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_rogues", m_allowRogues->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_pistols", m_allowPistols->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_shotguns", m_allowShotguns->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_sub_machine_guns", m_allowSubmachineGuns->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_machine_guns", m_allowMachineGuns->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_rifles", m_allowRifles->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_snipers", m_allowSnipers->IsSelected() );
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UpdateValue( m_pSavedData, "bot_allow_grenades", m_allowGrenades->IsSelected() );
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#ifdef CS_SHIELD_ENABLED
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UpdateValue( m_pSavedData, "bot_allow_shield", m_allowShields->IsSelected() );
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#endif // CS_SHIELD_ENABLED
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UpdateValue( m_pSavedData, "bot_defer_to_human", m_deferToHuman->IsSelected() );
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// set bot_join_team
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UpdateValue( m_pSavedData, "bot_join_team", joinTeamArg[ m_joinTeamCombo->GetActiveItem() ] );
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// set bot_chatter
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UpdateValue( m_pSavedData, "bot_chatter", chatterArg[ m_chatterCombo->GetActiveItem() ] );
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// set bot_prefix
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#define BUF_LENGTH 256
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char entryBuffer[ BUF_LENGTH ];
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m_prefixEntry->GetText( entryBuffer, BUF_LENGTH );
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UpdateValue( m_pSavedData, "bot_prefix", entryBuffer );
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}
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