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* Upload Android armv7 libs * Fix debug build * utlvector: fix undefined behavior * wscript: add --use-ccache option * wscript: store ccache in a separate directory * Propertly use gl4es * fontconfig: fix font detection * [android]remove fontconfig dependency * Add build guide for other platforms Co-authored-by: JusicP <slender87844@gmail.com> Co-authored-by: nillerusr <nillerusr@users.noreply.github.com> |
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| .. | ||
| xbox | ||
| colorformatdx8.cpp | ||
| colorformatdx8.h | ||
| cvballoctracker.cpp | ||
| d3d_async.cpp | ||
| d3d_async.h | ||
| dx9hook.h | ||
| dynamicib.h | ||
| dynamicvb.h | ||
| gpubufferallocator.cpp | ||
| gpubufferallocator.h | ||
| hardwareconfig.cpp | ||
| hardwareconfig.h | ||
| imeshdx8.h | ||
| inputlayoutdx10.cpp | ||
| inputlayoutdx10.h | ||
| ivertexbufferdx8.h | ||
| locald3dtypes.h | ||
| meshbase.cpp | ||
| meshbase.h | ||
| meshdx8.cpp | ||
| meshdx10.cpp | ||
| meshdx10.h | ||
| recording.cpp | ||
| recording.h | ||
| shaderapi_global.h | ||
| shaderapibase.cpp | ||
| shaderapibase.h | ||
| shaderapidx8_global.h | ||
| shaderapidx8.cpp | ||
| shaderapidx8.h | ||
| shaderapidx9.vpc | ||
| shaderapidx10_global.h | ||
| shaderapidx10.cpp | ||
| shaderapidx10.h | ||
| shaderapidx10.vpc | ||
| shaderdevicebase.cpp | ||
| shaderdevicebase.h | ||
| shaderdevicedx8.cpp | ||
| shaderdevicedx8.h | ||
| shaderdevicedx10.cpp | ||
| shaderdevicedx10.h | ||
| shadershadowdx8.cpp | ||
| shadershadowdx8.h | ||
| shadershadowdx10.cpp | ||
| ShaderShadowDx10.h | ||
| stubd3ddevice.h | ||
| texturedx8.cpp | ||
| texturedx8.h | ||
| textureheap.cpp | ||
| textureheap.h | ||
| TransitionTable.cpp | ||
| TransitionTable.h | ||
| vertexdecl.cpp | ||
| vertexdecl.h | ||
| vertexshaderdx8.cpp | ||
| vertexshaderdx8.h | ||
| winutils.cpp | ||
| winutils.h | ||
| wmi.cpp | ||
| wmi.h | ||
| wscript | ||