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105 lines
2.2 KiB
C++
105 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "basehlcombatweapon.h"
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#include "player.h"
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#include "gamerules.h"
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#include "ammodef.h"
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#include "in_buttons.h"
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#include "bone_setup.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CWeapon_Manhack : public CBaseHLCombatWeapon
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{
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DECLARE_DATADESC();
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public:
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DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon );
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DECLARE_SERVERCLASS();
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void Spawn( void );
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void Precache( void );
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void ItemPostFrame( void );
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void PrimaryAttack( void );
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void SecondaryAttack( void );
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float m_flBladeYaw;
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};
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IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack)
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack );
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PRECACHE_WEAPON_REGISTER(weapon_manhack);
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//---------------------------------------------------------
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// Save/Restore
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//---------------------------------------------------------
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BEGIN_DATADESC( CWeapon_Manhack )
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DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ),
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END_DATADESC()
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void CWeapon_Manhack::Spawn( )
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{
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// Call base class first
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BaseClass::Spawn();
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Precache( );
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SetModel( GetViewModel() );
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FallInit();// get ready to fall down.
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m_flBladeYaw = NULL;
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AddSolidFlags( FSOLID_NOT_SOLID );
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}
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CWeapon_Manhack::ItemPostFrame( void )
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{
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WeaponIdle( );
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}
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void CWeapon_Manhack::Precache( void )
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{
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BaseClass::Precache();
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}
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CWeapon_Manhack::PrimaryAttack()
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{
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}
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CWeapon_Manhack::SecondaryAttack()
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{
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}
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