source-engine/game/server/hl2/info_teleporter_countdown.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

126 lines
3.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Amount of time before breen teleports away
//-----------------------------------------------------------------------------
class CInfoTeleporterCountdown : public CPointEntity
{
DECLARE_CLASS( CInfoTeleporterCountdown, CPointEntity );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
public:
virtual int UpdateTransmitState();
private:
void InputDisable(inputdata_t &inputdata);
void InputEnable(inputdata_t &inputdata);
void InputStartCountdown(inputdata_t &inputdata);
void InputStopCountdown(inputdata_t &inputdata);
CNetworkVar( bool, m_bCountdownStarted );
CNetworkVar( bool, m_bDisabled );
CNetworkVar( float, m_flStartTime );
CNetworkVar( float, m_flTimeRemaining );
};
//-----------------------------------------------------------------------------
// Save/load
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CInfoTeleporterCountdown )
DEFINE_FIELD( m_bCountdownStarted, FIELD_BOOLEAN ),
DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ),
DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
DEFINE_FIELD( m_flTimeRemaining, FIELD_FLOAT ),
// Outputs
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "StartCountdown", InputStartCountdown ),
DEFINE_INPUTFUNC( FIELD_VOID, "StopCountdown", InputStopCountdown ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( info_teleporter_countdown, CInfoTeleporterCountdown );
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_SERVERCLASS_ST( CInfoTeleporterCountdown, DT_InfoTeleporterCountdown )
SendPropInt( SENDINFO( m_bCountdownStarted ), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_bDisabled ), 1, SPROP_UNSIGNED ),
SendPropTime( SENDINFO( m_flStartTime ) ),
SendPropFloat( SENDINFO( m_flTimeRemaining ), 0, SPROP_NOSCALE ),
END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Starts/stops countdown
//-----------------------------------------------------------------------------
void CInfoTeleporterCountdown::InputStartCountdown(inputdata_t &inputdata)
{
if (!m_bCountdownStarted)
{
m_bCountdownStarted = true;
m_bDisabled = false;
m_flStartTime = gpGlobals->curtime;
m_flTimeRemaining = inputdata.value.Float();
}
}
void CInfoTeleporterCountdown::InputStopCountdown(inputdata_t &inputdata)
{
m_bCountdownStarted = false;
}
//-----------------------------------------------------------------------------
// Disables/reenables an active countdown
//-----------------------------------------------------------------------------
void CInfoTeleporterCountdown::InputDisable(inputdata_t &inputdata)
{
if ( !m_bDisabled )
{
m_bDisabled = true;
if ( m_bCountdownStarted )
{
m_flTimeRemaining -= gpGlobals->curtime - m_flStartTime;
}
}
}
void CInfoTeleporterCountdown::InputEnable(inputdata_t &inputdata)
{
if ( m_bDisabled )
{
m_bDisabled = false;
if ( m_bCountdownStarted )
{
m_flStartTime = gpGlobals->curtime;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Always send the teleporter countdown
//-----------------------------------------------------------------------------
int CInfoTeleporterCountdown::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}