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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hl2_playerlocaldata.h"
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#include "hl2_player.h"
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#include "mathlib/mathlib.h"
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#include "entitylist.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BEGIN_SEND_TABLE_NOBASE( CHL2PlayerLocalData, DT_HL2Local )
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SendPropFloat( SENDINFO(m_flSuitPower), 10, SPROP_UNSIGNED | SPROP_ROUNDUP, 0.0, 100.0 ),
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SendPropInt( SENDINFO(m_bZooming), 1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_bitsActiveDevices), MAX_SUIT_DEVICES, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_iSquadMemberCount) ),
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SendPropInt( SENDINFO(m_iSquadMedicCount) ),
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SendPropBool( SENDINFO(m_fSquadInFollowMode) ),
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SendPropBool( SENDINFO(m_bWeaponLowered) ),
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SendPropEHandle( SENDINFO(m_hAutoAimTarget) ),
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SendPropVector( SENDINFO(m_vecAutoAimPoint) ),
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SendPropEHandle( SENDINFO(m_hLadder) ),
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SendPropBool( SENDINFO(m_bDisplayReticle) ),
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SendPropBool( SENDINFO(m_bStickyAutoAim) ),
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SendPropBool( SENDINFO(m_bAutoAimTarget) ),
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#ifdef HL2_EPISODIC
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SendPropFloat( SENDINFO(m_flFlashBattery) ),
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SendPropVector( SENDINFO(m_vecLocatorOrigin) ),
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#endif
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END_SEND_TABLE()
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BEGIN_SIMPLE_DATADESC( CHL2PlayerLocalData )
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DEFINE_FIELD( m_flSuitPower, FIELD_FLOAT ),
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DEFINE_FIELD( m_bZooming, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bitsActiveDevices, FIELD_INTEGER ),
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DEFINE_FIELD( m_iSquadMemberCount, FIELD_INTEGER ),
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DEFINE_FIELD( m_iSquadMedicCount, FIELD_INTEGER ),
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DEFINE_FIELD( m_fSquadInFollowMode, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bWeaponLowered, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bDisplayReticle, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bStickyAutoAim, FIELD_BOOLEAN ),
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#ifdef HL2_EPISODIC
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DEFINE_FIELD( m_flFlashBattery, FIELD_FLOAT ),
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DEFINE_FIELD( m_vecLocatorOrigin, FIELD_POSITION_VECTOR ),
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#endif
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// Ladder related stuff
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DEFINE_FIELD( m_hLadder, FIELD_EHANDLE ),
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DEFINE_EMBEDDED( m_LadderMove ),
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END_DATADESC()
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CHL2PlayerLocalData::CHL2PlayerLocalData()
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{
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m_flSuitPower = 0.0;
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m_bZooming = false;
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m_bWeaponLowered = false;
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m_hAutoAimTarget.Set(NULL);
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m_hLadder.Set(NULL);
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m_vecAutoAimPoint.GetForModify().Init();
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m_bDisplayReticle = false;
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#ifdef HL2_EPISODIC
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m_flFlashBattery = 0.0f;
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#endif
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}
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