mirror of
https://github.com/nillerusr/source-engine.git
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1685 lines
36 KiB
C++
1685 lines
36 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "vbsp.h"
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#include "utlvector.h"
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#include "mathlib/vmatrix.h"
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#include "iscratchpad3d.h"
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#include "csg.h"
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#include "fmtstr.h"
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int c_active_portals;
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int c_peak_portals;
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int c_boundary;
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int c_boundary_sides;
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/*
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===========
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AllocPortal
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===========
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*/
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portal_t *AllocPortal (void)
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{
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static int s_PortalCount = 0;
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portal_t *p;
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if (numthreads == 1)
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c_active_portals++;
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if (c_active_portals > c_peak_portals)
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c_peak_portals = c_active_portals;
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p = (portal_t*)malloc (sizeof(portal_t));
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memset (p, 0, sizeof(portal_t));
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p->id = s_PortalCount;
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++s_PortalCount;
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return p;
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}
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void FreePortal (portal_t *p)
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{
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if (p->winding)
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FreeWinding (p->winding);
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if (numthreads == 1)
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c_active_portals--;
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free (p);
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}
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//==============================================================
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/*
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==============
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VisibleContents
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Returns the single content bit of the
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strongest visible content present
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==============
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*/
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int VisibleContents (int contents)
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{
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int i;
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for (i=1 ; i<=LAST_VISIBLE_CONTENTS ; i<<=1)
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{
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if (contents & i )
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{
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return i;
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}
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}
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return 0;
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}
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/*
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===============
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ClusterContents
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===============
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*/
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int ClusterContents (node_t *node)
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{
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int c1, c2, c;
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if (node->planenum == PLANENUM_LEAF)
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return node->contents;
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c1 = ClusterContents(node->children[0]);
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c2 = ClusterContents(node->children[1]);
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c = c1|c2;
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// a cluster may include some solid detail areas, but
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// still be seen into
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if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) )
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c &= ~CONTENTS_SOLID;
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return c;
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}
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/*
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=============
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Portal_VisFlood
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Returns true if the portal is empty or translucent, allowing
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the PVS calculation to see through it.
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The nodes on either side of the portal may actually be clusters,
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not leafs, so all contents should be ored together
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=============
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*/
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qboolean Portal_VisFlood (portal_t *p)
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{
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int c1, c2;
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if (!p->onnode)
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return false; // to global outsideleaf
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c1 = ClusterContents(p->nodes[0]);
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c2 = ClusterContents(p->nodes[1]);
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if (!VisibleContents (c1^c2))
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return true;
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if (c1 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
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c1 = 0;
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if (c2 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
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c2 = 0;
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if ( (c1|c2) & CONTENTS_SOLID )
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return false; // can't see through solid
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if (! (c1 ^ c2))
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return true; // identical on both sides
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if (!VisibleContents (c1^c2))
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return true;
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return false;
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}
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/*
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===============
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Portal_EntityFlood
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The entity flood determines which areas are
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"outside" on the map, which are then filled in.
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Flowing from side s to side !s
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===============
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*/
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qboolean Portal_EntityFlood (portal_t *p, int s)
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{
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if (p->nodes[0]->planenum != PLANENUM_LEAF
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|| p->nodes[1]->planenum != PLANENUM_LEAF)
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Error ("Portal_EntityFlood: not a leaf");
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// can never cross to a solid
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if ( (p->nodes[0]->contents & CONTENTS_SOLID)
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|| (p->nodes[1]->contents & CONTENTS_SOLID) )
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return false;
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// can flood through everything else
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return true;
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}
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qboolean Portal_AreaLeakFlood (portal_t *p, int s)
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{
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if ( !Portal_EntityFlood( p, s ) )
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return false;
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// can never cross through areaportal
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if ( (p->nodes[0]->contents & CONTENTS_AREAPORTAL)
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|| (p->nodes[1]->contents & CONTENTS_AREAPORTAL) )
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return false;
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// can flood through everything else
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return true;
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}
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//=============================================================================
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int c_tinyportals;
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/*
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=============
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AddPortalToNodes
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=============
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*/
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void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
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{
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if (p->nodes[0] || p->nodes[1])
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Error ("AddPortalToNode: allready included");
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p->nodes[0] = front;
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p->next[0] = front->portals;
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front->portals = p;
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p->nodes[1] = back;
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p->next[1] = back->portals;
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back->portals = p;
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}
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/*
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=============
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RemovePortalFromNode
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=============
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*/
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void RemovePortalFromNode (portal_t *portal, node_t *l)
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{
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portal_t **pp, *t;
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// remove reference to the current portal
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pp = &l->portals;
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while (1)
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{
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t = *pp;
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if (!t)
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Error ("RemovePortalFromNode: portal not in leaf");
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if ( t == portal )
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break;
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if (t->nodes[0] == l)
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pp = &t->next[0];
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else if (t->nodes[1] == l)
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pp = &t->next[1];
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else
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Error ("RemovePortalFromNode: portal not bounding leaf");
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}
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if (portal->nodes[0] == l)
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{
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*pp = portal->next[0];
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portal->nodes[0] = NULL;
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}
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else if (portal->nodes[1] == l)
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{
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*pp = portal->next[1];
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portal->nodes[1] = NULL;
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}
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}
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//============================================================================
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void PrintPortal (portal_t *p)
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{
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int i;
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winding_t *w;
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w = p->winding;
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for (i=0 ; i<w->numpoints ; i++)
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Msg ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
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, w->p[i][1], w->p[i][2]);
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}
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// because of water areaportals support, the areaportal may not be the only brush on this node
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bspbrush_t *AreaportalBrushForNode( node_t *node )
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{
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bspbrush_t *b = node->brushlist;
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while ( b && !(b->original->contents & CONTENTS_AREAPORTAL) )
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{
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b = b->next;
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}
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Assert( b->original->entitynum != 0 );
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return b;
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}
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/*
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================
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MakeHeadnodePortals
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The created portals will face the global outside_node
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================
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*/
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// buffer space around sides of nodes
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#define SIDESPACE 8
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void MakeHeadnodePortals (tree_t *tree)
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{
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Vector bounds[2];
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int i, j, n;
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portal_t *p, *portals[6];
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plane_t bplanes[6], *pl;
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node_t *node;
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node = tree->headnode;
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// pad with some space so there will never be null volume leafs
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for (i=0 ; i<3 ; i++)
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{
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bounds[0][i] = tree->mins[i] - SIDESPACE;
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bounds[1][i] = tree->maxs[i] + SIDESPACE;
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}
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tree->outside_node.planenum = PLANENUM_LEAF;
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tree->outside_node.brushlist = NULL;
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tree->outside_node.portals = NULL;
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tree->outside_node.contents = 0;
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for (i=0 ; i<3 ; i++)
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for (j=0 ; j<2 ; j++)
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{
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n = j*3 + i;
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p = AllocPortal ();
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portals[n] = p;
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pl = &bplanes[n];
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memset (pl, 0, sizeof(*pl));
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if (j)
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{
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pl->normal[i] = -1;
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pl->dist = -bounds[j][i];
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}
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else
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{
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pl->normal[i] = 1;
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pl->dist = bounds[j][i];
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}
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p->plane = *pl;
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p->winding = BaseWindingForPlane (pl->normal, pl->dist);
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AddPortalToNodes (p, node, &tree->outside_node);
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}
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// clip the basewindings by all the other planes
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for (i=0 ; i<6 ; i++)
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{
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for (j=0 ; j<6 ; j++)
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{
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if (j == i)
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continue;
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ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
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}
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}
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}
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//===================================================
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/*
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================
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BaseWindingForNode
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================
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*/
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#define BASE_WINDING_EPSILON 0.001
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#define SPLIT_WINDING_EPSILON 0.001
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winding_t *BaseWindingForNode (node_t *node)
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{
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winding_t *w;
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node_t *n;
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plane_t *plane;
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Vector normal;
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vec_t dist;
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w = BaseWindingForPlane (g_MainMap->mapplanes[node->planenum].normal, g_MainMap->mapplanes[node->planenum].dist);
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// clip by all the parents
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for (n=node->parent ; n && w ; )
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{
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plane = &g_MainMap->mapplanes[n->planenum];
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if (n->children[0] == node)
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{ // take front
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ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
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}
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else
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{ // take back
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VectorSubtract (vec3_origin, plane->normal, normal);
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dist = -plane->dist;
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ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
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}
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node = n;
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n = n->parent;
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}
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return w;
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}
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//============================================================
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/*
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==================
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MakeNodePortal
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create the new portal by taking the full plane winding for the cutting plane
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and clipping it by all of parents of this node
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==================
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*/
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void MakeNodePortal (node_t *node)
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{
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portal_t *new_portal, *p;
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winding_t *w;
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Vector normal;
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float dist = 0.0f;
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int side = 0;
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w = BaseWindingForNode (node);
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// clip the portal by all the other portals in the node
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for (p = node->portals ; p && w; p = p->next[side])
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{
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if (p->nodes[0] == node)
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{
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side = 0;
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VectorCopy (p->plane.normal, normal);
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dist = p->plane.dist;
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}
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else if (p->nodes[1] == node)
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{
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side = 1;
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VectorSubtract (vec3_origin, p->plane.normal, normal);
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dist = -p->plane.dist;
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}
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else
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{
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Error ("CutNodePortals_r: mislinked portal");
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}
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ChopWindingInPlace (&w, normal, dist, 0.1);
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}
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if (!w)
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{
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return;
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}
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if (WindingIsTiny (w))
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{
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c_tinyportals++;
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FreeWinding (w);
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return;
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}
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new_portal = AllocPortal ();
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new_portal->plane = g_MainMap->mapplanes[node->planenum];
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new_portal->onnode = node;
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new_portal->winding = w;
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AddPortalToNodes (new_portal, node->children[0], node->children[1]);
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}
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/*
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==============
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SplitNodePortals
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Move or split the portals that bound node so that the node's
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children have portals instead of node.
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==============
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*/
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void SplitNodePortals (node_t *node)
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{
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portal_t *p, *next_portal, *new_portal;
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node_t *f, *b, *other_node;
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int side = 0;
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plane_t *plane;
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winding_t *frontwinding, *backwinding;
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plane = &g_MainMap->mapplanes[node->planenum];
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f = node->children[0];
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b = node->children[1];
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for (p = node->portals ; p ; p = next_portal)
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{
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if (p->nodes[0] == node)
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side = 0;
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else if (p->nodes[1] == node)
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side = 1;
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else
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Error ("CutNodePortals_r: mislinked portal");
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next_portal = p->next[side];
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other_node = p->nodes[!side];
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RemovePortalFromNode (p, p->nodes[0]);
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RemovePortalFromNode (p, p->nodes[1]);
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//
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// cut the portal into two portals, one on each side of the cut plane
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//
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ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
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SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);
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if (frontwinding && WindingIsTiny(frontwinding))
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{
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FreeWinding (frontwinding);
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frontwinding = NULL;
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c_tinyportals++;
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}
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if (backwinding && WindingIsTiny(backwinding))
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{
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FreeWinding (backwinding);
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backwinding = NULL;
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c_tinyportals++;
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}
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if (!frontwinding && !backwinding)
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{ // tiny windings on both sides
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continue;
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}
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if (!frontwinding)
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{
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FreeWinding (backwinding);
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if (side == 0)
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AddPortalToNodes (p, b, other_node);
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else
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AddPortalToNodes (p, other_node, b);
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continue;
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}
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if (!backwinding)
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{
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FreeWinding (frontwinding);
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if (side == 0)
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AddPortalToNodes (p, f, other_node);
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else
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AddPortalToNodes (p, other_node, f);
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continue;
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}
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// the winding is split
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new_portal = AllocPortal ();
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*new_portal = *p;
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new_portal->winding = backwinding;
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FreeWinding (p->winding);
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p->winding = frontwinding;
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if (side == 0)
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{
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AddPortalToNodes (p, f, other_node);
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AddPortalToNodes (new_portal, b, other_node);
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}
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else
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{
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AddPortalToNodes (p, other_node, f);
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AddPortalToNodes (new_portal, other_node, b);
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}
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}
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node->portals = NULL;
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}
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/*
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================
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CalcNodeBounds
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================
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*/
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void CalcNodeBounds (node_t *node)
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{
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portal_t *p;
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int s;
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int i;
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// calc mins/maxs for both leafs and nodes
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ClearBounds (node->mins, node->maxs);
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for (p = node->portals ; p ; p = p->next[s])
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{
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s = (p->nodes[1] == node);
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for (i=0 ; i<p->winding->numpoints ; i++)
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AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
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}
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}
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/*
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==================
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MakeTreePortals_r
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==================
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*/
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void MakeTreePortals_r (node_t *node)
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{
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int i;
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CalcNodeBounds (node);
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if (node->mins[0] >= node->maxs[0])
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{
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Warning("WARNING: node without a volume\n");
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}
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for (i=0 ; i<3 ; i++)
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{
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if (node->mins[i] < (MIN_COORD_INTEGER-SIDESPACE) || node->maxs[i] > (MAX_COORD_INTEGER+SIDESPACE))
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{
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const char *pMatName = "<NO BRUSH>";
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// split by brush side
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if ( node->side )
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{
|
|
texinfo_t *pTexInfo = &texinfo[node->side->texinfo];
|
|
dtexdata_t *pTexData = GetTexData( pTexInfo->texdata );
|
|
pMatName = TexDataStringTable_GetString( pTexData->nameStringTableID );
|
|
}
|
|
Vector point = node->portals->winding->p[0];
|
|
Warning("WARNING: BSP node with unbounded volume (material: %s, near %s)\n", pMatName, VecToString(point) );
|
|
break;
|
|
}
|
|
}
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
return;
|
|
|
|
MakeNodePortal (node);
|
|
SplitNodePortals (node);
|
|
|
|
MakeTreePortals_r (node->children[0]);
|
|
MakeTreePortals_r (node->children[1]);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
MakeTreePortals
|
|
==================
|
|
*/
|
|
void MakeTreePortals (tree_t *tree)
|
|
{
|
|
MakeHeadnodePortals (tree);
|
|
MakeTreePortals_r (tree->headnode);
|
|
}
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
FLOOD ENTITIES
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Floods outward from the given node, marking visited nodes with
|
|
// the number of hops from a node with an entity. If we ever mark
|
|
// the outside_node for this tree, we've leaked.
|
|
// Input : node -
|
|
// dist -
|
|
//-----------------------------------------------------------------------------
|
|
void FloodPortals_r (node_t *node, int dist)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
|
|
node->occupied = dist;
|
|
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
|
|
// Skip nodes that have already been marked.
|
|
if (p->nodes[!s]->occupied)
|
|
continue;
|
|
|
|
// Skip portals that lead to or from nodes with solid contents.
|
|
if (!Portal_EntityFlood (p, s))
|
|
continue;
|
|
|
|
FloodPortals_r (p->nodes[!s], dist+1);
|
|
}
|
|
}
|
|
|
|
void FloodAreaLeak_r( node_t *node, int dist )
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
|
|
node->occupied = dist;
|
|
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
|
|
if (p->nodes[!s]->occupied)
|
|
continue;
|
|
|
|
if (!Portal_AreaLeakFlood (p, s))
|
|
continue;
|
|
|
|
FloodAreaLeak_r( p->nodes[!s], dist+1 );
|
|
}
|
|
}
|
|
|
|
void ClearOccupied_r( node_t *headnode )
|
|
{
|
|
if ( !headnode )
|
|
return;
|
|
|
|
headnode->occupied = 0;
|
|
ClearOccupied_r( headnode->children[0] );
|
|
ClearOccupied_r( headnode->children[1] );
|
|
}
|
|
|
|
void FloodAreaLeak( node_t *headnode, node_t *pFirstSide )
|
|
{
|
|
ClearOccupied_r( headnode );
|
|
FloodAreaLeak_r( pFirstSide, 2 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: For the given entity at the given origin, finds the leaf node in the
|
|
// BSP tree that the entity occupies.
|
|
//
|
|
// We then flood outward from that leaf to see if the entity leaks.
|
|
// Input : headnode -
|
|
// origin -
|
|
// occupant -
|
|
// Output : Returns false if the entity is in solid, true if it is not.
|
|
//-----------------------------------------------------------------------------
|
|
qboolean PlaceOccupant (node_t *headnode, Vector& origin, entity_t *occupant)
|
|
{
|
|
node_t *node;
|
|
vec_t d;
|
|
plane_t *plane;
|
|
|
|
// find the leaf to start in
|
|
node = headnode;
|
|
while (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
plane = &g_MainMap->mapplanes[node->planenum];
|
|
d = DotProduct (origin, plane->normal) - plane->dist;
|
|
if (d >= 0)
|
|
node = node->children[0];
|
|
else
|
|
node = node->children[1];
|
|
}
|
|
|
|
if (node->contents == CONTENTS_SOLID)
|
|
return false;
|
|
|
|
node->occupant = occupant;
|
|
|
|
// Flood outward from here to see if this entity leaks.
|
|
FloodPortals_r (node, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FloodEntities
|
|
|
|
Marks all nodes that can be reached by entites
|
|
=============
|
|
*/
|
|
qboolean FloodEntities (tree_t *tree)
|
|
{
|
|
int i;
|
|
Vector origin;
|
|
char *cl;
|
|
qboolean inside;
|
|
node_t *headnode;
|
|
|
|
headnode = tree->headnode;
|
|
qprintf ("--- FloodEntities ---\n");
|
|
inside = false;
|
|
tree->outside_node.occupied = 0;
|
|
|
|
for (i=1 ; i<num_entities ; i++)
|
|
{
|
|
GetVectorForKey (&entities[i], "origin", origin);
|
|
if (VectorCompare(origin, vec3_origin))
|
|
continue;
|
|
|
|
cl = ValueForKey (&entities[i], "classname");
|
|
|
|
origin[2] += 1; // so objects on floor are ok
|
|
|
|
// nudge playerstart around if needed so clipping hulls allways
|
|
// have a valid point
|
|
if (!strcmp (cl, "info_player_start"))
|
|
{
|
|
int x, y;
|
|
|
|
for (x=-16 ; x<=16 ; x += 16)
|
|
{
|
|
for (y=-16 ; y<=16 ; y += 16)
|
|
{
|
|
origin[0] += x;
|
|
origin[1] += y;
|
|
if (PlaceOccupant (headnode, origin, &entities[i]))
|
|
{
|
|
inside = true;
|
|
goto gotit;
|
|
}
|
|
origin[0] -= x;
|
|
origin[1] -= y;
|
|
}
|
|
}
|
|
gotit: ;
|
|
}
|
|
else
|
|
{
|
|
if (PlaceOccupant (headnode, origin, &entities[i]))
|
|
inside = true;
|
|
}
|
|
}
|
|
|
|
if (!inside)
|
|
{
|
|
qprintf ("no entities in open -- no filling\n");
|
|
}
|
|
|
|
if (tree->outside_node.occupied)
|
|
{
|
|
qprintf ("entity reached from outside -- no filling\n" );
|
|
}
|
|
|
|
return (qboolean)(inside && !tree->outside_node.occupied);
|
|
}
|
|
|
|
|
|
/*
|
|
=========================================================
|
|
|
|
FLOOD AREAS
|
|
|
|
=========================================================
|
|
*/
|
|
|
|
int c_areas;
|
|
|
|
bool IsAreaportalNode( node_t *node )
|
|
{
|
|
return ( node->contents & CONTENTS_AREAPORTAL ) ? true : false;
|
|
}
|
|
/*
|
|
=============
|
|
FloodAreas_r
|
|
=============
|
|
*/
|
|
|
|
void FloodAreas_r (node_t *node, portal_t *pSeeThrough)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
bspbrush_t *b;
|
|
entity_t *e;
|
|
|
|
if ( IsAreaportalNode(node) )
|
|
{
|
|
// this node is part of an area portal
|
|
b = AreaportalBrushForNode( node );
|
|
e = &entities[b->original->entitynum];
|
|
|
|
// if the current area has allready touched this
|
|
// portal, we are done
|
|
if (e->portalareas[0] == c_areas || e->portalareas[1] == c_areas)
|
|
return;
|
|
|
|
// note the current area as bounding the portal
|
|
if (e->portalareas[1])
|
|
{
|
|
Warning("WARNING: areaportal entity %i (brush %i) touches > 2 areas\n", b->original->entitynum, b->original->id );
|
|
return;
|
|
}
|
|
|
|
if (e->portalareas[0])
|
|
{
|
|
e->portalareas[1] = c_areas;
|
|
e->m_pPortalsLeadingIntoAreas[1] = pSeeThrough;
|
|
}
|
|
else
|
|
{
|
|
e->portalareas[0] = c_areas;
|
|
e->m_pPortalsLeadingIntoAreas[0] = pSeeThrough;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (node->area)
|
|
return; // allready got it
|
|
node->area = c_areas;
|
|
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
#if 0
|
|
if (p->nodes[!s]->occupied)
|
|
continue;
|
|
#endif
|
|
if (!Portal_EntityFlood (p, s))
|
|
continue;
|
|
|
|
FloodAreas_r (p->nodes[!s], p);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FindAreas_r
|
|
|
|
Just decend the tree, and for each node that hasn't had an
|
|
area set, flood fill out from there
|
|
=============
|
|
*/
|
|
void FindAreas_r (node_t *node)
|
|
{
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
FindAreas_r (node->children[0]);
|
|
FindAreas_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
if (node->area)
|
|
return; // allready got it
|
|
|
|
if (node->contents & CONTENTS_SOLID)
|
|
return;
|
|
|
|
if (!node->occupied)
|
|
return; // not reachable by entities
|
|
|
|
// area portals are allways only flooded into, never
|
|
// out of
|
|
if (IsAreaportalNode(node))
|
|
return;
|
|
|
|
c_areas++;
|
|
FloodAreas_r (node, NULL);
|
|
}
|
|
|
|
|
|
void ReportAreaportalLeak( tree_t *tree, node_t *node )
|
|
{
|
|
portal_t *p, *pStart = NULL;
|
|
int s;
|
|
|
|
// Find a portal out of this areaportal into empty space
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
s = (p->nodes[1] == node);
|
|
if ( !Portal_EntityFlood( p, !s ) )
|
|
continue;
|
|
if ( p->nodes[!s]->contents & CONTENTS_AREAPORTAL )
|
|
continue;
|
|
|
|
pStart = p;
|
|
break;
|
|
}
|
|
|
|
if ( pStart )
|
|
{
|
|
s = pStart->nodes[0] == node;
|
|
Assert(!(pStart->nodes[s]->contents & CONTENTS_AREAPORTAL) );
|
|
// flood fill the area outside this areaportal brush
|
|
FloodAreaLeak( tree->headnode, pStart->nodes[s] );
|
|
|
|
// find the portal into the longest path around the portal
|
|
portal_t *pBest = NULL;
|
|
int bestDist = 0;
|
|
for (p=node->portals ; p ; p = p->next[s])
|
|
{
|
|
if ( p == pStart )
|
|
continue;
|
|
|
|
s = (p->nodes[1] == node);
|
|
if ( p->nodes[!s]->occupied > bestDist )
|
|
{
|
|
pBest = p;
|
|
bestDist = p->nodes[!s]->occupied;
|
|
}
|
|
}
|
|
if ( pBest )
|
|
{
|
|
s = (pBest->nodes[0] == node);
|
|
// write the linefile that goes from pBest to pStart
|
|
AreaportalLeakFile( tree, pStart, pBest, pBest->nodes[s] );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
SetAreaPortalAreas_r
|
|
|
|
Just decend the tree, and for each node that hasn't had an
|
|
area set, flood fill out from there
|
|
=============
|
|
*/
|
|
void SetAreaPortalAreas_r (tree_t *tree, node_t *node)
|
|
{
|
|
bspbrush_t *b;
|
|
entity_t *e;
|
|
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
SetAreaPortalAreas_r (tree, node->children[0]);
|
|
SetAreaPortalAreas_r (tree, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
if (IsAreaportalNode(node))
|
|
{
|
|
if (node->area)
|
|
return; // already set
|
|
|
|
b = AreaportalBrushForNode( node );
|
|
e = &entities[b->original->entitynum];
|
|
node->area = e->portalareas[0];
|
|
if (!e->portalareas[1])
|
|
{
|
|
ReportAreaportalLeak( tree, node );
|
|
Warning("\nBrush %i: areaportal brush doesn't touch two areas\n", b->original->id);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Return a positive value between 0 and 2*PI telling the angle distance
|
|
// from flBaseAngle to flTestAngle.
|
|
float AngleOffset( float flBaseAngle, float flTestAngle )
|
|
{
|
|
while( flTestAngle > flBaseAngle )
|
|
flTestAngle -= 2 * M_PI;
|
|
|
|
return fmod( flBaseAngle - flTestAngle, (float) (2 * M_PI) );
|
|
}
|
|
|
|
|
|
int FindUniquePoints( const Vector2D *pPoints, int nPoints, int *indexMap, int nMaxIndexMapPoints, float flTolerance )
|
|
{
|
|
float flToleranceSqr = flTolerance * flTolerance;
|
|
|
|
// This could be slightly more efficient.
|
|
int nUniquePoints = 0;
|
|
for ( int i=0; i < nPoints; i++ )
|
|
{
|
|
int j;
|
|
for ( j=0; j < nUniquePoints; j++ )
|
|
{
|
|
if ( pPoints[i].DistToSqr( pPoints[indexMap[j]] ) < flToleranceSqr )
|
|
break;
|
|
}
|
|
if ( j == nUniquePoints )
|
|
{
|
|
if ( nUniquePoints >= nMaxIndexMapPoints )
|
|
Error( "FindUniquePoints: overflowed unique point list (size %d).", nMaxIndexMapPoints );
|
|
|
|
indexMap[nUniquePoints++] = i;
|
|
}
|
|
}
|
|
|
|
return nUniquePoints;
|
|
}
|
|
|
|
// Build a 2D convex hull of the set of points.
|
|
// This essentially giftwraps the points as it walks around the perimeter.
|
|
int Convex2D( Vector2D const *pPoints, int nPoints, int *indices, int nMaxIndices )
|
|
{
|
|
int nIndices = 0;
|
|
bool touched[512];
|
|
int indexMap[512];
|
|
|
|
if( nPoints == 0 )
|
|
return 0;
|
|
|
|
|
|
// If we don't collapse the points into a unique set, we can loop around forever
|
|
// and max out nMaxIndices.
|
|
nPoints = FindUniquePoints( pPoints, nPoints, indexMap, ARRAYSIZE( indexMap ), 0.1f );
|
|
memset( touched, 0, nPoints*sizeof(touched[0]) );
|
|
|
|
// Find the (lower) left side.
|
|
int i;
|
|
int iBest = 0;
|
|
for( i=1; i < nPoints; i++ )
|
|
{
|
|
if( pPoints[indexMap[i]].x < pPoints[indexMap[iBest]].x ||
|
|
(pPoints[indexMap[i]].x == pPoints[indexMap[iBest]].x && pPoints[indexMap[i]].y < pPoints[indexMap[iBest]].y) )
|
|
{
|
|
iBest = i;
|
|
}
|
|
}
|
|
|
|
touched[iBest] = true;
|
|
indices[0] = indexMap[iBest];
|
|
nIndices = 1;
|
|
|
|
Vector2D curEdge( 0, 1 );
|
|
|
|
// Wind around clockwise.
|
|
while( 1 )
|
|
{
|
|
Vector2D const *pStartPoint = &pPoints[ indices[nIndices-1] ];
|
|
|
|
float flEdgeAngle = atan2( curEdge.y, curEdge.x );
|
|
|
|
int iMinAngle = -1;
|
|
float flMinAngle = 5000;
|
|
|
|
for( i=0; i < nPoints; i++ )
|
|
{
|
|
Vector2D vTo = pPoints[indexMap[i]] - *pStartPoint;
|
|
float flDistToSqr = vTo.LengthSqr();
|
|
if ( flDistToSqr <= 0.1f )
|
|
continue;
|
|
|
|
// Get the angle from the edge to this point.
|
|
float flAngle = atan2( vTo.y, vTo.x );
|
|
flAngle = AngleOffset( flEdgeAngle, flAngle );
|
|
|
|
if( fabs( flAngle - flMinAngle ) < 0.00001f )
|
|
{
|
|
float flDistToTestSqr = pStartPoint->DistToSqr( pPoints[iMinAngle] );
|
|
|
|
// If the angle is the same, pick the point farthest away.
|
|
// unless the current one is closing the face loop
|
|
if ( iMinAngle != indices[0] && flDistToSqr > flDistToTestSqr )
|
|
{
|
|
flMinAngle = flAngle;
|
|
iMinAngle = indexMap[i];
|
|
}
|
|
}
|
|
else if( flAngle < flMinAngle )
|
|
{
|
|
flMinAngle = flAngle;
|
|
iMinAngle = indexMap[i];
|
|
}
|
|
}
|
|
|
|
if( iMinAngle == -1 )
|
|
{
|
|
// Couldn't find a point?
|
|
Assert( false );
|
|
break;
|
|
}
|
|
else if( iMinAngle == indices[0] )
|
|
{
|
|
// Finished.
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Add this point.
|
|
if( nIndices >= nMaxIndices )
|
|
break;
|
|
|
|
for ( int jj = 0; jj < nIndices; jj++ )
|
|
{
|
|
// if this assert hits, this routine is broken and is generating a spiral
|
|
// rather than a closed polygon - basically an edge overlap of some kind
|
|
Assert(indices[jj] != iMinAngle );
|
|
}
|
|
|
|
indices[nIndices] = iMinAngle;
|
|
++nIndices;
|
|
}
|
|
|
|
curEdge = pPoints[indices[nIndices-1]] - pPoints[indices[nIndices-2]];
|
|
}
|
|
|
|
return nIndices;
|
|
}
|
|
|
|
void FindPortalsLeadingToArea_R(
|
|
node_t *pHeadNode,
|
|
int iSrcArea,
|
|
int iDestArea,
|
|
plane_t *pPlane,
|
|
CUtlVector<portal_t*> &portals )
|
|
{
|
|
if (pHeadNode->planenum != PLANENUM_LEAF)
|
|
{
|
|
FindPortalsLeadingToArea_R( pHeadNode->children[0], iSrcArea, iDestArea, pPlane, portals );
|
|
FindPortalsLeadingToArea_R( pHeadNode->children[1], iSrcArea, iDestArea, pPlane, portals );
|
|
return;
|
|
}
|
|
|
|
// Ok.. this is a leaf, check its portals.
|
|
int s;
|
|
for( portal_t *p = pHeadNode->portals; p ;p = p->next[!s] )
|
|
{
|
|
s = (p->nodes[0] == pHeadNode);
|
|
|
|
if( !p->nodes[0]->occupied || !p->nodes[1]->occupied )
|
|
continue;
|
|
|
|
if( p->nodes[1]->area == iDestArea && p->nodes[0]->area == iSrcArea ||
|
|
p->nodes[0]->area == iDestArea && p->nodes[1]->area == iSrcArea )
|
|
{
|
|
// Make sure the plane normals point the same way.
|
|
plane_t *pMapPlane = &g_MainMap->mapplanes[p->onnode->planenum];
|
|
float flDot = fabs( pMapPlane->normal.Dot( pPlane->normal ) );
|
|
if( fabs( 1 - flDot ) < 0.01f )
|
|
{
|
|
Vector vPlanePt1 = pPlane->normal * pPlane->dist;
|
|
Vector vPlanePt2 = pMapPlane->normal * pMapPlane->dist;
|
|
|
|
if( vPlanePt1.DistToSqr( vPlanePt2 ) < 0.01f )
|
|
{
|
|
portals.AddToTail( p );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void EmitClipPortalGeometry( node_t *pHeadNode, portal_t *pPortal, int iSrcArea, dareaportal_t *dp )
|
|
{
|
|
// Build a list of all the points in portals from the same original face.
|
|
CUtlVector<portal_t*> portals;
|
|
FindPortalsLeadingToArea_R(
|
|
pHeadNode,
|
|
iSrcArea,
|
|
dp->otherarea,
|
|
&pPortal->plane,
|
|
portals );
|
|
|
|
CUtlVector<Vector> points;
|
|
for( int iPortal=0; iPortal < portals.Size(); iPortal++ )
|
|
{
|
|
portal_t *pPointPortal = portals[iPortal];
|
|
winding_t *pWinding = pPointPortal->winding;
|
|
for( int i=0; i < pWinding->numpoints; i++ )
|
|
{
|
|
points.AddToTail( pWinding->p[i] );
|
|
}
|
|
}
|
|
|
|
// Get the 2D convex hull.
|
|
|
|
//// First transform them into a plane.
|
|
QAngle vAngles;
|
|
Vector vecs[3];
|
|
|
|
VectorAngles( pPortal->plane.normal, vAngles );
|
|
AngleVectors( vAngles, &vecs[0], &vecs[1], &vecs[2] );
|
|
VMatrix mTransform;
|
|
mTransform.Identity();
|
|
mTransform.SetBasisVectors( vecs[0], vecs[1], vecs[2] );
|
|
VMatrix mInvTransform = mTransform.Transpose();
|
|
|
|
int i;
|
|
CUtlVector<Vector2D> points2D;
|
|
for( i=0; i < points.Size(); i++ )
|
|
{
|
|
Vector vTest = mTransform * points[i];
|
|
points2D.AddToTail( Vector2D( vTest.y, vTest.z ) );
|
|
}
|
|
|
|
// Build the hull.
|
|
int indices[512];
|
|
int nIndices = Convex2D( points2D.Base(), points2D.Size(), indices, 512 );
|
|
|
|
// Output the hull.
|
|
dp->m_FirstClipPortalVert = g_nClipPortalVerts;
|
|
dp->m_nClipPortalVerts = nIndices;
|
|
|
|
if ( nIndices >= 32 )
|
|
{
|
|
Warning( "Warning: area portal has %d verts. Could be a vbsp bug.\n", nIndices );
|
|
}
|
|
|
|
if( dp->m_FirstClipPortalVert + dp->m_nClipPortalVerts >= MAX_MAP_PORTALVERTS )
|
|
{
|
|
Vector *p = pPortal->winding->p;
|
|
Error( "MAX_MAP_PORTALVERTS (probably a broken areaportal near %.1f %.1f %.1f ", p->x, p->y, p->z );
|
|
}
|
|
|
|
for( i=0; i < nIndices; i++ )
|
|
{
|
|
g_ClipPortalVerts[g_nClipPortalVerts] = points[ indices[i] ];
|
|
++g_nClipPortalVerts;
|
|
}
|
|
}
|
|
|
|
|
|
// Sets node_t::area for non-leaf nodes (this allows an optimization in the renderer).
|
|
void SetNodeAreaIndices_R( node_t *node )
|
|
{
|
|
// All leaf area indices should already be set.
|
|
if( node->planenum == PLANENUM_LEAF )
|
|
return;
|
|
|
|
// Have the children set their area indices.
|
|
SetNodeAreaIndices_R( node->children[0] );
|
|
SetNodeAreaIndices_R( node->children[1] );
|
|
|
|
// If all children (leaves or nodes) are in the same area, then set our area
|
|
// to this area as well. Otherwise, set it to -1.
|
|
if( node->children[0]->area == node->children[1]->area )
|
|
node->area = node->children[0]->area;
|
|
else
|
|
node->area = -1;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
EmitAreaPortals
|
|
|
|
=============
|
|
*/
|
|
void EmitAreaPortals (node_t *headnode)
|
|
{
|
|
entity_t *e;
|
|
dareaportal_t *dp;
|
|
|
|
if (c_areas > MAX_MAP_AREAS)
|
|
Error ("Map is split into too many unique areas (max = %d)\nProbably too many areaportals", MAX_MAP_AREAS);
|
|
numareas = c_areas+1;
|
|
numareaportals = 1; // leave 0 as an error
|
|
|
|
// Reset the clip portal vert info.
|
|
g_nClipPortalVerts = 0;
|
|
|
|
for (int iSrcArea=1 ; iSrcArea<=c_areas ; iSrcArea++)
|
|
{
|
|
dareas[iSrcArea].firstareaportal = numareaportals;
|
|
for (int j=0 ; j<num_entities ; j++)
|
|
{
|
|
e = &entities[j];
|
|
if (!e->areaportalnum)
|
|
continue;
|
|
|
|
if (e->portalareas[0] == iSrcArea || e->portalareas[1] == iSrcArea)
|
|
{
|
|
int iSide = (e->portalareas[0] == iSrcArea);
|
|
|
|
// We're only interested in the portal that divides the two areas.
|
|
// One of the portals that leads into the CONTENTS_AREAPORTAL just bounds
|
|
// the same two areas but the other bounds two different ones.
|
|
portal_t *pLeadingPortal = e->m_pPortalsLeadingIntoAreas[0];
|
|
if( pLeadingPortal->nodes[0]->area == pLeadingPortal->nodes[1]->area )
|
|
pLeadingPortal = e->m_pPortalsLeadingIntoAreas[1];
|
|
|
|
if( pLeadingPortal )
|
|
{
|
|
Assert( pLeadingPortal->nodes[0]->area != pLeadingPortal->nodes[1]->area );
|
|
|
|
dp = &dareaportals[numareaportals];
|
|
numareaportals++;
|
|
|
|
dp->m_PortalKey = e->areaportalnum;
|
|
dp->otherarea = e->portalareas[iSide];
|
|
dp->planenum = pLeadingPortal->onnode->planenum;
|
|
|
|
Assert( pLeadingPortal->nodes[0]->planenum == PLANENUM_LEAF );
|
|
Assert( pLeadingPortal->nodes[1]->planenum == PLANENUM_LEAF );
|
|
|
|
if( pLeadingPortal->nodes[0]->area == dp->otherarea )
|
|
{
|
|
// Use the flipped version of the plane.
|
|
dp->planenum = (dp->planenum & ~1) | (~dp->planenum & 1);
|
|
}
|
|
|
|
EmitClipPortalGeometry( headnode, pLeadingPortal, iSrcArea, dp );
|
|
}
|
|
}
|
|
}
|
|
|
|
dareas[iSrcArea].numareaportals = numareaportals - dareas[iSrcArea].firstareaportal;
|
|
}
|
|
|
|
SetNodeAreaIndices_R( headnode );
|
|
|
|
qprintf ("%5i numareas\n", numareas);
|
|
qprintf ("%5i numareaportals\n", numareaportals);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FloodAreas
|
|
|
|
Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
|
|
=============
|
|
*/
|
|
void FloodAreas (tree_t *tree)
|
|
{
|
|
int start = Plat_FloatTime();
|
|
qprintf ("--- FloodAreas ---\n");
|
|
Msg("Processing areas...");
|
|
FindAreas_r (tree->headnode);
|
|
SetAreaPortalAreas_r (tree, tree->headnode);
|
|
qprintf ("%5i areas\n", c_areas);
|
|
Msg("done (%d)\n", (int)(Plat_FloatTime() - start) );
|
|
}
|
|
|
|
//======================================================
|
|
|
|
int c_outside;
|
|
int c_inside;
|
|
int c_solid;
|
|
|
|
void FillOutside_r (node_t *node)
|
|
{
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
FillOutside_r (node->children[0]);
|
|
FillOutside_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// anything not reachable by an entity
|
|
// can be filled away
|
|
if (!node->occupied)
|
|
{
|
|
if (node->contents != CONTENTS_SOLID)
|
|
{
|
|
c_outside++;
|
|
node->contents = CONTENTS_SOLID;
|
|
}
|
|
else
|
|
c_solid++;
|
|
}
|
|
else
|
|
c_inside++;
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
FillOutside
|
|
|
|
Fill all nodes that can't be reached by entities
|
|
=============
|
|
*/
|
|
void FillOutside (node_t *headnode)
|
|
{
|
|
c_outside = 0;
|
|
c_inside = 0;
|
|
c_solid = 0;
|
|
qprintf ("--- FillOutside ---\n");
|
|
FillOutside_r (headnode);
|
|
qprintf ("%5i solid leafs\n", c_solid);
|
|
qprintf ("%5i leafs filled\n", c_outside);
|
|
qprintf ("%5i inside leafs\n", c_inside);
|
|
}
|
|
|
|
|
|
static float ComputeDistFromPlane( winding_t *pWinding, plane_t *pPlane, float maxdist )
|
|
{
|
|
float totaldist = 0.0f;
|
|
for (int i = 0; i < pWinding->numpoints; ++i)
|
|
{
|
|
totaldist += fabs(DotProduct( pPlane->normal, pWinding->p[i] ) - pPlane->dist);
|
|
if (totaldist > maxdist)
|
|
return totaldist;
|
|
}
|
|
return totaldist;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Display portal error
|
|
//-----------------------------------------------------------------------------
|
|
static void DisplayPortalError( portal_t *p, int viscontents )
|
|
{
|
|
char contents[3][1024];
|
|
PrintBrushContentsToString( p->nodes[0]->contents, contents[0], sizeof( contents[0] ) );
|
|
PrintBrushContentsToString( p->nodes[1]->contents, contents[1], sizeof( contents[1] ) );
|
|
PrintBrushContentsToString( viscontents, contents[2], sizeof( contents[2] ) );
|
|
|
|
Vector center;
|
|
WindingCenter( p->winding, center );
|
|
Warning( "\nFindPortalSide: Couldn't find a good match for which brush to assign to a portal near (%.1f %.1f %.1f)\n", center.x, center.y, center.z);
|
|
Warning( "Leaf 0 contents: %s\n", contents[0] );
|
|
Warning( "Leaf 1 contents: %s\n", contents[1] );
|
|
Warning( "viscontents (node 0 contents ^ node 1 contents): %s\n", contents[2] );
|
|
Warning( "This means that none of the brushes in leaf 0 or 1 that touches the portal has %s\n", contents[2] );
|
|
Warning( "Check for a huge brush enclosing the coordinates above that has contents %s\n", contents[2] );
|
|
Warning( "Candidate brush IDs: " );
|
|
|
|
CUtlVector<int> listed;
|
|
for (int j=0 ; j<2 ; j++)
|
|
{
|
|
node_t *n = p->nodes[j];
|
|
for (bspbrush_t *bb=n->brushlist ; bb ; bb=bb->next)
|
|
{
|
|
mapbrush_t *brush = bb->original;
|
|
if ( brush->contents & viscontents )
|
|
{
|
|
if ( listed.Find( brush->brushnum ) == -1 )
|
|
{
|
|
listed.AddToTail( brush->brushnum );
|
|
Warning( "Brush %d: ", brush->id );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Warning( "\n\n" );
|
|
}
|
|
|
|
|
|
//==============================================================
|
|
|
|
/*
|
|
============
|
|
FindPortalSide
|
|
|
|
Finds a brush side to use for texturing the given portal
|
|
============
|
|
*/
|
|
void FindPortalSide (portal_t *p)
|
|
{
|
|
int viscontents;
|
|
bspbrush_t *bb;
|
|
mapbrush_t *brush;
|
|
node_t *n;
|
|
int i,j;
|
|
int planenum;
|
|
side_t *side, *bestside;
|
|
float bestdist;
|
|
plane_t *p1, *p2;
|
|
|
|
// decide which content change is strongest
|
|
// solid > lava > water, etc
|
|
viscontents = VisibleContents (p->nodes[0]->contents ^ p->nodes[1]->contents);
|
|
if (!viscontents)
|
|
{
|
|
return;
|
|
}
|
|
|
|
planenum = p->onnode->planenum;
|
|
bestside = NULL;
|
|
bestdist = 1000000;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
n = p->nodes[j];
|
|
p1 = &g_MainMap->mapplanes[p->onnode->planenum];
|
|
|
|
for (bb=n->brushlist ; bb ; bb=bb->next)
|
|
{
|
|
brush = bb->original;
|
|
if ( !(brush->contents & viscontents) )
|
|
continue;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = &brush->original_sides[i];
|
|
if (side->bevel)
|
|
continue;
|
|
if (side->texinfo == TEXINFO_NODE)
|
|
continue; // non-visible
|
|
|
|
if ((side->planenum&~1) == planenum)
|
|
{ // exact match
|
|
bestside = &brush->original_sides[i];
|
|
bestdist = 0.0f;
|
|
goto gotit;
|
|
}
|
|
|
|
p2 = &g_MainMap->mapplanes[side->planenum&~1];
|
|
|
|
float dist = ComputeDistFromPlane( p->winding, p2, bestdist );
|
|
if (dist < bestdist)
|
|
{
|
|
bestside = side;
|
|
bestdist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gotit:
|
|
if (!bestside)
|
|
qprintf ("WARNING: side not found for portal\n");
|
|
|
|
// Compute average dist, check for problems...
|
|
if ((bestdist / p->winding->numpoints) > 2)
|
|
{
|
|
static int nWarnCount = 0;
|
|
if ( nWarnCount < 8 )
|
|
{
|
|
DisplayPortalError( p, viscontents );
|
|
if ( ++nWarnCount == 8 )
|
|
{
|
|
Warning("*** Suppressing further FindPortalSide errors.... ***\n" );
|
|
}
|
|
}
|
|
}
|
|
|
|
p->sidefound = true;
|
|
p->side = bestside;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
MarkVisibleSides_r
|
|
|
|
===============
|
|
*/
|
|
void MarkVisibleSides_r (node_t *node)
|
|
{
|
|
portal_t *p;
|
|
int s;
|
|
|
|
if (node->planenum != PLANENUM_LEAF)
|
|
{
|
|
MarkVisibleSides_r (node->children[0]);
|
|
MarkVisibleSides_r (node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// empty leafs are never boundary leafs
|
|
if (!node->contents)
|
|
return;
|
|
|
|
// see if there is a visible face
|
|
for (p=node->portals ; p ; p = p->next[!s])
|
|
{
|
|
s = (p->nodes[0] == node);
|
|
if (!p->onnode)
|
|
continue; // edge of world
|
|
if (!p->sidefound)
|
|
FindPortalSide (p);
|
|
if (p->side)
|
|
p->side->visible = true;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
MarkVisibleSides
|
|
|
|
=============
|
|
*/
|
|
// UNDONE: Put detail brushes in a separate list (not mapbrushes) ?
|
|
void MarkVisibleSides (tree_t *tree, int startbrush, int endbrush, int detailScreen)
|
|
{
|
|
int i, j;
|
|
mapbrush_t *mb;
|
|
int numsides;
|
|
qboolean detail;
|
|
|
|
qprintf ("--- MarkVisibleSides ---\n");
|
|
|
|
// clear all the visible flags
|
|
for (i=startbrush ; i<endbrush ; i++)
|
|
{
|
|
mb = &g_MainMap->mapbrushes[i];
|
|
|
|
if ( detailScreen != FULL_DETAIL )
|
|
{
|
|
qboolean onlyDetail = (detailScreen==ONLY_DETAIL)?true:false;
|
|
// true for detail brushes
|
|
detail = (mb->contents & CONTENTS_DETAIL) ? true : false;
|
|
if ( onlyDetail ^ detail )
|
|
{
|
|
// both of these must have the same value or we're not interested in this brush
|
|
continue;
|
|
}
|
|
}
|
|
|
|
numsides = mb->numsides;
|
|
for (j=0 ; j<numsides ; j++)
|
|
mb->original_sides[j].visible = false;
|
|
}
|
|
|
|
// set visible flags on the sides that are used by portals
|
|
MarkVisibleSides_r (tree->headnode);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Used to determine which sides are visible
|
|
//-----------------------------------------------------------------------------
|
|
void MarkVisibleSides (tree_t *tree, mapbrush_t **ppBrushes, int nCount )
|
|
{
|
|
qprintf ("--- MarkVisibleSides ---\n");
|
|
|
|
// clear all the visible flags
|
|
int i, j;
|
|
for ( i=0; i < nCount; ++i )
|
|
{
|
|
mapbrush_t *mb = ppBrushes[i];
|
|
int numsides = mb->numsides;
|
|
for (j=0 ; j<numsides ; j++)
|
|
{
|
|
mb->original_sides[j].visible = false;
|
|
}
|
|
}
|
|
|
|
// set visible flags on the sides that are used by portals
|
|
MarkVisibleSides_r( tree->headnode );
|
|
}
|
|
|