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172 lines
4.2 KiB
C++
172 lines
4.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef CONSOLEDIALOG_H
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#define CONSOLEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <Color.h>
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#include "tier1/utlvector.h"
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/Frame.h"
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#include "icvar.h"
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class ConCommandBase;
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namespace vgui
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{
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// Things the user typed in and hit submit/return with
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class CHistoryItem
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{
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public:
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CHistoryItem( void );
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CHistoryItem( const char *text, const char *extra = NULL );
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CHistoryItem( const CHistoryItem& src );
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~CHistoryItem( void );
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const char *GetText() const;
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const char *GetExtra() const;
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void SetText( const char *text, const char *extra );
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bool HasExtra() { return m_bHasExtra; }
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private:
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char *m_text;
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char *m_extraText;
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bool m_bHasExtra;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Game/dev console dialog
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//-----------------------------------------------------------------------------
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class CConsolePanel : public vgui::EditablePanel, public IConsoleDisplayFunc
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{
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DECLARE_CLASS_SIMPLE( CConsolePanel, vgui::EditablePanel );
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public:
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CConsolePanel( Panel *pParent, const char *pName, bool bStatusVersion );
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~CConsolePanel();
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// Inherited from IConsoleDisplayFunc
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virtual void ColorPrint( const Color& clr, const char *pMessage );
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virtual void Print( const char *pMessage );
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virtual void DPrint( const char *pMessage );
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virtual void GetConsoleText( char *pchText, size_t bufSize ) const;
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// clears the console
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void Clear();
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// writes console to a file
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void DumpConsoleTextToFile();
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// Hides the console
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void Hide();
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bool TextEntryHasFocus() const;
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void TextEntryRequestFocus();
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private:
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enum
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{
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MAX_HISTORY_ITEMS = 100,
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};
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class CompletionItem
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{
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public:
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CompletionItem( void );
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CompletionItem( const CompletionItem& src );
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CompletionItem& operator =( const CompletionItem& src );
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~CompletionItem( void );
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const char *GetItemText( void );
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const char *GetCommand( void ) const;
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const char *GetName() const;
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bool m_bIsCommand;
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ConCommandBase *m_pCommand;
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CHistoryItem *m_pText;
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};
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protected:
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// methods
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void OnAutoComplete(bool reverse);
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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void RebuildCompletionList(const char *partialText);
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void UpdateCompletionListPosition();
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MESSAGE_FUNC( CloseCompletionList, "CloseCompletionList" );
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MESSAGE_FUNC_CHARPTR( OnMenuItemSelected, "CompletionCommand", command );
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void ClearCompletionList();
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void AddToHistory( const char *commandText, const char *extraText );
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// vgui overrides
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnCommand(const char *command);
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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virtual void OnThink();
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vgui::RichText *m_pHistory;
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vgui::TextEntry *m_pEntry;
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vgui::Button *m_pSubmit;
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vgui::Menu *m_pCompletionList;
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Color m_PrintColor;
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Color m_DPrintColor;
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int m_iNextCompletion; // the completion that we'll next go to
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char m_szPartialText[256];
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char m_szPreviousPartialText[256];
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bool m_bAutoCompleteMode; // true if the user is currently tabbing through completion options
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bool m_bWasBackspacing;
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bool m_bStatusVersion;
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CUtlVector< CompletionItem * > m_CompletionList;
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CUtlVector< CHistoryItem > m_CommandHistory;
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friend class CConsoleDialog;
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};
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class CConsoleDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CConsoleDialog, vgui::Frame );
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public:
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CConsoleDialog( vgui::Panel *pParent, const char *pName, bool bStatusVersion );
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virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
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virtual void Close();
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virtual void PerformLayout();
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// brings dialog to the fore
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MESSAGE_FUNC( Activate, "Activate" );
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MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
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// hides the console
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void Hide();
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// Chain to the page
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void Print( const char *msg );
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void DPrint( const char *msg );
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void ColorPrint( const Color& clr, const char *msg );
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void Clear();
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void DumpConsoleTextToFile();
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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protected:
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CConsolePanel *m_pConsolePanel;
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};
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} // end namespace vgui
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#endif // CONSOLEDIALOG_H
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