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115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "vgui/IScheme.h"
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#include "vgui/KeyCode.h"
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#include "vgui/ISurface.h"
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#include "KeyValues.h"
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#include "vgui_controls/PropertyPage.h"
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#include "vgui_controls/Controls.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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PropertyPage::PropertyPage(Panel *parent, const char *panelName) : EditablePanel(parent, panelName)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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PropertyPage::~PropertyPage()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when page is loaded. Data should be reloaded from document into controls.
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//-----------------------------------------------------------------------------
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void PropertyPage::OnResetData()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called when the OK / Apply button is pressed. Changed data should be written into document.
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//-----------------------------------------------------------------------------
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void PropertyPage::OnApplyChanges()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Designed to be overriden
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//-----------------------------------------------------------------------------
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void PropertyPage::OnPageShow()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Designed to be overriden
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//-----------------------------------------------------------------------------
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void PropertyPage::OnPageHide()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pageTab -
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//-----------------------------------------------------------------------------
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void PropertyPage::OnPageTabActivated(Panel *pageTab)
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{
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_pageTab = pageTab;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void PropertyPage::OnKeyCodeTyped(KeyCode code)
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{
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switch (code)
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{
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// left and right only get propogated to parents if our tab has focus
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case KEY_RIGHT:
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{
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if (_pageTab != 0 && _pageTab->HasFocus())
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BaseClass::OnKeyCodeTyped(code);
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break;
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}
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case KEY_LEFT:
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{
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if (_pageTab != 0 && _pageTab->HasFocus())
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BaseClass::OnKeyCodeTyped(code);
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break;
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}
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default:
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BaseClass::OnKeyCodeTyped(code);
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void PropertyPage::SetVisible(bool state)
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{
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if (IsVisible() && !state)
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{
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// if we're going away and we have a current button, get rid of it
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if (GetFocusNavGroup().GetCurrentDefaultButton())
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{
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GetFocusNavGroup().SetCurrentDefaultButton(NULL);
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}
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}
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BaseClass::SetVisible(state);
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}
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