mirror of
https://github.com/nillerusr/source-engine.git
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301 lines
6.2 KiB
C++
301 lines
6.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <windows.h>
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#include "messagemgr.h"
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#include "tcpsocket.h"
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#include "iphelpers.h"
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#include "tier0/platform.h"
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#include "threadhelpers.h"
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#define MSGMGR_LISTEN_PORT_FIRST 22512
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#define MSGMGR_LISTEN_PORT_LAST 22520
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#define BROADCAST_INTERVAL 2 // Broadcast our presence every N seconds.
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#define NUM_QUEUED_MESSAGES 200
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class CMessageMgr : public IMessageMgr
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{
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public:
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CMessageMgr();
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~CMessageMgr();
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bool Init();
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void Term();
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// IMessageMgr overrides.
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public:
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virtual void Print( const char *pMsg );
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private:
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DWORD ThreadFn();
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static DWORD WINAPI StaticThreadFn( LPVOID pParameter );
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private:
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// Only our thread touches this, NOT the main thread.
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CUtlLinkedList<ITCPSocket*,int> m_Sockets;
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HANDLE m_hThread;
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DWORD m_dwThreadID;
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HANDLE m_hExitObj; // This is signalled when we want the thread to exit.
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HANDLE m_hExitResponseObj; // The thread sets this when it exits.
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HANDLE m_hMessageObj; // This signals to the thread that there's a message to send.
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HANDLE m_hMessageSentObj; // This signals back to the main thread that the message was sent.
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const char *m_pMessageText; // The text to send.
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// This is only touched by the thread.
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CUtlLinkedList<char*,int> m_MessageQ; // FIFO of NUM_QUEUED_MESSAGES.
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ITCPListenSocket *m_pListenSocket;
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int m_iListenPort;
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ISocket *m_pBroadcastSocket;
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double m_flLastBroadcast;
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};
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CMessageMgr::CMessageMgr()
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{
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m_pBroadcastSocket = NULL;
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m_pListenSocket = NULL;
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m_hThread = NULL;
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m_hExitObj = m_hExitResponseObj = m_hMessageObj = m_hMessageSentObj = NULL;
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}
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CMessageMgr::~CMessageMgr()
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{
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Term();
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}
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bool CMessageMgr::Init()
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{
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m_hExitObj = CreateEvent( NULL, false, false, NULL );
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m_hExitResponseObj = CreateEvent( NULL, false, false, NULL );
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m_hMessageObj = CreateEvent( NULL, false, false, NULL );
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m_hMessageSentObj = CreateEvent( NULL, false, false, NULL );
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if ( !m_hExitObj || !m_hExitResponseObj || !m_hMessageObj || !m_hMessageSentObj )
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return false;
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// Create the broadcast socket.
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m_pBroadcastSocket = CreateIPSocket();
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if ( !m_pBroadcastSocket )
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return false;
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if ( !m_pBroadcastSocket->BindToAny( 0 ) )
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return false;
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// Create the listen socket.
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m_pListenSocket = NULL;
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for ( m_iListenPort=MSGMGR_LISTEN_PORT_FIRST; m_iListenPort <= MSGMGR_LISTEN_PORT_LAST; m_iListenPort++ )
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{
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m_pListenSocket = CreateTCPListenSocket( m_iListenPort );
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if ( m_pListenSocket )
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break;
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}
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if ( !m_pListenSocket )
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return false;
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// Create our broadcast/connection thread.
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m_flLastBroadcast = 0;
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m_hThread = CreateThread(
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NULL,
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0,
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&CMessageMgr::StaticThreadFn,
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this,
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0,
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&m_dwThreadID );
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if ( !m_hThread )
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return false;
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Plat_SetThreadName( m_dwThreadID, "MessageMgr" );
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return true;
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}
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void CMessageMgr::Term()
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{
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// Wait for the thread to exit?
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if ( m_hThread )
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{
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DWORD dwExitCode = 0;
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if ( GetExitCodeThread( m_hThread, &dwExitCode ) && dwExitCode == STILL_ACTIVE )
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{
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SetEvent( m_hExitObj );
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WaitForSingleObject( m_hExitResponseObj, INFINITE );
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}
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CloseHandle( m_hThread );
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m_hThread = NULL;
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}
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CloseHandle( m_hExitObj );
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m_hExitObj = NULL;
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CloseHandle( m_hExitResponseObj );
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m_hExitResponseObj = NULL;
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CloseHandle( m_hMessageObj );
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m_hMessageObj = NULL;
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CloseHandle( m_hMessageSentObj );
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m_hMessageSentObj = NULL;
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if ( m_pListenSocket )
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{
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m_pListenSocket->Release();
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m_pListenSocket = NULL;
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}
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if ( m_pBroadcastSocket )
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{
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m_pBroadcastSocket->Release();
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m_pBroadcastSocket = NULL;
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}
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}
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void CMessageMgr::Print( const char *pMsg )
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{
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m_pMessageText = pMsg;
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SetEvent( m_hMessageObj );
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WaitForSingleObject( m_hMessageSentObj, INFINITE );
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}
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DWORD CMessageMgr::ThreadFn()
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{
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while ( 1 )
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{
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// Broadcast our presence?
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double flCurTime = Plat_FloatTime();
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if ( flCurTime - m_flLastBroadcast >= BROADCAST_INTERVAL )
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{
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// Broadcast our presence.
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char msg[9];
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msg[0] = MSGMGR_PACKETID_ANNOUNCE_PRESENCE;
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*((int*)&msg[1]) = MSGMGR_VERSION;
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*((int*)&msg[5]) = m_iListenPort;
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m_pBroadcastSocket->Broadcast( msg, sizeof( msg ), MSGMGR_BROADCAST_PORT );
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m_flLastBroadcast = flCurTime;
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}
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// Accept new connections.
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CIPAddr addr;
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ITCPSocket *pConn = m_pListenSocket->UpdateListen( &addr );
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if ( pConn )
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{
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// Send what's in our queue.
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FOR_EACH_LL( m_MessageQ, iQ )
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{
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char *pMsg = m_MessageQ[iQ];
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int bufLen = strlen( pMsg ) + 1;
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char packetID = MSGMGR_PACKETID_MSG;
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const void *data[2] = { &packetID, pMsg };
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int len[2] = { 1, bufLen };
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// Send it out to our sockets.
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pConn->SendChunks( data, len, 2 );
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}
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m_Sockets.AddToTail( pConn );
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}
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// Should we exit?
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HANDLE handles[2] = {m_hExitObj, m_hMessageObj};
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DWORD ret = WaitForMultipleObjects( 2, handles, FALSE, 200 );
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if ( ret == WAIT_OBJECT_0 )
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{
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break;
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}
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else if ( ret == (WAIT_OBJECT_0+1) )
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{
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// Add it to the queue.
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int index;
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if ( m_MessageQ.Count() >= NUM_QUEUED_MESSAGES )
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{
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index = m_MessageQ.Tail();
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delete m_MessageQ[index];
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}
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else
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{
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index = m_MessageQ.AddToTail();
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}
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int bufLen = strlen( m_pMessageText ) + 1;
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m_MessageQ[index] = new char[ bufLen ];
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strcpy( m_MessageQ[index], m_pMessageText );
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// Ok, send out the message.
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char packetID = MSGMGR_PACKETID_MSG;
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const void *data[2] = { &packetID, m_pMessageText };
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int len[2] = { 1, bufLen };
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// Send it out to our sockets.
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FOR_EACH_LL( m_Sockets, i )
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{
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m_Sockets[i]->SendChunks( data, len, 2 );
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}
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// Notify the main thread that we've sent it.
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SetEvent( m_hMessageSentObj );
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}
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}
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// Cleanup all our sockets (the main thread should never touch them).
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FOR_EACH_LL( m_Sockets, i )
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m_Sockets[i]->Release();
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m_Sockets.Purge();
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m_MessageQ.PurgeAndDeleteElements();
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SetEvent( m_hExitResponseObj );
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return 0;
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}
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DWORD CMessageMgr::StaticThreadFn( LPVOID pParameter )
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{
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return ((CMessageMgr*)pParameter)->ThreadFn();
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}
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static CMessageMgr g_MessageMgr;
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IMessageMgr* GetMessageMgr()
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{
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return &g_MessageMgr;
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}
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