mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
a87918565a
* Add PBR support * Fix physics props turning black
533 lines
11 KiB
Plaintext
533 lines
11 KiB
Plaintext
//
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// Standard shaders collection
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//
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// These shaders are compiled as the following shader models:
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// _ps11.vcs
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// _ps14.vcs
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// _ps20.vcs
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// _ps20b.vcs
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// _vs11.vcs
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// _vs20.vcs
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//
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// These shaders use the old DirectX compiler.
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//
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AccumBuff4Sample_ps2x.fxc
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accumbuff5sample_ps2x.fxc
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aftershock_ps2x.fxc
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aftershock_vs20.fxc
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appchooser360movie_ps2x.fxc
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bik_ps11.psh
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bik_ps14.psh
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bik_ps2x.fxc
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bik_vs11.vsh
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bik_vs20.fxc
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Bloom_ps2x.fxc
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bloomadd_ps11.fxc
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bloomadd_ps2x.fxc
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BlurFilter_ps11.psh
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BlurFilter_ps2x.fxc
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BlurFilter_vs11.fxc
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BlurFilter_vs20.fxc
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BufferClearObeyStencil_ps11.psh
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bufferclearobeystencil_ps2x.fxc
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BufferClearObeyStencil_vs11.vsh
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bufferclearobeystencil_vs20.fxc
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BumpmappedEnvmap.psh
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BumpmappedEnvmap.vsh
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BumpmappedLightmap.vsh
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BumpmappedLightmap_OverBright2.psh
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bumpmappedlightmap_vs11.fxc
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Cable.psh
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Cable.vsh
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cable_ps2x.fxc
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cable_vs20.fxc
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cloak_blended_pass_ps2x.fxc
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cloak_blended_pass_vs20.fxc
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cloak_blended_pass_dx8_ps11.psh
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cloak_blended_pass_dx8_vs11.vsh
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cloak_ps2x.fxc
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cloak_vs20.fxc
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cloud_ps11.psh
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cloud_vs11.vsh
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cloud_ps20.fxc
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cloud_vs20.fxc
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colorcorrection_ps2x.fxc
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compositor_ps2x.fxc
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compositor_vs20.fxc
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constant_color_ps2x.fxc
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copy_fp_rt_ps2x.fxc
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color_projection_ps2x.fxc
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color_projection_vs20.fxc
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core_ps11.psh
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core_ps2x.fxc
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core_vs11.fxc
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core_vs20.fxc
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DebugDrawDepth_ps2x.fxc
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DebugDrawDepth_vs20.fxc
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DebugDrawEnvmapMask_ps2x.fxc
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DebugDrawEnvmapMask_vs20.fxc
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debugluxel_ps2x.fxc
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debugluxel_vs20.fxc
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debugmrttexture_ps2x.fxc
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debugmrttexture_vs20.fxc
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debugtangentspace.vsh
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debugtangentspace_vs11.fxc
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debugtangentspace_vs20.fxc
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DecalBaseTimesLightmapAlphaBlendSelfIllum1_ps11.psh
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DecalBaseTimesLightmapAlphaBlendSelfIllum2_ps11.psh
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decalbasetimeslightmapalphablendselfillum2_ps2x.fxc
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decalmodulate_ps2x.fxc
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depthwrite_ps2x.fxc
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depthwrite_vs20.fxc
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depthtodestalpha_vs20.fxc
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depthtodestalpha_ps20b.fxc
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Downsample_nohdr_ps11.psh
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Downsample_nohdr_ps2x.fxc
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Downsample_ps2x.fxc
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Downsample_vs11.fxc
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Downsample_vs20.fxc
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emissive_scroll_blended_pass_dx8_ps11.psh
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emissive_scroll_blended_pass_dx8_vs11.vsh
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emissive_scroll_blended_pass_ps2x.fxc
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emissive_scroll_blended_pass_vs20.fxc
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Engine_Post_ps2x.fxc
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example_model_ps20b.fxc
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example_model_vs20.fxc
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eye_refract_ps2x.fxc
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eye_refract_vs20.fxc
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Eyes.psh
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eyes.vsh
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eyes_ps2x.fxc
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Eyes_vs20.fxc
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eyes_flashlight_ps11.fxc
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eyes_flashlight_vs11.vsh
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eyes_flashlight_ps2x.fxc
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eyes_flashlight_vs20.fxc
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eyeglint_vs20.fxc
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eyeglint_ps2x.fxc
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Eyes_Overbright2.psh
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fillrate.psh
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fillrate.vsh
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fillrate_ps11.fxc
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fillrate_vs11.fxc
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fillrate_ps2x.fxc
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fillrate_vs20.fxc
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filmdust_ps11.fxc
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filmdust_ps20.fxc
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filmgrain_ps11.fxc
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filmgrain_ps20.fxc
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filmgrain_vs20.fxc
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flashlight_ps11.fxc
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flashlight_ps2x.fxc
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flesh_interior_blended_pass_dx8_ps11.psh
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flesh_interior_blended_pass_dx8_vs11.vsh
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flesh_interior_blended_pass_ps2x.fxc
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flesh_interior_blended_pass_vs20.fxc
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floatcombine_autoexpose_ps2x.fxc
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floatcombine_ps2x.fxc
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floattoscreen_notonemap_ps2x.fxc
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floattoscreen_ps2x.fxc
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floattoscreen_vanilla_ps2x.fxc
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haloadd_ps2x.fxc
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haloadd1d_ps2x.fxc
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haloaddoutline_ps2x.fxc
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HDRCombineTo16Bit_ps2x.fxc
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HDRCombineTo16Bit_vs20.fxc
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HDRSelectRange_ps2x.fxc
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HDRSelectRange_vs20.fxc
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hsl_filmgrain_pass1_ps2x.fxc
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hsl_filmgrain_pass2_ps2x.fxc
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hsv_ps2x.fxc
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IntroScreenSpaceEffect_ps11.fxc
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IntroScreenSpaceEffect_ps2x.fxc
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JellyFish.psh
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JellyFish.vsh
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LightingOnly.vsh
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LightmappedGeneric.psh
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LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
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LightmappedGeneric_AddEnvMapMaskNoTexture.psh
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LightmappedGeneric_AddEnvMapNoTexture.psh
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LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh
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LightmappedGeneric_BaseTexture.psh
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LightmappedGeneric_BaseTexture.vsh
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lightmappedgeneric_basetextureblend.psh
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LightmappedGeneric_BaseTextureBlend.vsh
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LightmappedGeneric_BumpmappedEnvmap.psh
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LightmappedGeneric_BumpmappedEnvmap.vsh
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LightmappedGeneric_BumpmappedEnvmap_ps14.psh
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LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
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LightmappedGeneric_BumpmappedLightmap.psh
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LightmappedGeneric_SSBumpmappedLightmap.psh
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LightmappedGeneric_BumpmappedLightmap.vsh
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LightmappedGeneric_BumpmappedLightmap_base_ps14.psh
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LightmappedGeneric_BumpmappedLightmap_base_ps14.vsh
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LightmappedGeneric_BumpmappedLightmap_blend_ps14.psh
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LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh
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LightmappedGeneric_Decal.psh
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LightmappedGeneric_Decal.vsh
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lightmappedgeneric_decal_ps2x.fxc
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lightmappedgeneric_decal_vs20.fxc
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LightmappedGeneric_Detail.psh
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LightmappedGeneric_DetailNoTexture.psh
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LightmappedGeneric_DetailSelfIlluminated.psh
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LightmappedGeneric_EnvMapNoTexture.psh
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LightmappedGeneric_EnvMapV2.psh
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lightmappedgeneric_flashlight_vs11.fxc
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lightmappedgeneric_flashlight_vs20.fxc
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LightmappedGeneric_LightingOnly.vsh
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LightmappedGeneric_LightingOnly_Overbright2.psh
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lightmappedgeneric_lightingonly_overbright2_ps11.fxc
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lightmappedgeneric_lightingonly_vs11.fxc
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LightmappedGeneric_MaskedEnvMapNoTexture.psh
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LightmappedGeneric_MaskedEnvMapV2.psh
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LightmappedGeneric_MultiplyByLighting.psh
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LightmappedGeneric_MultiplyByLightingNoTexture.psh
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LightmappedGeneric_MultiplyByLightingSelfIllum.psh
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LightmappedGeneric_NoTexture.psh
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lightmappedgeneric_ps2x.fxc
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LightmappedGeneric_SelfIlluminated.psh
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LightmappedGeneric_SelfIlluminatedEnvMapV2.psh
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LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh
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lightmappedgeneric_vs11.vsh
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lightmappedgeneric_vs20.fxc
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lightmappedreflective_ps2x.fxc
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lightmappedreflective_vs20.fxc
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LightmappedTranslucentTexture.psh
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lpreview_output_ps2x.fxc
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lpreview1_ps2x.fxc
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luminance_compare_ps2x.fxc
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Modulate_ps11.psh
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modulate_ps2x.fxc
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MonitorScreen.psh
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monitorscreen_ps2x.fxc
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motion_blur_vs20.fxc
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motion_blur_ps2x.fxc
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overlay_fit_ps11.psh
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overlay_fit_vs11.vsh
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particlesphere_ps11.fxc
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particlesphere_vs11.fxc
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particlesphere_ps2x.fxc
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particlesphere_vs20.fxc
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pbr_ps20b.fxc
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pbr_vs20b.fxc
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portal_ps11.fxc
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portal_vs11.fxc
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portal_ps2x.fxc
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portal_vs20.fxc
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portalstaticoverlay_ps11.fxc
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portalstaticoverlay_vs11.fxc
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portalstaticoverlay_ps2x.fxc
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portalstaticoverlay_vs20.fxc
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portal_refract_vs11.fxc
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portal_refract_ps11.fxc
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portal_refract_vs20.fxc
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portal_refract_ps2x.fxc
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predator.psh
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predator.vsh
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pyro_vision_ps2x.fxc
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pyro_vision_vs20.fxc
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Refract_model_vs11.vsh
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Refract_ps11.psh
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refract_ps2x.fxc
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Refract_vs20.fxc
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Refract_world_vs11.vsh
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rendertargetblit_ps2x.fxc
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rendertargetblit_vs20.fxc
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sample4x4_blend_ps2x.fxc
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sample4x4_ps2x.fxc
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sample4x4delog_ps2x.fxc
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sample4x4log_ps2x.fxc
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sample4x4maxmin_ps2x.fxc
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ScreenSpaceEffect.vsh
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screenspaceeffect_vs11.fxc
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screenspaceeffect_vs20.fxc
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sfm_combine_vs20.fxc
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sfm_integercombine_ps2x.fxc
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Shadow.psh
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shadow_ps14.psh
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shadow_vs14.vsh
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shadow_ps2x.fxc
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shadow_vs20.fxc
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ShadowBuildTexture.psh
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shadowbuildtexture_ps2x.fxc
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ShadowModel.psh
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ShadowModel.vsh
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shadowmodel_ps20.fxc
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shadowmodel_vs20.fxc
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ShatteredGlass.psh
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ShatteredGlass.vsh
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ShatteredGlass_EnvMap.psh
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ShatteredGlass_EnvMap.vsh
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ShatteredGlass_EnvMapSphere.vsh
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ShatteredGlass_ps2x.fxc
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ShatteredGlass_vs20.fxc
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DebugTextureView_vs20.fxc
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DebugTextureView_ps2x.fxc
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showz_ps2x.fxc
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showz_vs20.fxc
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skin_ps20b.fxc
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skin_vs20.fxc
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sky_ps2x.fxc
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sky_vs20.fxc
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sky_hdr_compressed_ps2x.fxc
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sky_hdr_compressed_rgbs_ps2x.fxc
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splinecard_vsxx.fxc
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sprite_ps11.psh
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sprite_vs11.vsh
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sprite_ps2x.fxc
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sprite_vs20.fxc
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spritecard_ps2x.fxc
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spritecard_vsxx.fxc
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spritecard_ps11.fxc
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SpriteRenderNormal.psh
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SpriteRenderTransAdd.psh
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SpriteRenderTransColor.psh
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Teeth.vsh
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teeth_ps2x.fxc
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teeth_vs20.fxc
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teeth_bump_ps2x.fxc
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teeth_bump_vs20.fxc
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teeth_flashlight_ps2x.fxc
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teeth_flashlight_vs20.fxc
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TreeLeaf_ps2x.fxc
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TreeLeaf_vs20.fxc
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UnlitGeneric.psh
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unlitgeneric_basetimesdetail.psh
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UnlitGeneric_BaseAlphaMaskedEnvMap.psh
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UnlitGeneric_Detail.psh
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UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
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UnlitGeneric_DetailEnvMap.psh
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UnlitGeneric_DetailEnvMapMask.psh
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UnlitGeneric_DetailEnvMapMaskNoTexture.psh
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UnlitGeneric_DetailEnvMapNoTexture.psh
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UnlitGeneric_DetailNoTexture.psh
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UnlitGeneric_EnvMap.psh
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UnlitGeneric_EnvMapMask.psh
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UnlitGeneric_EnvMapMaskNoTexture.psh
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UnlitGeneric_EnvMapNoTexture.psh
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UnlitGeneric_LightingOnly.vsh
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UnlitGeneric_NoTexture.psh
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unlitgeneric_notexture_ps11.fxc
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unlitgeneric_notexture_ps2x.fxc
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unlitgeneric_ps2x.fxc
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alphadist_ps11.fxc
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UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
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unlitgeneric_vs11.vsh
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unlitgeneric_vs20.fxc
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UnlitTwoTexture.vsh
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UnlitTwoTexture.psh
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unlittwotexture_ps2x.fxc
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unlittwotexture_vs20.fxc
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vertexlit_and_unlit_generic_bump_ps2x.fxc
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vertexlit_and_unlit_generic_bump_vs20.fxc
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vertexlit_and_unlit_generic_ps2x.fxc
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vertexlit_and_unlit_generic_vs20.fxc
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VertexLitGeneric.psh
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VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh
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VertexLitGeneric_BlendTint.psh
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VertexLitGeneric_Detail.psh
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VertexLitGeneric_Detail_LerpBase.psh
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VertexLitGeneric_Detail_additive.psh
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VertexLitGeneric_Detail_additive_selfillum.psh
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VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh
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VertexLitGeneric_DetailEnvMapV2.psh
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VertexLitGeneric_DetailMaskedEnvMapV2.psh
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VertexLitGeneric_DetailNoTexture.psh
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VertexLitGeneric_DetailSelfIlluminated.psh
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VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh
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VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
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VertexLitGeneric_EnvMapNoTexture.psh
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VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
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VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
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VertexLitGeneric_EnvmappedBumpmapV2.psh
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VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh
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VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh
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VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh
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VertexLitGeneric_EnvMapV2.psh
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vertexlitgeneric_flashlight_vs11.vsh
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vertexlitgeneric_lightingonly_overbright2.psh
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vertexlitgeneric_lightingonly_overbright2_ps11.fxc
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VertexLitGeneric_MaskedEnvMapNoTexture.psh
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VertexLitGeneric_MaskedEnvMapV2.psh
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VertexLitGeneric_NoTexture.psh
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VertexLitGeneric_SelfIlluminated.psh
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VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
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VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh
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VertexLitGeneric_SelfIllumOnly.vsh
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vertexlitgeneric_vs11.vsh
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VertexLitTexture.psh
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VertexLitTexture_Overbright2.psh
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volume_clouds_vs20.fxc
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volume_clouds_ps2x.fxc
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vortwarp_ps11.psh
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vortwarp_ps2x.fxc
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vortwarp_vs11.vsh
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vortwarp_vs20.fxc
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vr_distort_hud_ps2x.fxc
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vr_distort_hud_vs20.fxc
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vr_distort_texture_ps2x.fxc
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vr_distort_texture_vs20.fxc
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warp_ps2x.fxc
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warp_vs20.fxc
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Water_vs11.vsh
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Water_ps14.psh
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Water_ps14.vsh
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water_ps2x.fxc
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Water_vs20.fxc
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WaterCheap_ps11.psh
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WaterCheap_vs11.vsh
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WaterCheap_ps14.psh
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WaterCheap_vs14.vsh
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WaterCheap_ps2x.fxc
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WaterCheap_vs20.fxc
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WaterCheapFresnel_ps14.psh
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WaterCheapFresnelOpaque_ps14.psh
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WaterCheapNoFresnel_ps11.psh
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WaterCheapNoFresnelOpaque_ps11.psh
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WaterCheapOpaque_ps11.psh
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WaterCheapOpaque_ps14.psh
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WaterCheapPerVertexFresnel_vs11.vsh
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WaterReflect_ps11.psh
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WaterRefract_ps11.psh
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WaterRefractFresnel_ps11.psh
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weapon_sheen_pass_ps2x.fxc
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weapon_sheen_pass_vs20.fxc
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white.psh
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white_ps2x.fxc
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windowimposter_ps11.fxc
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windowimposter_vs11.fxc
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windowimposter_ps2x.fxc
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windowimposter_vs20.fxc
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WorldTexture.psh
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WorldTwoTextureBlend.psh
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WorldTwoTextureBlend_DetailAlpha.psh
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worldtwotextureblend_ps2x.fxc
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WorldTwoTextureBlend_SelfIlluminated.psh
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WorldVertexAlpha.psh
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WorldVertexAlpha.vsh
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WorldVertexAlpha_ps2x.fxc
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WorldVertexTransition.psh
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WorldVertexTransition.vsh
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WorldVertexTransition_ps14.psh
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WorldVertexTransition_vs14.vsh
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WorldVertexTransition_Seamless.psh
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WorldVertexTransition_Seamless.vsh
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WorldVertexTransition_BlendBase2.psh
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WorldVertexTransition_Editor.psh
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writevertexalphatodestalpha_ps11.fxc
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writevertexalphatodestalpha_vs11.fxc
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writez.vsh
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writez_vs20.fxc
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yuv.psh
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