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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef REFRACT_DX9_HELPER_H
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#define REFRACT_DX9_HELPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <string.h>
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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//-----------------------------------------------------------------------------
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// Init params/ init/ draw methods
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//-----------------------------------------------------------------------------
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struct Refract_DX9_Vars_t
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{
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Refract_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
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int m_nBaseTexture;
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int m_nFrame;
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int m_nRefractAmount;
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int m_nRefractTint;
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int m_nNormalMap;
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int m_nNormalMap2;
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int m_nBumpFrame;
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int m_nBumpFrame2;
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int m_nBumpTransform;
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int m_nBumpTransform2;
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int m_nBlurAmount;
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int m_nFadeOutOnSilhouette;
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int m_nEnvmap;
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int m_nEnvmapFrame;
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int m_nEnvmapTint;
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int m_nEnvmapContrast;
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int m_nEnvmapSaturation;
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int m_nRefractTintTexture;
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int m_nRefractTintTextureFrame;
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int m_nFresnelReflection;
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int m_nNoWriteZ;
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int m_nMasked;
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int m_nVertexColorModulate;
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int m_nForceAlphaWrite;
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};
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void InitParamsRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName,
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Refract_DX9_Vars_t &info );
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void InitRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, Refract_DX9_Vars_t &info );
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void DrawRefract_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
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IShaderShadow* pShaderShadow, Refract_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
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#endif // REFRACT_DX9_HELPER_H
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