source-engine/materialsystem/stdshaders/LightmappedGeneric_NoTexture.psh
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

15 lines
426 B
Plaintext

ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t1
mul r0.rgb, t1, v0 + ; base times vertex color (with alpha)
mov r0.a, v0.a
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)