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53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MODWIZARD_INTRO_H
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#define MODWIZARD_INTRO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/WizardSubPanel.h>
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#include <vgui_controls/RadioButton.h>
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#include "configs.h"
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// --------------------------------------------------------------------------------------------------------------------- //
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// CreateModWizard sub panel 1.
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// This panel just tells them about the wizard and what it's going to do, and gives them a chance to cancel.
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// --------------------------------------------------------------------------------------------------------------------- //
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namespace vgui
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{
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class CModWizardSubPanel_Intro : public WizardSubPanel
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{
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public:
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typedef WizardSubPanel BaseClass;
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public:
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CModWizardSubPanel_Intro( Panel *parent, const char *panelName );
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virtual WizardSubPanel* GetNextSubPanel();
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virtual void OnDisplayAsNext();
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virtual void PerformLayout();
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virtual bool OnNextButton();
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ModType_t GetModType();
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RadioButton *m_pModHL2Button;
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RadioButton *m_pModHL2MPButton;
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RadioButton *m_pModFromScratchButton;
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RadioButton *m_pSourceCodeOnlyButton;
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};
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}
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#endif // MODWIZARD_INTRO_H
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