mirror of
https://github.com/nillerusr/source-engine.git
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247 lines
9.8 KiB
C++
247 lines
9.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Additional shared object cache functionality for the GC
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//
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//=============================================================================
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#ifndef GCCLIENT_SHAREDOBJECTCACHE_H
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#define GCCLIENT_SHAREDOBJECTCACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "sharedobjectcache.h"
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class CMsgSOCacheSubscribed;
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class CMsgSOCacheSubscribed_SubscribedType;
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namespace GCSDK
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{
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/// Enumerate different events that might trigger a callback to an ISharedObjectListener
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enum ESOCacheEvent
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{
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/// Dummy sentinel value
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eSOCacheEvent_None = 0,
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/// We received a our first update from the GC and are subscribed
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eSOCacheEvent_Subscribed = 1,
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/// We lost connection to GC or GC notified us that we are no longer subscribed.
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/// Objects stay in the cache, but we no longer receive updates
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eSOCacheEvent_Unsubscribed = 2,
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/// We received a full update from the GC on a cache for which we were already subscribed.
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/// This can happen if connectivity is lost, and then restored before we realized it was lost.
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eSOCacheEvent_Resubscribed = 3,
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/// We received an incremental update from the GC about specific object(s) being
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/// added, updated, or removed from the cache
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eSOCacheEvent_Incremental = 4,
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/// A lister was added to the cache
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/// @see CGCClientSharedObjectCache::AddListener
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eSOCacheEvent_ListenerAdded = 5,
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/// A lister was removed from the cache
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/// @see CGCClientSharedObjectCache::RemoveListener
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eSOCacheEvent_ListenerRemoved = 6,
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};
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//----------------------------------------------------------------------------
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// Purpose: Allow game components to register themselves to hear about inventory
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// changes when they are received from the server
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//----------------------------------------------------------------------------
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class ISharedObjectListener
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{
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public:
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/// Called when a new object is created in a cache we are currently subscribed to, or when we are added
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/// as a listener to a cache which already has objects in it
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///
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/// eEvent will be one of:
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/// - eSOCacheEvent_Subscribed
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/// - eSOCacheEvent_Resubscribed
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/// - eSOCacheEvent_Incremental
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/// - eSOCacheEvent_ListenerAdded
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virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) = 0;
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/// Called when we are about to update objects in our cache but haven't done any of the work yet.
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///
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/// eEvent will be one of:
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/// - eSOCacheEvent_Resubscribed
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/// - eSOCacheEvent_Incremental
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virtual void PreSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
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/// Called when an object is updated in a cache we are currently subscribed to.
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///
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/// eEvent will be one of:
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/// - eSOCacheEvent_Resubscribed
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/// - eSOCacheEvent_Incremental
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virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) = 0;
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/// Called when we're finished updating objects in our cache for this batch.
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///
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/// eEvent will be one of:
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/// - eSOCacheEvent_Resubscribed
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/// - eSOCacheEvent_Incremental
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virtual void PostSOUpdate( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
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/// Called when an object is about to be deleted in a cache we are currently subscribed to.
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/// The object will have already been removed from the cache, but is still valid.
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///
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/// eEvent will be one of:
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/// - eSOCacheEvent_Incremental
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/// - eSOCacheEvent_Resubscribed
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virtual void SODestroyed( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) = 0;
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/// Called to notify a listener that he is subscribed to the cache.
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///
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/// eEvent will be one of:
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/// - eSOCacheEvent_Subscribed
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/// - eSOCacheEvent_Resubscribed
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/// - eSOCacheEvent_ListenerAdded
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///
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/// A listener is guaranteed that it will not receive incremental updates (SOCreated,
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/// SOUpdated, SODestroyed) while not subscribed. (Before the SOCacheSubscribed or
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/// after SOCacheUnsubscribed.) However, note that it may be possible to receive
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/// an SOCacheSubscribed message while already subscribed. This can happen if the
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/// GC loses and restores connection, or otherwise decides that a full update is
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/// necessary.
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virtual void SOCacheSubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
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/// Called to notify a listener that he is no longer subscribed to the cache.
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/// if he is being removed as a listener, then he will no longer receive
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/// updates. Otherwise, he might receive another SOCacheSubscribed
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/// message, followed by further update notifications.
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///
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/// eEvent will be one of:
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/// - eSOCacheEvent_Unsubscribed
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/// - eSOCacheEvent_ListenerRemoved
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virtual void SOCacheUnsubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) = 0;
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};
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//----------------------------------------------------------------------------
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// Purpose: The part of a shared object cache that handles all objects of a
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// single type.
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//----------------------------------------------------------------------------
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class CGCClientSharedObjectContext
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{
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public:
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CGCClientSharedObjectContext( const CSteamID & steamIDOwner );
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bool BAddListener( ISharedObjectListener *pListener );
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bool BRemoveListener( ISharedObjectListener *pListener );
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void SOCreated( const CSharedObject *pObject, ESOCacheEvent eEvent ) const;
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void PreSOUpdate( GCSDK::ESOCacheEvent eEvent ) const;
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void SOUpdated( const CSharedObject *pObject, ESOCacheEvent eEvent ) const;
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void PostSOUpdate( GCSDK::ESOCacheEvent eEvent ) const;
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void SODestroyed( const CSharedObject *pObject, ESOCacheEvent eEvent ) const;
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void SOCacheSubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) const;
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void SOCacheUnsubscribed( const CSteamID & steamIDOwner, ESOCacheEvent eEvent ) const;
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const CSteamID & GetOwner() const { return m_steamIDOwner; }
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const CUtlVector< ISharedObjectListener * > & GetListeners() const { return m_vecListeners; }
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private:
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CSteamID m_steamIDOwner;
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CUtlVector<ISharedObjectListener *> m_vecListeners;
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};
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//----------------------------------------------------------------------------
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// Purpose: The part of a shared object cache that handles all objects of a
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// single type.
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//----------------------------------------------------------------------------
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class CGCClientSharedObjectTypeCache : public CSharedObjectTypeCache
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{
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public:
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CGCClientSharedObjectTypeCache( int nTypeID, const CGCClientSharedObjectContext & context );
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virtual ~CGCClientSharedObjectTypeCache();
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bool BParseCacheSubscribedMsg( const CMsgSOCacheSubscribed_SubscribedType & msg, CUtlVector<CSharedObject*> &vecCreatedObjects, CUtlVector<CSharedObject*> &vecUpdatedObjects, CUtlVector<CSharedObject*> &vecObjectsToDestroy );
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CSharedObject *BCreateFromMsg( const void *pvData, uint32 unSize, bool *bUpdatedExisting );
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bool BDestroyFromMsg( const void *pvData, uint32 unSize );
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bool BUpdateFromMsg( const void *pvData, uint32 unSize );
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void RemoveAllObjects( CUtlVector<CSharedObject*> &vecObjects );
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private:
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const CGCClientSharedObjectContext & m_context;
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};
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//----------------------------------------------------------------------------
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// Purpose: A cache of a bunch of shared objects of different types. This class
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// is shared between clients, gameservers, and the GC and is
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// responsible for sending messages from the GC to cause object
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// creation/destruction/updating on the clients/gameservers.
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//----------------------------------------------------------------------------
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class CGCClientSharedObjectCache : public CSharedObjectCache
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{
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friend class CGCSOUpdateMultipleJob;
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public:
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CGCClientSharedObjectCache( const CSteamID & steamIDOwner = CSteamID() );
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virtual ~CGCClientSharedObjectCache();
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/// Have we received at least one update from the GC?
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bool BIsInitialized() const { return m_bInitialized; }
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/// Are we currently subscribed to updates from the GC?
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bool BIsSubscribed() const { return m_bSubscribed; }
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/// Who owns this cache?
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virtual const CSteamID & GetOwner() const { return m_context.GetOwner(); }
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/// Adds a listener interface to the object. A call to re-add
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/// a listener that's already listening is harmlessly ignored.
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///
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/// If the cache is currently subscribed, then the listener will
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/// immediately receive a SOCacheSubscribed call.
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void AddListener( ISharedObjectListener *pListener );
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/// Removes a listener interface on the object. Returns true
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/// if we were listening and removed OK, false if we were not
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/// previously listening and the call was ignored
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///
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/// If the cache is currently subscribed and we were listening,
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/// then the listener will immediately receive a SOCacheUnsubscribed
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/// call.
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bool RemoveListener( ISharedObjectListener *pListener );
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CGCClientSharedObjectTypeCache *FindTypeCache( int nClassID ) { return (CGCClientSharedObjectTypeCache *)FindBaseTypeCache( nClassID ); }
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CGCClientSharedObjectTypeCache *CreateTypeCache( int nClassID ) { return (CGCClientSharedObjectTypeCache *)CreateBaseTypeCache( nClassID ); }
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bool BParseCacheSubscribedMsg( const CMsgSOCacheSubscribed & msg );
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void NotifyUnsubscribe();
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void NotifyResubscribedUpToDate();
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bool BCreateFromMsg( int nTypeID, const void *pvData, uint32 unSize );
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bool BDestroyFromMsg( int nTypeID, const void *pvData, uint32 unSize );
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bool BUpdateFromMsg( int nTypeID, const void *pvData, uint32 unSize );
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName );
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#endif
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protected:
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private:
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virtual CSharedObjectTypeCache *AllocateTypeCache( int nClassID ) const OVERRIDE { return new CGCClientSharedObjectTypeCache( nClassID, m_context ); }
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CGCClientSharedObjectTypeCache *GetTypeCacheByIndex( int nIndex ) { return (CGCClientSharedObjectTypeCache *)CSharedObjectCache::GetTypeCacheByIndex( nIndex ); }
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CGCClientSharedObjectContext m_context;
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bool m_bInitialized;
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bool m_bSubscribed;
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};
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} // namespace GCSDK
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#endif //GCCLIENT_SHAREDOBJECTCACHE_H
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