mirror of
https://github.com/nillerusr/source-engine.git
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1525 lines
44 KiB
C++
1525 lines
44 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Multi-purpose menu for matchmaking dialogs, navigable with the xbox controller.
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//
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//=============================================================================//
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#include "engine/imatchmaking.h"
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#include "GameUI_Interface.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/ImagePanel.h"
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#include "vgui/ILocalize.h"
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#include "vgui/ISurface.h"
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#include "KeyValues.h"
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#include "dialogmenu.h"
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#include "BasePanel.h"
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#include "vgui_controls/ImagePanel.h"
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#include "iachievementmgr.h" // for iachievement abstract class in CAchievementItem
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#include "achievementsdialog.h" // for helper functions used by both pc and xbox achievements
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------
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// Base class representing a generic menu item. Supports two text labels,
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// where the first label is the "action" text and the second is an optional
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// description of the action.
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//-----------------------------------------------------------------------
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CMenuItem::CMenuItem( CDialogMenu *pParent, const char *pTitle, const char *pDescription )
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: BaseClass( pParent, "MenuItem" )
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{
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// Quiet "parent not sized yet" spew
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SetSize( 10, 10 );
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m_pParent = pParent;
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m_bEnabled = true;
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m_nDisabledAlpha = 30;
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m_pTitle = new vgui::Label( this, "MenuItemText", pTitle );
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m_pDescription = NULL;
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if ( pDescription )
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{
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m_pDescription = new vgui::Label( this, "MenuItemDesc", pDescription );
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}
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}
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CMenuItem::~CMenuItem()
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{
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delete m_pTitle;
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delete m_pDescription;
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}
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//-----------------------------------------------------------------------
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// Update colors according to enabled/disabled state
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//-----------------------------------------------------------------------
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void CMenuItem::PerformLayout()
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{
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------
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// Setup margins and calculate the total menu item size
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//-----------------------------------------------------------------------
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void CMenuItem::ApplySettings( KeyValues *pSettings )
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{
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BaseClass::ApplySettings( pSettings );
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m_nBottomMargin = pSettings->GetInt( "bottommargin", 0 );
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m_nRightMargin = pSettings->GetInt( "rightmargin", 0 );
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int x, y;
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m_pTitle->GetPos( x, y );
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m_pTitle->SizeToContents();
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int bgTall = y + m_pTitle->GetTall() + m_nBottomMargin;
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int textWide = m_pTitle->GetWide();
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if ( m_pDescription )
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{
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m_pDescription->SizeToContents();
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m_pDescription->GetPos( x, y );
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bgTall = y + m_pDescription->GetTall() + m_nBottomMargin;
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textWide = max( textWide, m_pDescription->GetWide() );
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}
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int bgWide = x + textWide + m_nRightMargin;
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SetSize( bgWide, bgTall );
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}
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//-----------------------------------------------------------------------
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// Setup colors and fonts
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//-----------------------------------------------------------------------
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void CMenuItem::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetPaintBackgroundType( 2 );
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m_BgColor = pScheme->GetColor( "MatchmakingMenuItemBackground", Color( 46, 43, 42, 255 ) );
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m_BgColorActive = pScheme->GetColor( "MatchmakingMenuItemBackgroundActive", Color( 150, 71, 0, 255 ) );
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m_pTitle->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemTitleColor", Color( 0, 0, 0, 255 ) ) );
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if ( m_pDescription )
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{
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m_pDescription->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 0, 0, 0, 255 ) ) );
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}
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KeyValues *pKeys = BasePanel()->GetConsoleControlSettings()->FindKey( "MenuItem.res" );
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ApplySettings( pKeys );
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}
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//-----------------------------------------------------------------------
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// Set an item as having input focus
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//-----------------------------------------------------------------------
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void CMenuItem::SetFocus( const bool bActive )
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{
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if ( bActive )
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{
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SetBgColor( m_BgColorActive );
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}
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else
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{
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SetBgColor( m_BgColor );
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}
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}
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//-----------------------------------------------------------------------
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// Set an item as having input focus
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//-----------------------------------------------------------------------
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void CMenuItem::SetEnabled( bool bEnabled )
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{
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if ( bEnabled )
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{
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SetAlpha( 255 );
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}
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else
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{
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SetAlpha( m_nDisabledAlpha );
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}
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m_bEnabled = bEnabled;
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}
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//-----------------------------------------------------------------------
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// Set a column as having focus
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//-----------------------------------------------------------------------
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void CMenuItem::SetActiveColumn( int col )
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{
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// do nothing
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}
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//-----------------------------------------------------------------------
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// Set an item as having input focus
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//-----------------------------------------------------------------------
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bool CMenuItem::IsEnabled()
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{
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return m_bEnabled;
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}
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//-----------------------------------------------------------------------
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// Perform any special actions when an item is "clicked"
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//-----------------------------------------------------------------------
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void CMenuItem::OnClick()
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{
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// do nothing - derived classes implement this
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}
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//-----------------------------------------------------------------------
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// CCommandItem
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//
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// Menu item that issues a command when clicked.
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//-----------------------------------------------------------------------
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CCommandItem::CCommandItem( CDialogMenu *pParent, const char *pTitleLabel, const char *pDescLabel, const char *pCommand )
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: BaseClass( pParent, pTitleLabel, pDescLabel )
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{
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Q_strncpy( m_szCommand, pCommand, MAX_COMMAND_LEN );
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}
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CCommandItem::~CCommandItem()
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{
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// do nothing
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}
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void CCommandItem::OnClick()
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{
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GetParent()->OnCommand( m_szCommand );
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vgui::surface()->PlaySound( "UI/buttonclick.wav" );
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}
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void CCommandItem::SetFocus(const bool bActive )
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{
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BaseClass::SetFocus( bActive );
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if ( bActive == true && m_bHasFocus == false )
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{
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vgui::surface()->PlaySound( "UI/buttonclickrelease.wav" );
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}
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m_bHasFocus = bActive;
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}
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//-----------------------------------------------------------------------
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// CPlayerItem
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//
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// Menu item to display a player in the lobby.
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//-----------------------------------------------------------------------
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CPlayerItem::CPlayerItem( CDialogMenu *pParent, const char *pTitleLabel, int64 nId, byte bVoice, bool bReady )
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: BaseClass( pParent, pTitleLabel, NULL, "ShowGamerCard" )
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{
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m_pVoiceIcon = new vgui::Label( this, "voiceicon", "" );
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m_pReadyIcon = new vgui::Label( this, "readyicon", "" );
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m_nId = nId;
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m_bVoice = bVoice;
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m_bReady = bReady;
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}
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CPlayerItem::~CPlayerItem()
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{
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delete m_pVoiceIcon;
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delete m_pReadyIcon;
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}
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void CPlayerItem::PerformLayout()
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{
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BaseClass::PerformLayout();
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const char *pVoice = "";
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if ( m_bVoice == 2 )
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{
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pVoice = "#TF_Icon_Voice";
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}
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else if ( m_bVoice == 1 )
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{
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pVoice = "#TF_Icon_Voice_Idle";
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}
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m_pVoiceIcon->SetText( pVoice );
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m_pReadyIcon->SetText( m_bReady ? "#TF_Icon_Ready" : "#TF_Icon_NotReady" );
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int x, y;
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m_pReadyIcon->GetPos( x, y );
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m_pReadyIcon->SetPos( GetWide() - m_pReadyIcon->GetWide() - m_nRightMargin, y );
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}
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void CPlayerItem::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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KeyValues *pKeys = BasePanel()->GetConsoleControlSettings()->FindKey( "PlayerItem.res" );
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ApplySettings( pKeys );
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}
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void CPlayerItem::OnClick()
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{
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BaseClass::OnClick();
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}
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//-----------------------------------------------------------------------
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// CBrowserItem
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//
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// Menu item used to display session search results.
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//-----------------------------------------------------------------------
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CBrowserItem::CBrowserItem( CDialogMenu *pParent, const char *pHost, const char *pPlayers, const char *pScenario, const char *pPing )
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: BaseClass( pParent, pHost, NULL, "SelectSession" )
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{
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m_pPlayers = new vgui::Label( this, "players", pPlayers );
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m_pScenario = new vgui::Label( this, "scenario", pScenario );
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m_pPing = new vgui::Label( this, "ping", pPing );
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}
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CBrowserItem::~CBrowserItem()
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{
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delete m_pPlayers;
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delete m_pScenario;
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delete m_pPing;
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}
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void CBrowserItem::PerformLayout()
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{
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BaseClass::PerformLayout();
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int x, y, wide, tall;
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m_pPing->GetBounds( x, y, wide, tall );
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m_pScenario->SizeToContents();
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int sx, sy;
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m_pScenario->GetPos( sx, sy );
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m_pScenario->SetPos( x - m_pScenario->GetWide() - m_nRightMargin, sy );
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SetSize( x + wide, GetTall() );
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}
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void CBrowserItem::ApplySettings( KeyValues *pSettings )
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{
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BaseClass::ApplySettings( pSettings );
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}
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void CBrowserItem::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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Color fgcolor = pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) );
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m_pPlayers->SetFgColor( fgcolor );
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m_pScenario->SetFgColor( fgcolor );
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m_pPing->SetContentAlignment( vgui::Label::a_center );
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KeyValues *pKeys = BasePanel()->GetConsoleControlSettings()->FindKey( "BrowserItem.res" );
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ApplySettings( pKeys );
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SetFocus( false );
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}
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//-----------------------------------------------------------------------
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// COptionsItem
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//
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// Menu item used to present a list of options for the player to select
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// from, such as "choose a map" or "number of rounds".
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//-----------------------------------------------------------------------
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COptionsItem::COptionsItem( CDialogMenu *pParent, const char *pLabel )
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: BaseClass( pParent, pLabel, NULL )
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{
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m_nActiveOption = m_Options.InvalidIndex();
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m_nOptionsXPos = 0;
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m_nMaxOptionWidth = 0;
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m_szOptionsFont[0] = '\0';
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m_hOptionsFont = vgui::INVALID_FONT;
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m_pLeftArrow = new vgui::Label( this, "LeftArrow", "" );
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m_pRightArrow = new vgui::Label( this, "RightArrow", "" );
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}
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COptionsItem::~COptionsItem()
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{
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m_OptionLabels.PurgeAndDeleteElements();
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delete m_pLeftArrow;
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delete m_pRightArrow;
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}
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void COptionsItem::PerformLayout()
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{
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BaseClass::PerformLayout();
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int optionWide = max( m_nOptionsMinWide, GetWide() - m_nOptionsXPos - m_pRightArrow->GetWide() - m_nOptionsLeftMargin );
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int optionTall = GetTall();
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for ( int i = 0; i < m_OptionLabels.Count(); ++i )
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{
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vgui::Label *pOption = m_OptionLabels[i];
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pOption->SetBounds( m_nOptionsXPos, 0, optionWide, optionTall );
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}
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int lx, ly;
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m_pLeftArrow->GetPos( lx, ly );
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m_pLeftArrow->SetPos( m_nOptionsXPos - m_nArrowGap - m_pLeftArrow->GetWide(), ly );
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int rx, ry;
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m_pRightArrow->GetPos( rx, ry );
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m_pRightArrow->SetPos( m_nOptionsXPos + optionWide + m_nArrowGap, ry );
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m_pLeftArrow->SetAlpha( 255 );
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m_pRightArrow->SetAlpha( 255 );
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if ( m_nActiveOption == 0 )
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{
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m_pLeftArrow->SetAlpha( 32 );
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}
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else if ( m_nActiveOption == m_OptionLabels.Count() - 1 )
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{
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m_pRightArrow->SetAlpha( 32 );
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}
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}
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void COptionsItem::ApplySettings( KeyValues *pSettings )
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{
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BaseClass::ApplySettings( pSettings );
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m_nOptionsXPos = pSettings->GetInt( "optionsxpos", 0 );
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m_nOptionsMinWide = pSettings->GetInt( "optionsminwide", 0 );
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m_nOptionsLeftMargin = pSettings->GetInt( "optionsleftmargin", 0 );
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m_nArrowGap = pSettings->GetInt( "arrowgap", 0 );
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Q_strncpy( m_szOptionsFont, pSettings->GetString( "optionsfont", "Default" ), sizeof( m_szOptionsFont ) );
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}
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void COptionsItem::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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SetPaintBackgroundEnabled( false );
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m_pTitle->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemTitleColor", Color( 200, 184, 151, 255 ) ) );
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KeyValues *pKeys = BasePanel()->GetConsoleControlSettings()->FindKey( "OptionsItem.res" );
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ApplySettings( pKeys );
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m_hOptionsFont = pScheme->GetFont( m_szOptionsFont );
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}
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void COptionsItem::SetFocus( const bool bActive )
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{
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if ( bActive )
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{
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for ( int i = 0; i < m_OptionLabels.Count(); ++i )
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{
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m_OptionLabels[i]->SetBgColor( m_BgColorActive );
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}
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}
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else
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{
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for ( int i = 0; i < m_OptionLabels.Count(); ++i )
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{
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m_OptionLabels[i]->SetBgColor( m_BgColor );
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}
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}
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}
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void COptionsItem::AddOption( const char *pLabelText, const sessionProperty_t& option )
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{
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// Add a new option to this item's list of options
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m_Options.AddToTail( option );
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int idx = m_OptionLabels.AddToTail( new vgui::Label( this, "Option Value", pLabelText ) );
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vgui::Label *pOption = m_OptionLabels[idx];
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// Check for a format string
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if ( Q_stristr( pLabelText, "Fmt" ) )
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{
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wchar_t wszString[64];
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wchar_t wzNumber[8];
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wchar_t *wzFmt = g_pVGuiLocalize->Find( pLabelText );
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g_pVGuiLocalize->ConvertANSIToUnicode( option.szValue, wzNumber, sizeof( wzNumber ) );
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g_pVGuiLocalize->ConstructString( wszString, sizeof( wszString ), wzFmt, 1, wzNumber );
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pOption->SetText( wszString );
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}
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SETUP_PANEL( pOption );
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pOption->SetPaintBackgroundType( 2 );
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pOption->SetFont( m_hOptionsFont );
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pOption->SetBgColor( Color( 46, 43, 42, 255 ) );
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pOption->SetFgColor( m_pTitle ? m_pTitle->GetFgColor() : Color( 200, 184, 151, 255 ) );
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pOption->SetTextInset( m_nOptionsLeftMargin, 0 );
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pOption->SetContentAlignment( vgui::Label::a_southwest );
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pOption->SizeToContents();
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int wide = max( m_nOptionsMinWide, pOption->GetWide() );
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pOption->SetBounds( m_nOptionsXPos, 0, wide, GetTall() );
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m_nMaxOptionWidth = max( wide, m_nMaxOptionWidth );
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SetWide( m_nOptionsXPos + m_nMaxOptionWidth + m_nOptionsLeftMargin * 2 + m_nArrowGap * 2 + m_pRightArrow->GetWide() );
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}
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//-----------------------------------------------------------------------
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// Return the session property associated with the current active option
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//-----------------------------------------------------------------------
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const sessionProperty_t &COptionsItem::GetActiveOption()
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{
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return m_Options[m_nActiveOption];
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}
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//-----------------------------------------------------------------------
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// Return the index of the current active option
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//-----------------------------------------------------------------------
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int COptionsItem::GetActiveOptionIndex()
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{
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return m_nActiveOption;
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}
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//-----------------------------------------------------------------------
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// Sets which option currently has focus
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//-----------------------------------------------------------------------
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void COptionsItem::SetOptionFocus( unsigned int idx )
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{
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unsigned int itemCt = (unsigned int)m_OptionLabels.Count();
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if ( idx > itemCt )
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return;
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m_nActiveOption = idx;
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for ( unsigned int i = 0; i < itemCt; ++i )
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{
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vgui::Label *pLabel = m_OptionLabels[i];
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const bool bVisible = ( i == idx );
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pLabel->SetVisible( bVisible );
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}
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------
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// Move focus to the next option - does not wrap
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//-----------------------------------------------------------------------
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void COptionsItem::SetOptionFocusNext()
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{
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if ( m_nActiveOption + 1 < m_OptionLabels.Count() )
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{
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SetOptionFocus( m_nActiveOption + 1 );
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}
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else
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{
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vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
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}
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}
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//-----------------------------------------------------------------------
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// Move focus to the previous option - does not wrap
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//-----------------------------------------------------------------------
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void COptionsItem::SetOptionFocusPrev()
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{
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if ( m_nActiveOption > 0 )
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{
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SetOptionFocus( m_nActiveOption - 1 );
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}
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else
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{
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vgui::surface()->PlaySound( "player/suit_denydevice.wav" );
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}
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}
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//-----------------------------------------------------------------------
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// CAchievementItem
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//
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// Menu item used to present an achievement - including image, title,
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|
// description, points and unlock date. Clicking the item opens another
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|
// dialog with additional information about the achievement.
|
|
//-----------------------------------------------------------------------
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|
CAchievementItem::CAchievementItem( CDialogMenu *pParent, const wchar_t *pName, const wchar_t *pDesc, uint points, bool bUnlocked, IAchievement* pSourceAchievement )
|
|
: BaseClass( pParent, "", "" )
|
|
{
|
|
// Title and description were returned as results of a system query,
|
|
// and are therefore already localized.
|
|
m_pTitle->SetText( pName );
|
|
|
|
if ( IsX360() )
|
|
{
|
|
wchar_t buf[120];
|
|
|
|
// Get the screen size
|
|
int wide, tall;
|
|
vgui::surface()->GetScreenSize(wide, tall);
|
|
|
|
unsigned int iWrapLen;
|
|
|
|
if ( tall <= 480 )
|
|
{
|
|
iWrapLen = 50;
|
|
}
|
|
else
|
|
{
|
|
iWrapLen = 65;
|
|
}
|
|
|
|
// let's do some wrapping on this label
|
|
wcsncpy( buf, pDesc, sizeof(buf) / sizeof( wchar_t ) );
|
|
|
|
if ( wcslen(buf) > iWrapLen )
|
|
{
|
|
int iPos = iWrapLen;
|
|
|
|
while ( iPos > 0 && buf[iPos] != L' ' )
|
|
{
|
|
iPos--;
|
|
}
|
|
|
|
if ( iPos > 0 && buf[iPos] == L' ' )
|
|
{
|
|
buf[iPos] = L'\n';
|
|
}
|
|
}
|
|
|
|
m_pDescription->SetText( buf );
|
|
}
|
|
else
|
|
{
|
|
m_pDescription->SetText( pDesc );
|
|
}
|
|
|
|
m_pSourceAchievement = pSourceAchievement;
|
|
|
|
m_pPercentageBarBackground = SETUP_PANEL( new vgui::ImagePanel( this, "PercentageBarBackground" ) );
|
|
m_pPercentageBar = SETUP_PANEL( new vgui::ImagePanel( this, "PercentageBar" ) );
|
|
m_pPercentageText = SETUP_PANEL( new vgui::Label( this, "PercentageText", "" ) );
|
|
|
|
// Set the status icons
|
|
m_pLockedIcon = SETUP_PANEL( new vgui::ImagePanel( this, "lockedicon" ) );
|
|
m_pUnlockedIcon = SETUP_PANEL( new vgui::ImagePanel( this, "unlockedicon" ) );
|
|
|
|
// Gamerscore number
|
|
if ( IsX360() )
|
|
{
|
|
wchar_t *wzFormat = g_pVGuiLocalize->Find( "#GameUI_Achievement_Points" ); // "%s1G"
|
|
wchar_t wzPoints[10];
|
|
V_snwprintf( wzPoints, ARRAYSIZE( wzPoints ), L"%d", points );
|
|
wchar_t wzPointsLayout[10];
|
|
g_pVGuiLocalize->ConstructString( wzPointsLayout, sizeof( wzPointsLayout ), wzFormat, 1, wzPoints );
|
|
m_pPoints = new vgui::Label( this, "Points", wzPointsLayout );
|
|
}
|
|
|
|
// Achievement image
|
|
m_pImage = new vgui::ImagePanel( this, "icon" );
|
|
}
|
|
|
|
CAchievementItem::~CAchievementItem()
|
|
{
|
|
delete m_pImage;
|
|
delete m_pPoints;
|
|
delete m_pLockedIcon;
|
|
delete m_pUnlockedIcon;
|
|
delete m_pPercentageBarBackground;
|
|
delete m_pPercentageBar;
|
|
delete m_pPercentageText;
|
|
}
|
|
|
|
void CAchievementItem::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
int x, y;
|
|
|
|
m_pPoints->SizeToContents();
|
|
m_pPoints->GetPos( x, y );
|
|
x = GetWide() - m_pPoints->GetWide() - m_nRightMargin;
|
|
m_pPoints->SetPos( x, y );
|
|
|
|
}
|
|
|
|
void CAchievementItem::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
KeyValues*pKeys = BasePanel()->GetConsoleControlSettings()->FindKey( "AchievementItem.res" );
|
|
ApplySettings( pKeys );
|
|
|
|
m_pImage->SetBgColor( Color( 32, 32, 32, 255 ) );
|
|
m_pImage->SetFgColor( Color( 32, 32, 32, 255 ) );
|
|
m_pImage->SetPaintBackgroundEnabled( true );
|
|
|
|
m_pPoints->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) );
|
|
|
|
// Set icon image
|
|
LoadAchievementIcon( m_pImage, m_pSourceAchievement );
|
|
|
|
// Percentage completion bar (for progressive achievements)
|
|
UpdateProgressBar( this, m_pSourceAchievement, m_clrProgressBar );
|
|
|
|
if ( m_pSourceAchievement && m_pSourceAchievement->IsAchieved() )
|
|
{
|
|
m_pLockedIcon->SetVisible( false );
|
|
m_pUnlockedIcon->SetVisible ( true );
|
|
m_pImage->SetVisible( true );
|
|
}
|
|
else
|
|
{
|
|
m_pLockedIcon->SetVisible( true );
|
|
m_pUnlockedIcon->SetVisible( false );
|
|
m_pImage->SetVisible( false );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// CSectionedItem
|
|
//
|
|
// Menu item used to display some number of data entries, which are arranged
|
|
// into columns. Supports scrolling through columns horizontally with the
|
|
// ability to "lock" columns so they don't scroll
|
|
//-----------------------------------------------------------------------
|
|
CSectionedItem::CSectionedItem( CDialogMenu *pParent, const char **ppEntries, int ct )
|
|
: BaseClass( pParent, "", NULL, "SelectSession" )
|
|
{
|
|
m_bHeader = false;
|
|
for ( int i = 0; i < ct; ++i )
|
|
{
|
|
AddSection( ppEntries[i], m_pParent->GetColumnAlignment( i ) );
|
|
}
|
|
}
|
|
|
|
CSectionedItem::~CSectionedItem()
|
|
{
|
|
ClearSections();
|
|
}
|
|
|
|
void CSectionedItem::ClearSections()
|
|
{
|
|
for ( int i = 0; i < m_Sections.Count(); ++i )
|
|
{
|
|
section_s &sec = m_Sections[i];
|
|
delete sec.pLabel;
|
|
}
|
|
}
|
|
|
|
void CSectionedItem::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
int tall = GetTall();
|
|
for ( int i = 0; i < m_Sections.Count(); ++i )
|
|
{
|
|
vgui::Label *pLabel = m_Sections[i].pLabel;
|
|
if ( !m_bHeader )
|
|
{
|
|
pLabel->SetFont( m_pParent->GetColumnFont(i) );
|
|
pLabel->SetFgColor( m_pParent->GetColumnColor(i) );
|
|
}
|
|
pLabel->SetBounds( m_pParent->GetColumnXPos(i), 0, m_pParent->GetColumnWide(i), tall );
|
|
pLabel->SetTextInset( 10, m_bHeader ? 5 : m_pParent->GetColumnYPos(i) ); // only use ypos for the y-inset if we're not a header
|
|
}
|
|
}
|
|
|
|
void CSectionedItem::ApplySettings( KeyValues *pResourceData )
|
|
{
|
|
BaseClass::ApplySettings( pResourceData );
|
|
}
|
|
|
|
void CSectionedItem::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
KeyValues *pKeys = BasePanel()->GetConsoleControlSettings()->FindKey( "SectionedItem.res" );
|
|
ApplySettings( pKeys );
|
|
|
|
int iLast = m_Sections.Count() -1;
|
|
SetWide( m_pParent->GetColumnXPos(iLast) + m_pParent->GetColumnWide(iLast) );
|
|
}
|
|
|
|
void CSectionedItem::AddSection( const char *pText, int align )
|
|
{
|
|
section_s sec;
|
|
sec.pLabel = new vgui::Label( this, "Section", pText );
|
|
SETUP_PANEL( sec.pLabel );
|
|
sec.pLabel->SetContentAlignment( (vgui::Label::Alignment)align );
|
|
sec.pLabel->SetTextInset( 10, 0 );
|
|
sec.pLabel->SetBgColor( Color( 209, 112, 52, 128 ) );
|
|
m_Sections.AddToTail( sec );
|
|
}
|
|
|
|
void CSectionedItem::SetActiveColumn( int col )
|
|
{
|
|
for ( int i = 0; i < m_Sections.Count(); ++i )
|
|
{
|
|
m_Sections[i].pLabel->SetPaintBackgroundEnabled( i == col );
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Generic menu for Xbox 360 matchmaking dialogs. Contains a list of CMenuItems arranged
|
|
// vertically. The user can navigate the list using the controller and click on any
|
|
// item. A clicked item may send a command to the dialog and the dialog responds accordingly.
|
|
//--------------------------------------------------------------------------------------
|
|
CDialogMenu::CDialogMenu() : BaseClass( NULL, "DialogMenu" )
|
|
{
|
|
// Quiet "parent not sized yet" spew
|
|
SetSize( 100, 100 );
|
|
|
|
m_pParent = NULL;
|
|
m_pHeader = NULL;
|
|
m_bUseFilter = false;
|
|
m_bHasHeader = false;
|
|
m_nItemSpacing = 0;
|
|
m_nMinWide = 0;
|
|
m_nActive = -1;
|
|
m_nActiveColumn = -1;
|
|
m_nBaseRowIdx = 0;
|
|
m_nBaseColumnIdx = 0;
|
|
m_iUnlocked = 0;
|
|
m_nMaxVisibleItems = 1000; // arbitrarily large
|
|
m_nMaxVisibleColumns = 1000;// arbitrarily large
|
|
}
|
|
|
|
CDialogMenu::~CDialogMenu()
|
|
{
|
|
m_MenuItems.PurgeAndDeleteElements();
|
|
delete m_pHeader;
|
|
}
|
|
|
|
void CDialogMenu::SetParent( CBaseDialog *pParent )
|
|
{
|
|
BaseClass::SetParent( pParent );
|
|
m_pParent = pParent;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Set a filter to use when reading in menu item keyvalues
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetFilter( const char *pFilter )
|
|
{
|
|
if ( pFilter )
|
|
{
|
|
Q_strncpy( m_szFilter, pFilter, sizeof( m_szFilter ) );
|
|
m_bUseFilter = true;
|
|
}
|
|
else
|
|
{
|
|
m_bUseFilter = false;
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Add a new menu item to the item array
|
|
//--------------------------------------------------------------------------------------
|
|
CMenuItem *CDialogMenu::AddItemInternal( CMenuItem *pItem )
|
|
{
|
|
int idx = m_MenuItems.AddToTail( pItem );
|
|
|
|
SETUP_PANEL( pItem );
|
|
|
|
return m_MenuItems[idx];
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Add a new menu item of some type that derives from CMenuItem
|
|
//--------------------------------------------------------------------------------------
|
|
CCommandItem *CDialogMenu::AddCommandItem( const char *pTitleLabel, const char *pDescLabel, const char *pCommand )
|
|
{
|
|
return (CCommandItem*)AddItemInternal( new CCommandItem( this, pTitleLabel, pDescLabel, pCommand ) );
|
|
}
|
|
|
|
CBrowserItem *CDialogMenu::AddBrowserItem( const char *pHost, const char *pPlayers, const char *pScenario, const char *pPing )
|
|
{
|
|
// Results are added to the menu at runtime, so the layout needs to be updated after each addition.
|
|
CBrowserItem *pItem = (CBrowserItem*)AddItemInternal( new CBrowserItem( this, pHost, pPlayers, pScenario, pPing ) );
|
|
PerformLayout();
|
|
return pItem;
|
|
}
|
|
|
|
COptionsItem *CDialogMenu::AddOptionsItem( const char *pLabel )
|
|
{
|
|
return (COptionsItem*)AddItemInternal( new COptionsItem( this, pLabel ) );
|
|
}
|
|
|
|
CAchievementItem *CDialogMenu::AddAchievementItem( const wchar_t *pName, const wchar_t *pDesc, uint points, bool bUnlocked, IAchievement* pSourceAchievement )
|
|
{
|
|
return (CAchievementItem*)AddItemInternal( new CAchievementItem( this, pName, pDesc, points, bUnlocked, pSourceAchievement ) );
|
|
}
|
|
|
|
CSectionedItem *CDialogMenu::AddSectionedItem( const char **ppEntries, int ct )
|
|
{
|
|
CSectionedItem *pItem = (CSectionedItem*)AddItemInternal( new CSectionedItem( this, ppEntries, ct ) );
|
|
PerformLayout();
|
|
return pItem;
|
|
}
|
|
|
|
CPlayerItem *CDialogMenu::AddPlayerItem( const char *pTitleLabel, int64 nId, byte bVoice, bool bReady )
|
|
{
|
|
// Players are added to the lobby at runtime, so the layout needs to be updated after each addition.
|
|
CPlayerItem *pItem = (CPlayerItem*)AddItemInternal( new CPlayerItem( this, pTitleLabel, nId, bVoice, bReady ) );
|
|
PerformLayout();
|
|
return pItem;
|
|
}
|
|
|
|
void CDialogMenu::RemovePlayerItem( int idx )
|
|
{
|
|
delete m_MenuItems[idx];
|
|
m_MenuItems.Remove( idx );
|
|
PerformLayout();
|
|
}
|
|
|
|
void CDialogMenu::ClearItems()
|
|
{
|
|
m_MenuItems.PurgeAndDeleteElements();
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Set the size an position of all the menu items
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
// Position the menu items and set their width
|
|
int yPos = 0;
|
|
int wide = GetWide();
|
|
|
|
if ( m_bHasHeader )
|
|
{
|
|
yPos = 40;
|
|
m_pHeader->SetPos( 0, 0 );
|
|
m_pHeader->SetWide( wide );
|
|
m_pHeader->PerformLayout();
|
|
}
|
|
|
|
for ( int i = 0; i < m_MenuItems.Count(); ++i )
|
|
{
|
|
CMenuItem *pItem = m_MenuItems[i];
|
|
|
|
pItem->SetPos( 0, yPos );
|
|
pItem->SetWide( wide );
|
|
pItem->SetActiveColumn( m_nActiveColumn );
|
|
pItem->PerformLayout();
|
|
|
|
if ( i < m_nBaseRowIdx || i > m_nBaseRowIdx + m_nMaxVisibleItems - 1 )
|
|
{
|
|
pItem->SetVisible( false );
|
|
}
|
|
else
|
|
{
|
|
pItem->SetVisible( true );
|
|
yPos += pItem->GetTall() + m_nItemSpacing;
|
|
}
|
|
}
|
|
|
|
// Reset the focus to update background colors of all menu items
|
|
SetFocus( m_nActive );
|
|
|
|
|
|
SetTall( yPos );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Parse the res file for menu items to build out the dialog menu.
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::ApplySettings( KeyValues *pResourceData )
|
|
{
|
|
BaseClass::ApplySettings( pResourceData );
|
|
|
|
m_nItemSpacing = pResourceData->GetInt( "itemspacing", 2 );
|
|
m_nMinWide = pResourceData->GetInt( "minwide", 0 );
|
|
m_nActiveColumn = pResourceData->GetInt( "activecolumn", -1 );
|
|
m_nMaxVisibleItems = pResourceData->GetInt( "maxvisibleitems", 1000 ); // arbitrarily large
|
|
m_nMaxVisibleColumns = pResourceData->GetInt( "maxvisiblecolumns", 1000 ); // arbitrarily large
|
|
|
|
KeyValues *pColumnData = pResourceData->FindKey( "Columns" );
|
|
if ( pColumnData )
|
|
{
|
|
int xPos = 0;
|
|
int idx = 0;
|
|
const char *ppHeader[MAX_COLUMNS];
|
|
for ( KeyValues *pColumn = pColumnData->GetFirstSubKey(); pColumn != NULL; pColumn = pColumn->GetNextKey() )
|
|
{
|
|
if ( !Q_stricmp( pColumn->GetName(), "Column" ) )
|
|
{
|
|
columninfo_s col;
|
|
col.bSortDown = true;
|
|
col.xpos = pColumn->GetInt( "xpos", xPos );
|
|
col.ypos = pColumn->GetInt( "ypos", 0 );
|
|
col.wide = pColumn->GetInt( "wide", 0 );
|
|
col.align = pColumn->GetInt( "align", 3 ); // west by default
|
|
col.bLocked = pColumn->GetInt( "locked", 0 );
|
|
col.hFont = m_pScheme->GetFont( pColumn->GetString( "font", "default" ) );
|
|
col.color = m_pScheme->GetColor( pColumn->GetString( "fgcolor" ), Color( 0, 0, 0, 255 ) );
|
|
|
|
ppHeader[idx++] = pColumn->GetString( "header", "" );
|
|
|
|
xPos = col.xpos + col.wide;
|
|
m_Columns.AddToTail( col );
|
|
|
|
if ( col.bLocked )
|
|
{
|
|
m_nBaseColumnIdx = idx;
|
|
m_iUnlocked = idx;
|
|
}
|
|
}
|
|
}
|
|
m_bHasHeader = true;
|
|
m_pHeader = new CSectionedItem( this, ppHeader, idx );
|
|
m_pHeader->m_bHeader = true;
|
|
SETUP_PANEL( m_pHeader );
|
|
|
|
m_pHeader->SetPaintBackgroundEnabled( false );
|
|
vgui::HFont headerFont = m_pScheme->GetFont( pColumnData->GetString( "headerfont", "default" ) );
|
|
Color headerColor = m_pScheme->GetColor( pColumnData->GetString( "headerfgcolor" ), Color( 0, 0, 0, 255 ) );
|
|
for ( int i = 0; i < idx; ++i )
|
|
{
|
|
vgui::Label *pLabel = m_pHeader->m_Sections[i].pLabel;
|
|
pLabel->SetFont( headerFont );
|
|
pLabel->SetFgColor( headerColor );
|
|
pLabel->SetPaintBackgroundEnabled( false );
|
|
}
|
|
}
|
|
|
|
for ( KeyValues *pMenuData = pResourceData->GetFirstSubKey(); pMenuData != NULL; pMenuData = pMenuData->GetNextKey() )
|
|
{
|
|
// See if we should skip over this block
|
|
if ( m_bUseFilter )
|
|
{
|
|
if ( pMenuData->GetInt( m_szFilter, 0 ) == 0 )
|
|
continue;
|
|
}
|
|
|
|
// Give our parent a chance to change the properties of this item
|
|
m_pParent->OverrideMenuItem( pMenuData );
|
|
|
|
if ( !Q_stricmp( pMenuData->GetName(), "CommandItem" ) )
|
|
{
|
|
// New Command Item
|
|
const char *label = pMenuData->GetString( "label", "<unknown>" );
|
|
const char *description = pMenuData->GetString( "description", NULL );
|
|
const char *command = pMenuData->GetString( "command", "<unknown>" );
|
|
|
|
AddCommandItem( label, description, command );
|
|
}
|
|
else if ( !Q_stricmp( pMenuData->GetName(), "OptionsItem" ) )
|
|
{
|
|
// New Options Item
|
|
COptionsItem *pItem = AddOptionsItem( pMenuData->GetString( "label", "<unknown>" ) );
|
|
|
|
// ID and ValueType and the same for all option values
|
|
const char *pID = pMenuData->GetString( "id", "NULL" );
|
|
const char *pValueType = pMenuData->GetString( "valuetype", NULL );
|
|
|
|
// Add all the options
|
|
for ( KeyValues *pValue = pMenuData->GetFirstSubKey(); pValue != NULL; pValue = pValue->GetNextKey() )
|
|
{
|
|
if ( !Q_stricmp( pValue->GetName(), "Option" ) )
|
|
{
|
|
sessionProperty_t prop;
|
|
prop.nType = SESSION_CONTEXT;
|
|
Q_strncpy( prop.szID, pID, sizeof( prop.szID ) );
|
|
Q_strncpy( prop.szValue, pValue->GetString( "value", "NULL" ), sizeof( prop.szValue ) );
|
|
|
|
if ( pValueType )
|
|
{
|
|
// Only session properties have a type
|
|
prop.nType = SESSION_PROPERTY;
|
|
Q_strncpy( prop.szValueType, pValueType, sizeof( prop.szValueType ) );
|
|
}
|
|
|
|
const char *pLabel = pValue->GetString( "label", "<unknown>" );
|
|
pItem->AddOption( pLabel, prop );
|
|
}
|
|
}
|
|
|
|
// Add range items after the specified items
|
|
if ( pMenuData->GetInt( "userange" ) )
|
|
{
|
|
// Options are an implicit range of integers
|
|
int nStart = pMenuData->GetInt( "rangelow" );
|
|
int nEnd = pMenuData->GetInt( "rangehigh" );
|
|
int nInterval = pMenuData->GetInt( "interval", 1 );
|
|
|
|
// Prevent total destruction from a bad resource file
|
|
if ( nEnd < nStart )
|
|
{
|
|
nEnd = nStart;
|
|
}
|
|
|
|
for ( int i = nStart; i <= nEnd; i += nInterval )
|
|
{
|
|
sessionProperty_t prop;
|
|
prop.nType = SESSION_PROPERTY;
|
|
Q_strncpy( prop.szID, pID, sizeof( prop.szID ) );
|
|
Q_strncpy( prop.szValueType, pValueType, sizeof( prop.szValueType ) );
|
|
Q_snprintf( prop.szValue, sizeof(prop.szValue), "%d", i );
|
|
|
|
pItem->AddOption( prop.szValue, prop );
|
|
}
|
|
}
|
|
|
|
// Set the default active option
|
|
int active = pMenuData->GetInt( "activeoption", 0 );
|
|
pItem->SetOptionFocus( active );
|
|
|
|
// Notify our parent that each option has been set to its current setting
|
|
KeyValues *kv = new KeyValues( "MenuItemChanged", "item", GetItemCount() - 1 );
|
|
PostActionSignal( kv );
|
|
}
|
|
}
|
|
|
|
// Calculate the final menu size according to the widest menu item
|
|
int wide = m_nMinWide;
|
|
for ( int i = 0; i < m_MenuItems.Count(); ++i )
|
|
{
|
|
wide = max( wide, m_MenuItems[i]->GetWide() );
|
|
}
|
|
SetWide( wide );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Cache off the scheme
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
m_pScheme = pScheme;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Give focus (highlights) a particular menu item by index
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetFocus( int idx )
|
|
{
|
|
int itemCt = (unsigned int)m_MenuItems.Count();
|
|
if ( idx >= itemCt )
|
|
return;
|
|
|
|
for ( int i = 0; i < itemCt; ++i )
|
|
{
|
|
m_MenuItems[i]->SetFocus( i == idx );
|
|
}
|
|
m_nActive = idx;
|
|
|
|
if ( m_nActive >= 0 && m_nActive < m_nBaseRowIdx )
|
|
{
|
|
m_nBaseRowIdx = m_nActive;
|
|
}
|
|
else if ( m_nActive > m_nBaseRowIdx + m_nMaxVisibleItems - 1 )
|
|
{
|
|
m_nBaseRowIdx = m_nActive - ( m_nMaxVisibleItems - 1 );
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Sort the menu items according to the selected column
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SortMenuItems()
|
|
{
|
|
if ( !m_bHasHeader )
|
|
return;
|
|
|
|
// Simple bubble sort
|
|
char szBufferOne[32];
|
|
char szBufferTwo[32];
|
|
bool bSortDown = GetColumnSortType( m_nActiveColumn );
|
|
for ( int i = 1; i <= m_MenuItems.Count(); ++i )
|
|
{
|
|
for ( int j = 0; j < m_MenuItems.Count() - i; ++j )
|
|
{
|
|
((CSectionedItem*)m_MenuItems[j])->m_Sections[m_nActiveColumn].pLabel->GetText( szBufferOne, sizeof( szBufferOne ) );
|
|
((CSectionedItem*)m_MenuItems[j+1])->m_Sections[m_nActiveColumn].pLabel->GetText( szBufferTwo, sizeof( szBufferTwo ) );
|
|
|
|
int diff = Q_stricmp( szBufferOne, szBufferTwo );
|
|
bool bSwap = bSortDown ? diff > 0 : diff < 0;
|
|
if ( bSwap )
|
|
{
|
|
CMenuItem *pTemp = m_MenuItems[j+1];
|
|
m_MenuItems[j+1] = m_MenuItems[j];
|
|
m_MenuItems[j] = pTemp;
|
|
|
|
m_pParent->SwapMenuItems( j, j+1 );
|
|
}
|
|
}
|
|
}
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Move item focus to the next item in the menu - supports wrapping
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetFocusNext()
|
|
{
|
|
if ( m_MenuItems.Count() )
|
|
{
|
|
int iNewIndex = ( m_nActive + 1 ) % m_MenuItems.Count();
|
|
|
|
int i = 0;
|
|
bool bSet = false;
|
|
while ( i < m_MenuItems.Count() )
|
|
{
|
|
if ( m_MenuItems[iNewIndex]->IsEnabled() )
|
|
{
|
|
SetFocus( iNewIndex );
|
|
bSet = true;
|
|
break;
|
|
}
|
|
|
|
iNewIndex = ( iNewIndex + 1 ) % m_MenuItems.Count();
|
|
i++;
|
|
}
|
|
|
|
InvalidateLayout();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Move item focus to the previous item in the menu - supports wrapping
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetFocusPrev()
|
|
{
|
|
if ( m_MenuItems.Count() )
|
|
{
|
|
int iNewIndex = m_nActive - 1;
|
|
if ( iNewIndex < 0 )
|
|
iNewIndex = m_MenuItems.Count() - 1;
|
|
|
|
int i = 0;
|
|
bool bSet = false;
|
|
while ( i < m_MenuItems.Count() )
|
|
{
|
|
if ( m_MenuItems[iNewIndex]->IsEnabled() )
|
|
{
|
|
SetFocus( iNewIndex );
|
|
bSet = true;
|
|
break;
|
|
}
|
|
|
|
if ( --iNewIndex < 0 )
|
|
iNewIndex = m_MenuItems.Count() - 1;
|
|
|
|
i++;
|
|
}
|
|
|
|
InvalidateLayout();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// For OptionsItems: Move focus to the next option in the menu item - does not wrap
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetOptionFocusNext()
|
|
{
|
|
COptionsItem *pItem = dynamic_cast< COptionsItem* >( GetItem( m_nActive ) );
|
|
if ( pItem )
|
|
{
|
|
pItem->SetOptionFocusNext();
|
|
|
|
KeyValues *kv = new KeyValues( "MenuItemChanged", "item", m_nActive );
|
|
PostActionSignal( kv );
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// For OptionsItems: Move focus to the previous option in the menu item - does not wrap
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetOptionFocusPrev()
|
|
{
|
|
COptionsItem *pItem = dynamic_cast< COptionsItem* >( GetItem( m_nActive ) );
|
|
if ( pItem )
|
|
{
|
|
pItem->SetOptionFocusPrev();
|
|
|
|
KeyValues *kv = new KeyValues( "MenuItemChanged", "item", m_nActive );
|
|
PostActionSignal( kv );
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// For OptionsItems: Update the base index for the columns
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::UpdateBaseColumnIndex()
|
|
{
|
|
if ( m_iUnlocked + m_nActiveColumn - m_nBaseColumnIdx >= m_nMaxVisibleColumns )
|
|
{
|
|
m_nBaseColumnIdx = m_iUnlocked + m_nActiveColumn - m_nMaxVisibleColumns + 1;
|
|
}
|
|
else if ( m_nActiveColumn - m_nBaseColumnIdx < 0 )
|
|
{
|
|
m_nBaseColumnIdx = m_nActiveColumn;
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// For menus with sectioned columns - move focus to the next column
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetColumnFocusNext()
|
|
{
|
|
if ( m_nActiveColumn == -1 )
|
|
return;
|
|
|
|
if ( m_Columns.Count() )
|
|
{
|
|
int iNewColumn = m_nActiveColumn + 1;
|
|
if ( iNewColumn >= m_Columns.Count() )
|
|
return;
|
|
|
|
m_nActiveColumn = iNewColumn;
|
|
UpdateBaseColumnIndex();
|
|
InvalidateLayout();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// For menus with sectioned columns - move focus to the next column
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::SetColumnFocusPrev()
|
|
{
|
|
if ( m_nActiveColumn == -1 )
|
|
return;
|
|
|
|
if ( m_Columns.Count() )
|
|
{
|
|
int iNewColumn = m_nActiveColumn - 1;
|
|
if ( iNewColumn < 0 || m_Columns[iNewColumn].bLocked )
|
|
return;
|
|
|
|
m_nActiveColumn = iNewColumn;
|
|
UpdateBaseColumnIndex();
|
|
InvalidateLayout();
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// For OptionsItems: Lets the dialog find out which option is currently selected
|
|
//--------------------------------------------------------------------------------------
|
|
int CDialogMenu::GetActiveOptionIndex( int nMenuItemIdx )
|
|
{
|
|
int retval = -1;
|
|
COptionsItem *pItem = dynamic_cast< COptionsItem* >( GetItem( nMenuItemIdx ) );
|
|
if ( pItem )
|
|
{
|
|
retval = pItem->GetActiveOptionIndex();
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the index of the current active menu item
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetActiveItemIndex()
|
|
{
|
|
return m_nActive;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the index of the current active menu column
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetActiveColumnIndex()
|
|
{
|
|
return m_nActiveColumn;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the number of menu items
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetItemCount()
|
|
{
|
|
return m_MenuItems.Count();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the number of visible menu items
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetVisibleItemCount()
|
|
{
|
|
return min( GetItemCount(), m_nMaxVisibleItems );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the number of visible menu columns
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetVisibleColumnCount()
|
|
{
|
|
return m_nMaxVisibleColumns;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the index of the first unlocked column
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetFirstUnlockedColumnIndex()
|
|
{
|
|
return m_iUnlocked;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the first visible index in the menu
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetBaseRowIndex()
|
|
{
|
|
return m_nBaseRowIdx;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Set the first visible index in the menu
|
|
//-----------------------------------------------------------------------
|
|
void CDialogMenu::SetBaseRowIndex( int idx )
|
|
{
|
|
m_nBaseRowIdx = idx;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified menu item
|
|
//-----------------------------------------------------------------------
|
|
CMenuItem *CDialogMenu::GetItem( int idx )
|
|
{
|
|
if ( m_MenuItems.IsValidIndex( idx ) )
|
|
{
|
|
return m_MenuItems[idx];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified column xpos
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetColumnXPos( int idx )
|
|
{
|
|
// Compensate for scrolling offsets
|
|
columninfo_s &col = m_Columns[idx];
|
|
|
|
int xpos;
|
|
if ( col.bLocked )
|
|
{
|
|
xpos = m_Columns[idx].xpos;
|
|
}
|
|
else
|
|
{
|
|
int trueIdx = m_iUnlocked + idx - m_nBaseColumnIdx;
|
|
if ( trueIdx < m_iUnlocked )
|
|
{
|
|
// Put it offscreen
|
|
xpos = -100 - col.wide;
|
|
}
|
|
else
|
|
{
|
|
xpos = m_Columns[trueIdx].xpos;
|
|
}
|
|
}
|
|
return xpos;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified column ypos
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetColumnYPos( int idx )
|
|
{
|
|
return m_Columns[idx].ypos;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified column width
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetColumnWide( int idx )
|
|
{
|
|
return m_Columns[idx].wide;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified column alignment
|
|
//-----------------------------------------------------------------------
|
|
int CDialogMenu::GetColumnAlignment( int idx )
|
|
{
|
|
return m_Columns[idx].align;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified column font
|
|
//-----------------------------------------------------------------------
|
|
HFont CDialogMenu::GetColumnFont( int idx )
|
|
{
|
|
return m_Columns[idx].hFont;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified column fgcolor
|
|
//-----------------------------------------------------------------------
|
|
Color CDialogMenu::GetColumnColor( int idx )
|
|
{
|
|
return m_Columns[idx].color;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the specified column fgcolor
|
|
//-----------------------------------------------------------------------
|
|
bool CDialogMenu::GetColumnSortType( int idx )
|
|
{
|
|
bool bSortDown = m_Columns[idx].bSortDown;
|
|
m_Columns[idx].bSortDown = !bSortDown;
|
|
return bSortDown;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Receive the command from a clicked menu item and forwards it to the parent dialog
|
|
//--------------------------------------------------------------------------------------
|
|
void CDialogMenu::OnCommand( const char *pCommand )
|
|
{
|
|
GetParent()->OnCommand( pCommand );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Update the menu state according to controller input.
|
|
// Returns whether or not the keycode was handled by the menu.
|
|
//--------------------------------------------------------------------------------------
|
|
bool CDialogMenu::HandleKeyCode( vgui::KeyCode code )
|
|
{
|
|
switch( code )
|
|
{
|
|
case KEY_XBUTTON_DOWN:
|
|
case KEY_XSTICK1_DOWN:
|
|
case STEAMCONTROLLER_DPAD_DOWN:
|
|
SetFocusNext();
|
|
break;
|
|
|
|
case KEY_XBUTTON_UP:
|
|
case KEY_XSTICK1_UP:
|
|
case STEAMCONTROLLER_DPAD_UP:
|
|
SetFocusPrev();
|
|
break;
|
|
|
|
case KEY_XBUTTON_LEFT:
|
|
case KEY_XSTICK1_LEFT:
|
|
case STEAMCONTROLLER_DPAD_LEFT:
|
|
SetOptionFocusPrev();
|
|
SetColumnFocusPrev();
|
|
break;
|
|
|
|
case KEY_XBUTTON_RIGHT:
|
|
case KEY_XSTICK1_RIGHT:
|
|
case STEAMCONTROLLER_DPAD_RIGHT:
|
|
SetOptionFocusNext();
|
|
SetColumnFocusNext();
|
|
break;
|
|
|
|
case KEY_XBUTTON_A:
|
|
case STEAMCONTROLLER_A:
|
|
if ( m_MenuItems.Count() && m_nActive >= 0 )
|
|
{
|
|
m_MenuItems[m_nActive]->OnClick();
|
|
}
|
|
break;
|
|
|
|
case KEY_XBUTTON_Y:
|
|
case STEAMCONTROLLER_Y:
|
|
SortMenuItems();
|
|
break;
|
|
|
|
default:
|
|
// Not handled
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|