mirror of
https://github.com/nillerusr/source-engine.git
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276 lines
9.9 KiB
C++
276 lines
9.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "dod_shareddefs.h"
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#include "weapon_dodbase.h"
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//Voice commands
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DodVoiceCommand_t g_VoiceCommands[] =
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{
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//Voice command // Command Name //HS //Allied subtitle //german subtitle //brit subtitle
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// Menu A
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{"voice_attack", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"},
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{"voice_hold", "Hold", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_hold" },
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{"voice_left", "FlankLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" },
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{"voice_right", "FlankRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" },
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{"voice_sticktogether", "StickTogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" },
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{"voice_cover", "CoveringFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" },
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{"voice_usesmoke", "UseSmoke", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usesmoke" },
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{"voice_usegrens", "UseGrenades", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usegrens" },
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{"voice_ceasefire", "CeaseFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_ceasefire" },
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// Menu B
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{"voice_yessir", "YesSir", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" },
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{"voice_negative", "Negative", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" },
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{"voice_backup", "BackUp", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" },
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{"voice_fireinhole", "FireInHole", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireinhole" },
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{"voice_grenade", "Grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" },
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{"voice_sniper", "Sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" },
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{"voice_niceshot", "NiceShot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_niceshot" },
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{"voice_thanks", "Thanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_thanks" },
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{"voice_areaclear", "Clear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" },
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// Menu C
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{"voice_dropweapons", "DropWeapons", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_dropyourweapons" },
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{"voice_displace", "Displace", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_displace" },
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{"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" },
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{"voice_enemybehind", "BehindUs", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemybehind" },
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{"voice_wegothim", "WeGotHim", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wegothim" },
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{"voice_moveupmg", "MoveUpMg", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_moveupmg_30cal", "#Voice_subtitle_moveupmg_mg", "#Voice_subtitle_moveupmg_bren"},
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{"voice_needammo", "NeedAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_needammo" },
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{"voice_usebazooka", "UseRocket", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usebazooka", "#Voice_subtitle_usepschreck", "#Voice_subtitle_usepiat"},
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{"voice_bazookaspotted","RocketSpotted", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_pschreckspotted", "#Voice_subtitle_bazookaspotted", "#Voice_subtitle_pschreckspotted"},
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// Voice commands that aren't in a menu
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{"voice_gogogo", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"},
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{"voice_medic", "Medic", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_medic" },
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{"voice_coverflanks", "CoverFlanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_coverflanks" },
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{"voice_tank", "TankAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_tigerahead", "#Voice_subtitle_tankahead*" },
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{"voice_takeammo", "TakeAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_takeammo" },
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{"voice_movewithtank", "MoveWithTank", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_movewithtank" },
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{"voice_wtf", "WhiskeyTangoFoxtrot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wtf" },
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{"voice_fireleft", "TakingFireLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" },
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{"voice_fireright", "TakingFireRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" },
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{"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" },
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{"voice_enemyahead", "EnemyAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemyahead" },
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{"voice_fallback", "FallBack", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" },
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// Must be last in the list
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{ NULL }
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};
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// Hand Signals
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DodHandSignal_t g_HandSignals[] =
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{
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//command // anim event //subtitle
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{"signal_sticktogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" },
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{"signal_fallback", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" },
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{"signal_no", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" },
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{"signal_yes", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" },
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{"signal_sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" },
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{"signal_backup", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" },
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{"signal_enemyleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" },
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{"signal_enemyright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" },
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{"signal_grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" },
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{"signal_flankleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" },
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{"signal_flankright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" },
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{"signal_moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack" },
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{"signal_areaclear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" },
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{"signal_coveringfire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" },
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// Must be last in the list
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{ NULL }
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};
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const char * s_WeaponAliasInfo[] =
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{
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"none", // WEAPON_NONE = 0,
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//Melee
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"amerknife", //WEAPON_AMERKNIFE,
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"spade", //WEAPON_SPADE,
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//Pistols
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"colt", //WEAPON_COLT,
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"p38", //WEAPON_P38,
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"c96", //WEAPON_C96
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//Rifles
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"garand", //WEAPON_GARAND,
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"m1carbine", //WEAPON_M1CARBINE,
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"k98", //WEAPON_K98,
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//Sniper Rifles
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"spring", //WEAPON_SPRING,
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"k98_scoped", //WEAPON_K98_SCOPED,
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//SMG
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"thompson", //WEAPON_THOMPSON,
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"mp40", //WEAPON_MP40,
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"mp44", //WEAPON_MP44,
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"bar", //WEAPON_BAR,
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//Machine guns
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"30cal", //WEAPON_30CAL,
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"mg42", //WEAPON_MG42,
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//Rocket weapons
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"bazooka", //WEAPON_BAZOOKA,
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"pschreck", //WEAPON_PSCHRECK,
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//Grenades
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"frag_us", //WEAPON_FRAG_US,
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"frag_ger", //WEAPON_FRAG_GER,
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"frag_us_live", //WEAPON_FRAG_US_LIVE
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"frag_ger_live", //WEAPON_FRAG_GER_LIVE
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"smoke_us", //WEAPON_SMOKE_US
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"smoke_ger", //WEAPON_SMOKE_GER
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"riflegren_us", //WEAPON_RIFLEGREN_US
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"riflegren_ger", //WEAPON_RIFLEGREN_GER
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"riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE
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"riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE
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// not actually separate weapons, but defines used in stats recording
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"thompson_punch", //WEAPON_THOMPSON_PUNCH
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"mp40_punch", //WEAPON_MP40_PUNCH
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"garand_zoomed", //WEAPON_GARAND_ZOOMED,
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"k98_zoomed", //WEAPON_K98_ZOOMED
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"spring_zoomed", //WEAPON_SPRING_ZOOMED
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"k98s_zoomed", //WEAPON_K98_SCOPED_ZOOMED
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"30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED,
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"mg42_undeployed", //WEAPON_MG42_UNDEPLOYED,
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"bar_semiauto", //WEAPON_BAR_SEMIAUTO,
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"mp44_semiauto", //WEAPON_MP44_SEMIAUTO,
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NULL, // end of list marker
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};
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const char *m_pszHelmetModels[NUM_HELMETS] =
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{
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"models/helmets/helmet_american.mdl",
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"models/helmets/helmet_german.mdl",
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};
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const char *g_pszHintMessages[] =
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{
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"#Hint_spotted_a_friend",
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"#Hint_spotted_an_enemy",
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"#Hint_try_not_to_injure_teammates",
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"#Hint_careful_around_teammates",
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"#Hint_killing_enemies_is_good",
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"#Hint_touched_area_capture",
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"#Hint_touched_control_point",
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"#Hint_picked_up_object",
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"#Hint_mgs_fire_better_deployed",
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"#Hint_sandbag_area_touch",
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"#Hint_rocket_weapon_pickup",
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"#Hint_out_of_ammo",
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"#Hint_prone",
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"#Hint_low_stamina",
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"#Hint_area_requires_object",
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"#Hint_player_killed_wavetime",
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"#Hint_mg_overheat",
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"#game_shoulder_rpg",
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"#Hint_pick_up_weapon",
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"#Hint_pick_up_grenade",
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"#Hint_death_cam",
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"#Hint_class_menu",
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"#Hint_use_2e_melee",
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"#Hint_use_zoom",
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"#Hint_use_iron_sights",
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"#Hint_use_semi_auto",
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"#Hint_use_sprint",
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"#Hint_use_deploy",
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"#Hint_use_prime",
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"#Hint_mg_deploy_usage",
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"#Dod_mg_reload",
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"#Hint_garand_reload",
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"#Hint_turn_off_hints",
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"#Hint_need_bomb_to_plant",
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"#Hint_bomb_planted",
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"#Hint_defuse_bomb",
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"#Hint_bomb_target",
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"#Hint_bomb_pickup",
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"#Hint_bomb_defuse_onground",
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"#Hint_bomb_plant_map",
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"#Hint_bomb_first_select",
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};
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const char *pszTeamAlliesClasses[] =
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{
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"us_garand",
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"us_tommy",
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"us_bar",
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"us_spring",
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"us_30cal",
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"us_bazooka",
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NULL
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};
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const char *pszTeamAxisClasses[] =
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{
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"axis_k98",
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"axis_mp40",
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"axis_mp44",
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"axis_k98s",
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"axis_mg42",
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"axis_pschreck",
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NULL
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};
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const char *pszWinPanelCategoryHeaders[] =
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{
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"",
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"#winpanel_topbomb",
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"#winpanel_topcappers",
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"#winpanel_topdefenders",
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"#winpanel_kills"
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};
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const char *g_pszAchievementAwards[NUM_ACHIEVEMENT_AWARDS] =
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{
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"",
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"DOD_KILLS_AS_RIFLEMAN",
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"DOD_KILLS_AS_ASSAULT",
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"DOD_KILLS_AS_SUPPORT",
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"DOD_KILLS_AS_SNIPER",
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"DOD_KILLS_AS_MG",
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"DOD_KILLS_AS_BAZOOKAGUY",
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"DOD_ALL_PACK_1",
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};
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const char *g_pszAchievementAwardMaterials_Allies[NUM_ACHIEVEMENT_AWARDS] =
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{
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"sprites/player_icons/american",
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"sprites/player_icons/american_rifleman",
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"sprites/player_icons/american_assault",
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"sprites/player_icons/american_support",
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"sprites/player_icons/american_sniper",
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"sprites/player_icons/american_mg",
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"sprites/player_icons/american_rocket",
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"sprites/player_icons/american_hero",
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};
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const char *g_pszAchievementAwardMaterials_Axis[NUM_ACHIEVEMENT_AWARDS] =
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{
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"sprites/player_icons/german",
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"sprites/player_icons/german_rifleman",
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"sprites/player_icons/german_assault",
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"sprites/player_icons/german_support",
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"sprites/player_icons/german_sniper",
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"sprites/player_icons/german_mg",
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"sprites/player_icons/german_rocket",
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"sprites/player_icons/german_hero",
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}; |