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39 lines
902 B
C++
39 lines
902 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#include "cbase.h"
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#include "playerspawncache.h"
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//--------------------------------------------------------------------------------
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/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance()
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{
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static CPlayerSpawnCache s_Instance;
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return s_Instance;
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}
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CPlayerSpawnCache::CPlayerSpawnCache()
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{
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// Clear the cache
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Reset();
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// The only event we care about
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ListenForGameEvent( "game_newmap" );
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}
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void CPlayerSpawnCache::Reset()
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{
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V_memset( &m_Data, 0, sizeof( m_Data ) );
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}
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void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent )
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{
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// On new map, clear the cache
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if ( FStrEq( pEvent->GetName(), "game_newmap" ) )
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{
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Reset();
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}
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}
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//--------------------------------------------------------------------------------
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