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https://github.com/nillerusr/source-engine.git
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398 lines
13 KiB
C++
398 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include <VGUI/IVGui.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Menu.h>
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#include <vgui_controls/MenuItem.h>
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#include <vgui_controls/MenuButton.h>
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#include <Keyvalues.h>
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#include <vgui_controls/Label.h>
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using namespace vgui;
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class SampleMenus: public DemoPage
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{
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public:
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SampleMenus(Panel *parent, const char *name);
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~SampleMenus();
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void InitMenus();
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void OnCommand( const char *command );
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private:
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// Menu that opens when button is pressed
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Menu *m_pMenu;
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Menu *m_pOuterMenu;
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Menu *m_pInnerMenu;
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Menu *m_pInnerMenu2;
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Menu *m_pScrollMenu;
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// Button to trigger the menu
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MenuButton *m_pMenuButton;
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MenuButton *m_pOuterMenuButton;
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MenuButton *m_pScrollMenuButton;
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// These are the same menus as above with checkable menu items in them
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MenuButton *m_pMenuButton2;
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MenuButton *m_pOuterMenuButton2;
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MenuButton *m_pScrollMenuButton2;
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Menu *m_pMenu2;
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Menu *m_pOuterMenu2;
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Menu *m_pInnerMenu_2;
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Menu *m_pInnerMenu22;
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Menu *m_pScrollMenu2;
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MenuButton *m_pMenuButton3;
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Menu *m_pMenu3;
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MenuButton *m_pMenuButton4;
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Menu *m_pMenu4;
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MenuButton *m_pMenuButton5;
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Menu *m_pMenu5;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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SampleMenus::SampleMenus(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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// A fixed width menu
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m_pMenuButton = new MenuButton(this, "AMenuButton", "Fixed width");
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int wide, tall;
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m_pMenuButton->GetContentSize(wide, tall);
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m_pMenuButton->SetSize(wide + Label::Content, tall + Label::Content);
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// Position the menu button in the window.
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m_pMenuButton->SetPos(95, 15);
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m_pMenu = new Menu(m_pMenuButton, "AMenu");
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m_pMenu->AddMenuItem("Menu Item", "junk", this);
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m_pMenu->AddMenuItem("Another Choice", "junk", this);
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m_pMenu->AddMenuItem("Menu Item", "junk", this);
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m_pMenu->SetVisible(false);
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m_pMenuButton->SetMenu(m_pMenu);
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m_pMenuButton->GetSize(wide, tall);
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m_pMenu->SetFixedWidth(wide);
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// Cascading menu
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InitMenus();
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// Scrolling menu
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m_pScrollMenuButton = new MenuButton(this, "AMenuButton", "Scrolling");
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m_pScrollMenuButton->GetContentSize(wide, tall);
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m_pScrollMenuButton->SetSize(wide + Label::Content, tall + Label::Content);
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// Position the menu button in the window.
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m_pScrollMenuButton->SetPos(360, 15);
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m_pScrollMenu = new Menu(m_pScrollMenuButton, "AScrollingMenu");
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m_pScrollMenu->AddMenuItem("Freezes", "junk", this);
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m_pScrollMenu->AddMenuItem("Kipup", "junk", this);
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m_pScrollMenu->AddMenuItem("Donkey", "junk", this);
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m_pScrollMenu->AddMenuItem("Sidewinder", "junk", this);
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m_pScrollMenu->AddMenuItem("Handspin", "junk", this);
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m_pScrollMenu->AddMenuItem("Coffee Grinder", "junk", this);
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m_pScrollMenu->AddMenuItem("Headspin", "junk", this);
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m_pScrollMenu->AddMenuItem("The Worm", "junk", this);
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m_pScrollMenu->SetNumberOfVisibleItems(5);
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m_pScrollMenu->SetVisible(false);
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m_pScrollMenuButton->SetMenu(m_pScrollMenu);
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// A fixed width menu with checkable menu items and items with names longer than the menu width
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m_pMenuButton2 = new MenuButton(this, "AMenuButton", "A Check menu");
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m_pMenuButton2->GetContentSize(wide, tall);
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m_pMenuButton2->SetSize(wide + Label::Content, tall + Label::Content);
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// Position the menu button in the window.
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m_pMenuButton2->SetPos(95, 85);
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m_pMenu2 = new Menu(m_pMenuButton2, "AMenu");
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m_pMenu2->AddCheckableMenuItem("Menu Item Long Long Name", "junk", this );
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m_pMenu2->AddCheckableMenuItem("Another Choice", "junk", this );
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// last item not checkable for testing
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m_pMenu2->AddMenuItem("Menu Item", "junk", this);
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m_pMenu2->SetVisible(false);
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m_pMenuButton2->SetMenu(m_pMenu2);
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m_pMenuButton2->GetSize(wide, tall);
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m_pMenu2->SetFixedWidth(wide);
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// Cascading menu with checkable menu items and items with names longer than the menu width
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InitMenus();
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// Scrolling menu with checkable menu items and items with names longer than the menu width
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m_pScrollMenuButton2 = new MenuButton(this, "AMenuButton", "Scrolling");
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m_pScrollMenuButton2->GetContentSize(wide, tall);
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m_pScrollMenuButton2->SetSize(wide + Label::Content, tall + Label::Content);
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// Position the menu button in the window.
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m_pScrollMenuButton2->SetPos(360, 85);
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m_pScrollMenu2 = new Menu(m_pScrollMenuButton2, "AScrollingMenu");
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m_pScrollMenu2->AddCheckableMenuItem("Freezes", "junk", this);
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m_pScrollMenu2->AddCheckableMenuItem("Kipup", "junk", this);
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m_pScrollMenu2->AddCheckableMenuItem("Donkey", "junk", this);
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m_pScrollMenu2->AddCheckableMenuItem("Sidewinder", "junk", this);
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m_pScrollMenu2->AddCheckableMenuItem("Handspin", "junk", this);
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m_pScrollMenu2->AddCheckableMenuItem("Coffee Grinder", "junk", this);
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m_pScrollMenu2->AddCheckableMenuItem("Headspin", "junk", this);
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// last item not checkable for testing
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m_pScrollMenu2->AddMenuItem("The Worm", "junk", this);
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m_pScrollMenu2->SetNumberOfVisibleItems(5);
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m_pScrollMenu2->SetVisible(false);
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m_pScrollMenuButton2->SetMenu(m_pScrollMenu2);
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// Lets check off some stuff
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m_pMenu2->SetMenuItemChecked( 1, true );
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m_pScrollMenu2->SetMenuItemChecked( 0, true );
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m_pScrollMenu2->SetMenuItemChecked( 2, true );
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m_pScrollMenu2->SetMenuItemChecked( 3, true );
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Label *buttonLabel = new Label (this, "buttonLabel", "These are the same menus as above with checkable/elipsis menuitems");
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buttonLabel->SetPos(95, 60);
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buttonLabel->SizeToContents();
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// A button to toggle a check setting in a menu
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Button *toggleMenuCheckButton = new Button (this, "Toggle Menu Check", "Toggle Simple Menu Check");
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toggleMenuCheckButton->SetCommand("Check");
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toggleMenuCheckButton->AddActionSignalTarget(this);
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toggleMenuCheckButton->GetContentSize(wide, tall);
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toggleMenuCheckButton->SetSize(wide + Label::Content, tall + Label::Content);
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toggleMenuCheckButton->SetPos( 95, 220);
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// A non fixed width menu with checkable menu items
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m_pMenuButton3 = new MenuButton(this, "AMenuButton", "A menu");
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m_pMenuButton3->GetContentSize(wide, tall);
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m_pMenuButton3->SetSize(wide + Label::Content, tall + Label::Content);
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// Position the menu button in the window.
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m_pMenuButton3->SetPos(285, 220);
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m_pMenu3 = new Menu(m_pMenuButton3, "AMenu");
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m_pMenu3->AddCheckableMenuItem("Menu Item", "junk", this);
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m_pMenu3->AddCheckableMenuItem("Another Choice", "junk", this);
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m_pMenu3->AddCheckableMenuItem("Menu Item", "junk", this);
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m_pMenu3->SetVisible(false);
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m_pMenuButton3->SetMenu(m_pMenu3);
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// A non fixed width menu
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m_pMenuButton4 = new MenuButton(this, "AMenuButton", "A menu");
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m_pMenuButton4->GetContentSize(wide, tall);
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m_pMenuButton4->SetSize(wide + Label::Content, tall + Label::Content);
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// Position the menu button in the window.
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m_pMenuButton4->SetPos(355, 220);
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m_pMenu4 = new Menu(m_pMenuButton4, "AMenu");
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m_pMenu4->AddMenuItem("Menu Item", "junk", this);
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m_pMenu4->AddMenuItem("Another Choice", "junk", this);
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m_pMenu4->AddMenuItem("Menu Item", "junk", this);
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m_pMenu4->SetVisible(false);
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m_pMenuButton4->SetMenu(m_pMenu4);
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// A non fixed width menu with a minimum width
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m_pMenuButton5 = new MenuButton(this, "AMenuButton", "A Minimum Width Menu");
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m_pMenuButton5->GetContentSize(wide, tall);
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m_pMenuButton5->SetSize(wide + Label::Content, tall + Label::Content);
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m_pMenuButton5->GetContentSize(wide, tall);
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m_pMenuButton5->SetSize(wide + Label::Content, tall + Label::Content);
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// Position the menu button in the window.
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m_pMenuButton5->SetPos(355, 270);
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m_pMenu5 = new Menu(m_pMenuButton5, "AMenu");
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m_pMenu5->AddMenuItem("Menu Item", "junk", this);
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m_pMenu5->AddMenuItem("Another Choice", "junk", this);
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m_pMenu5->AddMenuItem("Menu Item", "junk", this);
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m_pMenu5->SetVisible(false);
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m_pMenuButton5->GetSize(wide, tall);
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m_pMenu5->SetMinimumWidth(wide);
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m_pMenuButton5->SetMenu(m_pMenu5);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create cascading menus.
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// We will create a Menu with 2 Menus inside it, and yet another Menu inside one of those!
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//-----------------------------------------------------------------------------
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void SampleMenus::InitMenus()
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{
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// A drop down menu button for the top most menu
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m_pOuterMenuButton = new MenuButton(this, "OuterMenu", "Cascading");
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// Size the Button so we can read its label.
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int wide, tall;
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m_pOuterMenuButton->GetContentSize(wide, tall);
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m_pOuterMenuButton->SetSize(wide + Label::Content, tall + Label::Content);
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// Create the Menu to go with it.
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m_pOuterMenu = new Menu(m_pOuterMenuButton, "OuterMenu");
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// Add the menu items to this menu
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m_pOuterMenu->SetVisible(false);
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m_pOuterMenu->SetNumberOfVisibleItems(5);
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// Attach this menu to the menu button
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m_pOuterMenuButton->SetMenu(m_pOuterMenu);
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// Position the menu button on screen.
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m_pOuterMenuButton->SetPos(220, 15);
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// Create cascading menu #1
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m_pInnerMenu = new Menu(m_pOuterMenu, "InnerMenu");
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// Add menu items to this menu.
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m_pInnerMenu->AddMenuItem("Marcia", "junk", this);
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m_pInnerMenu->AddMenuItem("Greg", "junk", this);
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m_pInnerMenu->AddMenuItem("Peter", "junk", this);
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m_pInnerMenu->SetVisible(false);
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// Now add the cascading menu to the top menu as a menu item!
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m_pOuterMenu->AddCascadingMenuItem("Cascades", this, m_pInnerMenu);
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// Create cascading menu #2
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m_pInnerMenu2 = new Menu(m_pOuterMenu, "InnerMenu2");
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m_pInnerMenu2->AddMenuItem("One Fish", "junk", this);
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m_pInnerMenu2->AddMenuItem("Two Fish", "junk", this);
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m_pInnerMenu2->AddMenuItem("Red Fish", "junk", this);
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m_pInnerMenu2->AddMenuItem("Blue Fish", "junk", this);
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m_pInnerMenu2->SetVisible(false);
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// Add this cascading menu to the top menu as a manu item.
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m_pOuterMenu->AddCascadingMenuItem("Cascading Choice", this, m_pInnerMenu2);
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// Make one of the items in the menu disabled.
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m_pOuterMenu->AddMenuItem("Normal Menuitem", "junk", this);
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m_pOuterMenu->AddMenuItem("Disabled Menuitem", "Disabled", this);
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Panel *menuItem = m_pOuterMenu->FindChildByName("Disabled Menuitem");
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assert(menuItem);
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menuItem->SetEnabled(false);
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m_pOuterMenu->AddMenuItem("Normal Menuitem", "junk", this);
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// A drop down menu button for the top most menu
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m_pOuterMenuButton2 = new MenuButton(this, "OuterMenu", "Cascading");
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// Size the Button so we can read its label.
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m_pOuterMenuButton2->GetContentSize(wide, tall);
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m_pOuterMenuButton2->SetSize(wide + Label::Content, tall + Label::Content);
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// Create the Menu to go with it.
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m_pOuterMenu2 = new Menu(m_pOuterMenuButton2, "OuterMenu");
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// Add the menu items to this menu
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m_pOuterMenu2->SetVisible(false);
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m_pOuterMenu2->SetNumberOfVisibleItems(7);
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// Attach this menu to the menu button
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m_pOuterMenuButton2->SetMenu(m_pOuterMenu2);
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// Position the menu button on screen.
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m_pOuterMenuButton2->SetPos(220, 85);
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// Create cascading menu #1
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m_pInnerMenu_2 = new Menu(m_pOuterMenu2, "InnerMenu");
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// Add menu items to this menu.
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m_pInnerMenu_2->AddCheckableMenuItem("Marcia", "junk", this);
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m_pInnerMenu_2->AddCheckableMenuItem("Greg", "junk", this);
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m_pInnerMenu_2->AddMenuItem("Peter", "junk", this);
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m_pInnerMenu_2->SetVisible(false);
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// Now add the cascading menu to the top menu as a menu item!
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m_pOuterMenu2->AddCascadingMenuItem("Cascades", this, m_pInnerMenu_2);
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// Create cascading menu #2
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m_pInnerMenu22 = new Menu(m_pOuterMenu2, "InnerMenu2");
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m_pInnerMenu22->AddCheckableMenuItem("One Fish", "junk", this);
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m_pInnerMenu22->AddCheckableMenuItem("Two Fish", "junk", this);
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m_pInnerMenu22->AddCheckableMenuItem("Red Fish", "junk", this);
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m_pInnerMenu22->AddCheckableMenuItem("Blue Fish", "junk", this);
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m_pInnerMenu22->SetVisible(false);
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// Add this cascading menu to the top menu as a manu item.
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m_pOuterMenu2->AddCascadingMenuItem("Cascading Choice", this, m_pInnerMenu22);
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// Make one of the items in the menu disabled.
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m_pOuterMenu2->AddMenuItem("Normal Menuitem", "junk", this);
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// checkable so we can see what disabled checkable items look like
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m_pOuterMenu2->AddCheckableMenuItem("Disabled Menuitem", "Disabled", this);
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menuItem = m_pOuterMenu2->FindChildByName("Disabled Menuitem");
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assert(menuItem);
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menuItem->SetEnabled(false);
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m_pOuterMenu2->AddMenuItem("Normal Menuitem", "junk", this);
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m_pOuterMenu2->AddCheckableMenuItem("Normal Checkable", "junk", this);
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// Lets check off some stuff for starters
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m_pOuterMenu2->SetMenuItemChecked( 3, true );
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m_pOuterMenu2->SetMenuItemChecked( 5, true );
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//m_pInnerMenu_2->SetMenuItemChecked( 0, true );
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m_pInnerMenu22->SetMenuItemChecked( 0, true );
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m_pInnerMenu22->SetMenuItemChecked( 1, true );
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m_pInnerMenu22->SetMenuItemChecked( 2, true );
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// another way of checking a menu item
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m_pInnerMenu22->GetMenuItem(3)->SetChecked( true );
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}
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void SampleMenus::OnCommand( const char *command )
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{
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// Hitting the button will toggle the checking and unchecking
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// of the first item of menu3
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if (!stricmp(command, "Check"))
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{
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if (!m_pMenu3->GetMenuItem(0)->IsChecked())
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// check the first menu item in the first menu
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m_pMenu3->SetMenuItemChecked( 0, true );
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else
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// another way of setting the checked state.
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m_pMenu3->GetMenuItem(0)->SetChecked(false);
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}
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Panel::OnCommand(command);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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SampleMenus::~SampleMenus()
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{
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}
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Panel* SampleMenus_Create(Panel *parent)
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{
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return new SampleMenus(parent, "Menus");
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}
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