mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#if !defined( CODEPROCESSOR_H )
|
|
#define CODEPROCESSOR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "class.h"
|
|
#include "icodeprocessor.h"
|
|
|
|
#include "utldict.h"
|
|
|
|
class CCodeProcessor : public ICodeProcessor
|
|
{
|
|
public:
|
|
CCodeProcessor( void );
|
|
~CCodeProcessor( void );
|
|
|
|
void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir );
|
|
void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir, const char *pFileName );
|
|
CClass *AddClass( const char *classname );
|
|
|
|
void SetQuiet( bool quiet );
|
|
bool GetQuiet( void ) const;
|
|
|
|
void SetPrintHierarchy( bool print );
|
|
bool GetPrintHierarchy( void ) const;
|
|
|
|
void SetPrintMembers( bool print );
|
|
bool GetPrintMembers( void ) const;
|
|
|
|
void SetPrintTDs( bool print );
|
|
bool GetPrintTDs( void ) const;
|
|
|
|
void SetPrintPredTDs( bool print );
|
|
bool GetPrintPredTDs( void ) const;
|
|
|
|
void SetPrintCreateMissingTDs( bool print );
|
|
bool GetPrintCreateMissingTDs( void ) const;
|
|
|
|
void SetPrintCreateMissingPredTDs( bool print );
|
|
bool GetPrintCreateMissingPredTDs( void ) const;
|
|
|
|
void SetLogFile( bool log );
|
|
bool GetLogFile( void ) const;
|
|
|
|
void SetCheckHungarian( bool check );
|
|
bool GetCheckHungarian() const;
|
|
|
|
CClass *FindClass( const char *name ) const;
|
|
|
|
void ResolveBaseClasses( const char *baseentityclass );
|
|
void Clear( void );
|
|
void PrintClassList( void ) const;
|
|
void PrintMissingTDFields( void ) const;
|
|
void ReportHungarianNotationErrors();
|
|
|
|
int Count( void ) const;
|
|
|
|
void SortClassList( void );
|
|
|
|
private:
|
|
char *ParseTypeDescription( char *current, bool fIsMacroized );
|
|
char *ParsePredictionTypeDescription( char *current );
|
|
char *ParseReceiveTable( char *current );
|
|
|
|
void ProcessModule( bool forcequiet, int depth, int& maxdepth, int& numheaders, int& skippedfiles,
|
|
const char *srcroot, const char *baseroot, const char *root, const char *module );
|
|
void ProcessModules( const char *srcroot, const char *root, const char *rootmodule );
|
|
void PrintResults( const char *baseentityclass );
|
|
void ConstructModuleList_R( int level, const char *baseentityclass, const char *gamespecific, const char *root, char const *srcroot );
|
|
|
|
void AddHeader( int depth, const char *filename, const char *rootmodule );
|
|
|
|
bool CheckShouldSkip( bool forcequiet, int depth, char const *filename, int& numheaders, int& skippedfiles);
|
|
bool LoadFile( char **buffer, char *filename, char const *module, bool forcequiet,
|
|
int depth, int& filelength, int& numheaders, int& skippedfiles,
|
|
char const *srcroot, char const *root, char const *baseroot );
|
|
|
|
// include file path
|
|
void CleanupIncludePath();
|
|
void AddIncludePath( const char *pPath );
|
|
void SetupIncludePath( const char *sourcetreebase, const char *subdir, const char *gamespecific );
|
|
|
|
CClass *m_pClassList;
|
|
|
|
typedef struct
|
|
{
|
|
bool skipped;
|
|
} CODE_MODULE;
|
|
|
|
CUtlDict< CODE_MODULE, int > m_Modules;
|
|
CUtlDict< CODE_MODULE, int > m_Headers;
|
|
|
|
CUtlVector< char * > m_IncludePath;
|
|
|
|
bool m_bQuiet;
|
|
bool m_bPrintHierarchy;
|
|
bool m_bPrintMembers;
|
|
bool m_bPrintTypedescriptionErrors;
|
|
bool m_bPrintPredictionDescErrors;
|
|
bool m_bCreateMissingTDs;
|
|
bool m_bCreateMissingPredTDs;
|
|
bool m_bLogToFile;
|
|
bool m_bCheckHungarian;
|
|
|
|
int m_nFilesProcessed;
|
|
int m_nHeadersProcessed;
|
|
int m_nClassesParsed;
|
|
int m_nOffset;
|
|
int m_nBytesProcessed;
|
|
int m_nLinesOfCode;
|
|
|
|
double m_flStart;
|
|
double m_flEnd;
|
|
|
|
char m_szCurrentCPP[ 128 ];
|
|
char m_szBaseEntityClass[ 256 ];
|
|
|
|
};
|
|
|
|
extern ICodeProcessor *processor;
|
|
|
|
#endif // CODEPROCESSOR_H
|