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https://github.com/nillerusr/source-engine.git
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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( IMAPOVERVIEW_H )
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#define IMAPOVERVIEW_H
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#ifdef _WIN32
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#pragma once
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#endif
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// #include "interface.h"
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// #define INTERFACEVERSION_HLTVPANEL "HLTVPANEL001"
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//-----------------------------------------------------------------------------
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// Purpose: interface for map overview panel
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//-----------------------------------------------------------------------------
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#include "mathlib/vector.h"
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#include "mathlib/vector2d.h"
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class IMapOverview // : public IBaseInterface
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{
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public:
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virtual ~IMapOverview( void ) {};
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virtual void SetVisible(bool state) = 0; // set map panel visible
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virtual void SetBounds(int x, int y, int wide, int tall) = 0; // set pos & size
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virtual void SetZoom( float zoom ) = 0; // set zoom
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virtual void SetTime( float time ) = 0; // set game time
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virtual void SetAngle( float angle) = 0; // set map orientation
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virtual void SetFollowAngle(bool state) = 0; // if true, map rotates with spectators view
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virtual void SetCenter( Vector2D &mappos) = 0; // set map pos in center of panel
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virtual void SetPlayerPositions(int index, const Vector &position, const QAngle &angle) = 0; // update player position
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virtual Vector2D WorldToMap( Vector &worldpos ) = 0; // convert 3d world to 2d map pos
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virtual bool IsVisible( void )= 0; // true if MapOverview is visible
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virtual void GetBounds(int& x, int& y, int& wide, int& tall) = 0; // get current pos & size
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virtual float GetZoom( void )= 0;
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// deatils properties
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virtual void ShowPlayerNames(bool state) = 0; // show player names under icons
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virtual void ShowTracers(bool state) = 0; // show shooting traces as lines
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virtual void ShowExplosions(bool state) = 0; // show, smoke, flash & HE grenades
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virtual void ShowHealth(bool state) = 0; // show player health under icon
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virtual void ShowHurts(bool state) = 0; // show player icon flashing if player is hurt
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virtual void ShowTracks(float seconds) = 0; // show player trails for n seconds
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};
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#endif // IMAPOVERVIEW_H
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