mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
249 lines
7.1 KiB
C++
249 lines
7.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef DISPCOLL_H
|
|
#define DISPCOLL_H
|
|
#pragma once
|
|
|
|
#include "mathlib/vector.h"
|
|
|
|
class CCoreDispInfo;
|
|
|
|
//=============================================================================
|
|
//
|
|
// Displacement Collision Triangle Data
|
|
//
|
|
class CDispCollTri
|
|
{
|
|
public:
|
|
|
|
void Init( void );
|
|
inline void SetPoint( int index, Vector const& vert );
|
|
inline void SetPointNormal( int index, Vector const& normal );
|
|
void CalcPlane( void );
|
|
|
|
inline void SetIntersect( bool bIntersect );
|
|
inline bool IsIntersect( void );
|
|
|
|
Vector m_Points[3]; // polygon points
|
|
Vector m_PointNormals[3]; // polygon point normals
|
|
Vector m_Normal; // plane normal
|
|
float m_Distance; // plane distance
|
|
short m_ProjAxes[2]; // projection axes (2 minor axes)
|
|
bool m_bIntersect; // intersected triangle???
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
// Displacement Collision Node Data
|
|
//
|
|
class CDispCollNode
|
|
{
|
|
public:
|
|
|
|
CDispCollNode();
|
|
inline bool IsLeaf( void );
|
|
inline void SetBounds( Vector const &bMin, Vector const &bMax );
|
|
inline void GetBounds( Vector &bMin, Vector &bMax );
|
|
|
|
Vector m_Bounds[2]; // node minimum and maximum
|
|
|
|
bool m_bIsLeaf; // is the node a leaf? ( may have to make this an int for alignment!)
|
|
CDispCollTri m_Tris[2]; // two triangles contained in leaf node
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// Displacement Collision Data
|
|
//
|
|
class CDispCollData
|
|
{
|
|
public:
|
|
|
|
Vector m_StartPos;
|
|
Vector m_EndPos;
|
|
Vector m_Extents;
|
|
float m_Fraction;
|
|
int m_Contents;
|
|
Vector m_Normal;
|
|
float m_Distance;
|
|
bool m_bOcclude;
|
|
};
|
|
|
|
|
|
|
|
// HACKHACK: JAY: Moved this out of CDispCollTree to be thread safe in vrad
|
|
enum { TRILIST_CACHE_SIZE = 128 };
|
|
|
|
class CDispCollTreeTempData
|
|
{
|
|
public:
|
|
//
|
|
// temps
|
|
//
|
|
int m_TriListCount;
|
|
CDispCollTri *m_ppTriList[TRILIST_CACHE_SIZE];
|
|
|
|
// collision tree node cache
|
|
float m_AABBDistances[6];
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// Displacement Collision Tree
|
|
//
|
|
class CDispCollTree
|
|
{
|
|
public:
|
|
|
|
static const float COLLISION_EPSILON;
|
|
static const float ONE_MINUS_COLLISION_EPSILON;
|
|
|
|
//=========================================================================
|
|
//
|
|
// Creation/Destruction
|
|
//
|
|
CDispCollTree();
|
|
~CDispCollTree();
|
|
|
|
virtual bool Create( CCoreDispInfo *pDisp );
|
|
|
|
//=========================================================================
|
|
//
|
|
// Collision Functions
|
|
//
|
|
bool RayTest( CDispCollData *pData );
|
|
bool RayTestAllTris( CDispCollData *pData, int power );
|
|
|
|
bool AABBIntersect( CDispCollData *pData );
|
|
bool AABBSweep( CDispCollData *pData );
|
|
|
|
//=========================================================================
|
|
//
|
|
// Attrib Functions
|
|
//
|
|
inline void SetPower( int power );
|
|
inline int GetPower( void );
|
|
|
|
inline void SetCheckCount( int count );
|
|
inline int GetCheckCount( void );
|
|
|
|
inline void GetBounds( Vector& boundMin, Vector& boundMax );
|
|
|
|
protected:
|
|
|
|
int m_Power;
|
|
|
|
int m_NodeCount;
|
|
CDispCollNode *m_pNodes;
|
|
|
|
int m_CheckCount;
|
|
|
|
// collision tree node cache
|
|
Vector m_AABBNormals[6];
|
|
//=========================================================================
|
|
//
|
|
// Creation/Destruction
|
|
//
|
|
void InitAABBData( void );
|
|
void InitLeaves( CCoreDispInfo *pDisp );
|
|
void CreateNodes( CCoreDispInfo *pDisp );
|
|
void CreateNodes_r( CCoreDispInfo *pDisp, int nodeIndex, int termLevel );
|
|
void CalcBounds( CDispCollNode *pNode, int nodeIndex );
|
|
|
|
//=========================================================================
|
|
//
|
|
// Collision Functions
|
|
//
|
|
void CreatePlanesFromBounds( CDispCollTreeTempData *pTemp, Vector const &bbMin, Vector const &bbMax );
|
|
|
|
// void RayNodeTest_r( int nodeIndex, Vector &rayStart, Vector &rayEnd );
|
|
void RayNodeTest_r( CDispCollTreeTempData *pTemp, int nodeIndex, Vector rayStart, Vector rayEnd );
|
|
bool RayAABBTest( CDispCollTreeTempData *pTemp, Vector &rayStart, Vector &rayEnd );
|
|
bool RayTriListTest( CDispCollTreeTempData *pTemp, CDispCollData *pData );
|
|
bool RayTriTest( Vector const &rayStart, Vector const &rayDir, float const rayLength, CDispCollTri const *pTri, float *fraction );
|
|
|
|
void BuildTriList_r( CDispCollTreeTempData *pTemp, int nodeIndex, Vector &rayStart, Vector &rayEnd, Vector &extents, bool bIntersect );
|
|
bool IntersectAABBAABBTest( CDispCollTreeTempData *pTemp, const Vector &pos, const Vector &extents );
|
|
bool SweptAABBAABBTest( CDispCollTreeTempData *pTemp, const Vector &rayStart, const Vector &rayEnd, const Vector &extents );
|
|
|
|
bool CullTriList( CDispCollTreeTempData *pTemp, Vector &rayStart, Vector &rayEnd, Vector &extents, bool bIntersect );
|
|
bool SweptAABBTriTest( Vector &rayStart, Vector &rayEnd, Vector &extents, CDispCollTri const *pTri );
|
|
bool AABBTriIntersect( CDispCollTreeTempData *pTemp, CDispCollData *pData );
|
|
bool IntersectAABBTriTest( Vector &rayStart, Vector &extents, CDispCollTri const *pTri );
|
|
bool SweptAABBTriIntersect( Vector &rayStart, Vector &rayEnd, Vector &extents,
|
|
CDispCollTri const *pTri, Vector &plNormal, float *plDist,
|
|
float *fraction );
|
|
|
|
//=========================================================================
|
|
//
|
|
// Memory Functions
|
|
//
|
|
bool AllocNodes( int nodeCount );
|
|
void FreeNodes( void );
|
|
|
|
//=========================================================================
|
|
//
|
|
// Utility Functions
|
|
//
|
|
inline int CalcNodeCount( int power );
|
|
inline int GetParentNode( int nodeIndex );
|
|
inline int GetChildNode( int nodeIndex, int direction );
|
|
inline int GetNodeLevel( int nodeIndex );
|
|
int GetNodeIndexFromComponents( int x, int y );
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CDispCollTree::SetPower( int power )
|
|
{
|
|
m_Power = power;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CDispCollTree::GetPower( void )
|
|
{
|
|
return m_Power;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CDispCollTree::SetCheckCount( int count )
|
|
{
|
|
m_CheckCount = count;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline int CDispCollTree::GetCheckCount( void )
|
|
{
|
|
return m_CheckCount;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
inline void CDispCollTree::GetBounds( Vector& boundMin, Vector& boundMax )
|
|
{
|
|
boundMin[0] = m_pNodes[0].m_Bounds[0].x;
|
|
boundMin[1] = m_pNodes[0].m_Bounds[0].y;
|
|
boundMin[2] = m_pNodes[0].m_Bounds[0].z;
|
|
|
|
boundMax[0] = m_pNodes[0].m_Bounds[1].x;
|
|
boundMax[1] = m_pNodes[0].m_Bounds[1].y;
|
|
boundMax[2] = m_pNodes[0].m_Bounds[1].z;
|
|
}
|
|
|
|
|
|
#endif // DISPCOLL_H
|