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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_BASE_ACCOUNT_H
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#define HUD_BASE_ACCOUNT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include "hud_numericdisplay.h"
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using namespace vgui;
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class CHudBaseAccount : public CHudElement, public CHudNumericDisplay
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudBaseAccount, CHudNumericDisplay );
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CHudBaseAccount( const char *name );
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virtual bool ShouldDraw();
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virtual void Paint();
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virtual void LevelInit( void );
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virtual void Reset( void );
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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int GetNumberWidth(HFont font, int number);
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// How much money does the player have
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virtual int GetPlayerAccount( void ) { return 0; }
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// Requires game-specific g_pClientMode call, push to derived class
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virtual vgui::AnimationController *GetAnimationController( void ) { Assert( 0 ); return NULL; }
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private:
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int m_iPreviousAccount;
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int m_iPreviousDelta;
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CHudTexture *m_pAccountIcon;
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CHudTexture *m_pMinusIcon;
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CHudTexture *m_pPlusIcon;
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Color m_clrRed;
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Color m_clrGreen;
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Color m_clrDeltaColor;
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CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon2_xpos, "icon2_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon2_ypos, "icon2_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "0", "proportional_float" );
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CPanelAnimationVar( Color, m_Ammo2Color, "Ammo2Color", "0 0 0 0" );
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
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float m_flLastAnimationEnd;
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const char *m_pszLastAnimationName;
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const char *m_pszQueuedAnimationName;
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float icon_tall;
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float icon_wide;
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};
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#endif // HUD_BASE_ACCOUNT_H
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