mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
200 lines
6.4 KiB
C++
200 lines
6.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include <assert.h>
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
|
|
#include <vgui_controls/RotatingProgressBar.h>
|
|
|
|
#include <vgui/IVGui.h>
|
|
#include <vgui/ILocalize.h>
|
|
#include <vgui/IScheme.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <KeyValues.h>
|
|
|
|
#include "mathlib/mathlib.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
using namespace vgui;
|
|
|
|
DECLARE_BUILD_FACTORY( RotatingProgressBar );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
RotatingProgressBar::RotatingProgressBar(Panel *parent, const char *panelName) : ProgressBar(parent, panelName)
|
|
{
|
|
m_flStartRadians = 0;
|
|
m_flEndRadians = 0;
|
|
m_flLastAngle = 0;
|
|
|
|
m_nTextureId = -1;
|
|
m_pszImageName = NULL;
|
|
|
|
m_flTickDelay = 30;
|
|
|
|
ivgui()->AddTickSignal(GetVPanel(), m_flTickDelay );
|
|
|
|
SetPaintBorderEnabled(false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
RotatingProgressBar::~RotatingProgressBar()
|
|
{
|
|
if ( vgui::surface() && m_nTextureId != -1 )
|
|
{
|
|
vgui::surface()->DestroyTextureID( m_nTextureId );
|
|
m_nTextureId = -1;
|
|
}
|
|
|
|
delete [] m_pszImageName;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void RotatingProgressBar::ApplySettings(KeyValues *inResourceData)
|
|
{
|
|
const char *imageName = inResourceData->GetString("image", "");
|
|
if (*imageName)
|
|
{
|
|
SetImage( imageName );
|
|
}
|
|
|
|
// Find min and max rotations in radians
|
|
m_flStartRadians = DEG2RAD(inResourceData->GetFloat( "start_degrees", 0 ) );
|
|
m_flEndRadians = DEG2RAD( inResourceData->GetFloat( "end_degrees", 0 ) );
|
|
|
|
// Start at 0 progress
|
|
m_flLastAngle = m_flStartRadians;
|
|
|
|
// approach speed is specified in degrees per second.
|
|
// convert to radians per 1/30th of a second
|
|
float flDegressPerSecond = DEG2RAD( inResourceData->GetFloat( "approach_speed", 360.0 ) ); // default is super fast
|
|
m_flApproachSpeed = flDegressPerSecond * ( m_flTickDelay / 1000.0f ); // divide by number of frames in a second
|
|
|
|
m_flRotOriginX = inResourceData->GetFloat( "rot_origin_x_percent", 0.5f );
|
|
m_flRotOriginY = inResourceData->GetFloat( "rot_origin_y_percent", 0.5f );
|
|
|
|
m_flRotatingX = inResourceData->GetFloat( "rotating_x", 0 );
|
|
m_flRotatingY = inResourceData->GetFloat( "rotating_y", 0 );
|
|
m_flRotatingWide = inResourceData->GetFloat( "rotating_wide", 0 );
|
|
m_flRotatingTall = inResourceData->GetFloat( "rotating_tall", 0 );
|
|
|
|
BaseClass::ApplySettings( inResourceData );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void RotatingProgressBar::ApplySchemeSettings(IScheme *pScheme)
|
|
{
|
|
BaseClass::ApplySchemeSettings(pScheme);
|
|
|
|
if ( m_pszImageName && strlen( m_pszImageName ) > 0 )
|
|
{
|
|
if ( m_nTextureId == -1 )
|
|
{
|
|
m_nTextureId = surface()->CreateNewTextureID();
|
|
}
|
|
|
|
surface()->DrawSetTextureFile( m_nTextureId, m_pszImageName, true, false);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets an image by file name
|
|
//-----------------------------------------------------------------------------
|
|
void RotatingProgressBar::SetImage(const char *imageName)
|
|
{
|
|
if ( m_pszImageName )
|
|
{
|
|
delete [] m_pszImageName;
|
|
m_pszImageName = NULL;
|
|
}
|
|
|
|
const char *pszDir = "vgui/";
|
|
int len = Q_strlen(imageName) + 1;
|
|
len += strlen(pszDir);
|
|
m_pszImageName = new char[ len ];
|
|
Q_snprintf( m_pszImageName, len, "%s%s", pszDir, imageName );
|
|
InvalidateLayout(false, true); // force applyschemesettings to run
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void RotatingProgressBar::PaintBackground()
|
|
{
|
|
// No background
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Update event when we aren't drawing so we don't get huge sweeps
|
|
// when we start drawing it
|
|
//-----------------------------------------------------------------------------
|
|
void RotatingProgressBar::OnTick( void )
|
|
{
|
|
float flDesiredAngle = RemapVal( GetProgress(), 0.0, 1.0, m_flStartRadians, m_flEndRadians );
|
|
m_flLastAngle = Approach( flDesiredAngle, m_flLastAngle, m_flApproachSpeed );
|
|
|
|
BaseClass::OnTick();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void RotatingProgressBar::Paint()
|
|
{
|
|
// we have an image that we rotate based on the progress,
|
|
// where '0' is not rotated,'90' is rotated 90 degrees to the right.
|
|
// Image is rotated around its center.
|
|
|
|
// desired rotation is GetProgress() ( 0.0 -> 1.0 ) mapped into
|
|
// ( m_flStartDegrees -> m_flEndDegrees )
|
|
|
|
vgui::surface()->DrawSetTexture( m_nTextureId );
|
|
vgui::surface()->DrawSetColor( Color(255,255,255,255) );
|
|
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
|
|
float mid_x = m_flRotatingX + m_flRotOriginX * m_flRotatingWide;
|
|
float mid_y = m_flRotatingY + m_flRotOriginY * m_flRotatingTall;
|
|
|
|
Vertex_t vert[4];
|
|
|
|
vert[0].Init( Vector2D( m_flRotatingX, m_flRotatingY ), Vector2D(0,0) );
|
|
vert[1].Init( Vector2D( m_flRotatingX+m_flRotatingWide, m_flRotatingY ), Vector2D(1,0) );
|
|
vert[2].Init( Vector2D( m_flRotatingX+m_flRotatingWide, m_flRotatingY+m_flRotatingTall ), Vector2D(1,1) );
|
|
vert[3].Init( Vector2D( m_flRotatingX, m_flRotatingY+m_flRotatingTall ), Vector2D(0,1) );
|
|
|
|
float flCosA = cos(m_flLastAngle);
|
|
float flSinA = sin(m_flLastAngle);
|
|
|
|
// rotate each point around (mid_x, mid_y) by flAngle radians
|
|
for ( int i=0;i<4;i++ )
|
|
{
|
|
Vector2D result;
|
|
|
|
// subtract the (x,y) we're rotating around, we'll add it on at the end.
|
|
vert[i].m_Position.x -= mid_x;
|
|
vert[i].m_Position.y -= mid_y;
|
|
|
|
result.x = ( vert[i].m_Position.x * flCosA - vert[i].m_Position.y * flSinA ) + mid_x;
|
|
result.y = ( vert[i].m_Position.x * flSinA + vert[i].m_Position.y * flCosA ) + mid_y;
|
|
|
|
vert[i].m_Position = result;
|
|
}
|
|
|
|
vgui::surface()->DrawTexturedPolygon( 4, vert );
|
|
} |