mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
186 lines
5.0 KiB
XML
186 lines
5.0 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="xwad"
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ProjectGUID="{B850012C-98A2-42F7-B023-9F65C448D938}"
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SccProjectName=""
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SccAuxPath=""
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SccLocalPath=""
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SccProvider="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/xwad.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe
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if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb"
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Outputs="..\..\..\game\bin\xwad.exe;..\..\..\game\bin\xwad.pdb"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile=".\Debug/xwad.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/xwad.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/xwad.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/xwad.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".exe
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if exist ..\..\..\game\bin\"$(TargetName)".pdb attrib -r ..\..\..\game\bin\"$(TargetName)".pdb
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copy "$(TargetPath)" ..\..\..\game\bin\"$(TargetName)".pdb"
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Outputs="..\..\..\game\bin\xwad.exe;..\..\..\game\bin\xwad.pdb"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile=".\Release/xwad.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ProgramDatabaseFile=".\Release/xwad.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Release/xwad.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="goldsrc_bspfile.h">
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</File>
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<File
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RelativePath="goldsrc_standin.cpp">
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</File>
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<File
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RelativePath="goldsrc_standin.h">
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</File>
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<File
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RelativePath="lbmlib.cpp">
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</File>
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<File
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RelativePath="lbmlib.h">
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</File>
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<File
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RelativePath="wadlib.cpp">
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</File>
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<File
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RelativePath="wadlib.h">
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</File>
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<File
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RelativePath="xwad.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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