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100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "DemoPage.h"
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#include <VGUI/IVGui.h>
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#include <Keyvalues.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/ToggleButton.h>
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using namespace vgui;
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// Toggle buttons are a buttons that stay down when you click them.
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// Clicking again toggles the button back up.
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class ToggleButtonDemo: public DemoPage
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{
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public:
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ToggleButtonDemo(Panel *parent, const char *name);
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~ToggleButtonDemo();
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void OnToggleButtonToggled();
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private:
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ToggleButton *m_pToggleButton;
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DECLARE_PANELMAP();
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ToggleButtonDemo::ToggleButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name)
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{
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// Toggle buttons are a buttons that stay down when you click them.
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// Create a Toggle button.
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m_pToggleButton = new ToggleButton(this, "AToggleButton", "Toggle me!");
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// Set its position.
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m_pToggleButton->SetPos(100, 100);
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// Size the button so the message fits nicely.
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int wide, tall;
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m_pToggleButton->GetContentSize(wide, tall);
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m_pToggleButton->SetSize(wide + Label::Content, tall + Label::Content);
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// Toggle buttons are Buttons, and can send a command when clicked.
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// Install a command to be sent when the button is toggled.
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m_pToggleButton->SetCommand(new KeyValues("Toggle"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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ToggleButtonDemo::~ToggleButtonDemo()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Respond to a message based action signal
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//-----------------------------------------------------------------------------
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void ToggleButtonDemo::OnToggleButtonToggled()
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{
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if (m_pToggleButton->IsDepressed())
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{
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ivgui()->DPrintf("Toggle button is down.\n");
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}
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else
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{
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ivgui()->DPrintf("Toggle button is up.\n");
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}
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}
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MessageMapItem_t ToggleButtonDemo::m_MessageMap[] =
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{
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MAP_MESSAGE( ToggleButtonDemo, "Toggle", OnToggleButtonToggled ),
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};
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IMPLEMENT_PANELMAP(ToggleButtonDemo, DemoPage);
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Panel* ToggleButtonDemo_Create(Panel *parent)
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{
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return new ToggleButtonDemo(parent, "ToggleButtonDemo");
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}
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