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79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TOOLWINDOW_H
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#define TOOLWINDOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Frame.h>
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namespace vgui
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{
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class ToolWindow;
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// So that an app can have a "custom" tool window class created during window drag/drop operations on the property sheet
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class IToolWindowFactory
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{
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public:
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virtual ToolWindow *InstanceToolWindow( Panel *parent, bool contextLabel, Panel *firstPage, char const *title, bool contextMenu ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Simple frame that holds a property sheet
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//-----------------------------------------------------------------------------
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class ToolWindow : public Frame
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{
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DECLARE_CLASS_SIMPLE( ToolWindow, Frame );
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public:
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ToolWindow(Panel *parent, bool contextLabel, IToolWindowFactory *factory = 0, Panel *page = NULL, char const *title = NULL, bool contextMenu = false, bool inGlobalList = true );
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~ToolWindow();
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virtual bool IsDraggableTabContainer() const;
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// returns a pointer to the PropertySheet this dialog encapsulates
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PropertySheet *GetPropertySheet();
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// wrapper for PropertySheet interface
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void AddPage(Panel *page, const char *title, bool contextMenu );
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void RemovePage( Panel *page );
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Panel *GetActivePage();
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void SetActivePage( Panel *page );
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void SetToolWindowFactory( IToolWindowFactory *factory );
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IToolWindowFactory *GetToolWindowFactory();
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static int GetToolWindowCount();
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static ToolWindow *GetToolWindow( int index );
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static CUtlVector< ToolWindow * > s_ToolWindows;
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virtual void Grow( int edge = 0, int from_x = -1, int from_y = -1 );
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virtual void GrowFromClick();
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protected:
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// vgui overrides
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virtual void PerformLayout();
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virtual void ActivateBuildMode();
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virtual void RequestFocus(int direction = 0);
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virtual void OnMousePressed(MouseCode code);
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virtual void OnMouseDoublePressed(MouseCode code);
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private:
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PropertySheet *m_pPropertySheet;
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IToolWindowFactory *m_pFactory;
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};
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}; // vgui
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#endif // TOOLWINDOW_H
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