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https://github.com/nillerusr/source-engine.git
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110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "c_te_particlesystem.h"
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#include "fx.h"
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#include "ragdollexplosionenumerator.h"
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#include "tier1/KeyValues.h"
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#include "toolframework_client.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Concussive explosion entity
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//-----------------------------------------------------------------------------
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class C_TEConcussiveExplosion : public C_TEParticleSystem
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{
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public:
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DECLARE_CLASS( C_TEConcussiveExplosion, C_TEParticleSystem );
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DECLARE_CLIENTCLASS();
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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void AffectRagdolls( void );
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Vector m_vecNormal;
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float m_flScale;
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int m_nRadius;
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int m_nMagnitude;
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};
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEConcussiveExplosion, DT_TEConcussiveExplosion, CTEConcussiveExplosion )
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RecvPropVector( RECVINFO(m_vecNormal)),
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RecvPropFloat( RECVINFO(m_flScale)),
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RecvPropInt( RECVINFO(m_nRadius)),
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RecvPropInt( RECVINFO(m_nMagnitude)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEConcussiveExplosion::AffectRagdolls( void )
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{
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if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) )
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return;
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CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude );
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partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum );
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}
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//-----------------------------------------------------------------------------
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// Recording
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//-----------------------------------------------------------------------------
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static inline void RecordConcussiveExplosion( const Vector& start, const Vector &vecDirection )
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{
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if ( !ToolsEnabled() )
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return;
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if ( clienttools->IsInRecordingMode() )
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{
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KeyValues *msg = new KeyValues( "TempEntity" );
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msg->SetInt( "te", TE_CONCUSSIVE_EXPLOSION );
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msg->SetString( "name", "TE_ConcussiveExplosion" );
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msg->SetFloat( "time", gpGlobals->curtime );
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msg->SetFloat( "originx", start.x );
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msg->SetFloat( "originy", start.y );
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msg->SetFloat( "originz", start.z );
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msg->SetFloat( "directionx", vecDirection.x );
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msg->SetFloat( "directiony", vecDirection.y );
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msg->SetFloat( "directionz", vecDirection.z );
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
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msg->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEConcussiveExplosion::PostDataUpdate( DataUpdateType_t updateType )
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{
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AffectRagdolls();
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FX_ConcussiveExplosion( m_vecOrigin, m_vecNormal );
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RecordConcussiveExplosion( m_vecOrigin, m_vecNormal );
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}
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void TE_ConcussiveExplosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
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{
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Vector vecOrigin, vecDirection;
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vecOrigin.x = pKeyValues->GetFloat( "originx" );
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vecOrigin.y = pKeyValues->GetFloat( "originy" );
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vecOrigin.z = pKeyValues->GetFloat( "originz" );
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vecDirection.x = pKeyValues->GetFloat( "directionx" );
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vecDirection.y = pKeyValues->GetFloat( "directiony" );
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vecDirection.z = pKeyValues->GetFloat( "directionz" );
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FX_ConcussiveExplosion( vecOrigin, vecDirection );
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} |