mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
89 lines
2.9 KiB
Plaintext
89 lines
2.9 KiB
Plaintext
|
|
--- 02/10
|
|
|
|
* fixed crash when loading same .fgd twice
|
|
+ added new "build programs" field - "bsp directory". this is used
|
|
in the non-expert compile for a location to save the compiled
|
|
BSP. also is a new parameter variable in expert mode - "$bspdir".
|
|
|
|
--- 02/02
|
|
|
|
(b) * fixed problem loading old cmdseq.wc files
|
|
|
|
* default pointentity wasn't working - fixed. (default solid
|
|
entity always did work.)
|
|
* fixed map directory being ignored.
|
|
* fixed about box version.
|
|
* fixed semicolon separation problem in multiple .WADs.
|
|
* fixed problem with lockup after running game in NORMAL
|
|
run-map mode.
|
|
|
|
--- 01/30
|
|
|
|
* fixed the texture applicator "apply" button.
|
|
* fixed non-expert run map - works now for all games.
|
|
* solids keep their shape when resized way down, then back up.
|
|
* took out 3-4-5-6 keys in 3d window (changed front clip plane
|
|
and fov.)
|
|
|
|
--- 01/28
|
|
|
|
* pointfile loader now tries to find a default pointfile (same
|
|
directory as the loaded map, with a .pts or a .lin extension)
|
|
and asks if you'd like to load it (if found) instead of
|
|
picking one yourself.
|
|
* visgroups are displayed when you load a map now. they had to
|
|
be fiddled with before.
|
|
+ new expert run map variables for use in the COMMAND part of an
|
|
expert compile step, that are replaced with the BUILD PROGRAMS
|
|
tab info (that was meant to be confusing):
|
|
$vis_exe
|
|
$bsp_exe
|
|
$light_exe
|
|
$game_exe
|
|
|
|
--- 01/27
|
|
|
|
* the map size limit is back to -4096 to +4096.
|
|
* fixed more of the non-expert run map dialog. should work better
|
|
now.
|
|
* the default pointentity/solidentity feature works now.
|
|
+ added pointfile loader. access it from the MAP menu. when the
|
|
pointfile is loaded, use the HOME/END keys to cycle through the
|
|
points.
|
|
|
|
---
|
|
|
|
* quake2 maps were being saved with "wad" "" - fixed.
|
|
* added "build programs" tab - set up the build utilities/game
|
|
executable for each game configuration.
|
|
* moved game directory and map directory fields from the general
|
|
tab to the game configs tab.
|
|
* run map NON-expert dialog doesn't totally work yet. it should
|
|
be alright for now, though.
|
|
|
|
---
|
|
|
|
* fixed the pick color button showing up where it's not supposed to
|
|
* fixed the face attributes getting all mixed up in a carve
|
|
* can no longer edit a game config that is not selected (used to
|
|
crash - now you just can't do it)
|
|
* PAK files are now never saved in the wad file list of a MAP file.
|
|
also a check is now made for each WAD file to make sure it is
|
|
the same texture format as the document before saving to the MAP's
|
|
WAD list.
|
|
|
|
---
|
|
|
|
|
|
+ added two new variable types to the FGD file - color255 and color1.
|
|
these tell worldcraft to display a "pick color" button in entity
|
|
smartedit to aid selection of colors. the difference between the
|
|
two is that color255 uses integer components of 0-255, and color1
|
|
uses fractional components of 0.0-1.0.
|
|
|
|
* face properties window no longer docks - easiest UI choice because
|
|
it's so big
|
|
* fixed texture browser - changing filters did not redraw the
|
|
texture list properly sometimes.
|