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40 lines
848 B
C++
40 lines
848 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_DODSEMIAUTO_H
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#define WEAPON_DODSEMIAUTO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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#include "shake.h"
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#include "weapon_dodbasegun.h"
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#if defined( CLIENT_DLL )
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#define CDODSemiAutoWeapon C_DODSemiAutoWeapon
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#endif
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class CDODSemiAutoWeapon : public CWeaponDODBaseGun
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{
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public:
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DECLARE_CLASS( CDODSemiAutoWeapon, CWeaponDODBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CDODSemiAutoWeapon();
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virtual void Spawn();
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virtual void PrimaryAttack( void );
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
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private:
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CDODSemiAutoWeapon( const CDODSemiAutoWeapon & );
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};
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#endif //WEAPON_DODSEMIAUTO_H
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